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Report Zone Geometry Errors Here!


GM Widower
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On 2/18/2022 at 5:10 PM, Terenos said:

In the mission "Destroy Main TEST facility" from Calvin Scott had one of the small explosive clickies spawn inside of a pillar on the side wall. Restarted the mission, but it seems like the mission is on a fixed map as it was exactly the same both times. The mission does not seem to be able to be auto-completed via the menu either. Sent a petition in-game for help, but figured I'd post the bug here as well just in case it helps in the future.

 

*snip*

 

Post this one over here, Impervium has a thread going specifically for instances such as these.

 

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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Faultline

[-565.3 -149.9 1049.7] (Freight Lift D)

 

Freight Lift D has a large rock clipping inside of the bottom access point.  I'm guessing they just kind of slapped the elevator in place and didn't bother cleaning it up.  Too close to the cliffs.

 

screenshot_220309-01-19-33.thumb.jpg.6f8cf8b232da07cff6f4081c1bd14f4f.jpg

 

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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 Zone/Mission: P_Office_30_Layout_01_05

Position: [-3.4 0.0 32.2]

 

Misplaced exit signs above the mission entrance.

screenshot_220316-01-09-34.thumb.jpg.e2e79b205f53d4362e9e63b5c16798be.jpg

 

EDIT: After a run of Praetoria along with First Ward, this is a problem with literally every Praetorian office map, including the ruined offices you find in First/Night Ward and even the Survivor Compound's medical facility.

EDIT AGAIN:  This seems to be a problem with almost every single office map.  Nearly every office has their exit signs clipping into the doors you come in, regardless of locale, damage or dimension.

 

Edited by ZorkNemesis

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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Zone: Imperial City

Position: [-555.8 -45.3 -1117.5]

 

Not so much a geometry error, but a zone error nonetheless.  Studio 55's music is meant to be heard from outside the club however there's no music near the entrance.  Instead you can hear the music playing about 100 yards south of the waypoint for Studio 55, next to a completely different building.  Signs on this building indicate that it's a law firm, which begs the question: what kind of sweet raves are these lawyers running?

https://imgur.com/a/iuOjCNw

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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Zone: Neutropolis

Position: [4118.0 -71.8 -1070.8]

 

This is fairly common, but these doors are positioned slightly too low and clip into the ground.

screenshot_220319-14-44-08.thumb.jpg.4913d2c202137d9b0a57627fb7a10d23.jpg

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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  • 2 weeks later

Map Name

maps/Missions/SmoothCaves-Rikti/SmoothCaves-Rikti_60/SmoothCaves-Rikti_60_Layout_02.txt according to the ticket i filed in game to name it,

 

Windows: ingame ticket more to give map name and loc, will add screenshot to ticket shortly after this one. i'm doing the Stop the Renegades mission from Gaussian. and i seem to find a small invisible obstacle that stops me from leaving one room at [-419.9 64.0 127.1] on the map. i can go around it, but it was a surprise to find lol

screenshot_220327-13-43-49.thumb.jpg.e22a4072cdddd0ec972b174c8c926af1.jpg

image.png.0260708e58a2547c2a615674692f17da.png

Edited by twospirited
adding snippit of ingame map

 

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 Server: Everlasting

Zone/Mission: V_Caves_45_Layout_06_02

Position: [-253.7 3.4 769.4]

 

There is open space to progress further into the cave, but my character is running against an invisible wall until I get to the far right side of the room entrance.

 

Edit: The invisible barrier runs from the large rock at the left wall facing in to the column just to the right side of the middle of the room. And blocks travel in both directions.

Impassable.JPG

Edited by Rudra
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Doc Buzzsaw, Sharkhead Isle, "Loot the Unsuspecting Council" mission.

 

One of the things to loot on the walkway up above is partially buried into the consoles here.

image.thumb.png.bca7998daa3bf9c4d7b941ad61b49cdd.png

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I can run around Port Oakes taking snaps if needed, but a LOT of the telephones in Port Oakes are sunk into the sidewalks. Particularly along the road by the bank.

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How much of a geometry error this may be is up for debate, but still worth pointing out.

 

Zone/Mission: GR_MORALITYMISSION_ROGUE_01

(Steal the Dimensional Raygun!; Frostfire's Failed Gambit tip)

Position: [76.2 10.1 136.4]

 

There's a winch above the boat you come in on that's subject to physics, but the thing has a bad habit of going completely bonkers when anything happens to it.  Even approaching it too fast without even touching it makes it start spazzing like crazy.  If I had to guess it's rooted inside the geometry already and is probably rapidly colliding with the point where it's attached to the rig.

