MrWallace Posted November 18, 2019 Share Posted November 18, 2019 Hi all, For the that few months I have been working on and off on a little side project to complete every story arc, TF and Trail in the game on one character. As a lot of this will be done solo, I went for a scrapper, Psi/SD to be exact. As the project means merits and inf are pretty free flowing I thought I would try and min/max the build. Aiming for M/R/A soft-cap def, perma hasten, decent AOE and ST damage with decent Stamina management. My current build below hits most of these, but I cannot help feeling that I am missing something. It has been years since I pushed an SD scrapper to the limit, so any advice would be great, cost and merits are not a concern. Thanks in advance for the advice. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Kilbride: Level 50 Magic Scrapper Primary Power Set: Psionic Melee Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Blaze Mastery Hero Profile: ------------ Level 1: Psi Blade Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(3), Mk'Bit-Acc/Dmg(3), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(31) Level 1: Deflection RedFrt-Def/EndRdx(A), RedFrt-EndRdx(9), RedFrt-Def(9), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(40) Level 2: Battle Agility Rct-Def(A), Rct-ResDam%(11), Rct-Def/EndRdx/Rchg(21), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(43) Level 4: True Grit Pnc-Heal/+End(A), Pnc-Heal(5), Pnc-Heal/EndRedux(5), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25) Level 6: Concentration GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(7), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/EndRdx(11), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--ToHit(23) Level 8: Boxing Empty(A) Level 10: Active Defense RechRdx-I(A) Level 12: Psi Blade Sweep Arm-Dmg(A), Arm-Dmg/Rchg(13), Arm-Dam%(13), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(17) Level 14: Hasten RechRdx-I(A), RechRdx-I(15) Level 16: Against All Odds EndRdx-I(A) Level 18: Tough StdPrt-ResDam/Def+(A), Ags-ResDam(19), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(21), GldArm-3defTpProc(27) Level 20: Phalanx Fighting LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(42) Level 22: Super Speed Clr-Stlth(A) Level 24: Boggle CrcPrs-Conf%(A), CrcPrs-Conf(43), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(46), CrcPrs-Acc/Rchg(50) Level 26: Greater Psi Blade TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(27), TchofDth-Acc/Dmg(40), TchofDth-Dmg/EndRdx(43), TchofDth-Dmg/Rchg(48), TchofDth-Acc/Dmg/EndRdx(50) Level 28: Grant Cover LucoftheG-Rchg+(A) Level 30: Weave LucoftheG-Rchg+(A), RedFrt-EndRdx(31), RedFrt-Def(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def/EndRdx(48), RedFrt-Def/Rchg(50) Level 32: Mass Levitate SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34) Level 35: Shield Charge SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37) Level 38: Char BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Slow%(39) Level 41: Melt Armor AnlWkn-Acc/Rchg(A) Level 44: Fire Ball Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(48) Level 47: Combat Jumping LucoftheG-Rchg+(A) Level 49: One with the Shield ImpArm-ResDam/Rchg(A) Level 1: Brawl Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Mrc-Rcvry+(A) Level 2: Hurdle Jump-I(A) Level 2: Stamina EndMod-I(A) Level 50: Agility Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ ------------ Set Bonus Totals: 24% DamageBuff(Smashing) 24% DamageBuff(Lethal) 24% DamageBuff(Fire) 24% DamageBuff(Cold) 24% DamageBuff(Energy) 24% DamageBuff(Negative) 24% DamageBuff(Toxic) 24% DamageBuff(Psionic) 14.13% Defense(Smashing) 14.13% Defense(Lethal) 12.88% Defense(Fire) 12.88% Defense(Cold) 12.88% Defense(Energy) 12.88% Defense(Negative) 6% Defense(Psionic) 14.75% Defense(Melee) 16% Defense(Ranged) 15.06% Defense(AoE) 4% Enhancement(Confused) 45% Enhancement(Accuracy) 113.8% Enhancement(RechargeTime) 3.75% Enhancement(Max EnduranceDiscount) 15% SpeedFlying 150.6 HP (11.25%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 85% MezResist(Held) 85% MezResist(Immobilized) 85% MezResist(Sleep) 85% MezResist(Stunned) 85% MezResist(Terrorized) 85% 23% (0.38 End/sec) Recovery 10% (0.56 HP/sec) Regeneration 23% Resistance(Smashing) 23% Resistance(Lethal) 23% Resistance(Fire) 23% Resistance(Cold) 6.5% Resistance(Energy) 6.5% Resistance(Negative) 18.5% Resistance(Toxic) 18.