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Posted

Looking at Elec/Nin, Elec/Elec, Elec/EA, TW/Nin, TW/Elec, TW/EA, StJ/Elec or StJ/EA.  Been maining Energy/Regen Brute, but I just prefer Scrappers and I started going meh with the Energy/Regen build.

 

So, time for a change!  Again!  I can make any of these concepts work for a scrapper with time energy manipulating powers, that's easy enough, but looking trying to get some thoughts on these various builds, for any who have done them.  Unlimited IO build experience before Incarnate is good help too.  As I do care about the before Incarnate feel.  Though, with any of these, I'm most likely planning Musculature Radial or Core Alpha, and if I go Elec Melee, Preemptive Interface, for the additional energy drain effect.

Posted
On 12/28/2019 at 7:15 PM, BrandX said:

if I go Elec Melee, Preemptive Interface, for the additional energy drain effect.

honestly don't think it'll be worthwhile in L50+ content, as most stuff dies faster than can be drained... it's mostly about durability and kill speed by then.

any of the combos you listed can be good, but you might find Elec Melee a lil too similar in feel to Energy/. weapons in general, or special mechanic sets feel quite different to play.

Posted
7 hours ago, SeraphimKensai said:

I have a very fun (but very end intensive) TW/Elec scrapper. It runs in as an electrified tornado with a giant sword. Plays like a dredel of death, as I use a proc'd whirlwind as I play.

You have a build you can post?

Posted
8 hours ago, Krazie Ivan said:

honestly don't think it'll be worthwhile in L50+ content, as most stuff dies faster than can be drained... it's mostly about durability and kill speed by then.

any of the combos you listed can be good, but you might find Elec Melee a lil too similar in feel to Energy/. weapons in general, or special mechanic sets feel quite different to play.

 

True, I'd be more seeing how it works with some tough AV level enemies.  It'd also be enhanced by Musculature Radial, which adds 33% End Mod to the Electric Attacks.

Posted
2 minutes ago, BrandX said:

You have a build you can post?

No, I'm sadly at the point I've pretty much memorized set bonuses so I don't often bother with making builds in a program as its more in my head then anything these days.

Posted

Here is a TW/EA Scrapper build.  Might be a little bit expensive.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Energy Aura
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Defensive Sweep -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(11), Erd-%Dam(19), ClvBlo-Acc/Dmg(23), ClvBlo-Acc/Rchg(27), ClvBlo-Dmg/EndRdx(29)
Level 1: Kinetic Shield -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(3), Ksm-Def/Rchg(3), Ksm-Def/EndRdx/Rchg(5)
Level 2: Titan Sweep -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(29), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(33), SprScrStr-Rchg/+Crit(34)
Level 4: Power Shield -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(5), Ksm-Def/Rchg(7), Ksm-Def/EndRdx/Rchg(7)
Level 6: Dampening Field -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(9)
Level 8: Build Momentum -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(9), AdjTrg-Rchg(50)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Maneuvers -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(13), Ksm-Def/Rchg(13), Ksm-Def/EndRdx/Rchg(15)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(15)
Level 16: Energy Protection -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(17), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam(19)
Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(36)
Level 20: Energy Cloak -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(21), Ksm-Def/Rchg(21), Ksm-Def/EndRdx/Rchg(23)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(27)
Level 26: Whirling Smash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39)
Level 28: Energize -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(45), DctWnd-Heal/Rchg(46), DctWnd-Heal/EndRdx/Rchg(46), DctWnd-Heal(46), DctWnd-Rchg(48)
Level 30: Weave -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(31), Ksm-Def/Rchg(31), Ksm-Def/EndRdx/Rchg(31)
Level 32: Arc of Destruction -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42)
Level 35: Energy Drain -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(43), PrfShf-EndMod/Acc/Rchg(43), PrfShf-Acc/Rchg(43), PrfShf-EndMod/Acc(45), PrfShf-End%(45)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 47: Cross Punch -- Acc-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11), Pnc-Heal/+End(48), Prv-Absorb%(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 1: Momentum 
Level 50: Cardiac Partial Core Revamp 
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted
4 hours ago, BrandX said:

True, I'd be more seeing how it works with some tough AV level enemies.  It'd also be enhanced by Musculature Radial, which adds 33% End Mod to the Electric Attacks.

Unfortunately, while useful in other situations, it isn't here.  A +4 mob takes 48% worth of the drain (purple patch).  A level 54 AV takes 13% of the drain.  A level 20 AV takes 30% of the drain.

