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Rad/Rad build. Improvements?


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I wanted to try a /Rad since I never really did a resistance set before (ignoring an abandoned /FA). I ended up going for Rad/ because it works so well mechanically, even though it does feel pretty clunky with the long-ass weird animations (it is one of the few sets where I prefer to just wait for my shorter attacks to recharge instead of using my super long winded Devastating Blow.). I feel Rad/ works better on a Scrapper.


Since it is my first /Rad I don't know if I did a good job of it. Tips are welcome.


The premise is a gimmicky softcap melee defense relying on Beta Decay's -ToHit. I know it is not exactly perfect (I remember testing it on a Blaster and both pylon and level 54 mobs did not resist the -ToHit but I did not test on AVs) and the radius is short (8 yards, but to be hit in melee mobs will be in those 8 yards anyway), but it's primarily a resist set after all. The defense is just an extra layer.


The gimmicky part can be ignored by swapping the six slot ATO from Atom Smasher to Devastating Blow and five slotting Superior Avalanche into Atom Smasher. Either way the Destiny slot goes to Barrier as a panic button since I don't feel we gain much from Ageless.


Hasten is at pretty damn decent 125 seconds with the Force Feedback in Radioactive smash able to push it to perma and not even mentioning the extra recharge when surrounded by enemies from Beta Decay. Considering I have seen some /Rad builds pushing for 170 seconds Hasten this part worked out better than expected.


I had no slots for Electrifying Fences, but eh, I often finding myself not using it since it makes enemies not hug me and it certainly helped me choose to slot Ground Zero instead. Fusion + Ground Zero + Atom Smasher and we don't have minions to fight.



The resistances are at:


83% S/L

76% Fire

44% Cold (low, but not terribly important in the end game)

75% energy

63% negative (eeeeeeh)

67% toxic

25% psi (eeeeeeeeeeeeeeh)


All of these gain an extra 5% minimum from Barrier.



Endurance recovery is low at 3.06 EPS on Mids, but it has another 0.60% from Gamma Boost that Mids ignores and Particle Shielding to help. At level 31 and with no accolades or anywhere near being slotted I'm at 2.70 EPS with Gamma Boost and my endurance drains rrrrreally slowly with Particle Shielding taking up the slack once I get to half blue bar. Tough and Weave have not yet been taken and will be a further drain but by then I should be better slotted with endurance reduction in attacks.



If there is interest I can whip out a leveling build that I suspect should be able to softcap melee earlier than level 50. But I just stock up on purples between missions and use them when needed. At level 31 it's no longer a juggling act and I often don't pop purples any longer.






Edited by Sovera
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The :Blood from a Stone variant.

Villain Plan by Mids' Villain Designer 1.962

Click this DataLink to open the build!

Rad-Rad Blood From A Stone: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Contaminated Strike -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(7), SprBrtFur-Rech/Fury:50(17), SprUnrFur-Acc/Dmg:50(19), SprUnrFur-Dmg/Rchg:50(19), SprUnrFur-Rchg/+Regen/+End:50(21)
Level 1: Alpha Barrier -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(3), ImpArm-EndRdx/Rchg:40(3), ImpArm-ResDam/EndRdx/Rchg:40(5), ImpArm-ResDam:40(5), ImpArm-ResPsi:40(7)
Level 2: Radioactive Smash -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(21), Hct-Dam%:50(23), SprUnrFur-Acc/Dmg/Rchg:50(23), SprUnrFur-Dmg/EndRdx/Rchg:50(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(31)
Level 4: Gamma Boost -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(31), Prv-Heal/Rchg:50(31), Prv-Heal/Rchg/EndRdx:50(33)
Level 6: Proton Sweep -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(33), Obl-Dmg/Rchg:50(33)
Level 8: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11), ImpArm-ResPsi:40(11)
Level 10: Radiation Siphon -- Hct-Dmg:50(A), Hct-Acc/Rchg:50(34), Hct-Dmg/EndRdx:50(34), TchoftheN-Acc/Heal:50(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(36), TchoftheN-Acc/EndRdx/Rchg:50(36)
Level 12: Fallout Shelter -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(13), ImpArm-EndRdx/Rchg:40(13), ImpArm-ResDam/EndRdx/Rchg:40(15), ImpArm-ResDam:40(15), ImpArm-ResPsi:40(17)
Level 14: Taunt -- PrfZng-Dam%:50(A)
Level 16: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/Rchg:50(36), Mlt-Dmg/EndRdx/Rchg:50(37), DctWnd-Heal:50(37), DctWnd-Heal/Rchg:50(37), DctWnd-Heal/EndRdx/Rchg:50(39)
Level 18: Irradiated Ground -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Acc/Dmg/End/Rech:50(39), Mlt-Acc/Dmg:50(40), Mlt-Dmg/EndRdx:50(40), Mlt-Dmg/Rchg:50(40), Mlt-Acc/EndRdx:50(42)
Level 20: Beta Decay -- AchHee-ResDeb%:20(A)
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(25), ImpArm-EndRdx/Rchg:40(25), ImpArm-ResDam/EndRdx/Rchg:40(27), ImpArm-ResDam:40(27), ImpArm-ResPsi:40(29)
Level 26: Devastating Blow -- Mk'Bit-Dmg/EndRdx:50(A), Mk'Bit-Dmg/Rchg:50(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(42), PlvFst-Acc/Dmg:25(43), PlvFst-Acc/Dmg/Rchg:25(43)
Level 28: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(45), Prv-Heal/Rchg:50(45), Prv-Heal/Rchg/EndRdx:50(45)
Level 30: Combat Jumping -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(43)
Level 32: Atom Smasher -- Avl-Acc/Dmg:50(A), Avl-Dmg/EndRdx:50(46), Avl-Acc/Dmg/EndRdx:50(46), Arm-Dmg:50(46), Arm-Dmg/Rchg:50(48), Arm-Acc/Dmg/Rchg:50(48)
Level 35: Ground Zero -- Avl-Acc/Dmg/Rchg:50(A), Avl-Acc/Dmg/EndRdx/Rchg:50(48), Avl-Rchg/KDProc:50(50), FuroftheG-Dam/Rech:50(50)
Level 38: Meltdown -- ImpArm-ResPsi:40(A), Ags-Psi/Status:50(39)
Level 41: Superior Conditioning -- PrfShf-End%:50(A)
Level 44: Physical Perfection -- RgnTss-Regen+:30(A)
Level 47: Weave -- Rct-Def:50(A)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A)
Level 50: Cardiac Core Paragon


| Copy & Paste this data into Mids' Hero Designer to view the build |

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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5 hours ago, Hyperstrike said:

The :Blood from a Stone variant.

Call me blind, but perhaps it's because I just woke up, but I don't see any visible improvements. 170 second hasten, no defense layer, big boost in psi resistance (good), some in cold and fire (inconsequential in end game), overall slightly worse resistances on the more common damage types, loss of an extra AoE.

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