Jump to content

Thoughts- Now that I have played Sentinel for awhile - also why bio armor good


OrionX

Recommended Posts

Now that I have leveled my sent and buffed with accolades and incarnate powers, here are my thoughts.

 

I played CoH since the first year it was out and was not a big fan of blasters as they were too squishy.

Furthermore, as the loads thinned out there were times that I had to solo and it was less than ideal.

After its demise and I had to try something else I enjoyed range more because in those other games it just felt more survivable.

 

When I saw the sent secondary power set I jumped all over it.

 

If you are worried about competing with dps on a blaster than play blaster.

However, there is a way to fix most of this disparity early on using bio armor.

Your adaptive armor comes with 3 options, one of which is "Offensive Adaptation"  that gives you a 25% damage bonus that puts you back on par with a blaster.

That being said you do not have the blasters secondary melee damage options.

One other nerf sents get is a range debuf, but that has never impacted my play.

 

I'm not looking to be a scrapper or a tank and I don't play my sent like one.

What I want is something that is more survivable, has mez protection, more damage resistance, plus a heal, +regen, +recovery and an endurance power.

That's what you get and it makes for a very fun gaming experience.

 

I don't have to carry around a bunch of enhancements to keep me alive, I usually carry mostly reds to further enhance damage.

 

I can have a very relaxed but fun play style and when I need to solo AVs and large groups for badges or accolades it is stress free and no death.

 

My favorite primary is definitely fire for the AOEs that you can spam since you have a good end buff and the stats to take on the aggro if you need to.

I also like the well roundedness and utility of ice.

 

If all you do is run on teams where you are buffed, healed and tanked for than blaster is likely better since you can be in melee distance to use those powers than by all means go for it.

If you looking for the highest output ranged DPS than go for a kinetics corrupter, because once you stack fulcrum shift the hardest.

 

If you loved ranged than I suggest you roll all three, blaster, sent and corrupter and maybe even a dom, play enhance them fully and play them to at least 40.  It will soon become apparent which you like the best.

 

Now is the best time in CoH to play ranged, since the new issue came out, your high power snipe has no charg up time and your PBAOE nuke no longer has the crippling -recovery penalty.  Blaster also has a a non-charge snipe but you have to stack with IOs to make it happen.

 

Last, don't be afraid of trying a sentinel because you can still hit hard and it's lots of fun.

 

 

 

 

 

 

 

 

 

  • Like 1
Link to comment
Share on other sites

Thanks for the post and info. I've been playing a rad/rad Sentinel and am having lots of fun. I agree the Sentinel isn't a blaster. If anything they remind me of Khelds and VEAT's. You can deal damage, have mez protection, and damage mitigation. I like rad/rad because the debuffs work well with the Sentinels inherent.  Also, in big fights I've noticed blasters getting hammered while I'm still alive. Often I'm drawing the aggro after a blaster goes  down. Which gives healers a break, so they can focus on rezzing  and healing  team mates. I like AT and find it very versatile. It doesn't excel in any one area, but is generalist that does well teamed or solo.

I'm at lvl 27 now.

Link to comment
Share on other sites

Dittos to the OP,  I run a dual pistols / Bio sentinel and it's great. I ran as a duo with my son with the same build like two gunslingers Red Helmet and Redpool if you get the comic reference.  It's a great crossover / dynamic duo.

Link to comment
Share on other sites

Now that I have leveled my sent and buffed with accolades and incarnate powers, here are my thoughts.

 

I played CoH since the first year it was out and was not a big fan of blasters as they were too squishy.

Furthermore, as the loads thinned out there were times that I had to solo and it was less than ideal.

After its demise and I had to try something else I enjoyed range more because in those other games it just felt more survivable.

 

When I saw the sent secondary power set I jumped all over it.

 

If you are worried about competing with dps on a blaster than play blaster.

However, there is a way to fix most of this disparity early on using bio armor.

Your adaptive armor comes with 3 options, one of which is "Offensive Adaptation"  that gives you a 25% damage bonus that puts you back on par with a blaster.

That being said you do not have the blasters secondary melee damage options.