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 15% SpeedRunning 36% GlobalChanceMod PlayerCrit ------------ Set Bonuses: Mako's Bite (Psi Blade) 1.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 20.08 HP (1.5%) HitPoints 3% DamageBuff(All) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Red Fortune (Deflection) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 2% DamageBuff(All) 5% Enhancement(RechargeTime) 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Reactive Defenses (Battle Agility) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 25.1 HP (1.87%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) 8.75% Enhancement(RechargeTime) 0% Resistance(All) Panacea (True Grit) 2.5% (0.04 End/sec) Recovery 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 10% (0.56 HP/sec) Regeneration MezResist(Repel) 1000% (10% chance) Gaussian's Synchronized Fire-Control (Concentration) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 25.1 HP (1.87%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Armageddon (Psi Blade Sweep) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Steadfast Protection (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Aegis (Tough) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) Gladiator's Armor (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Luck of the Gambler (Phalanx Fighting) 7.5% Enhancement(RechargeTime) Shield Wall (Phalanx Fighting) 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Coercive Persuasion (Boggle) 4% (0.07 End/sec) Recovery 4% Enhancement(Confused) 4% DamageBuff(All) 10% Enhancement(RechargeTime) Touch of Death (Greater Psi Blade) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 20.08 HP (1.5%) HitPoints 2.5% DamageBuff(All) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Luck of the Gambler (Grant Cover) 7.5% Enhancement(RechargeTime) Luck of the Gambler (Weave) 7.5% Enhancement(RechargeTime) Red Fortune (Weave) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 2% DamageBuff(All) 5% Enhancement(RechargeTime) Superior Critical Strikes (Mass Levitate) 4% (0.07 End/sec) Recovery 15% Enhancement(Accuracy) 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) 4% DamageBuff(All) 10% Enhancement(RechargeTime) Superior Scrapper's Strike (Shield Charge) 40.16 HP (3%) HitPoints 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 4% DamageBuff(All) 10% Enhancement(RechargeTime) 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge Basilisk's Gaze (Char) 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 2% (0.03 End/sec) Recovery 7.5% Enhancement(RechargeTime) Ragnarok (Fire Ball) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Luck of the Gambler (Combat Jumping) 7.5% Enhancement(RechargeTime) | Copy & Paste this data into Mids' Hero Designer to view the build | 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MrWallace Posted November 19, 2019 Author Share Posted November 19, 2019 So a quick update on this build. I now have it up and running, but with just my Alpha slot running and I have been surprised by the Stamina issue I am having. While clearing 4*8 missions is not a problem I am having to pop blue candies like they are going out of style. I thought the recovery looks OK on Mids (3.7s) to my base end drain (1.4s) but maybe I am a victim of too much recharge. I would welcome any thoughts or tips from the SD pros out there, have I missed something or made a tactical build error, or maybe I should change my Alpha slot? Thanks in advance for any advice. Cheers. Link to comment Share on other sites More sharing options...
