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Posted

Hi all, For the that few months I have been working on and off on a little side project to complete every story arc, TF and Trail in the game on one character. 

 

As a lot of this will be done solo, I went for a scrapper, Psi/SD to be exact. As the project means merits and inf are pretty free flowing I thought I would try and min/max the build. Aiming for M/R/A soft-cap def, perma hasten, decent AOE and ST damage with decent Stamina management.  My current build below hits most of these, but I cannot help feeling that I am missing something. It has been years since I pushed an SD scrapper to the limit, so any advice would be great, cost and merits are not a concern.

 

Thanks in advance for the advice.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Kilbride: Level 50 Magic Scrapper
Primary Power Set: Psionic Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
------------
Level 1:    Psi Blade            Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(3), Mk'Bit-Acc/Dmg(3), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(31)
Level 1:    Deflection            RedFrt-Def/EndRdx(A), RedFrt-EndRdx(9), RedFrt-Def(9), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(40)
Level 2:    Battle Agility            Rct-Def(A), Rct-ResDam%(11), Rct-Def/EndRdx/Rchg(21), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(43)
Level 4:    True Grit            Pnc-Heal/+End(A), Pnc-Heal(5), Pnc-Heal/EndRedux(5), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25)
Level 6:    Concentration            GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(7), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/EndRdx(11), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--ToHit(23)
Level 8:    Boxing                Empty(A)
Level 10:    Active Defense            RechRdx-I(A)
Level 12:    Psi Blade Sweep            Arm-Dmg(A), Arm-Dmg/Rchg(13), Arm-Dam%(13), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(17)
Level 14:    Hasten                RechRdx-I(A), RechRdx-I(15)
Level 16:    Against All Odds        EndRdx-I(A)
Level 18:    Tough                StdPrt-ResDam/Def+(A), Ags-ResDam(19), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(21), GldArm-3defTpProc(27)
Level 20:    Phalanx Fighting        LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(42)
Level 22:    Super Speed            Clr-Stlth(A)
Level 24:    Boggle                CrcPrs-Conf%(A), CrcPrs-Conf(43), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(46), CrcPrs-Acc/Rchg(50)
Level 26:    Greater Psi Blade        TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(27), TchofDth-Acc/Dmg(40), TchofDth-Dmg/EndRdx(43), TchofDth-Dmg/Rchg(48), TchofDth-Acc/Dmg/EndRdx(50)
Level 28:    Grant Cover            LucoftheG-Rchg+(A)
Level 30:    Weave                LucoftheG-Rchg+(A), RedFrt-EndRdx(31), RedFrt-Def(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def/EndRdx(48), RedFrt-Def/Rchg(50)
Level 32:    Mass Levitate            SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)
Level 35:    Shield Charge            SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37)
Level 38:    Char                BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Slow%(39)
Level 41:    Melt Armor            AnlWkn-Acc/Rchg(A)
Level 44:    Fire Ball            Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(48)
Level 47:    Combat Jumping            LucoftheG-Rchg+(A)
Level 49:    One with the Shield        ImpArm-ResDam/Rchg(A)
Level 1:    Brawl                Empty(A)
Level 1:    Critical Hit    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Mrc-Rcvry+(A)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                EndMod-I(A)
Level 50:    Agility Radial Paragon    
Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
------------
------------
Set Bonus Totals:
24% DamageBuff(Smashing)
24% DamageBuff(Lethal)
24% DamageBuff(Fire)
24% DamageBuff(Cold)
24% DamageBuff(Energy)
24% DamageBuff(Negative)
24% DamageBuff(Toxic)
24% DamageBuff(Psionic)
14.13% Defense(Smashing)
14.13% Defense(Lethal)
12.88% Defense(Fire)
12.88% Defense(Cold)
12.88% Defense(Energy)
12.88% Defense(Negative)
6% Defense(Psionic)
14.75% Defense(Melee)
16% Defense(Ranged)
15.06% Defense(AoE)
4% Enhancement(Confused)
45% Enhancement(Accuracy)
113.8% Enhancement(RechargeTime)
3.75% Enhancement(Max EnduranceDiscount)
15% SpeedFlying
150.6 HP (11.25%) HitPoints
15% JumpHeight
15% SpeedJumping
MezResist(Confused) 85%
MezResist(Held) 85%
MezResist(Immobilized) 85%
MezResist(Sleep) 85%
MezResist(Stunned) 85%
MezResist(Terrorized) 85%
23% (0.38 End/sec) Recovery
10% (0.56 HP/sec) Regeneration
23% Resistance(Smashing)
23% Resistance(Lethal)
23% Resistance(Fire)
23% Resistance(Cold)
6.5% Resistance(Energy)
6.5% Resistance(Negative)
18.5% Resistance(Toxic)
18.5% Resistance(Psionic)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic)
15% SpeedRunning
36% GlobalChanceMod PlayerCrit

