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Fire/Invuln Build requires assistance

Shock Star

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I've been working on this build for my main, but I have no idea where to go from here. Basically, I'm going for a pseudo "Iron Man" build using Fire/Invuln(Mainly because Energy has way too much KB).


Hero Plan by Mids' Reborn : Hero Designer

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Level 50 Technology Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Flight

Hero Profile:
Level 1: Fire Blast -- Dmg(A), Dmg(3), Acc(3), Acc(5), EndRdx(5), EndRdx(7)
Level 1: Temp Invulnerability -- ResDam(A), ResDam(7), ResDam(9)
Level 2: Resist Physical Damage -- ResDam(A), TtnCtn-ResDam/EndRdx(9), TtnCtn-ResDam/Rchg(11), TtnCtn-EndRdx/Rchg(11), TtnCtn-ResDam/EndRdx/Rchg(13), TtnCtn-ResDam(13)
Level 4: Fire Ball -- Dmg(A), Dmg(15), Acc(15), Acc(17), EndRdx(17), EndRdx(19)
Level 6: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23)
Level 8: Durability -- DctWnd-Heal(A), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx(25)
Level 10: Aim -- RechRdx(A), RechRdx(27), RechRdx(27)
Level 12: Hasten -- RechRdx-I(A), Empty(29)
Level 14: Flurry -- Empty(A)
Level 16: Burnout -- Empty(A), Empty(29)
Level 18: Unyielding -- ResDam(A), ResDam(31), ResDam(31), EndRdx(31)
Level 20: Blazing Blast -- Dmg(A), Dmg(33), Acc(33), Acc(33), EndRdx(34), EndRdx(34)
Level 22: Maneuvers -- RechRdx(A), RechRdx(34), RechRdx(36)
Level 24: Tactics -- Empty(A), Empty(36), Empty(36)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- ResDam(A), ResDam(37), ResDam(37), ResDam(37)
Level 30: Weave -- Rct-Def(A), DefBuff(39), DefBuff(39), DefBuff(39)
Level 32: Inferno -- Dmg(A), Dmg(40), Dmg(40)
Level 35: Invincible -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(40), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(42)
Level 38: Tough Hide -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(42), Ksm-ToHit+(43), Rct-Def(43), ShlWal-Def(43)
Level 41: Unstoppable -- RechRdx(A), RechRdx(45)
Level 44: Fly -- Empty(A), Empty(50)
Level 47: Vengeance -- ToHit(A), ToHit(48), ToHit(48)
Level 49: Flares -- Dmg(A), Dmg(50), Dmg(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal(A), Heal(45), Heal(45), Heal(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(46), EffAdp-EndMod/EndRdx(46), Empty(48)





Edited by Hellion
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It would take more time than I have now to give a proper fix. However some simple things:

Flares has much better DPAS than fire blast, and because it recharges so fast it can easily fill gaps in chains. Take it instead. Skip fire blast altogether. I have a fire/fire sentinel. As with all sentinels I have perma hasten and the single target chain ends up something like flares, blaze, flares, blazing bolt, repeat. There's basically no gap and good DPAS. If I'm in closer I throw in mind probe.


Invulnerability is slightly tricky as sets go because there's only one power I deem worthy of skipping (unstoppable). Everything else goes to good use.


Make sure you find space for 5 LotG global charge boosters (hover, afterburner, invincibility, tough hide, weave or mind link will all take one). Get rid of the leadership pool, it's a brutal endurance hog for little gain. You can do much better by dipping into the psi epic pool and getting to mind link.


I have a rad/invuln sentinel and the build has perma hasten, around 40% (+/- 3% before mind link) typed defense to all but psi and toxic, as well as capped l/s resistance. It's quite hardy. You should be able to achieve something like that.

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  • 2 weeks later

I'm currently finishing my Fire/Invuln build. This is a money is no object build though. Depending on what you want out of the character, a Fire/Energy Aura set can get similar defenses, slightly lower resists but perma-hasten. This set is 22.5% off of perma, but I'm sure it'll be fine.



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  • 2 weeks later

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