One other nerf sents get is a range debuf, but that has never impacted my play.

 

I'm not looking to be a scrapper or a tank and I don't play my sent like one.

What I want is something that is more survivable, has mez protection, more damage resistance, plus a heal, +regen, +recovery and an endurance power.

That's what you get and it makes for a very fun gaming experience.

 

I don't have to carry around a bunch of enhancements to keep me alive, I usually carry mostly reds to further enhance damage.

 

I can have a very relaxed but fun play style and when I need to solo AVs and large groups for badges or accolades it is stress free and no death.

 

My favorite primary is definitely fire for the AOEs that you can spam since you have a good end buff and the stats to take on the aggro if you need to.

I also like the well roundedness and utility of ice.

 

If all you do is run on teams where you are buffed, healed and tanked for than blaster is likely better since you can be in melee distance to use those powers than by all means go for it.

If you looking for the highest output ranged DPS than go for a kinetics corrupter, because once you stack fulcrum shift the hardest.

 

If you loved ranged than I suggest you roll all three, blaster, sent and corrupter and maybe even a dom, play enhance them fully and play them to at least 40.  It will soon become apparent which you like the best.

 

Now is the best time in CoH to play ranged, since the new issue came out, your high power snipe has no charg up time and your PBAOE nuke no longer has the crippling -recovery penalty.  Blaster also has a a non-charge snipe but you have to stack with IOs to make it happen.

 

Last, don't be afraid of trying a sentinel because you can still hit hard and it's lots of fun.

 

Im playing a fire/Bio armor, Do u have some tips? I really appreciate any info ty. I'm following my own feelings about the build but dunno if is ok.

Link to comment
Share on other sites

Here's a build idea for you, it works great, but with Sentinels, there are many ways to skin a cat.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Science Sentinel

Primary Power Set: Fire Blast

Secondary Power Set: Bio Armor

Power Pool: Leadership

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Psionic Mastery

 

Hero Profile:

Level 1: Fire Blast -- HO:Nucle(A)

Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(11), Ags-ResDam(11), GldArm-3defTpProc(42)

Level 2: Inexhaustible -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(3), NmnCnv-Heal/Rchg(3), PrfShf-EndMod(5), PrfShf-EndMod/Acc(5), PrfShf-EndMod/Rchg(7)

Level 4: Environmental Adaptation -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(37), HO:Cyto(37), HO:Cyto(40)

Level 6: Maneuvers -- LucoftheG-Rchg+(A), HO:Cyto(46)

Level 8: Aim -- RechRdx-I(A)

Level 10: Adaptation

Level 12: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), Rgn-Knock%(37)

Level 14: Hasten -- RechRdx-I(A)

Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(19)

Level 18: Blaze -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(25), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(34), Apc-Dam%(36)

Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25)

Level 22: Combat Jumping -- LucoftheG-Rchg+(A)

Level 24: Boxing -- Acc-I(A)

Level 26: Rain of Fire -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(27), SprOppStr-Acc/Dmg/Rchg(27), SprOppStr-Acc/Dmg/EndRdx(29), SprOppStr-Acc/Dmg/EndRdx/Rchg(29), SprOppStr-Rchg/+Opportunity(31)

Level 28: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(31)

Level 30: Weave -- LucoftheG-Rchg+(A), HO:Cyto(48)

Level 32: Inferno -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(33), SprSntWar-Acc/Dmg/Rchg(33), SprSntWar-Acc/Dmg/EndRdx(33), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Rchg/+Absorb(34)

Level 35: Genomic Evolution -- ResDam-I(A), ResDam-I(36), ResDam-I(36)

Level 38: Parasitic Leech -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40), Pnc-Heal/+End(40)

Level 41: Mind Probe -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43)

Level 44: Psychic Shockwave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)

Level 47: Link Minds -- LucoftheG-Rchg+(A), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def(50), RedFrt-EndRdx(50)

Level 49: Assault -- EndRdx-I(A)

Level 1: Defensive Adaptation

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- EndRdx-I(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(9), PrfShf-End%(9)