------------
Set Bonuses:
Mako's Bite
(Psi Blade)
  1.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  20.08 HP (1.5%) HitPoints
  3% DamageBuff(All)
  3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Red Fortune
(Deflection)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  2% DamageBuff(All)
  5% Enhancement(RechargeTime)
  2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Reactive Defenses
(Battle Agility)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  25.1 HP (1.87%) HitPoints
  3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Enhancement(EnduranceDiscount)
  8.75% Enhancement(RechargeTime)
  0% Resistance(All)


Panacea
(True Grit)
  2.5% (0.04 End/sec) Recovery
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  10% (0.56 HP/sec) Regeneration
  MezResist(Repel) 1000% (10% chance)


Gaussian's Synchronized Fire-Control
(Concentration)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  25.1 HP (1.87%) HitPoints
  2.5% (0.04 End/sec) Recovery
  2.5% DamageBuff(All)
  2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Armageddon
(Psi Blade Sweep)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Steadfast Protection
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Aegis
(Tough)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  3.13% Defense(Fire,Cold), 1.56% Defense(AoE)


Gladiator's Armor
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Luck of the Gambler
(Phalanx Fighting)
  7.5% Enhancement(RechargeTime)


Shield Wall
(Phalanx Fighting)
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Coercive Persuasion 
(Boggle)
  4% (0.07 End/sec) Recovery
  4% Enhancement(Confused)
  4% DamageBuff(All)
  10% Enhancement(RechargeTime)


Touch of Death
(Greater Psi Blade)
  1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  20.08 HP (1.5%) HitPoints
  2.5% DamageBuff(All)
  3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Luck of the Gambler
(Grant Cover)
  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Weave)
  7.5% Enhancement(RechargeTime)


Red Fortune
(Weave)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  2% DamageBuff(All)
  5% Enhancement(RechargeTime)


Superior Critical Strikes
(Mass Levitate)
  4% (0.07 End/sec) Recovery
  15% Enhancement(Accuracy)
  5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)
  4% DamageBuff(All)
  10% Enhancement(RechargeTime)


Superior Scrapper's Strike
(Shield Charge)
  40.16 HP (3%) HitPoints
  5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  4% DamageBuff(All)
  10% Enhancement(RechargeTime)
  6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  3% GlobalChanceMod PlayerCrit, 3% GlobalChanceMod MLCrit, 6% GlobalChanceMod BossCrit, 3% GlobalChanceMod CritPlayer, 3% GlobalChanceMod CritSmall, 6% GlobalChanceMod CritLarge, 3% GlobalChanceMod ECCritModPlayer, 3% GlobalChanceMod ECCritModSmall, 6% GlobalChanceMod ECCritModLarge


Basilisk's Gaze
(Char)
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  2% (0.03 End/sec) Recovery
  7.5% Enhancement(RechargeTime)


Ragnarok
(Fire Ball)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Luck of the Gambler
(Combat Jumping)
  7.5% Enhancement(RechargeTime)


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Posted

So a quick update on this build. I now have it up and running, but with just my Alpha slot running and I have been surprised by the Stamina issue I am having. While clearing 4*8 missions is not a problem I am having to pop blue candies like they are going out of style.

 

I thought the recovery looks OK on Mids (3.7s) to my base end drain (1.4s) but maybe I am a victim of too much recharge.

 

I would welcome any thoughts or tips from the SD pros out there, have I missed something or made a tactical build error, or maybe I should change my Alpha slot?

 

Thanks in advance for any advice.

 

Cheers.

