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Consolidated CoH difficulty thread (Includes Poll!)

Opinions on CoH Difficulty  

278 members have voted

  1. 1. What is your opinion on changing the difficulty? Please select as many answers as you want.

    • I feel that CoH needs a global difficulty overhaul for the benefit of the game
      62
    • I feel that only certain parts of the game need to be looked at (IOs, Incarnates, etc)
      48
    • I would play on an advanced difficulty setting only if it were optional (like the current settings, only more!)
      155
    • I would only play on advanced difficulty for specific content (TFs, trials, etc) and not general gameplay
      49
    • I would only like to see minor changes to difficulty
      29
    • I would rather see rewards adjusted for existing “hard” content (enemy factions, TF settings)
      69
    • I do not want any changes to difficulty / rewards at all
      36
  2. 2. If you voted in favor of adding advanced difficulty in any way, what would you like to see? Please select all that apply.

    • Existing enemy groups should get glow-ups to make them challenging
      91
    • Introduce specific “advanced” enemies to shake up combat with either special attack powers or enemy-buffs
      148
    • Ramp up difficulty per team member in some way specifically to combat “Steamroll”
      105
    • Change up IO and/or Incarnate bonuses
      38
    • Enemies should get some sort of stat changes to better fight players in general
      83
    • Existing enemy groups should have their rewards balanced to scale to their difficulty
      106
    • N/A
      50


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10 hours ago, Illy said:

As I browse through this thread, it looks like that response was not an anomaly. I can see people stating their preference for higher difficulty, and they are called things like "insecure" or "blowhards", or hilariously baseless assumptions are made about their self-esteem in real life. The most common retort is that those who want higher difficulty have nothing else to live for and are using the game as a means to self-esteem. 

Can you point me to where on this thread anyone used the words "insecure" or "blowhard"?  I just searched on my own and your post is the only one that has either of them.

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/sad rant  😞

 

I chose a global difficulty increase by any means necessary.

 

I hate to admit it, but the leveling process is far too easy and if I try to increase the mobs beyond +0 or God forbid +1, people complain about it and act as if it would just destroy their days to play at anything higher than +0. This game has lost its flavor for me because everything is steam rolled with little to no challenge. Lower level Task Forces are being steam rolled by level 50's who chose to skip all the low level content for whatever reason, but then return to conquer the low level content with their IO'ed might. No offense, I am just telling it how it feels to me, these players are honestly killing the leveling progression for me.

 

I miss the days when this game took teamwork...all this steam rolling reminds me too much of DCUO where low levels just chase around the high levels in low level content because honestly, the low levels can't keep up. I don't want to leave this game; but honestly, if things keep going the way they are, I am eventually going to get bored with no challenge in the level progression (which I spend the majority of my time doing) and will find another game that is still fresh and has not been overrun with the steam roll power creep thing we have today.

Sadly, judging by how most of the players have voted, it would seem nothing is going to change to my liking anytime soon. It would seem the majority of players are perfectly happy playing the leveling content on easy mode. Yes, I know, I can find like minded people who feel as I do to level with, however, I even made a thread on my server to try and find such people. I got crickets. I got a couple of curious questions, but nothing came of it, not even one single player. So it would seem people like me are a dying breed and MMO's have been taken over by players who prefer it the way things are today, as this is mirrored on many MMOs. IMO and from my point of view, when computer MMO gaming was young, it drew the attention of players like me who loved the challenge, but as popularity grew, the MMO worlds have seemed to change to give people instant gratification instead.

 

Once upon a time, if you seen somebody with a cape, you knew that player had to work for it and achieved something that player worked for. Once upon a time, if they had an Aura, they worked for it and earned it. They were milestones in your character's development. Now, it's all given to you at character creation and honestly kills the fun in progression even more for me. Yes, I know, I can chose not to wear capes until level 20 like in the old days and I can chose to wait until level 30 like the old days, but come on, let's be real with each other here, it's just not the same.

 

And before somebody accuses me of wanting the world to bend to my way of things, that is not what I am trying to say here...what I am actually telling you is that I admit defeat and I give up the good fight. Now, I can only hope and pray and dream that somebody comes out with a Vanilla server for people like myself.

 

One reason I was so turned on by MMO's was because they were not easy, they were not meant to be easy. They took teamwork and synergy. Somehow over the years it was changed and made easy. These days MMO's are not a reflection of what they once were and honestly, I am starting to lose my taste for them.

 

I promise, I'm not trying to rain on anyone's parade who prefers the game as is, but you have to remember, before all these changes that came along that made the game the way you like it, I was the guy who liked it like it was BEFORE all the changes came along that made it the way you like it. If the game started off the way it is today, I would have never played it for longer than a couple of weeks. It was how it was when it was new that attracted me to it and has held me to it even after all these years. That is lost now.

 

As silly as this may sound to you, it feels from my perspective that the game was taken from me and then it was customized to fit your liking. Meanwhile, my preference for this game has been over for a very long time, and I keep hoping for some type of change that will bring the feel of the game and the way it was in the beginning back...but as I can see from how players have voted, I can either live with it how it exists today, or hope to God that somebody comes out with a Vanilla Server, or I can leave CoH forever...and honestly, that kills me inside to even think the latter thought.

