Jump to content

Archery/plant build request


spookshow1

Recommended Posts

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Enplantress: Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Plant Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Snap Shot -- Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(5)
Level 1: Entangle -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Acc/Dmg(39), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(40)
Level 2: Fistful of Arrows -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(37), PstBls-Dmg/Rng(37)
Level 4: Strangler -- Lck-%Hold(A), Lck-Acc/Hold(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Aim -- AdjTrg-Rchg(A)
Level 10: Toxins -- AdjTrg-Rchg(A)
Level 12: Explosive Arrow -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(13), SprBlsWrt-Acc/Dmg(13), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(34)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23)
Level 16: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(17), GssSynFr--ToHit(17), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(21)
Level 18: Ranged Shot -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(40), StnoftheM-Dmg/EndRdx(40), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Acc/ActRdx/Rng(43), Apc-Dmg(43)
Level 20: Wild Fortress -- Ags-Psi/Status(A)
Level 22: Spirit Ward -- Empty(A)
Level 24: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25)
Level 26: Rune of Protection -- GldArm-3defTpProc(A), UnbGrd-Max HP%(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29), StdPrt-ResDam/Def+(31)
Level 28: Stealth -- LucoftheG-Def/Rchg+(A)
Level 30: Invisibility -- LucoftheG-Def/Rchg+(A), EndRdx-I(31), EndRdx-I(31)
Level 32: Rain of Arrows -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(33), SprDfnBrr-Acc/Dmg(33), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34)
Level 35: Vines -- Lck-%Hold(A), Lck-Acc/Hold(36)
Level 38: Spore Cloud -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb(46), DarWtcDsp-ToHitDeb/Rchg(46), DarWtcDsp-Rchg/EndRdx(50)
Level 41: Scorpion Shield -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(42), LucoftheG-Def/Rchg+(42), Ksm-ToHit+(42)
Level 44: Mace Beam Volley -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46)
Level 47: Summon Spiderlings -- BldMnd-Dmg(A), BldMnd-Acc(48), BldMnd-Acc/Dmg(48), BldMnd-Dmg/EndRdx(48), BldMnd-Acc/EndRdx(50), BldMnd-Acc/Dmg/EndRdx(50)
Level 49: Web Envelope -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- UnbLea-Stlth(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), PrfShf-EndMod/Rchg(11)
Level 50: Musculature Core Paragon 
Level 50: Reactive Core Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Assault Core Embodiment 
------------

 

 

Link to comment
Share on other sites

  • 1 month later

So a bit of this is me experimenting with new build concepts (procs/blaster mindset?) I've been working out, so bear with me. I've got a "Kamikaze" build that doesn't go entirely for softcap, rather reaching for the 32% S/L using Fire armor for better resists. One small purple insp would be enough to softcap in bad situations. Using Rune of Protection is also a newer thing to me, but I'd use it as antimez alternated with clarion (antimez) or barrier (strong resist/defense bump). And for then you do die? Rise of the Phoenix which is nuke-lite in it's own right. I've got a bit to say so I'll be doing at least two more posts here, (one more build, one on why I did what I did) so bear with me.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Plant Manipulation
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Aimed Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5)
Level 1: Entangle -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9)
Level 2: Skewer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13)
Level 4: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(17)
Level 6: Blazing Arrow -- Apc-Dmg(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21)
Level 8: Aim -- GssSynFr--Build%(A)
Level 10: Toxins -- RechRdx-I(A)
Level 12: Explosive Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(23), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(25), SuddAcc--KB/+KD(27)
Level 14: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 16: Spirit Ward -- Heal-I(A)
Level 18: Ranged Shot -- ExtMsr-Acc/Dmg(A), ExtMsr-Dmg/EndRdx(27), ExtMsr-Acc/ActRdx/Rng(29), ExtMsr-Dmg/ActRdx/Rchg(29), ExtMsr-Dmg/EndRdx/Rchg(31), ExtMsr-Acc/Rng/Rchg(31)
Level 20: Wild Fortress -- Prv-Heal(A), Prv-Heal/EndRdx(31), EffAdp-EndMod(33), EffAdp-EndMod/Rchg(33)
Level 22: Rune of Protection -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 28: Ripper -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(40)
Level 32: Rain of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(43)
Level 35: Vines -- UnbCns-Dam%(A), Lck-%Hold(43), GldNet-Dam%(43), GhsWdwEmb-Dam%(45), NrnSht-Dam%(45), Acc-I(45)
Level 38: Spore Cloud -- EndRdx-I(A)
Level 41: Bonfire -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(50)
Level 44: Fire Shield -- UnbGrd-ResDam(A), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 49: Rise of the Phoenix -- Dmg-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon 
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Core Embodiment 
------------

