MrWallace Posted November 18, 2019 Posted November 18, 2019 Hi all, For the that few months I have been working on and off on a little side project to complete every story arc, TF and Trail in the game on one character. As a lot of this will be done solo, I went for a scrapper, Psi/SD to be exact. As the project means merits and inf are pretty free flowing I thought I would try and min/max the build. Aiming for M/R/A soft-cap def, perma hasten, decent AOE and ST damage with decent Stamina management. My current build below hits most of these, but I cannot help feeling that I am missing something. It has been years since I pushed an SD scrapper to the limit, so any advice would be great, cost and merits are not a concern. Thanks in advance for the advice. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Kilbride: Level 50 Magic Scrapper Primary Power Set: Psionic Melee Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Blaze Mastery Hero Profile: ------------ Level 1: Psi Blade Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(3), Mk'Bit-Acc/Dmg(3), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(31) Level 1: Deflection RedFrt-Def/EndRdx(A), RedFrt-EndRdx(9), RedFrt-Def(9), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(40) Level 2: Battle Agility Rct-Def(A), Rct-ResDam%(11), Rct-Def/EndRdx/Rchg(21), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(43) Level 4: True Grit Pnc-Heal/+End(A), Pnc-Heal(5), Pnc-Heal/EndRedux(5), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25) Level 6: Concentration GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(7), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/EndRdx(11), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--ToHit(23) Level 8: Boxing Empty(A) Level 10: Active Defense RechRdx-I(A) Level 12: Psi Blade Sweep Arm-Dmg(A), Arm-Dmg/Rchg(13), Arm-Dam%(13), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(17) Level 14: Hasten RechRdx-I(A), RechRdx-I(15) Level 16: Against All Odds EndRdx-I(A) Level 18: Tough StdPrt-ResDam/Def+(A), Ags-ResDam(19), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(21), GldArm-3defTpProc(27) Level 20: Phalanx Fighting LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(42) Level 22: Super Speed Clr-Stlth(A) Level 24: Boggle CrcPrs-Conf%(A), CrcPrs-Conf(43), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(46), CrcPrs-Acc/Rchg(50) Level 26: Greater Psi Blade TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(27), TchofDth-Acc/Dmg(40), TchofDth-Dmg/EndRdx(43), TchofDth-Dmg/Rchg(48), TchofDth-Acc/Dmg/EndRdx(50) Level 28: Grant Cover LucoftheG-Rchg+(A) Level 30: Weave LucoftheG-Rchg+(A), RedFrt-EndRdx(31), RedFrt-Def(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def/EndRdx(48), RedFrt-Def/Rchg(50) Level 32: Mass Levitate SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34) Level 35: Shield Charge SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37) Level 38: Char BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Slow%(39) Level 41: Melt Armor AnlWkn-Acc/Rchg(A) Level 44: Fire Ball Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(48) Level 47: Combat Jumping LucoftheG-Rchg+(A) Level 49: One with the Shield ImpArm-ResDam/Rchg(A) Level 1: Brawl Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Mrc-Rcvry+(A) Level 2: Hurdle Jump-I(A) Level 2: Stamina EndMod-I(A) Level 50: Agility Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ ------------ Set Bonus Totals: 24% DamageBuff(Smashing) 24% DamageBuff(Lethal) 24% DamageBuff(Fire) 24% DamageBuff(Cold) 24% DamageBuff(Energy) 24% DamageBuff(Negative) 24% DamageBuff(Toxic) 24% DamageBuff(Psionic) 14.13% Defense(Smashing) 14.13% Defense(Lethal) 12.88% Defense(Fire) 12.88% Defense(Cold) 12.88% Defense(Energy) 12.88% Defense(Negative) 6% Defense(Psionic) 14.75% Defense(Melee) 16% Defense(Ranged) 15.06% Defense(AoE) 4% Enhancement(Confused) 45% Enhancement(Accuracy) 113.8% Enhancement(RechargeTime) 3.75% Enhancement(Max EnduranceDiscount) 15% SpeedFlying 150.6 HP (11.25%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 85% MezResist(Held) 85% MezResist(Immobilized) 85% MezResist(Sleep) 85% MezResist(Stunned) 85% MezResist(Terrorized) 85% 23% (0.38 End/sec) Recovery 10% (0.56 HP/sec) Regeneration 23% Resistance(Smashing) 23% Resistance(Lethal) 23% Resistance(Fire) 23% Resistance(Cold) 6.5% Resistance(Energy) 6.5% Resistance(Negative) 18.5% Resistance(Toxic) 18.