 

So, even level 20 AV takes 30% of the drain.  A +4 AV at level 20 takes 14.4% of the drain.  A +4 AV at level 54 takes 06.24% of the drain.

Fully slotted Power Sink with Musc. Radial does roughly 87% drain.  That becomes 26.1%, 12.5%, and 5.4% for each, respectively.

 

https://paragonwiki.com/wiki/Archvillain

Posted

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Ninjitsu
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Defensive Sweep -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(3), ClvBlo-Acc/Rchg(3), Erd-Acc/Dmg/Rchg(5), Erd-Acc/Dmg/EndRdx/Rchg(5), Erd-%Dam(7)
Level 1: Ninja Reflexes -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(13), Ksm-Def/Rchg(15), Ksm-Def/EndRdx/Rchg(15)
Level 2: Titan Sweep -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(11), SprScrStr-Rchg/+Crit(11)
Level 4: Danger Sense -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(17), Ksm-Def/Rchg(17), Ksm-Def/EndRdx/Rchg(23)
Level 6: Shinobi-Iri -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(25), Ksm-Def/Rchg(25), Ksm-Def/EndRdx/Rchg(31)
Level 8: Build Momentum -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-Rchg(50)
Level 10: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(31)
Level 12: Maneuvers -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(34), Ksm-Def/Rchg(36), Ksm-Def/EndRdx/Rchg(36)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(36)
Level 16: Seishinteki Kyoyo -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(45), PrfShf-EndMod/Acc/Rchg(45), PrfShf-Acc/Rchg(45), PrfShf-EndMod/Acc(46), PrfShf-End%(46)
Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(23)
Level 20: Kuji-In Sha -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(42), Mrc-Heal/Rchg(42), Mrc-Heal/EndRdx/Rchg(43), Mrc-Heal(43), Prv-Absorb%(43)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(37), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(37)
Level 26: Whirling Smash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(29), SprCrtStr-Rchg/+50% Crit(31)
Level 28: Bo Ryaku -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39)
Level 30: Weave -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(39), Ksm-Def/Rchg(39), Ksm-Def/EndRdx/Rchg(40)
Level 32: Arc of Destruction -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- EndMod-I(A)
Level 47: Cross Punch -- Acc-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40), Pnc-Heal/+End(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Momentum 
Level 50: Agility Partial Core Revamp 
------------

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Posted

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Energy Aura
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Initial Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(40)
Level 1: Kinetic Shield -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(3), Ksm-Def/Rchg(3), Ksm-Def/EndRdx/Rchg(5)
Level 2: Heavy Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(43)
Level 4: Power Shield -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(5), Ksm-Def/Rchg(7), Ksm-Def/EndRdx/Rchg(7)
Level 6: Combat Readiness -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(9)
Level 8: Rib Cracker -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(43), SprScrStr-Acc/Dmg/Rchg(43), SprScrStr-Dmg/EndRdx/Rchg(45), SprScrStr-Acc/Dmg/EndRdx/Rchg(45), SprScrStr-Rchg/+Crit(46)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Dampening Field -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(13), Ags-ResDam/Rchg(13), Ags-ResDam(17)
Level 14: Maneuvers -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(15), Ksm-Def/Rchg(15), Ksm-Def/EndRdx/Rchg(17)
Level 16: Energy Protection -- GldArm-3defTpProc(A), Ags-ResDam/EndRdx(19), Ags-ResDam/Rchg(19), Ags-ResDam(21)
Level 18: Spinning Strike -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(25), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Rchg/ImmobProc(37)
Level 20: Energy Cloak -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(21), Ksm-Def/Rchg(23), Ksm-Def/EndRdx/Rchg(25)
Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Shin Breaker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(29), SprCrtStr-Rchg/+50% Crit(34)
Level 28: Energize -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(46), Mrc-Heal/Rchg(46), Mrc-Heal/EndRdx/Rchg(48), Mrc-Heal(48)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31)
Level 32: Crushing Uppercut -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34)
Level 35: Energy Drain -- RechRdx-I(A)
Level 38: Weave -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(39), Ksm-Def/Rchg(39), Ksm-Def/EndRdx/Rchg(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9), Pnc-Heal/+End(48), Prv-Absorb%(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Agility Partial Core Revamp 
------------

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Posted

I played both /EA and /Elec  on scrappers back in the day different primaries but I thought /EA was the better game play than /electric secondary so anything /EA is what I would recommended

FlashBack to old days: Pinnacle

Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50

Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50

Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50; Byzantine Warrior-DB/ELA 50; Blade Tempo-50 DB/EA

Posted
4 hours ago, hejtmane said:

I played both /EA and /Elec  on scrappers back in the day different primaries but I thought /EA was the better game play than /electric secondary so anything /EA is what I would recommended

 

How high did you get those resists?  I got one build with S/L/F/C/E all maxed at 75%, but with no softcapped defense, I'm curious as to how it would play out.