 

/end rant  😞

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2 minutes ago, Solarverse said:

 Lower level Task Forces are being steam rolled by level 50's who chose to skip all the low level content for whatever reason, but then return to conquer the low level content with their IO'ed might. No offense, I am just telling it how it feels to me, these players are honestly killing the leveling progression for me.

This happens mostly because the Homecoming servers encourage it.  Running the weekly target TF/SF earns level 50s double merits and incarnate geemies that are slow in coming any other way.  So of course there will be level 50s on your Synapse. 

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2 minutes ago, Heraclea said:

This happens mostly because the Homecoming servers encourage it.  Running the weekly target TF/SF earns level 50s double merits and incarnate geemies that are slow in coming any other way.  So of course there will be level 50s on your Synapse. 

Hmmm... you know, that is an idea. What about weekly or monthly "hardcore targets" that give bigger merit rewards to specifically hard tasks?

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There is no way to know if someone skipped low level content and rushed to 50 or slowly leveled to 50 but didn't do TFs on the way.  Or if they are simply repeating TFs

 

My completionist run is just now getting around to TFs.  All 4 praetorian paths? Check.  Frostfire? Check.  The Skulls arc in KR? Check.  All the faultline stuff .. Striga isle ..  Golden Roller ... and so on 

 

Have holy shotgun shells, a wedding band, all kinds to temp powers Ill never use. 

 

But still I'm now a level 50 with 6 purple sets steamrolling Synapse ... 

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29 minutes ago, Haijinx said:

There is no way to know if someone skipped low level content and rushed to 50 or slowly leveled to 50 but didn't do TFs on the way.  Or if they are simply repeating TFs

 

My completionist run is just now getting around to TFs.  All 4 praetorian paths? Check.  Frostfire? Check.  The Skulls arc in KR? Check.  All the faultline stuff .. Striga isle ..  Golden Roller ... and so on 

 

Have holy shotgun shells, a wedding band, all kinds to temp powers Ill never use. 

 

But still I'm now a level 50 with 6 purple sets steamrolling Synapse ... 

That's cool, but wasn't my point, man. Doesn't matter how you got to 50, the end result is still the same. Like I said, was not trying to rain on anyone's parade, so please don't take anything I said personal. Regardless of how a player gets to 50 or why, the end result remains.

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IfYouBuildIt.jpg.4f9d3be56d845d26be5b0cfa6200eb2e.jpg

 

Seriously.  If you want to play a certain way, play that way.  Find others that also want to play that way.  Post on the forums, talk in discord, use LFG and other channels on your server. 

 

I ran a +4 Speed ITF today.  15 minutes, no deaths.  To many that sounds horrible, but I loved it!  And the others that ran it with me did too.

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6 hours ago, Solarverse said:

/sad rant  😞

 

 

 

/end rant  😞

 

Take a look at some of the individual ideas that have come up in the thread. Granted there have been a few NIMBY posts, which is fair. There is still a lot of discussion about how we can achieve teamwork, strategy, and challenge in the context of the game's current state.

 

I agree that the game - at least the endgame - makes every character either generic or substandard, which is entirely against the grain of how it should feel. Simplicity in the circumstance calls for simplicity in the characters. But I am not at all pessimistic that the opportunities for the game to feel diverse again are possible and I don't think it need be done by going backwards. It's also something that will take a lot of solutions rather than one silver bullet.

 

I do not think that powerfulness and challenge are opposed goals. I also believe that challenge can be increased by altering or redesigning factors external to the players.

 

A large part of this, however, is risk:reward. With both inf and exp lacking in much meaning, the incentive to increase risk even is quite flat. This is a tricky balancing act - How to provide sustainable reward to higher challenges without alienating those who want/need an easier, casual game.

Edited by Lines
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8 hours ago, Bionic_Flea said:

IfYouBuildIt.jpg.4f9d3be56d845d26be5b0cfa6200eb2e.jpg

 

Seriously.  If you want to play a certain way, play that way.  Find others that also want to play that way.  Post on the forums, talk in discord, use LFG and other channels on your server. 

 

I ran a +4 Speed ITF today.  15 minutes, no deaths.  To many that sounds horrible, but I loved it!  And the others that ran it with me did too.

I ran a 24 min itf last night - 5 Scrappers a sent, domi, and blaster.  It was one of the most fun things I have ever done in this game.  We didn't even start as a speed run, it just kinda went that way, also killing most in the process.  So fun.  Haha

 

The point was brought up earlier that some people dont want to lead and organize, so I think thats part of the problem.

 

I see it also there are times where I ask what everyone would like to do and don't get much of a response so BAM +4/8 Apex, tin mage, mltf, lgtf, and we roll it.

 

I always like rolling the more difficult path and those with me seem to enjoy it when we do.

 

But there are times where you have had a soul crushing exhausting day at work where you just want to -1/1 the poo out of every TF you can just to blow off steam and throw crap around and not be there for 2 or 3 hours.

 

I've seen and been a part of both sides - both are fun, but both are situational to how your people's day has gone and how they are feeling honestly, which is why a good team leader can determine that and roll with it either way.

Edited by Infinitum

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