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Electric Control / Savage Assault typed defense cap


plainguy

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Was able to create a Electric control / Savage Assault 

Type defense cap. 2 seconds off perma Domination with no Incarnates.  It will be Perma Dom with Incarnates

Its an expensive build at about 22 million per high end IOs. Its 5 sets of 6 IO = 30 IOs x 22 million (approx) = 660 million.

Its based around just the AOE / Cone attacks. 

 

I'm sure it can be reworked to cheaper price. Just need to work on it some more.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Savage Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Tesla Cage -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(17), SprEnt-End/Rchg(17), SprEnt-Acc/Hold/End(37), SprEnt-Acc/Hold/End/Rchg(37), SprEnt-Rchg/AbsorbProc(42)
Level 1: Call Swarm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(37)
Level 2: Chain Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprFrzBls-Rchg/ImmobProc(39)
Level 4: Vicious Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(50)
Level 6: Jolting Chain -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7)
Level 8: Conductive Aura -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(36)
Level 10: Unkindness -- Empty(A)
Level 12: Static Field -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprDmnGrs-EndRdx/Rchg(40), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42), SprDmnGrs-Rchg/Fiery Orb(43)
Level 14: Kick -- Empty(A)
Level 16: Spot Prey -- RctRtc-ToHit(A)
Level 18: Paralyzing Blast -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), UnbCns-Dam%(19), Lck-%Hold(25), BslGaz-EndRdx/Rchg/Hold(25), BslGaz-Rchg/Hold(31)
Level 20: Rending Flurry -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(27)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), RctArm-ResDam/EndRdx(46), RctArm-ResDam(46), RctArm-ResDam/Rchg(46)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(29)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 28: Blood Craze -- Empty(A)
Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(34)
Level 32: Gremlins -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(33), BldMnd-Acc(34), BldMnd-Dmg(34)
Level 35: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36)
Level 38: Feral Charge -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45)
Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(3)
Level 1: Blood Frenzy 
------------

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Not bad. 

 

One observation: Dominators depend very heavily on the tertiary pool powers for their AoE damage. In this case, you've opted for Scorpion Shield but not taken any of the AoE blasts or the pet, which translates to a big loss in damage. Electric Control has little damage to speak of, and although Savage offers some, you're still missing out.

 

I would personally refactor this build so that it either takes both of those powers, or reconfigure to take the Ice Mastery pool along with Sleet and Ice Storm. Ice Armor offers similar defense values. to Scorpion Shield. It can also now be reconfigured visually to suppress the bulky ice graphics.

 

 

EDIT: I just noticed you skipped Synaptic Overload, the best power in Electric Control and one of the best in the game. I would definitely restructure the build to grab that. 

 

Edited by oedipus_tex
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11 hours ago, oedipus_tex said:

Not bad. 

 

One observation: Dominators depend very heavily on the tertiary pool powers for their AoE damage. In this case, you've opted for Scorpion Shield but not taken any of the AoE blasts or the pet, which translates to a big loss in damage. Electric Control has little damage to speak of, and although Savage offers some, you're still missing out.

 

I would personally refactor this build so that it either takes both of those powers, or reconfigure to take the Ice Mastery pool along with Sleet and Ice Storm. Ice Armor offers similar defense values. to Scorpion Shield. It can also now be reconfigured visually to suppress the bulky ice graphics.

 

 

EDIT: I just noticed you skipped Synaptic Overload, the best power in Electric Control and one of the best in the game. I would definitely restructure the build to grab that. 

 

Thanks for the insight.

 

I more Blaster / Mastermind / Petless mastermind build guy. Trying to move around a bit into different Archtypes again.

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