Jump to content
Homecoming will be undergoing maintenance between 1400-1600 UTC. ×
Captain Powerhouse

Focused Feedback: Tank Updates for January 6, 2020

Recommended Posts

3 minutes ago, Replacement said:

Yeah, I don't want to get too off-topic in the tanker thread, but you can mostly see the minds of the original designers, where higher caps went to ATs that either a) were supposed to deal a lot of damabe or b) had a way to skew damage caps in their favor (e.g. Containment damage is a separate number, so it would be separately subject to the cap).  It feels to me Khelds were kinda forgotten... a lot.

 

If I had to hazard a guess: they couldn't figure out (or afford the time) to give khelds caps based on form, and they were very afraid of an 85% resist blasty-blast.

Well, Kheldians are a Tank role AT, and we're looking at balancing ATs in the tank role, so I think it's actually reasonably on topic.  Still, I'm not 100% certain about it.  Maybe it's ok as is.

Share this post


Link to post
Share on other sites
6 minutes ago, sacredlunatic said:

Well, Kheldians are a Tank role AT, and we're looking at balancing ATs in the tank role, so I think it's actually reasonably on topic.  Still, I'm not 100% certain about it.  Maybe it's ok as is.

They definitely need some tweaks.  If it's not to caps, then it's something like containment to situationally rise above those caps.

 

...But then, I'll never actually play one seriously as long as I have to override my custom character with the exact same squid as everyone else.

Edited by Replacement

Share this post


Link to post
Share on other sites
26 minutes ago, sacredlunatic said:

Well, Kheldians are a Tank role AT, and we're looking at balancing ATs in the tank role, so I think it's actually reasonably on topic.  Still, I'm not 100% certain about it.  Maybe it's ok as is.

They are not a tank role AT.

Share this post


Link to post
Share on other sites

 

14 minutes ago, sacredlunatic said:
15 minutes ago, SwitchFade said:

They are not a tank role AT.

 

According to the character creation screen they are.

 

And according to the @Captain Powerhouse their tanking ability is something to be looked at...

 

  • Like 2

Share this post


Link to post
Share on other sites

I'd still like to choose my taunt type.  'Hur!' or 'Ahhh..!'  'Ha, hah...'  'AARGHGHGHGHGHGHGH!' (Amazonian scream.)

 

Sick bucket sound vs the grand standing.  I just find the 'Hurr' one annoying.

 

Personally, I don't like the 'Hur' one.  It seems prevalent on my tanks and brutes.  I'd much prefer to pick the 'Ahhh' if it was an option.

 

/taunt 1 or /taunt 2 would be nice...as an option.

 

A z r a.

  • Like 1

Share this post


Link to post
Share on other sites
17 hours ago, skoryy said:

New discussion for someplace else: Why aren't stalkers more popular even after i23.  

Lack of agro aura for me. I'm playing a Stalker and enjoying it. But mobs peeling away to wander around the map, have a sammich and a cup of joe and return five minutes later gets old and fast.

  • Like 2

@sovera in Everlasting - I love teaming up so hit me up.

 

Simple guide for newcomers, money making included amongst other things

Share this post


Link to post
Share on other sites
16 minutes ago, Sovera said:

Lack of agro aura for me. I'm playing a Stalker and enjoying it. But mobs peeling away to wander around the map, have a sammich and a cup of joe and return five minutes later gets old and fast.

Agreed. I can't play any melee character that doesn't have at least some taunt aura. Even a weak taunt aura is fine.

Share this post


Link to post
Share on other sites
9 hours ago, Mikewho said:

Agreed. I can't play any melee character that doesn't have at least some taunt aura. Even a weak taunt aura is fine.

I was playing with a friend yesterday, I'm 50 and geared to the gills on my Stalker and she was on her Brute, level 46. When we play together I'm usually on my Scrapper so of course I pump the difficulty to +2x8 as I usually do when we play together... only to have her faceplant over and over until I just stealthed the mission to lower it to x4. Because... I'm on the Stalker, and even opening with AoEs and taking chunks of HP the second she jumped in with agro auras and punchvokes she got all the attention 😄

 

I get it, it's how it is meant to be, and were she fully leveled and geared up we would have been an unholy terror with mobs clustered around her which they do not for me, but it was an aaaargh moment.

Edited by Sovera

@sovera in Everlasting - I love teaming up so hit me up.

 

Simple guide for newcomers, money making included amongst other things

Share this post


Link to post
Share on other sites

The more I think of it, the more I think that the Sentinel Inherit would have had a better home on Tankers, coupled with 90% of the new changes seen currently.

90% being the AoE changes, proc for taunt, and a damage scale of 0.9, not 0.95. Instead, have all their attacks deal a non-stacking (from same caster?) -5% res and -2.5% def like Sentinels, and then have Tanker Taunt specifically apply the "Mark" to the selected target only where they have the -20% from Bruising / etc. Sentinel's inherit would need to be changed, but that is on the table anyways.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...