Link to comment
Share on other sites

This one uses Scorpion Shield to hit 45% S/L and if you felt like you needed it, could swap some stuff for Thunderstike and get E to 45% but I didn't feel like that was necessary. Chunk of more Recharge to be had.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Plant Manipulation
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Aimed Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5)
Level 1: Entangle -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9)
Level 2: Skewer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13)
Level 4: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(17)
Level 6: Blazing Arrow -- Apc-Dmg(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21)
Level 8: Aim -- GssSynFr--Build%(A)
Level 10: Toxins -- RechRdx-I(A)
Level 12: Explosive Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(23), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(25), SuddAcc--KB/+KD(27)
Level 14: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 16: Spirit Ward -- Heal-I(A)
Level 18: Ranged Shot -- ExtMsr-Acc/Dmg(A), ExtMsr-Dmg/EndRdx(27), ExtMsr-Acc/ActRdx/Rng(29), ExtMsr-Dmg/ActRdx/Rchg(29), ExtMsr-Dmg/EndRdx/Rchg(31), ExtMsr-Acc/Rng/Rchg(31)
Level 20: Wild Fortress -- Prv-Heal(A), Prv-Heal/EndRdx(31), EffAdp-EndMod(33), EffAdp-EndMod/Rchg(33)
Level 22: Rune of Protection -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(48)
Level 28: Ripper -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(40)
Level 32: Rain of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(43)
Level 35: Vines -- UnbCns-Dam%(A), Lck-%Hold(43), GldNet-Dam%(43), GhsWdwEmb-Dam%(45), NrnSht-Dam%(45), Acc-I(45)
Level 38: Spore Cloud -- EndRdx-I(A)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(46), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(50)
Level 44: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), ShlWal-ResDam/Re TP(50)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon 
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Core Embodiment 
------------

Link to comment
Share on other sites

Of the two builds I feel like Kamikaze would be more fun and lethal to enemies. Archery doesn't need a *ton* of recharge to make it a nukapalooza with Rain of Arrows, and Bonfire doesn't need much to get results out of it for enemy control. You could take out the KB to KD proc for an area denial power in Bonfire although this can drive teammates mad if used improperly ( still can be maddening to some if used before enemies get herded even with the KB to KD proc but, that's a whole different discussion). I'll also admit I'm not a big fan of the melee powers( they're not up to par with some of the other secondary melee powers for blasters in my opinion)  but they feel like a necessary evil to get S/L defense. Fist of Arrows feels like a leveling power, one you take to get multitarget hits until you have more recharge or more powers to take it's place. Just doesn't hit hard enough and doesn't bring proc power to play in the way Ripper and Explosive Arrow would. Last thing I can think of is about Ripper and Explosive arrow.  I'd personally take the hit to the base global recharge that the purple in EA and drop it for the Force Feedback proc and leave the KB/KD in it as well, just be sure to fit in 4 pieces of another set of your choosing as the net recharge gain you'd get from a FF proc could be better than the flat 10% recharge. Ripper on the other had, I'd drop the FF proc if you're not planning on being in melee much ( kinda how I'd play it personally). Ripper really got the short end of the stick when you consider other Blaster Melee AoE/Cones damage but still has some potential in a FF (force feedback) recharge proc.

 

Something about your build that looked a bit off to me was the lack of Blazing Arrow which would be pretty important in a single target attack chain, and the slotting of Wild Fortress. WF is Plant's Blaster sustain and would have a 100% uptime with a nice chunk of absorb to keep you alive, as well as a recovery bonus to get your end flow going. I'd be sure to slot for health and recovery for sure in WF. 2 slots in hasten with +5 boosted recharge IOs is nearly the same as your 3 in hasten being only 0.1 seconds of difference. You can change IOs in mids to boosted versions by mousing the one you want when selecting Ios for particular slots, then pressing + in your numpad. Mace Beam Volley does less damage at twice the cast length of Fist of Arrows with a chunk of KB to it so I'm a little iffy about that. (would likely be a nice pick for procs though with the base recharge before enhancement and global is 32 seconds making procs more likely to happen) I do think the Spiderlings are good pick. They get a little annoying with the constant teleporting sounds but I find the summon range on them is far enough that you can summon them into a mob and have them eat alpha attacks without exposing yourself to them. And the last thing would be your slotting in Scorpion. You'd be better off throwing the globals (Shield wall/Karma/Reactive) into invisibility since there isn't much defense to be gleemed out of enhancement there, whereas Scorpion is underslotted to defense and end reduction. You could leave the Luck of the Gambler there as you'll want to spread those globals to get more recharge (max of 5 but you likely know that already) but make sure you've got at least some parts of sets enhancing  Defense and End reduction there.

Edited by Botzoman
  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...