Jump to content
Sign in to follow this  
Tubalcain

More Difficulty Settings

Recommended Posts

I've noticed a lot in late game that Incarnate abilities make normal missions trivial. I don't know if I've just been getting super lucky with my teams all the time. But everything gets curb stomped even with minimal team support.

 

Now, I know expanded options can be a problem for early and mid level teams. Particularly with new players that don't know what they're doing and pusher leaders who crank the diff to max regardless of team make up.

 

So perhaps lock these options until the leader has their first Incarnate Slot unlocked?

 

Options like +5 or +6 mobs. More bosses. Some bosses spawning as EB. Give us some crazy options to crank the difficulty to.

 

 

Edited by Tubalcain
  • Like 2

Share this post


Link to post
Share on other sites

Always up for more opshnz. Mah Elities toons would be extreamly, extreamly pleased n.n


To keep this game safe, We have to give it to the world. Here you can download your own Private Server and other files. No moneybags're gonna put this genie back in a bottle!

http://ourowiki.ouro-comdev.com/

 

Arc ID #13097 - Archvillain Beatdown, try it out!

Make Energy Aura available for Tankers plz, Munitions Mastery (Epic) for Masterminds, Temporal Manipulation (attacks) for Dominators, buff somehow underperforming Lore pets (Robotic Drones, Demons, Seers).

Share this post


Link to post
Share on other sites

I'd like to see this. Steamrolling does get a bit mundane to me. Settings to spawn all mobs as bosses and/or bosses as Elite Bosses, and/or +5/+6 mob levels all sound good.

Share this post


Link to post
Share on other sites

The problem with +5 or anything higher is that level 55 and above mobs don't actually exist. They'd need to add some mechanism to grant level shifts to level 54 mobs instead, or actually make level 55+ versions of every enemy group available at max level. Which I assume would be somewhat more complicated than just changing numbers.

 

Bosses as elite bosses in most cases would also require actually making elite boss versions of most bosses. More bosses in general might be more doable but I'm not sure I even want to think about what could be broken by changing the enemy spawning logic in such a fashion.

 

As an alternative, I wonder how possible it'd be to add the 'enemies buffed' or 'players debuffed' options from Ouroboros arcs and task forces as regular difficulty options.

  • Like 1

When life gives you lemonade, make lemons. Life will be all like "What?"
 

[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?

Share this post


Link to post
Share on other sites

how about change minions into lieutenants, lieutenants into bosses and bosses into EB's name it um Pro difficulty, yeah!


     ZetaForce              OmniForce            AquaForce          PsychoForce          RagnaForce        CosmicForce         MegaForce         MagnaForce
50 Brute Rad/Fire | 50 Stalker Em/Inv | 50 Corr Wa/St | 50 Dom Mind/Psi | 50 Scrap Tw/Elec | 50 PeaceBringer | 50 Blast Fire/Nin | 50 Blast Dp/Ma

                                                                              AND SO MANY MORE

   MetaForce        SigmaForce     MechaForce        TeslaForce          AntiForce          CryoForce           HyperForce         NecroForce        XenoForce
50 Sent En/Sr | 50 Brute Ele/Fi | 50 Sent Er/Inv | 50 Troll Elec/St | 50 Corr Ice/Kin | 50 MM Nin/Co | 50 Scrap Km/Rad | 50 Stal Bs/Sh | 50 Def Rad/Pain

Share this post


Link to post
Share on other sites

I think +5 or 6 level mobs would be cool. As well as upping the spawn type so

minions -> LT

LT -> Boss

Boss -> EB

EB -> AV

AV -> I don't know "Cray, Cray uber nuts boss"?

Share this post


Link to post
Share on other sites

Just me personally, but I don't feel simply adding +5 and up does anything to help the situation in the long term.  It might work as a sort of band-aid in the interim, however I feel that content (iTrials, story arcs etc.) designed specifically with fully decked out incarnates in mind to challenge them is the better solution. 

  • Like 2

Share this post


Link to post
Share on other sites

i dunno man crey might be a bit weak heh XD

 

i agree shard, more endgame content would be great too

Edited by Saiyajinzoningen
  • Like 1

     ZetaForce              OmniForce            AquaForce          PsychoForce          RagnaForce        CosmicForce         MegaForce         MagnaForce
50 Brute Rad/Fire | 50 Stalker Em/Inv | 50 Corr Wa/St | 50 Dom Mind/Psi | 50 Scrap Tw/Elec | 50 PeaceBringer | 50 Blast Fire/Nin | 50 Blast Dp/Ma

                                                                              AND SO MANY MORE

   MetaForce        SigmaForce     MechaForce        TeslaForce          AntiForce          CryoForce           HyperForce         NecroForce        XenoForce
50 Sent En/Sr | 50 Brute Ele/Fi | 50 Sent Er/Inv | 50 Troll Elec/St | 50 Corr Ice/Kin | 50 MM Nin/Co | 50 Scrap Km/Rad | 50 Stal Bs/Sh | 50 Def Rad/Pain

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...