Level 10: Efficient Adaptation

Level 10: Offensive Adaptation

Level 50: Agility Core Paragon

Level 50: Melee Core Embodiment

------------

 

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |

|-------------------------------------------------------------------|

|MxDz;1499;683;1366;HEX;|

|78DA6594496F126118C76760B01B942EB6941668A12D4B69A7D0452F4663AD35D13|

|656895E09A1AF74923A20D4A8478F5E35D18BEBD18B1FC0CFE07A73BD19F7AA672F|

|F8C0FF5F4A6412F27BE7D9DFE7619EB5ABCBEE2727AE1FD1F4EE635BB94A259B51F|

|6B665ABADB64CDE52765E69B5A74D7EC3BB9AECD99C5D501BE68A5556D92571DA8E|

|3454CBEA82B22BCA5CB28AD9D3E542CEB6F2D9A3E58BC5B2E65D2F16B7CC5595DB5|

|0E5CAA655EAACBF674A4A6DB8775525CB2E78EA2F2B5661532216FCC74B56DE6C84|

|5FAF58D93549A8CAD786A4A484FC4A518D4F55D30E090CA7E6AB29F4BACCA9A5E49|

|036B4CE7972014CCC39EB1C125B1DB62EFD1C748E336406346E3AC0DBE0BE5BA05F|

|7C9DCCE31C80EDC429C49D58442D31B2577AE882ADEEA2ED0C7597A36871ED0E6D4|

|9ADAE7B2CB13B605FBD24FA2EE85D5D73C8ED9E2717C0EE45F2003871108C48600F|

|E2681EC61E96D85EC80C6F00F5F604C910D8374A8E8165A9A1173518BDD3883D648|

|2A159309C02C7D3E098E4E967DDFD5F1167FF37F23B38F883FCC979ECF05DEA1E60|

|DD03EC972E321FFBE41BC65DAE485D7EE6F0BF3170BFB7E43B30F09EFC00863E824|

|E8937C2998CF8E41014DD61CCC4105D90BA20F3CF725E3724E728738E3E43ACB1E7|

|E40BF225187E45BE06C7A52711C47544A67187F1FF18169B49FE2727399F28E713E|

|57CA29C4F8CF38985C14FE21B676DF128E690889171702A414E9149F0B3F826E99B|

|BC8B7AA7EF91F7C907E0CC43F211F8457C4DD66CEEF6AB8B7483690FD94D7AC13EE|

|9758AB34E85D1839144E3BBAE068CA66FBC2A8F36D52249B548D22D92F916C9428B|

|64B559C25AD60DAE1391E975AB8E1EF9F259DD4E67638368FA0C3C7EEFC974FDA41|

|C62B235CEE3B6BF9AEDE3B0FFB32773E8DC36EDDC36ED77C0406D233067A8E9FC77|

|50D4DC144F237BE77F4A4AE027|

|-------------------------------------------------------------------|

Link to comment
Share on other sites

Here's a build idea for you, it works great, but with Sentinels, there are many ways to skin a cat.

 

 

Hey, this build is pretty interesting. Do you know where it would be fine to pick up a travel power if you were to slot one in favor of another ability?
Link to comment
Share on other sites

Here's a build idea for you, it works great, but with Sentinels, there are many ways to skin a cat.

 

 

Hey, this build is pretty interesting. Do you know where it would be fine to pick up a travel power if you were to slot one in favor of another ability?

 

I'd probably just remove Assault for a travel power

Link to comment
Share on other sites

Many thanks for the build! I have just returned to COH 2 days ago. I always liked blasters but wished I could get them more survivable, and then I learned of the new Sentinel class!

 

Character is a cowboy from the future

I went Energy Rifle/Bio armor (something messed up his DNA a bit in space ala fantastic 4 :) )

 

I can easily use your suggestion as a super starting point.

The sets that you use in the build, what did they cost you overall? Or should they cost overall?

I was never an expert player even in the old days, so I don't remember much of the sets you can slot or their costs

 

Can you offer me suggestion on perhaps what to slot on Bio Armor till I accumulate enough inf. Standard equip of cheaply available sets?

 

Many Thanks,

Cowboy.

 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...