BlackDecember Posted May 13, 2019 Posted May 13, 2019 My ICE/NRG Blaster guide from back in the day. BIG thanks to zart for digging it up. https://web.archive.org/web/20120905010424/http://boards.cityofheroes.com/showthread.php?t=113594 The enhancement slotting advice is no longer applicable but the rest of the guide holds up pretty well, I think.
LikeKlockwyrk Posted May 13, 2019 Posted May 13, 2019 Giving it a try - it's also important to note that Hurdle, Health and Stamina are now built in, so that's 3 additional powers to take. Once I've played with it a little bit more, I'll try posting an update to it.
BlackDecember Posted May 14, 2019 Author Posted May 14, 2019 Thanks. I believe I wrote that guide during CoH's first year so a few other things beyond enhancement slotting could be out of date.
GetRidOfWires Posted June 6, 2019 Posted June 6, 2019 Hey BD! I built an Ice/Eng blaster based on your guide back in the day and he rocked! Great to see you back!
senseichen Posted June 6, 2019 Posted June 6, 2019 Apparently Freeze Ray does reasonable damage now? I'm curious how much that changes Ice/. We also lost the Mag 4 sun on Total Focus. RIP old friend.
Novacat Posted June 7, 2019 Posted June 7, 2019 Slotting-aside the biggest change is you should now take Energize (no longer a mere 'conserve power') at 16. Since your secondary starter's a melee it's still best - as you'd originally stated - to take both level 1 primaries for this character.
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