Posted

My opinion

 

As far as Secondaries go for Melee characters, Brutes and Tanks can go either way with Resists or Defenses.  Scrappers, Stalkers, and Sentinels should pretty much stick with Defenses only.  Now, if you enjoy playing resists that is fine or if you have a concept build you are working on that is also fine.  Numbers wise though it doesn't really make sense for anything but Brutes and Tanks to play Resist sets.  Reason being is that only Brutes and Tanks can get Resists hard-capped at 90%.  Basically the way it works is that if you can soft-cap Defenses you'll basically be taking the same amount of damage as that of someone who is running at hard-capped Resists.  The crutch of the problem is when it comes to enemies that can knock those Defenses down and you get a Cascading Defense Failure.  Once that happens it's nice to have those Resists to soak up the damage you would otherwise be dodging.  So Resists should come secondary to Defenses on Scrappers, Stalkers, or Sentinels.  I always tend to stick with Shield Defense, Ninjitsu, Energy Aura, Super Reflexes, Ice Armor, and Willpower.  I have a little bit of a problem with Ninjitsu and Super Reflexes in that it has a Click Power for it's Mez protection instead of a Toggle.  I tend to take Hasten quite a bit and like to put it on Auto, so if I take either of those sets I have to place Hasten somewhere where I can remember to click on it every time it recharges.  Usually I go with Energy Aura because it's more of a set it and forget it Armor.  Only things I have to click on in regards to Energy Aura are the self-heal and self-endurance powers, which only need to be used occasionally.

 

Anyways, take that information as you will.  It's a personal play style. 

Posted
5 hours ago, oOStaticOo said:

My opinion

 

As far as Secondaries go for Melee characters, Brutes and Tanks can go either way with Resists or Defenses.  Scrappers, Stalkers, and Sentinels should pretty much stick with Defenses only.  Now, if you enjoy playing resists that is fine or if you have a concept build you are working on that is also fine.  Numbers wise though it doesn't really make sense for anything but Brutes and Tanks to play Resist sets.  Reason being is that only Brutes and Tanks can get Resists hard-capped at 90%.  Basically the way it works is that if you can soft-cap Defenses you'll basically be taking the same amount of damage as that of someone who is running at hard-capped Resists.  The crutch of the problem is when it comes to enemies that can knock those Defenses down and you get a Cascading Defense Failure.  Once that happens it's nice to have those Resists to soak up the damage you would otherwise be dodging.  So Resists should come secondary to Defenses on Scrappers, Stalkers, or Sentinels.  I always tend to stick with Shield Defense, Ninjitsu, Energy Aura, Super Reflexes, Ice Armor, and Willpower.  I have a little bit of a problem with Ninjitsu and Super Reflexes in that it has a Click Power for it's Mez protection instead of a Toggle.  I tend to take Hasten quite a bit and like to put it on Auto, so if I take either of those sets I have to place Hasten somewhere where I can remember to click on it every time it recharges.  Usually I go with Energy Aura because it's more of a set it and forget it Armor.  Only things I have to click on in regards to Energy Aura are the self-heal and self-endurance powers, which only need to be used occasionally.

 

Anyways, take that information as you will.  It's a personal play style. 

Yes and no if you plan to do a lot of IO's you can soft cap smash/lethal and be just fine and have the resist and Invulnerability is layered and is just as much a power house as all the others you listed it s as much defense based as it is resistance base. Then if you do something like Katana and use DA I seen katana/da armor do everything at the high end as anything else you listed it is all about putting the right build together with the right IO's and capping smash/lethal defense first  it is the most common damage type in the game and the majority of the high end game. Yes you can solo AV's  without incarnates with the sets I justed listed and more including regen etc etc it is about building the IO setup correctly

FlashBack to old days: Pinnacle

Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50

Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50

Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50; Byzantine Warrior-DB/ELA 50; Blade Tempo-50 DB/EA

Posted
Just now, BrandX said:

<font color="#489AFF"><b>Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7</b></font><br />
<font color="#489AFF"><b>https://github.com/ImaginaryDevelopment/imaginary-hero-designer</b></font><br />
<br />

You might want to try reposting that.

