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Hi all - here is a build for an Energy/Bio sentinel.
While running in Offensive is capped at F/C/E/N Def and S/L Defence.

EndUsage/Recovery is not a worry and has 299% Regen or 497% Regen with Ablative Carapace.

Hasten is not Perma but wasnt going for it.

 

Any feedback?

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Sentinel
Primary Power Set: Energy Blast
Secondary Power Set: Bio Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(5), Thn-Dmg/EndRdx(37)
Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(13), Ags-ResDam/Rchg(23)
Level 2: Power Blast -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/EndRdx/Rchg(3), Dvs-Acc/Dmg/Rchg(5), Dvs-Dmg/EndRdx(17), Dvs-Hold%(37)
Level 4: Environmental Adaptation -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(13), LucoftheG-Def/Rchg+(23), LucoftheG-EndRdx/Rchg(40)
Level 6: Inexhaustible -- Prv-Heal(A), Prv-Absorb%(48)
Level 8: Energy Torrent -- SprOppStr-Acc/Dmg(A), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx(9), SprOppStr-Acc/Dmg/EndRdx/Rchg(21), SprOppStr-Dmg/Rchg(40), SprOppStr-Rchg/+Opportunity(43)
Level 10: Adaptation 
Level 12: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(50)
Level 14: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(15), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Acc/Dmg/Rchg(17), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(43)
Level 16: Ablative Carapace -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal/Rchg(25), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/EndRdx(43), NmnCnv-Heal(46)
Level 18: Explosive Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(21), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Rchg/ImmobProc(42)
Level 20: Rebuild DNA -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(46)
Level 22: Hover -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(39), LucoftheG-Def/Rchg+(50)
Level 24: Kick -- Empty(A)
Level 26: Focused Power Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(27), SprSntWar-Acc/Dmg/Rchg(27), SprSntWar-Acc/Dmg/EndRdx(31), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Rchg/+Absorb(42)
Level 28: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-ResDam(29), UnbGrd-EndRdx/Rchg(34), UnbGrd-Max HP%(42)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-EndRdx/Rchg(31), LucoftheG-Def(34), LucoftheG-Def/Rchg+(40)
Level 32: Nova -- OvrFrc-Acc/Dmg/End/Rech(A), OvrFrc-Dam/KB(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dmg/End/Rech(33), OvrFrc-End/Rech(37)
Level 35: Genomic Evolution -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)
Level 38: Fly -- BlsoftheZ-Travel(A)
Level 41: Athletic Regulation -- Clr-Stlth(A), Clr-RunSpd(48)
Level 44: Knockout Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dam%(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Recall Friend -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
------------

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Good job capping S/L resistance in offensive mode.  

 

Bio Armor is an interesting set.  You can go in a number of ways with the IO sets and make a very durable character.  I prefer going for recharge to make Parasitic Leech available more often, but to each their own.  Your build should be pretty durable. 

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  • 1 month later
  • 2 weeks later

UPDATE: changed the build as putting the Steal proc in Athletic Regulation is a bug. Even if it wasnt it means you are always stealthed (when not in combat) meaning any rescue or follow missions are a PITA.
Also be aware that Bio has a bug ingame atm with Resist numbers somehow adding ~5% for no reason.

Still getting the IOs (Winter Sets are bloody expensive) so still gearing up.

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  • 2 weeks later

The current BETA patch includes not allowing Travel sets into Athletic Regulation so removing the Celerity IO's is needed (if you have already slotted them you can keep them there but any respec/2nd build or new build wont allow it).

Still getting IO's (altitis) and will then run some solo Tip Missions at different difficulties to see how it goes.

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