Jaack Posted November 10, 2019 Posted November 10, 2019 I was playing through Chance McKnight's arc and leveled up to 16 when I finished the main part of the story arc and got the bonus exp. Of course that meant I outleveled the finale/alignment mission which is technically a sepearte arc. I got sent off to Neutropolis without getting to play the last mission. I had soloed all the way to that point. I hadn't used double xp at all and I hadn't grinded. I only ran the responsibility arcs. I did have a decent amount of patrol experience because I wasn't playing that character every day. I assume the alignment missions in praetoria are considered separate arcs so the alignment stuff works right and so you can access them easily through ouro. But I don't see why these couldn't have their level bracket be a couple levels higher, so you can't outlevel them accidentally. So that last arc would have a range of 10-17 instead of 8-15. 1
Vanden Posted November 10, 2019 Posted November 10, 2019 Yeah, what harm would there be in making every 1-20 story arc in Praetoria scale up to, say, 25? A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Itikar Posted November 10, 2019 Posted November 10, 2019 I didn't know there was such issue, but yeah, seems a pretty logical idea.
MetaVileTerror Posted November 10, 2019 Posted November 10, 2019 Given that just about the only selling point for Yellowside is the story, yeah: The gameplay should facilitate access to that story. -Having- to shut off your Experience Gain should not be "just the way things are."
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