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Pets & Henchmen Updates

  • Demonlings and Ember Demon AI reverted to not used the 'ranged only' preference.
  • Suppress the inherent transparency of Phantom Army decoys when the "Mirror" customization option is used, making them fully solid. The standard phantom army effects and "Phantom Mirror" customization remain slightly transparent.

 

Bug FIxes

  • Fixed a crash when Lore pets were summoned with power customization.

 

Tank Changes

(These are full patch notes as compared to Live)

 

Modifiers

  • Tanker:
    • Ranged damage modifier increased from 0.5 to 0.8
    • Melee damage modifier increased from 0.8 to 0.95
    • Tanker Buffing and debuffing modifiers have been increased to match Controller modifiers.
  • Bruise has been removed from T1 powers.
  • Brute : Ranged and Melee damage modifiers are now equal.
  • Epic Pools: All Brute and Tanker Epic pools now use ranged damage modifiers
  • Tanker damage cap increased to 500%
  • Brute damage cap lowered to 700%

 

AoEs

  • Most Tanker Melee AoE powers have had their target caps increased.
    • Most cones are now 10 target cap.
    • Most PBAoE are now 16 target cap.
  • Tanker now gets an inherent buff to the radius of AoE attacks and arc of cones.
    • +50% for sphere attacks.
    • +100% for cones
  • Some powers are unaffected by this buff. This is noted on the power description.

 

Brute Fury Generation

  • Hitting AVs no longer gives bonus Fury, but Fury generation for attacking has been increased in a variety of ways.
  • Brute Fury generation now takes into account the cast time of the attack for successful hits.
    • Any attack slower than brawl will now generate bonus Fury if it lands a hit.
  • Brutes now get bonus fury generation in teams, the larger the team, the larger the bonus.
  • Fury now takes 10 seconds without attacking to start its accelerated decay, instead of 5 seconds.
  • The goal of these changes is to improve Fury generation in teams when the Brute is not the only brute, or is in the company of another tanking AT.
  • To help debug these changes, the combat spam now shows +Fury and -Fury numbers.
    • Note that this is a temporary change and will be removed regardless if these changes remain or get rolled back.

 

Gauntlet

  • Is now applied via a global proc. Any single target power that takes accuracy enhancements will trigger an AoE taunt. Every AoE power that takes accuracy enhancements will taunt the enemies it hit.
  • Radius is now the same for all attacks (10ft, 5 targets max)
  • Taunt scale is now 10% higher than Brute's
  • Brute PunchVoke is now also applied via a global proc. Any power that either inflicts damage or takes accuracy enhancements will be able to punch-voke.)

 

Power Acquisition Levels

To improve Tanker AoE capability during level up progression, the following powers had their acquisition levels changed:

  • Battle Axe > Whirling Axe = 20, Swoop = 28
  • Martial Arts > Dragon Tail = 20, Focus Chi = 28, Crippling Axe Kick = 34
  • Stone Melee> Tremor = 28, Hurl Boulder = 35
  • War Mace > Whirling Mace = 20, Clobber = 28

 

Taunt Auras

  • The following Taunt Auras are now all scale 1 Taunt (approximately 13.6s at level 50):
    • Invincibility, Against All Odds, Rise to the Challenge (Brute and Tank only).
  • Brute and Tanker Ice Armor powers no longer have built-in Taunt, they are now instead covered by the inherent global proc.
  • The following tanker and brute powers should now accept regular Taunt Enhancements:
  • Oppressive Gloom, Cloak of Fear, Burn (note that burn patches don't taunt, only the up-front damage does.)
  • Spines: Spine Burst> No longer ignores Radius buffs.
  • Spines: Quills > Now ignore Radius buffs.
  • Burn for Brute and Tankers should also accept Taunt Sets (note that any proc on burn will not pass through to the patch.)
Edited by Captain Powerhouse
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