TheSpiritFox Posted October 27, 2019 Posted October 27, 2019 So I haven't made a tanker since live. I have a level 1 Dark/TW tank that I intend to PL and drop as much money as it takes on to tank incarnate content, but that's an end game tank. I want to make a tank as well that's specifically really good with an attuned build like dropping down to tank Posi runs and such. My top two contenders right now for primary are rad and bio and for secondary like not /TW which I have to deal with sub par momentum useage. Throw some ideas at me and give me some pros and cons at sub 50 content?
Haijinx Posted October 27, 2019 Posted October 27, 2019 (edited) Exemplar? SR/ you can be softcapped to all positions at level 18 Edited October 27, 2019 by Haijinx
Caulderone Posted October 27, 2019 Posted October 27, 2019 (edited) Actually, on a SR/ exemplar build, you can be softcapped to Melee and Ranged at level 7, softcapped to AoE by no later than 13, plus have some reasonable resistances to stack with the scaling resists. I'll attach an example build. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural TankerPrimary Power Set: Super ReflexesSecondary Power Set: Fiery MeleePower Pool: FlightPower Pool: SorceryPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Earth Mastery Hero Profile:Level 1: Focused Fighting -- Ksm-ToHit+:10(A), Ksm-Def/EndRdx:10(11), Krm-Def/EndRdx:10(13), Ksm-Def/Rchg:10(34), Ksm-Def/EndRdx/Rchg:10(34), Krm-Def/Rchg:10(34)Level 1: Scorch -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(3), Hct-Acc/Dmg/Rchg:50(7), Hct-Acc/Rchg:50(9), Hct-Dmg/EndRdx:50(15), Hct-Dam%:50(19)Level 2: Fire Sword -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(3), SprMghoft-Acc/Dmg/Rchg:50(7), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(15), SprMghoft-Rchg/Res%:50(19)Level 4: Combustion -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(5), SprGntFis-Acc/Dmg/Rchg:50(5), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(11), SprGntFis-Dmg/EndRdx/Rchg:50(17), SprGntFis-Rchg/+Absorb:50(21)Level 6: Focused Senses -- Krm-Def/EndRdx:10(A), Ksm-Def/EndRdx:10(13), Ksm-Def/Rchg:10(36), Ksm-Def/EndRdx/Rchg:10(36), Krm-Def/Rchg:10(36)Level 8: Dodge -- Ksm-Def/Rchg:10(A), Ksm-Def/EndRdx:10(37), Ksm-Def/EndRdx/Rchg:10(37), Krm-Def/EndRdx:10(37)Level 10: Agile -- Ksm-Def/Rchg:10(A), Krm-Def/EndRdx:10(31), Ksm-Def/EndRdx:10(39), Ksm-Def/EndRdx/Rchg:10(39), Krm-Def/Rchg:10(40)Level 12: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(40), RechRdx-I:50(40)Level 14: Fly -- BlsoftheZ-Travel:10(A), BlsoftheZ-Travel/EndRdx:10(23), BlsoftheZ-ResKB:10(23)Level 16: Evasion -- Krm-Def/EndRdx:10(A), Ksm-Def/EndRdx:10(17), Ksm-Def/Rchg:10(42), Ksm-Def/EndRdx/Rchg:10(42)Level 18: Lucky -- Krm-Def/Rchg:10(A), Krm-Def/EndRdx:10(42)Level 20: Build Up -- RctRtc-ToHit:10(A), RctRtc-ToHit/Rchg:10(29)Level 22: Arcane Bolt -- Slv-Acc/Dmg:10(A), Slv-Dmg/EndRdx/Rchg:10(25)Level 24: Mystic Flight -- BlsoftheZ-Travel:10(A), BlsoftheZ-Travel/EndRdx:10(25), BlsoftheZ-ResKB:10(33)Level 26: Combat Jumping -- BlsoftheZ-ResKB:10(A), BlsoftheZ-Travel:10(27), BlsoftheZ-Travel/EndRdx:10(27)Level 28: Rune of Protection -- StdPrt-ResDam/Def+:10(A), GldArm-3defTpProc:10(29)Level 30: Hover -- BlsoftheZ-ResKB:10(A), BlsoftheZ-Travel:10(31), BlsoftheZ-Travel/EndRdx:10(31)Level 32: Afterburner -- BlsoftheZ-Travel/EndRdx:10(A), BlsoftheZ-Travel:10(33), BlsoftheZ-ResKB:10(33)Level 35: Maneuvers -- ShlWal-ResDam/Re TP:10(A)Level 38: Tactics -- RctRtc-ToHit:10(A), RctRtc-Pcptn:10(39)Level 41: Stone Prison -- GrvAnc-Immob:50(A), GrvAnc-Immob/Rchg:50(43), GrvAnc-Acc/Immob/Rchg:50(43), GrvAnc-Acc/Rchg:50(43), GrvAnc-Immob/EndRdx:50(46), GrvAnc-Hold%:50(46)Level 44: Fossilize -- BslGaz-Acc/Hold:10(A), BslGaz-Acc/Rchg:10(45), BslGaz-Rchg/Hold:10(45), BslGaz-EndRdx/Rchg/Hold:10(45), BslGaz-Acc/EndRdx/Rchg/Hold:10(46)Level 47: Salt Crystals -- FrtHyp-Sleep:50(A), FrtHyp-Sleep/Rchg:50(48), FrtHyp-Acc/Sleep/Rchg:50(48), FrtHyp-Acc/Rchg:50(48), FrtHyp-Sleep/EndRdx:50(50), FrtHyp-Plct%:50(50)Level 49: Vengeance -- RctRtc-ToHit:10(A), RctRtc-ToHit/Rchg:10(50)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Qck-EndRdx/RunSpd:50(A)Level 2: Rest -- RechRdx-I:50(A)Level 4: Ninja RunLevel 2: Swift -- Run-I:50(A)Level 2: Health -- Pnc-Heal/+End:10(A)Level 2: Hurdle -- Jump-I:50(A)Level 2: Stamina -- EndMod-I:50(A)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas Medallion ------------ Edited October 27, 2019 by Caulderone 1
TheSpiritFox Posted October 27, 2019 Author Posted October 27, 2019 (edited) 5 hours ago, Caulderone said: Actually, on a SR/ exemplar build, you can be softcapped to Melee and Ranged at level 7, softcapped to AoE by no later than 13, plus have some reasonable resistances to stack with the scaling resists. I'll attach an example build. Hide contents Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural TankerPrimary Power Set: Super ReflexesSecondary Power Set: Fiery MeleePower Pool: FlightPower Pool: SorceryPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Earth Mastery Hero Profile:Level 1: Focused Fighting -- Ksm-ToHit+:10(A), Ksm-Def/EndRdx:10(11), Krm-Def/EndRdx:10(13), Ksm-Def/Rchg:10(34), Ksm-Def/EndRdx/Rchg:10(34), Krm-Def/Rchg:10(34)Level 1: Scorch -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(3), Hct-Acc/Dmg/Rchg:50(7), Hct-Acc/Rchg:50(9), Hct-Dmg/EndRdx:50(15), Hct-Dam%:50(19)Level 2: Fire Sword -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(3), SprMghoft-Acc/Dmg/Rchg:50(7), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(15), SprMghoft-Rchg/Res%:50(19)Level 4: Combustion -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(5), SprGntFis-Acc/Dmg/Rchg:50(5), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(11), SprGntFis-Dmg/EndRdx/Rchg:50(17), SprGntFis-Rchg/+Absorb:50(21)Level 6: Focused Senses -- Krm-Def/EndRdx:10(A), Ksm-Def/EndRdx:10(13), Ksm-Def/Rchg:10(36), Ksm-Def/EndRdx/Rchg:10(36), Krm-Def/Rchg:10(36)Level 8: Dodge -- Ksm-Def/Rchg:10(A), Ksm-Def/EndRdx:10(37), Ksm-Def/EndRdx/Rchg:10(37), Krm-Def/EndRdx:10(37)Level 10: Agile -- Ksm-Def/Rchg:10(A), Krm-Def/EndRdx:10(31), Ksm-Def/EndRdx:10(39), Ksm-Def/EndRdx/Rchg:10(39), Krm-Def/Rchg:10(40)Level 12: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(40), RechRdx-I:50(40)Level 14: Fly -- BlsoftheZ-Travel:10(A), BlsoftheZ-Travel/EndRdx:10(23), BlsoftheZ-ResKB:10(23)Level 16: Evasion -- Krm-Def/EndRdx:10(A), Ksm-Def/EndRdx:10(17), Ksm-Def/Rchg:10(42), Ksm-Def/EndRdx/Rchg:10(42)Level 18: Lucky -- Krm-Def/Rchg:10(A), Krm-Def/EndRdx:10(42)Level 20: Build Up -- RctRtc-ToHit:10(A), RctRtc-ToHit/Rchg:10(29)Level 22: Arcane Bolt -- Slv-Acc/Dmg:10(A), Slv-Dmg/EndRdx/Rchg:10(25)Level 24: Mystic Flight -- BlsoftheZ-Travel:10(A), BlsoftheZ-Travel/EndRdx:10(25), BlsoftheZ-ResKB:10(33)Level 26: Combat Jumping -- BlsoftheZ-ResKB:10(A), BlsoftheZ-Travel:10(27), BlsoftheZ-Travel/EndRdx:10(27)Level 28: Rune of Protection -- StdPrt-ResDam/Def+:10(A), GldArm-3defTpProc:10(29)Level 30: Hover -- BlsoftheZ-ResKB:10(A), BlsoftheZ-Travel:10(31), BlsoftheZ-Travel/EndRdx:10(31)Level 32: Afterburner -- BlsoftheZ-Travel/EndRdx:10(A), BlsoftheZ-Travel:10(33), BlsoftheZ-ResKB:10(33)Level 35: Maneuvers -- ShlWal-ResDam/Re TP:10(A)Level 38: Tactics -- RctRtc-ToHit:10(A), RctRtc-Pcptn:10(39)Level 41: Stone Prison -- GrvAnc-Immob:50(A), GrvAnc-Immob/Rchg:50(43), GrvAnc-Acc/Immob/Rchg:50(43), GrvAnc-Acc/Rchg:50(43), GrvAnc-Immob/EndRdx:50(46), GrvAnc-Hold%:50(46)Level 44: Fossilize -- BslGaz-Acc/Hold:10(A), BslGaz-Acc/Rchg:10(45), BslGaz-Rchg/Hold:10(45), BslGaz-EndRdx/Rchg/Hold:10(45), BslGaz-Acc/EndRdx/Rchg/Hold:10(46)Level 47: Salt Crystals -- FrtHyp-Sleep:50(A), FrtHyp-Sleep/Rchg:50(48), FrtHyp-Acc/Sleep/Rchg:50(48), FrtHyp-Acc/Rchg:50(48), FrtHyp-Sleep/EndRdx:50(50), FrtHyp-Plct%:50(50)Level 49: Vengeance -- RctRtc-ToHit:10(A), RctRtc-ToHit/Rchg:10(50)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Qck-EndRdx/RunSpd:50(A)Level 2: Rest -- RechRdx-I:50(A)Level 4: Ninja RunLevel 2: Swift -- Run-I:50(A)Level 2: Health -- Pnc-Heal/+End:10(A)Level 2: Hurdle -- Jump-I:50(A)Level 2: Stamina -- EndMod-I:50(A)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas Medallion ------------ Alright I think I'm gonna cannibalize this. I'm thinking /rad for my secondary for the -def letting me stay light on accuracy slotting and still hit things. Thanks yall. Edited October 27, 2019 by TheSpiritFox
Heraclea Posted October 27, 2019 Posted October 27, 2019 I generally recommend resistance sets with recovery powers for running low level content. Bio and Radiation are good primaries for this; Willpower is also an option if you take Taunt at level 10. Fire is also an option; all the powers that directly help keep you alive are available by level 12, and the self heal gives you stacking Toxic resistance that will help on Positrons. I tend to think that the resistance sets scale down better than defense sets do. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Haijinx Posted October 27, 2019 Posted October 27, 2019 6 minutes ago, Heraclea said: I generally recommend resistance sets with recovery powers for running low level content. Bio and Radiation are good primaries for this; Willpower is also an option if you take Taunt at level 10. Fire is also an option; all the powers that directly help keep you alive are available by level 12, and the self heal gives you stacking Toxic resistance that will help on Positrons. I tend to think that the resistance sets scale down better than defense sets do. This is true in general, except for SR tankers SR tankers don't really need to "scale down" Since they mature so early.
Heraclea Posted October 29, 2019 Posted October 29, 2019 This old guide is obviously dated in many ways, but it seems relevant to the matter at hand. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Hedgefund Posted October 30, 2019 Posted October 30, 2019 I'm going to guess with high certainty that SR wasn't available to tanks when that guide was written. I'm grinding up an SR tank right now and for my vote, it's the clear winner to the question posed in the subject heading, soft-capped from Posi on up.
Heraclea Posted October 30, 2019 Posted October 30, 2019 1 hour ago, Hedgefund said: I'm going to guess with high certainty that SR wasn't available to tanks when that guide was written. I'm grinding up an SR tank right now and for my vote, it's the clear winner to the question posed in the subject heading, soft-capped from Posi on up. That guide was written at some time after i16 (mentions electric armor) and before i19 (talks about mandatory fitness pool). SR for tankers was i21 IIRC. It also does not mention Apex (for which my advice would simply be 'don't bother') or Tin Mage, nor any incarnates trial. 1 QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Call Me Awesome Posted October 30, 2019 Posted October 30, 2019 You know I hadn't actually put the numbers together but a quick 5 minutes in Mid's came up with a SR build with soft capped to all positions, 80% S/L resistance, 40% E/N/F/C/T/P resistance and a decent chunk of regeneration. This set looks like it can get really good really early. Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler
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