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Theory: Attempt to fix old attack set AoE with Radiation Armor


Caulderone

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I've been playing with a build concept using /Rad's two AoEs turned into Proc.Monster damage attacks.  Here is the framework:

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Radiation Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Smite -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(3), Hct-Acc/Dmg/Rchg:50(3), Hct-Acc/Rchg:50(5), Hct-Dmg/EndRdx:50(5), Hct-Dam%:50(11)
Level 1: Hide -- LucoftheG-Def/Rchg+:33(A), Ksm-ToHit+:10(15)
Level 2: Alpha Barrier -- UnbGrd-ResDam/EndRdx:33(A), UnbGrd-ResDam:33(17), UnbGrd-EndRdx/Rchg:33(19), UnbGrd-Max HP%:20(19), StdPrt-ResDam/Def+:30(46), GldArm-3defTpProc:10(46)
Level 4: Gamma Boost -- PrfShf-End%:21(A)
Level 6: Assassin's Eclipse -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(7), SprStlGl-Acc/Dmg/Rchg:50(7), SprStlGl-Dmg/EndRdx/Rchg:50(9), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(9), SprStlGl-Rchg/Hide%:50(11)
Level 8: Build Up -- GssSynFr--Build%:21(A)
Level 10: Fallout Shelter -- UnbGrd-ResDam/EndRdx:33(A), UnbGrd-ResDam:33(25), UnbGrd-ResDam/EndRdx/Rchg:33(27), UnbGrd-Rchg/ResDam:33(27)
Level 12: Proton Armor -- UnbGrd-ResDam/EndRdx:33(A), UnbGrd-ResDam:33(34), UnbGrd-ResDam/EndRdx/Rchg:33(37), UnbGrd-Rchg/ResDam:33(39)
Level 14: Fly -- WntGif-ResSlow:10(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:33(43)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(50)
Level 18: Siphon Life -- SprAssMar-Acc/Dmg:50(A), SprAssMar-Dmg/Rchg:50(33), SprAssMar-Acc/Dmg/Rchg:50(33), SprAssMar-Dmg/EndRdx/Rchg:50(33), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(34), SprAssMar-Rchg/Rchg Build Up:50(34)
Level 20: Radiation Therapy -- Arm-Dam%:50(A), Erd-%Dam:10(21), ScrDrv-Dam%:20(21), Obl-%Dam:30(23), TchoftheN-%Dam:30(23), DctWnd-Heal/EndRdx:50(25)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam/EndRdx:33(A), UnbGrd-ResDam:33(39), UnbGrd-ResDam/EndRdx/Rchg:33(39), UnbGrd-EndRdx/Rchg:33(40)
Level 26: Weave -- Rct-Def:33(A), Rct-Def/EndRdx:33(40), Rct-EndRdx/Rchg:33(40), Rct-Def/Rchg:33(42), Rct-Def/EndRdx/Rchg:33(42), Rct-ResDam%:20(42)
Level 28: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:33(29), Prv-EndRdx/Rchg:33(29), Prv-Heal/Rchg:33(31), Prv-Heal/Rchg/EndRdx:33(31), Prv-Absorb%:20(31)
Level 30: Stealth -- LucoftheG-Def/Rchg+:33(A), RedFrt-Def/EndRdx:33(43), RedFrt-EndRdx:50(43), RedFrt-EndRdx/Rchg:33(45), RedFrt-Def/EndRdx/Rchg:33(45), RedFrt-Def:33(45)
Level 32: Invisibility -- LucoftheG-Def/Rchg+:25(A)
Level 35: Ground Zero -- Arm-Acc/Rchg:50(A), Erd-%Dam:10(36), ScrDrv-Dam%:20(36), Obl-%Dam:30(36), TchofLadG-%Dam:21(37), ShlBrk-%Dam:10(37)
Level 38: Moonbeam -- CldSns-ToHitDeb:30(A), CldSns-Acc/ToHitDeb:30(46), CldSns-Acc/Rchg:30(48), CldSns-ToHitDeb/EndRdx/Rchg:30(48), CldSns-Acc/EndRdx/Rchg:30(48), CldSns-%Dam:30(50)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+:33(A)
Level 44: Grant Invisibility -- LucoftheG-Def/Rchg+:25(A)
Level 47: Hover -- ShlWal-ResDam/Re TP:10(A)
Level 49: Afterburner -- WntGif-RunSpd/Jump/Fly/Rng:50(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:33(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:10(A), NmnCnv-Regen/Rcvry+:30(13), Mrc-Rcvry+:20(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:21(15)
Level 38: Quick Form
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
------------

 

That is using Dark Melee (ST chain AS-Sm-SL-Sm).  It also works with Martial Arts (ST chain AS-SK-CAK-SK), Energy Melee (AS-Bar-BS-Bar), Claws (AS-Str-Foc-Str or AS-Foc-Str-Foc), etc.

 

The ST damage isn't the best it can be in other setups, but the AoE damage looks pretty darn good.  Radiation Therapy also adds -Regen, too.

 

I haven't actually tested this, just theorizing.  Does anyone see any major holes/errors or any ways to improve the idea?

Edited by Caulderone
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I agree, without looking at your exact build, I also really liked running Bio and Rad Armors since they have PBAoE powers that aren't meant as attacks, but do some damage so you can use procs to turn them into half-nukes, helping cover the usual AoE hole that most Stalker primaries have.

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