 

WALLS OF TEXT are MY specialty, after all ...

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted (edited)

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

DB Elec: Level 50 Science Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Hero Profile:
------------
Level 1:    Nimble Slash            KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(50), KntCmb-Dmg/Rchg:35(50), KntCmb-Dmg/EndRdx/Rchg:35(50)
Level 1:    Charged Armor            UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), GldArm-3defTpProc:50(9)
Level 2:    Ablating Strike            KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(9), KntCmb-Dmg/Rchg:35(11), KntCmb-Dmg/EndRdx/Rchg:35(11), CrsImp-Acc/Dmg:50(13), AchHee-ResDeb%:20(13)
Level 4:    Conductive Shield        UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-Rchg/ResDam:50(15), UnbGrd-ResDam/EndRdx/Rchg:50(17)
Level 6:    Lightning Field            SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(17), SprAvl-Acc/Dmg/EndRdx:50(19), SprAvl-Acc/Dmg/EndRdx/Rchg:50(19), SprAvl-Rchg/KDProc:50(21)
Level 8:    Blinding Feint            SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(23), SprCrtStr-Acc/Dmg/Rchg:50(23), SprCrtStr-Dmg/EndRdx/Rchg:50(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(25), SprCrtStr-Rchg/+50% Crit:50(27)
Level 10:    Static Shield            UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(29), UnbGrd-Max HP%:50(29)
Level 12:    Maneuvers            ShlWal-Def/EndRdx:50(A), ShlWal-Def/EndRdx/Rchg:50(31), ShlWal-Def:50(31), ShlWal-ResDam/Re TP:50(31), LucoftheG-Def/Rchg+:50(33)
Level 14:    Boxing                Empty(A)
Level 16:    Grounded            StdPrt-ResDam/Def+:30(A)
Level 18:    Vengeful Slice            SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(33), SprBlsCol-Acc/Dmg/EndRdx:50(33), SprBlsCol-Acc/Dmg/Rchg:50(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(34), Hct-Dam%:50(34)
Level 20:    Energize            Prv-Heal:50(A), Prv-Heal/EndRdx:50(21), Prv-EndRdx/Rchg:50(36), Prv-Heal/Rchg:50(36), Prv-Heal/Rchg/EndRdx:50(36), Prv-Absorb%:50(37)
Level 22:    Tough                UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-EndRdx/Rchg:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39)
Level 24:    Weave                Rct-Def:50(A), Rct-Def/EndRdx:50(39), Rct-Def/EndRdx/Rchg:50(40), Rct-ResDam%:50(40), LucoftheG-Def/Rchg+:50(40)
Level 26:    Sweeping Strike            Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dmg/EndRdx:50(42), Arm-Dam%:50(43), FuroftheG-ResDeb%:50(43)
Level 28:    Lightning Reflexes        Empty(A)
Level 30:    Typhoon's Edge            SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(37), SprScrStr-Acc/Dmg/Rchg:50(43), SprScrStr-Dmg/EndRdx/Rchg:50(45), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(45), SprScrStr-Rchg/+Crit:50(48)
Level 32:    Tactics                RctRtc-ToHit:20(A), RctRtc-Pcptn:20(46), AdjTrg-ToHit/EndRdx/Rchg:50(46), AdjTrg-ToHit/EndRdx:50(48)
Level 35:    Power Sink            EffAdp-EndMod/Rchg:50(A), EffAdp-EndMod/EndRdx:50(45), PrfShf-EndMod:50(46), PrfShf-EndMod/Rchg:50(48)
Level 38:    Assault                EndRdx-I:50(A)
Level 41:    Fly                WntGif-ResSlow:50(A)
Level 44:    Stealth                LucoftheG-Def/Rchg+:50(A)
Level 47:    Zapp                HO:Nucle(A)
Level 49:    Confront            PrfZng-Dam%:50(A)
Level 1:    Brawl                Empty(A)
Level 1:    Critical Hit    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Clr-Stlth:50(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-EndMod:50(A), PrfShf-End%:50(3)
Level 44:    Quick Form    
Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

 

Appear to be having a hard time importing a build to the forums 😞  However, here's a DB/ELEC I was looking at.  Zapp is more for concept and having a range power to help with LGTF.

Edited by BrandX

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