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 15% SpeedRunning 36% GlobalChanceMod PlayerCrit ------------ Set Bonuses: Mako's Bite (Psi Blade) 1.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 20.08 HP (1.5%) HitPoints 3% DamageBuff(All) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Red Fortune (Deflection) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 2% DamageBuff(All) 5% Enhancement(RechargeTime) 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Reactive Defenses (Battle Agility) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 25.1 HP (1.87%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) 8.75% Enhancement(RechargeTime) 0% Resistance(All) Panacea (True Grit) 2.5% (0.04 End/sec) Recovery 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 10% (0.56 HP/sec) Regeneration MezResist(Repel) 1000% (10% chance) Gaussian's Synchronized Fire-Control (Concentration) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 25.1 HP (1.87%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Armageddon (Psi Blade Sweep) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Steadfast Protection (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Aegis (Tough) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 3.13% Defense(Fire,Cold), 1.56% Defense(AoE) Gladiator's Armor (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Luck of the Gambler (Phalanx Fighting) 7.5% Enhancement(RechargeTime) Shield Wall (Phalanx Fighting) 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Coercive Persuasion (Boggle) 4% (0.07 End/sec) Recovery 4% Enhancement(Confused) 4% DamageBuff(All) 10% Enhancement(RechargeTime) Touch of Death (Greater Psi Blade) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 20.08 HP (1.5%) HitPoints 2.5% DamageBuff(All) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Luck of the Gambler (Grant Cover) 7.5% Enhancement(RechargeTime) Luck of the Gambler (Weave) 7.5% Enhancement(RechargeTime) Red Fortune (Weave) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 2% DamageBuff(All) 5% Enhancement(RechargeTime) Superior Critical Strikes (Mass Levitate) 4% (0.07 End/sec) Recovery 15% Enhancement(Accuracy) 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) 4% DamageBuff(All) 10% Enhancement(RechargeTime) Superior Scrapper's Strike (Shield Charge) 40.16 HP (3%) HitPoints 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 4% DamageBuff(All) 10% Enhancement(RechargeTime) 6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge Basilisk's Gaze (Char) 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 2% (0.03 End/sec) Recovery 7.5% Enhancement(RechargeTime) Ragnarok (Fire Ball) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Luck of the Gambler (Combat Jumping) 7.5% Enhancement(RechargeTime) | Copy & Paste this data into Mids' Hero Designer to view the build | 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MrWallace Posted November 19, 2019 Author Posted November 19, 2019 So a quick update on this build. I now have it up and running, but with just my Alpha slot running and I have been surprised by the Stamina issue I am having. While clearing 4*8 missions is not a problem I am having to pop blue candies like they are going out of style. I thought the recovery looks OK on Mids (3.7s) to my base end drain (1.4s) but maybe I am a victim of too much recharge. I would welcome any thoughts or tips from the SD pros out there, have I missed something or made a tactical build error, or maybe I should change my Alpha slot? Thanks in advance for any advice. Cheers.
