Heraclea Posted November 12, 2019 Posted November 12, 2019 Started a new tanker and got her in reach of Posi on Torchbearer yesterday. Shield/Fire, this is an offense oriented build. At any rate, this is her wishlist build. Remembering now that Shield is full of powers that don't need slots. Astonished that someone had already claimed the name 'Vanth'. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Vanth Rasnal: Level 50 Magic TankerPrimary Power Set: Shield DefenseSecondary Power Set: Fiery MeleePower Pool: FlightPower Pool: FightingAncillary Pool: Energy Mastery Hero Profile:Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def(39), LucoftheG-Rchg+(46)Level 1: Scorch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(45), Acc-I(46)Level 2: Fire Sword -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Rchg/Res%(37)Level 4: Fly -- Flight-I(A)Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)Level 8: Against All Odds -- EndRdx-I(A), EndRdx-I(9), Taunt-I(15), Taunt-I(37)Level 10: Taunt -- PrfZng-Dam%(A)Level 12: True Grit -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(13), GldArm-3defTpProc(13)Level 14: Kick -- Acc-I(A)Level 16: Breath of Fire -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(17), Ann-Acc/Dmg/Rchg(17), Ann-Acc/Dmg/EndRdx(19), Ann-Acc/Dmg/EndRdx/Rchg(45), Ann-ResDeb%(50)Level 18: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(43), LucoftheG-Rchg+(45)Level 20: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(21)Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-EndRdx/Rchg(23), LucoftheG-Rchg+(25)Level 24: Air Superiority -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)Level 26: Shield Charge -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(27), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(29), SprGntFis-Rchg/+Absorb(31)Level 28: Fire Sword Circle -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(31), ScrDrv-Dmg/Rchg(31), ScrDrv-Acc/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(33), ScrDrv-Dam%(33)Level 30: Combustion -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(34), Mlt-Dmg/Rchg(34), Mlt-Acc/EndRdx(34), Mlt-Acc/Dmg/EndRdx(36), Mlt-Dmg/EndRdx/Rchg(36)Level 32: Afterburner -- Empty(A)Level 35: Phalanx Fighting -- Ksm-ToHit+(A)Level 38: Greater Fire Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/EndRdx/Rchg(39), KntCmb-Knock%(40), CrsImp-Acc/Dmg(40), CrsImp-Acc/Dmg/Rchg(40)Level 41: Incinerate -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/EndRdx/Rchg(42), KntCmb-Knock%(42), CrsImp-Acc/Dmg(43), CrsImp-Acc/Dmg/Rchg(43)Level 44: Grant Cover -- ShlWal-ResDam/Re TP(A)Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)Level 49: Physical Perfection -- PrfShf-End%(A)Level 1: Brawl -- Empty(A)Level 1: GauntletLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Flight-I(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(46)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), PrfShf-EndMod/Rchg(48)------------ QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Call Me Awesome Posted November 12, 2019 Posted November 12, 2019 Here's a couple of thoughts off the top of my head. First, if you're slotting Scorch go ahead and add that KD proc from Kin Combat, it's highly useful and it procs quite often. Against All Odds is really good with only the default slot, the base 17 second taunt duration is plenty in 99% of the cases and you have Taunt for the 1% edge case; it's also questionable how useful that second endred is. I'd use those slots elsewhere. I'd take a couple of those slots and toss them into Tough for some more S/L resistance. Speaking of S/L resistance Deflection also provides some so you could slot 4 Shield Wall and 2 Unbreakable Guard in there. Oh, Active Defense is perma with one slot so I'd stop at two allowing overlap. True Grit is a great place to toss a couple Preventative Medicine, the Heal and the Absorb Proc from preference. That proc fires quite often when your health dips below 80% and can be a lifesaver. Are you getting a lot of benefit from Air Superiority? I'd consider dropping it and possibly picking up Hasten I'd also recommend finding a spot for One with the Shield, this is NOT Unstoppable... it doesn't provide that level of boost but it also doesn't murder you when it drops. It's a good "oh shit" button for when you're suddenly in over your head and need a boost. You won't need it often but when you do you'll appreciate it being there. There's a few things I'd do differently but that's due to my preferences and they can be argued either way. For one I prefer to get some ranged and AOE attacks in the Epic since I've usually solved my other issues by that time and I'm looking for damage and attention getting powers. By the way, the Shield/Fire combination isn't especially endurance heavy so Conserve Power and Physical Perfection are kind of overkill, I think you'll be fine with endurance without them. Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler
Heraclea Posted November 12, 2019 Author Posted November 12, 2019 Job one in my builds is getting out from under the endurance mechanic as much as I can. I forgot that I had left those slots in Against All Odds; if I moved them I would be tempted to put them in Kick. I am remembering now how Shield is full of powers that don't eat slots. I didn't take Hasten because I couldn't use it normally the way I would on a character that takes Hasten as a matter of routine. There also isn't a self heal or such to rely on, and there seem to be plenty of attacks. I took Air Superiority because my impression is that Fire is weak on control, and the concept more or less requires flight. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Call Me Awesome Posted November 12, 2019 Posted November 12, 2019 If you want more control you can toss the Kin Combat KD proc into your ST attacks, you'll find it knocks them on their butt about half the time on average. I slotted it in all the ST attacks on my Fire/Regen stalker and I can pretty well keep one mob on it's butt with the attack chain. Hasten's a personal preference thing most of the time, I have it on my Elec/Shield stalker but I didn't have it on my Live Shield/Fire tanker. I'd be very tempted to go with Shield/Fire/Pyre, since your going for fire attacks why not add Fire Blast and Fire Ball? Again, you aren't likely to have end problems by the time you're in the 40's so there's no huge reason to go with the Energy pool. While Shield/Fire isn't LIGHT on end it's nowhere near as heavy as other sets... I found /Fire to be one of the lower endurance sets. My BS/Shield scrapper, a considerably higher endurance combination than yours, had no endurance issues once the build matured. I went with a few +end & +recovery IO bonuses and was good to Scrapperlock for about 5 minutes at a time before either popping a blue or taking a second. More often than not the team would take a pause before I needed to, and that combination (and being, well, a Scrapper) hit the blue bar harder than a Tanker will. You may want to think about the Sorcery pool, it's fly includes teleport as an added bonus. Combat Jumping is such a useful power that I end up with it on almost every character I build; it's a great mule for the Kismet unique. It also gets you a bit more control in the air while flying. As far as flying as a concept goes more than half of my characters end up as fliers. 1 Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler
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