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Empathy / Beam Rifle build request

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Hero Plan by Mids' Reborn : Hero Designer

Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Beam Rifle
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1:    Healing Aura            NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(40)
Level 1:    Single Shot            Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(21)
Level 2:    Heal Other            DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(25), DctWnd-Heal/Rchg(46), DctWnd-Heal/EndRdx/Rchg(48), DctWnd-Heal(48)
Level 4:    Cutting Beam            OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(5), OvrFrc-Acc/Dmg/End(5), OvrFrc-Dmg/End/Rech(7), OvrFrc-Acc/Dmg/End/Rech(7)
Level 6:    Resurrect            RechRdx-I(A)
Level 8:    Mystic Flight            BlsoftheZ-ResKB(A)
Level 10:    Disintegrate            SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34)
Level 12:    Fortitude            LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(15)
Level 14:    Clear Mind            RechRdx-I(A)
Level 16:    Aim                GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(21)
Level 18:    Recovery Aura            RechRdx-I(A)
Level 20:    Combat Jumping            LucoftheG-Def/Rchg+(A)
Level 22:    Kick                Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46)
Level 24:    Tough                GldArm-3defTpProc(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(29)
Level 26:    Regeneration Aura        DctWnd-Heal/EndRdx(A), DctWnd-Rchg(48), DctWnd-EndRdx/Rchg(50), DctWnd-Heal/EndRdx/Rchg(50), DctWnd-Heal(50)
Level 28:    Penetrating Ray            SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(31), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(31), SprDfnBst-Rchg/Heal%(33)
Level 30:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(33), LucoftheG-Def/EndRdx/Rchg(34)
Level 32:    Adrenalin Boost            RechRdx-I(A)
Level 35:    Piercing Beam            Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(36), Rgn-Dmg/Rchg(36), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(37)
Level 38:    Overcharge            SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(39), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(40), SprVglAss-Rchg/+Absorb(40)
Level 41:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42)
Level 44:    Scorpion Shield            LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 47:    Spirit Ward            Heal-I(A)
Level 49:    Rune of Protection        StdPrt-ResDam/Def+(A)
Level 1:    Brawl                Empty(A)
Level 1:    Quick Form    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 1:    Vigilance    
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                Mrc-Rcvry+(A)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                EndMod-I(A), EndMod-I(3)
Level 50:    Agility Partial Core Revamp    


Highlights: Softcapped ranged and s/l defense, 77% global recharge.


Keep in mind I normally build toward survivable and self-sufficient builds, many others might try sticking more recharge on here. I might advise dropping spiritward/rune of protection, switching to Super Jump and picking up hasten. Transfer that Steadfast protection into Tough and you'll be golden. 

AKA @Shibbs

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That's a very nice build above.  I tend to lean towards recommending slotting Resurrect with an EndRdx rather than Rech simply because combining inspires makes it very easy to get an Awaken and then fire off CM and most of the time the team isn't going to sit around for multiple minutes waiting on Resurrection to recharge to get everyone back up.  But overall I doubt it makes much difference what you place in the slot.  Mostly I see it as a way to rapidly get one critical (at that moment) character back in action ... the Dark with Howling for example with multiple down or who ever is holding Recluses' aggro during a Statesman's TF.  And even with Vigilance the End cost could still be substantial.  Similarly I'd go with Range in CM though I doubt it makes much difference in reality.  It cuts the time on an already very short recharge time by a miniscule amount vs maybe reaching that character just out of 'normal' range.


The only changes I'd really try to lean towards would be slotting in Recovery Aura and Adrenalin Boost both of which I'd like to see with more overall Recharge (and slotting) but that would be a detriment to the goal of the build i.e.  defense in particular.  Maneuvers, Weave and Scorpion Shield would be where I'd look loosing a slot from each (the Def/EndRdx/Rchg IO) which with Agility is a very small net gain to the values gained from that slot.  Incarnate stuff is a case of overkill most of the time with all the buffs flying around in leagues.  

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