Posted

Made a couple more tweaks to the build which I think boost my regen and stamina without taking away my damage output. Any advice or tweaks would be most welcome.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Kilbride: Level 50 Magic Scrapper
Primary Power Set: Psionic Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
------------
Level 1:    Psi Blade            Mk'Bit-Dam%:50(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(3), Mk'Bit-Acc/Dmg:50(3), Mk'Bit-Dmg/EndRdx:50(29), Mk'Bit-Dmg/Rchg:50(29), Mk'Bit-Acc/EndRdx/Rchg:50(31)
Level 1:    Deflection            RedFrt-Def/EndRdx:50(A), RedFrt-EndRdx:50(9), RedFrt-Def:50(9), RedFrt-Def/Rchg:50(31), RedFrt-EndRdx/Rchg:50(34), RedFrt-Def/EndRdx/Rchg:50(40)
Level 2:    Battle Agility            Rct-Def:50(A), Rct-ResDam%:50(11), Rct-Def/EndRdx/Rchg:50(21), Rct-Def/EndRdx:50(37), Rct-EndRdx/Rchg:50(40), Rct-Def/Rchg:50(43)
Level 4:    True Grit            Pnc-Heal/+End:50(A), Pnc-Heal:50(5), Pnc-Heal/EndRedux:50(5), Pnc-Heal/Rchg:50(25), Pnc-Heal/EndRedux/Rchg:50(25)
Level 6:    Concentration            GssSynFr--Build%:50(A), GssSynFr--Rchg/EndRdx:50(7), GssSynFr--ToHit/Rchg:50(7), GssSynFr--ToHit/EndRdx:50(11), GssSynFr--ToHit/Rchg/EndRdx:50(23), GssSynFr--ToHit:50(23)
Level 8:    Boxing                Empty(A)
Level 10:    Active Defense            RechRdx-I:50(A)
Level 12:    Psi Blade Sweep            Arm-Dam%:50(A), Arm-Dmg/Rchg:50(13), Arm-Dmg/EndRdx:50(13), Arm-Acc/Dmg/Rchg:50(15), Arm-Acc/Rchg:50(17)
Level 14:    Hasten                RechRdx-I:50(A), RechRdx-I:50(15)
Level 16:    Against All Odds        EndRdx-I:50(A)
Level 18:    Tough                StdPrt-ResDam/Def+:30(A), Ags-ResDam:50(19), Ags-ResDam/EndRdx:50(19), Ags-ResDam/EndRdx/Rchg:50(21), GldArm-3defTpProc:50(27)
Level 20:    Phalanx Fighting        LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:30(42)
Level 22:    Super Speed            Clr-Stlth:50(A)
Level 24:    Boggle                CrcPrs-Conf%:50(A), CrcPrs-Conf:50(43), CrcPrs-Conf/Rchg:50(46), CrcPrs-Acc/Conf/Rchg:50(46), CrcPrs-Acc/Rchg:50(50)
Level 26:    Greater Psi Blade        TchofDth-Dam%:40(A), TchofDth-Dmg/EndRdx/Rchg:40(27), TchofDth-Acc/Dmg:40(40), TchofDth-Dmg/EndRdx:40(43), TchofDth-Dmg/Rchg:40(48), TchofDth-Acc/Dmg/EndRdx:40(50)
Level 28:    Grant Cover            LucoftheG-Rchg+:50(A)
Level 30:    Weave                LucoftheG-Rchg+:50(A), RedFrt-EndRdx:50(31), RedFrt-Def:50(42), RedFrt-Def/EndRdx/Rchg:50(42), RedFrt-Def/EndRdx:50(48), RedFrt-Def/Rchg:50(50)
Level 32:    Mass Levitate            SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(33), SprCrtStr-Acc/Dmg/Rchg:50(33), SprCrtStr-Dmg/EndRdx/Rchg:50(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(34), SprCrtStr-Rchg/+50% Crit:50(34)
Level 35:    Shield Charge            SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(36), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(36), SprScrStr-Dmg/EndRdx/Rchg:50(36), SprScrStr-Rchg/+Crit:50(37)
Level 38:    Char                BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(39), BslGaz-EndRdx/Rchg/Hold:30(39), BslGaz-Slow%:30(39)
Level 41:    Melt Armor            AnlWkn-Acc/Rchg:50(A)
Level 44:    Fire Ball            Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(45), Rgn-Acc/Dmg/Rchg:50(45), Rgn-Acc/Rchg:50(45), Rgn-Dmg/EndRdx:50(46)
Level 47:    Combat Jumping            LucoftheG-Rchg+:50(A)
Level 49:    One with the Shield        ImpArm-ResDam/Rchg:30(A)
Level 1:    Brawl                Empty(A)
Level 1:    Critical Hit    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I:50(A)
Level 2:    Health                Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(37), RgnTss-Regen+:30(48)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PrfShf-EndMod:50(A), PrfShf-End%:50(17)
Level 50:    Agility Radial Paragon    
Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
Level 50:    Reactive Core Flawless Interface    
------------
------------
Set Bonus Totals:
24% DamageBuff(Smashing)
24% DamageBuff(Lethal)
24% DamageBuff(Fire)
24% DamageBuff(Cold)
24% DamageBuff(Energy)
24% DamageBuff(Negative)
24% DamageBuff(Toxic)
24% DamageBuff(Psionic)
14.13% Defense(Smashing)
14.13% Defense(Lethal)
12.88% Defense(Fire)
12.88% Defense(Cold)
12.88% Defense(Energy)
12.88% Defense(Negative)
6% Defense(Psionic)
14.75% Defense(Melee)
16% Defense(Ranged)
15.06% Defense(AoE)
4% Enhancement(Confused)
45% Enhancement(Accuracy)
113.8% Enhancement(RechargeTime)
3.75% Enhancement(Max EnduranceDiscount)
22.5% SpeedFlying
150.6 HP (11.25%) HitPoints
22.5% JumpHeight
22.5% SpeedJumping
MezResist(Confused) 55%
MezResist(Held) 55%
MezResist(Immobilized) 55%
MezResist(Sleep) 55%
MezResist(Stunned) 55%
MezResist(Terrorized) 55%
23% (0.38 End/sec) Recovery
10% (0.56 HP/sec) Regeneration
17% Resistance(Smashing)
17% Resistance(Lethal)
23% Resistance(Fire)
23% Resistance(Cold)
6.5% Resistance(Energy)
6.5% Resistance(Negative)
6.5% Resistance(Toxic)
6.5% Resistance(Psionic)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic)
22.5% SpeedRunning
36% GlobalChanceMod PlayerCrit


 

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