 

https://imgur.com/a/X9Sttch

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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Technician Naylor's Automatic Villainy arc has one of the glowies in the Steal Information from Longbow mission buried backwards in the wall under a ramp.

Zone/Mission: tech_30_Layout_07_03

Position: [-2151.0 4.0 401.6]

 

Edit: Correction. It is affixed to the wall on the other side of the divider under the platform the ramp leads to, but sticks out the front side so you can see its back and click it. At least it let me click it without having to be seen by the Longbow guarding it on the other side though....

Capture.JPG

Edited by Rudra
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found another bugged invisibile object in an instanced map, if it matters, it's an AE fire farm cave one. it'll stop you mid stride if you're trying to run thru and manage to hit this right spot lol

Map Name
maps/Missions/unique/DoorMissions/Trolls_Lair.txt

Map Coordinates

536.0, 1.7, 0.0

 

screenshot_220413-21-57-00.jpg

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You can go outside the geometry of the round room at the Midnighters Club by flying up from the round table to the sky light.

 

 

screenshot_220416-00-15-37.thumb.jpg.215560a37e091365b8313b5f520add2d.jpg

 

screenshot_220416-00-14-57.thumb.jpg.2e0e37f658d673354980a62520c32c7b.jpg

 

screenshot_220416-00-14-08.thumb.jpg.bd85202e0fb5d26f74835bc994c47a3c.jpg

 

screenshot_220416-00-13-11.thumb.jpg.06086430c388d0811b59ffe24a84a5e9.jpg

 

 

 

Also in Brickstown the large tank overlaps this ledge. I believe it was approx. 420 yrds south of the Abyss Towers. Apologies I'll add specific map coordinates in the future.

 

screenshot_220326-12-51-52.thumb.jpg.32b7e5b9dc25890f9ad1faaa5701bd87.jpg

Edited by fancy ketchup
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Mission: IOM_TALOS_CONFERENCE (Find Stanfeld at the Conference, Roy Cooling)

Position: [-1472.6 192.0 7493.1]

 

This air duct ends with nothing obstructing it, allowing you to see the untextured interior.  Similar ducts nearby end in a larger unit and don't allow looking inside.

 

screenshot_220429-16-44-52.thumb.jpg.b809eb4ca2eb5c5c0f096fa9cb443402.jpg

 

Another duct attached to this one isn't completely connected to the main unit it's coming out of.  Another unit behind has the same issue.

 

screenshot_220429-16-46-48.thumb.jpg.ba21bc78b31a64c4b701b97295572a41.jpg

 

The vents located in the same spot in Talos Island proper are correct.

 

screenshot_220429-16-57-04.thumb.jpg.14b7ed3dd781a8ae96306d2f6853c2d6.jpg

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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Mission: CFM_OFFICE (Find Lawrence Hawkin, Roy Cooling)

Position: [2818.4 0.0 3711.0]

 

Tough to take a moment to get this shot since this is during the whole "Rescue everyone in 5 minutes" part.  They seem to have forgotten to install the doorframe for this door on the upper levels.  Side note and an extra bug: you can often save Lawrence without taking him through the entire building by taking him to a non-functioning elevator instead despite every rational shred of logic reminding you that you shouldn't be using elevators when a building is on fire.

 

screenshot_220430-00-34-25.thumb.jpg.c7ef7c7d61a9a66b3e8da6a78e8d5e0d.jpg

 

Edited by ZorkNemesis

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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Zone/Mission: P_Tunnels_30_Layout_04_01

Position: [438.3 -32.0 -56.6]

 

Texture flicker on the post at the listed position and the post immediately across. Screenshot only for generic reference since I've no skill in making GIFs to show the flicker.screenshot_220505-14-32-43.thumb.jpg.bebc41fc6b3423661ef0de7b34e12c03.jpg

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Posted (edited)

Zone: Atlas Park

Position: [3997.3 -34.8 -1490.5] - The sewers during Officer Fields' mission to Take the fight to the Vahzilok

 

When the Water Effects graphical slider is set to High or Ultra, the water incorrectly reflects the War Walls and the exterior city scape in the eastern portion where the walls are submerged under the water, roughly the size of the space between the surface of the water and the ground.  The War Walls shouldn't be visible from this location at all as you're underground in a sewer.

 

screenshot_220511-03-03-00.thumb.jpg.f5d4d3fd091eb98c9a94e8374c658fd3.jpg

 

Additionally, moving the camera below the water shows that there is a solid wall between the surface and ground, so it's entirely the reflection in the wrong.

 

screenshot_220511-03-03-19.thumb.jpg.cedefe962dd81484414cafdf67011420.jpg

 

Edited by ZorkNemesis

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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  • 2 weeks later

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