MrWallace Posted November 22, 2019 Author Share Posted November 22, 2019 Made a couple more tweaks to the build which I think boost my regen and stamina without taking away my damage output. Any advice or tweaks would be most welcome. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Kilbride: Level 50 Magic Scrapper Primary Power Set: Psionic Melee Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Blaze Mastery Hero Profile: ------------ Level 1: Psi Blade Mk'Bit-Dam%:50(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(3), Mk'Bit-Acc/Dmg:50(3), Mk'Bit-Dmg/EndRdx:50(29), Mk'Bit-Dmg/Rchg:50(29), Mk'Bit-Acc/EndRdx/Rchg:50(31) Level 1: Deflection RedFrt-Def/EndRdx:50(A), RedFrt-EndRdx:50(9), RedFrt-Def:50(9), RedFrt-Def/Rchg:50(31), RedFrt-EndRdx/Rchg:50(34), RedFrt-Def/EndRdx/Rchg:50(40) Level 2: Battle Agility Rct-Def:50(A), Rct-ResDam%:50(11), Rct-Def/EndRdx/Rchg:50(21), Rct-Def/EndRdx:50(37), Rct-EndRdx/Rchg:50(40), Rct-Def/Rchg:50(43) Level 4: True Grit Pnc-Heal/+End:50(A), Pnc-Heal:50(5), Pnc-Heal/EndRedux:50(5), Pnc-Heal/Rchg:50(25), Pnc-Heal/EndRedux/Rchg:50(25) Level 6: Concentration GssSynFr--Build%:50(A), GssSynFr--Rchg/EndRdx:50(7), GssSynFr--ToHit/Rchg:50(7), GssSynFr--ToHit/EndRdx:50(11), GssSynFr--ToHit/Rchg/EndRdx:50(23), GssSynFr--ToHit:50(23) Level 8: Boxing Empty(A) Level 10: Active Defense RechRdx-I:50(A) Level 12: Psi Blade Sweep Arm-Dam%:50(A), Arm-Dmg/Rchg:50(13), Arm-Dmg/EndRdx:50(13), Arm-Acc/Dmg/Rchg:50(15), Arm-Acc/Rchg:50(17) Level 14: Hasten RechRdx-I:50(A), RechRdx-I:50(15) Level 16: Against All Odds EndRdx-I:50(A) Level 18: Tough StdPrt-ResDam/Def+:30(A), Ags-ResDam:50(19), Ags-ResDam/EndRdx:50(19), Ags-ResDam/EndRdx/Rchg:50(21), GldArm-3defTpProc:50(27) Level 20: Phalanx Fighting LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:30(42) Level 22: Super Speed Clr-Stlth:50(A) Level 24: Boggle CrcPrs-Conf%:50(A), CrcPrs-Conf:50(43), CrcPrs-Conf/Rchg:50(46), CrcPrs-Acc/Conf/Rchg:50(46), CrcPrs-Acc/Rchg:50(50) Level 26: Greater Psi Blade TchofDth-Dam%:40(A), TchofDth-Dmg/EndRdx/Rchg:40(27), TchofDth-Acc/Dmg:40(40), TchofDth-Dmg/EndRdx:40(43), TchofDth-Dmg/Rchg:40(48), TchofDth-Acc/Dmg/EndRdx:40(50) Level 28: Grant Cover LucoftheG-Rchg+:50(A) Level 30: Weave LucoftheG-Rchg+:50(A), RedFrt-EndRdx:50(31), RedFrt-Def:50(42), RedFrt-Def/EndRdx/Rchg:50(42), RedFrt-Def/EndRdx:50(48), RedFrt-Def/Rchg:50(50) Level 32: Mass Levitate SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(33), SprCrtStr-Acc/Dmg/Rchg:50(33), SprCrtStr-Dmg/EndRdx/Rchg:50(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(34), SprCrtStr-Rchg/+50% Crit:50(34) Level 35: Shield Charge SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(36), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(36), SprScrStr-Dmg/EndRdx/Rchg:50(36), SprScrStr-Rchg/+Crit:50(37) Level 38: Char BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(39), BslGaz-EndRdx/Rchg/Hold:30(39), BslGaz-Slow%:30(39) Level 41: Melt Armor AnlWkn-Acc/Rchg:50(A) Level 44: Fire Ball Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(45), Rgn-Acc/Dmg/Rchg:50(45), Rgn-Acc/Rchg:50(45), Rgn-Dmg/EndRdx:50(46) Level 47: Combat Jumping LucoftheG-Rchg+:50(A) Level 49: One with the Shield ImpArm-ResDam/Rchg:30(A) Level 1: Brawl Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(37), RgnTss-Regen+:30(48) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-EndMod:50(A), PrfShf-End%:50(17) Level 50: Agility Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Reactive Core Flawless Interface ------------ ------------ Set Bonus Totals: 24% DamageBuff(Smashing) 24% DamageBuff(Lethal) 24% DamageBuff(Fire) 24% DamageBuff(Cold) 24% DamageBuff(Energy) 24% DamageBuff(Negative) 24% DamageBuff(Toxic) 24% DamageBuff(Psionic) 14.13% Defense(Smashing) 14.13% Defense(Lethal) 12.88% Defense(Fire) 12.88% Defense(Cold) 12.88% Defense(Energy) 12.88% Defense(Negative) 6% Defense(Psionic) 14.75% Defense(Melee) 16% Defense(Ranged) 15.06% Defense(AoE) 4% Enhancement(Confused) 45% Enhancement(Accuracy) 113.8% Enhancement(RechargeTime) 3.75% Enhancement(Max EnduranceDiscount) 22.5% SpeedFlying 150.6 HP (11.25%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 55% MezResist(Held) 55% MezResist(Immobilized) 55% MezResist(Sleep) 55% MezResist(Stunned) 55% MezResist(Terrorized) 55% 23% (0.38 End/sec) Recovery 10% (0.56 HP/sec) Regeneration 17% Resistance(Smashing) 17% Resistance(Lethal) 23% Resistance(Fire) 23% Resistance(Cold) 6.5% Resistance(Energy) 6.5% Resistance(Negative) 6.5% Resistance(Toxic) 6.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 22.5% SpeedRunning 36% GlobalChanceMod PlayerCrit Link to comment Share on other sites More sharing options...
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