Darkir Posted January 1, 2020 Posted January 1, 2020 @Pbuckley818, so this build has perma hasten, perma AM, lots of end, almost max s/l res, softcapped melee/ranged defense, and is 2 seconds away from perma soul drain. You can also pull off the vengeance, fallout, mutation combo that you wanted (with vengeance giving a solid 34% to all). I took the agility alpha for the extra recharge, defense, and end. Without agility alpha the build is 1% away from the melee softcap and 2.6% away from the ranged one. I think you can keep 80% -res on a mob easily, and maybe go to 140% if things go perfectly and you have a body at your feet. I wish I had room for radiation infection with an achilles proc (it wouldnt proc often, but its nice when it does), but I can't find the room. Build: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural DefenderPrimary Power Set: Radiation EmissionSecondary Power Set: Sonic AttackPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingPower Pool: LeapingAncillary Pool: Dark Mastery Hero Profile:Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(9), NmnCnv-Regen/Rcvry+(11)Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(34)Level 2: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(5)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)Level 6: Enervating Field -- EndRdx-I(A)Level 8: Howl -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(11), SprDfnBst-Dmg/EndRdx/Rchg(13), SprDfnBst-Acc/Dmg/EndRdx(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(17), SprDfnBst-Rchg/Heal%(19)Level 10: Mutation -- EndMod-I(A)Level 12: Lingering Radiation -- EndRdx-I(A)Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg+(15)Level 16: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(17)Level 18: Scream -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(23), SprVglAss-Acc/Dmg/EndRdx(23), SprVglAss-Dmg/EndRdx/Rchg(25)Level 20: Amplify -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Build%(25), GssSynFr--ToHit/EndRdx(37), GssSynFr--Rchg/EndRdx(46)Level 22: Boxing -- Empty(A)Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-EndRdx/Rchg(31), GldArm-3defTpProc(34)Level 26: Fallout -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(37), Rgn-Knock%(37), AchHee-ResDeb%(46)Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29)Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31)Level 32: Tactics -- HO:Cyto(A), HO:Cyto(50)Level 35: Screech -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(42)Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: Vigilance Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)Level 50: Agility Core Paragon Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1532;720;1440;HEX;| |78DA6594CB4F13511487EFB453B0E5594A794881968A408191F2D0255141A302415| |077A619E9001370DAB443143546DCBBD1852B5EC6E7C685A2AEFD37D4C4E8DEC742| |8DF155CF9DF3A36932934EBF73CFE39E3367CEDCC9CB63954F8FAF8D0AA5FAE8B29| |ECFA7C68C79C34A1BB9F229DD5EC9E9CB425EE57447772DA9232BF3F3DA8C9E3675| |DBCC58A9F18B663E4F42A4E830A35B0B465A9BCD58E65CEAB06DEB734BC113D6A29| 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|766C8A5197669265C9A29B578DE14A6558864551CABBF56C8AE39D64F81E20901EB| |9740C99911E3A7F59C2445972A3EBBBCBF967ADFE693C57397DFCDAF0602AAB8109| |01E2CEB25F2F91279BA44FE0FA3BC09DB| |-------------------------------------------------------------------| 2
Pbuckley818 Posted January 1, 2020 Posted January 1, 2020 8 minutes ago, Darkir said: @Pbuckley818, so this build has perma hasten, perma AM, lots of end, almost max s/l res, softcapped melee/ranged defense, and is 2 seconds away from perma soul drain. You can also pull off the vengeance, fallout, mutation combo that you wanted (with vengeance giving a solid 34% to all). I took the agility alpha for the extra recharge, defense, and end. Without agility alpha the build is 1% away from the melee softcap and 2.6% away from the ranged one. I think you can keep 80% -res on a mob easily, and maybe go to 140% if things go perfectly and you have a body at your feet. I wish I had room for radiation infection with an achilles proc (it wouldnt proc often, but its nice when it does), but I can't find the room. Build: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural DefenderPrimary Power Set: Radiation EmissionSecondary Power Set: Sonic AttackPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingPower Pool: LeapingAncillary Pool: Dark Mastery Hero Profile:Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(9), NmnCnv-Regen/Rcvry+(11)Level 1: Shriek -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(34)Level 2: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(5)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)Level 6: Enervating Field -- EndRdx-I(A)Level 8: Howl -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(11), SprDfnBst-Dmg/EndRdx/Rchg(13), SprDfnBst-Acc/Dmg/EndRdx(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(17), SprDfnBst-Rchg/Heal%(19)Level 10: Mutation -- EndMod-I(A)Level 12: Lingering Radiation -- EndRdx-I(A)Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg+(15)Level 16: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(17)Level 18: Scream -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(23), SprVglAss-Acc/Dmg/EndRdx(23), SprVglAss-Dmg/EndRdx/Rchg(25)Level 20: Amplify -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Build%(25), GssSynFr--ToHit/EndRdx(37), GssSynFr--Rchg/EndRdx(46)Level 22: Boxing -- Empty(A)Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-EndRdx/Rchg(31), GldArm-3defTpProc(34)Level 26: Fallout -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(37), Rgn-Knock%(37), AchHee-ResDeb%(46)Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29)Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31)Level 32: Tactics -- HO:Cyto(A), HO:Cyto(50)Level 35: Screech -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(42)Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: Vigilance Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)Level 50: Agility Core Paragon Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1532;720;1440;HEX;| |78DA6594CB4F13511487EFB453B0E5594A794881968A408191F2D0255141A302415| |077A619E9001370DAB443143546DCBBD1852B5EC6E7C685A2AEFD37D4C4E8DEC742| |8DF155CF9DF3A36932934EBF73CFE39E3367CEDCC9CB63954F8FAF8D0AA5FAE8B29| |ECFA7C68C79C34A1BB9F229DD5EC9E9CB425EE57447772DA9232BF3F3DA8C9E3675| |DBCC58A9F18B663E4F42A4E830A35B0B465A9BCD58E65CEAB06DEB734BC113D6A29| |1332C5BDB1502D399CCB2369B358C748D234E183A05E717CD6C95B33E662E2CDAA6| |B550B96BCDD222389E35E7B4313DB7949AD4F3B6915B6DA2DA7AE9BEE4A13F45565| |BF089D3242455513603CE32F79C01CF3203E7986F3C0217C5AE0B4757B7C18C6E82| |5BE03633768FB94AB10AE755943BB448FA857A8BD9418DF3C2E695454A1B78855C7| |C9C53F862AC7BE7E15ECB3ACA9F79B9C6E7CCCA1DF005B3F625B3EE15F32AC5FAB1| |9F3FCAFB5D235D057415C811A404555C93A7AA567174D52130CC8C934F0DC72935B| |22899EF2D5322C8366F90D652D7300C0E319B0699EFC93784E709DDE7F8FA07E043| |66D313E6BEC7CCFE474C856A08A3F670812EE1254D2357AE367EE3A7DEFB1DFCC96| |CFBC18C0D32AFD366CDA8A07988776E1B66C64690F920780815BC9665AB42A57C2D| |E8540B3A1541A722E85403F9B4E20DB7D6B3AE0DB610D9DA616B1F2194794512FC4| |0293A505707262E8E898B63E2E298B82E4C5C0F26EE23C57622B6F337D7BCFF0FF8| |17FCC7EC2A8082FB7183D0ED7C26055F37627B10DB83D8046213884D20768DD08BF| |EF7A2FF7DE87F1FFADF87FEF7CB17D5EA173769A9219FB6CE53716003DC04B798C9| |6D7094F7A8A7FE0D600206C2FCA546D4E2974A3F3915A712454D21E1B20EB834499| |766C8A5197669265C9A29B578DE14A6558864551CABBF56C8AE39D64F81E20901EB| |9740C99911E3A7F59C2445972A3EBBBCBF967ADFE693C57397DFCDAF0602AAB8109| |01E2CEB25F2F91279BA44FE0FA3BC09DB| |-------------------------------------------------------------------| Ty, will test it out, might make room for Radiation Infection if the "Sacrifice for the Gods of Metal" method proves too much of a hassle.
Doomguide2005 Posted January 2, 2020 Posted January 2, 2020 As I mentioned in the Corrupter thread having Recall Friend for positioning the Fallout target is very useful to include in a build planning on using Fallout, Vengeance and +/- Mutate. 1
Pbuckley818 Posted January 6, 2020 Posted January 6, 2020 I am considering dropping Combat Jumping for Recall Friend how much of a hit, if any really, is that?
Darkir Posted January 6, 2020 Author Posted January 6, 2020 (edited) 1 hour ago, Pbuckley818 said: I am considering dropping Combat Jumping for Recall Friend how much of a hit, if any really, is that? You can do it, but I thinks it's a 4% def all hit, which means you will go from being hit 5% of the time to 9% of the time or an extra 80% damage. With the resists and everything you'll be fine, especially on a team with one other person using maneuvers to cover the def loss. Edited January 6, 2020 by Darkir
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