MrWallace Posted November 22, 2019 Author Posted November 22, 2019 Made a couple more tweaks to the build which I think boost my regen and stamina without taking away my damage output. Any advice or tweaks would be most welcome. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Kilbride: Level 50 Magic Scrapper Primary Power Set: Psionic Melee Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Blaze Mastery Hero Profile: ------------ Level 1: Psi Blade Mk'Bit-Dam%:50(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(3), Mk'Bit-Acc/Dmg:50(3), Mk'Bit-Dmg/EndRdx:50(29), Mk'Bit-Dmg/Rchg:50(29), Mk'Bit-Acc/EndRdx/Rchg:50(31) Level 1: Deflection RedFrt-Def/EndRdx:50(A), RedFrt-EndRdx:50(9), RedFrt-Def:50(9), RedFrt-Def/Rchg:50(31), RedFrt-EndRdx/Rchg:50(34), RedFrt-Def/EndRdx/Rchg:50(40) Level 2: Battle Agility Rct-Def:50(A), Rct-ResDam%:50(11), Rct-Def/EndRdx/Rchg:50(21), Rct-Def/EndRdx:50(37), Rct-EndRdx/Rchg:50(40), Rct-Def/Rchg:50(43) Level 4: True Grit Pnc-Heal/+End:50(A), Pnc-Heal:50(5), Pnc-Heal/EndRedux:50(5), Pnc-Heal/Rchg:50(25), Pnc-Heal/EndRedux/Rchg:50(25) Level 6: Concentration GssSynFr--Build%:50(A), GssSynFr--Rchg/EndRdx:50(7), GssSynFr--ToHit/Rchg:50(7), GssSynFr--ToHit/EndRdx:50(11), GssSynFr--ToHit/Rchg/EndRdx:50(23), GssSynFr--ToHit:50(23) Level 8: Boxing Empty(A) Level 10: Active Defense RechRdx-I:50(A) Level 12: Psi Blade Sweep Arm-Dam%:50(A), Arm-Dmg/Rchg:50(13), Arm-Dmg/EndRdx:50(13), Arm-Acc/Dmg/Rchg:50(15), Arm-Acc/Rchg:50(17) Level 14: Hasten RechRdx-I:50(A), RechRdx-I:50(15) Level 16: Against All Odds EndRdx-I:50(A) Level 18: Tough StdPrt-ResDam/Def+:30(A), Ags-ResDam:50(19), Ags-ResDam/EndRdx:50(19), Ags-ResDam/EndRdx/Rchg:50(21), GldArm-3defTpProc:50(27) Level 20: Phalanx Fighting LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:30(42) Level 22: Super Speed Clr-Stlth:50(A) Level 24: Boggle CrcPrs-Conf%:50(A), CrcPrs-Conf:50(43), CrcPrs-Conf/Rchg:50(46), CrcPrs-Acc/Conf/Rchg:50(46), CrcPrs-Acc/Rchg:50(50) Level 26: Greater Psi Blade TchofDth-Dam%:40(A), TchofDth-Dmg/EndRdx/Rchg:40(27), TchofDth-Acc/Dmg:40(40), TchofDth-Dmg/EndRdx:40(43), TchofDth-Dmg/Rchg:40(48), TchofDth-Acc/Dmg/EndRdx:40(50) Level 28: Grant Cover LucoftheG-Rchg+:50(A) Level 30: Weave LucoftheG-Rchg+:50(A), RedFrt-EndRdx:50(31), RedFrt-Def:50(42), RedFrt-Def/EndRdx/Rchg:50(42), RedFrt-Def/EndRdx:50(48), RedFrt-Def/Rchg:50(50) Level 32: Mass Levitate SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(33), SprCrtStr-Acc/Dmg/Rchg:50(33), SprCrtStr-Dmg/EndRdx/Rchg:50(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(34), SprCrtStr-Rchg/+50% Crit:50(34) Level 35: Shield Charge SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(36), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(36), SprScrStr-Dmg/EndRdx/Rchg:50(36), SprScrStr-Rchg/+Crit:50(37) Level 38: Char BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(39), BslGaz-EndRdx/Rchg/Hold:30(39), BslGaz-Slow%:30(39) Level 41: Melt Armor AnlWkn-Acc/Rchg:50(A) Level 44: Fire Ball Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(45), Rgn-Acc/Dmg/Rchg:50(45), Rgn-Acc/Rchg:50(45), Rgn-Dmg/EndRdx:50(46) Level 47: Combat Jumping LucoftheG-Rchg+:50(A) Level 49: One with the Shield ImpArm-ResDam/Rchg:30(A) Level 1: Brawl Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(37), RgnTss-Regen+:30(48) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina PrfShf-EndMod:50(A), PrfShf-End%:50(17) Level 50: Agility Radial Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Reactive Core Flawless Interface ------------ ------------ Set Bonus Totals: 24% DamageBuff(Smashing) 24% DamageBuff(Lethal) 24% DamageBuff(Fire) 24% DamageBuff(Cold) 24% DamageBuff(Energy) 24% DamageBuff(Negative) 24% DamageBuff(Toxic) 24% DamageBuff(Psionic) 14.13% Defense(Smashing) 14.13% Defense(Lethal) 12.88% Defense(Fire) 12.88% Defense(Cold) 12.88% Defense(Energy) 12.88% Defense(Negative) 6% Defense(Psionic) 14.75% Defense(Melee) 16% Defense(Ranged) 15.06% Defense(AoE) 4% Enhancement(Confused) 45% Enhancement(Accuracy) 113.8% Enhancement(RechargeTime) 3.75% Enhancement(Max EnduranceDiscount) 22.5% SpeedFlying 150.6 HP (11.25%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 55% MezResist(Held) 55% MezResist(Immobilized) 55% MezResist(Sleep) 55% MezResist(Stunned) 55% MezResist(Terrorized) 55% 23% (0.38 End/sec) Recovery 10% (0.56 HP/sec) Regeneration 17% Resistance(Smashing) 17% Resistance(Lethal) 23% Resistance(Fire) 23% Resistance(Cold) 6.5% Resistance(Energy) 6.5% Resistance(Negative) 6.5% Resistance(Toxic) 6.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 22.5% SpeedRunning 36% GlobalChanceMod PlayerCrit
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