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BR/TA build ranged def


terrawar

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19 minutes ago, terrasmash said:

so whats the enh in cutting beam? as it did not load right in mides

Think your mids is out of date -- it's Artillery (from targeted aoe), which is 6 slotted into Cutting beam and 4 slotted into overcharge, as well as 6 slotted into Electrifying fences. 

 

2 - 8% Regen

3 1.88% defense energy/negative, .94% defense ranged

4 2% dmg buff all

5 9% enhancement accuracy

6 3.13% defense ranged, 1.56% defense energy/negative

 

Edited by seresibyl3
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So what are we guessing the Tactical Arrow nerfs will be?  I know they mentioned it is getting nerfs officially - I think it was during Page 5 beta that the main powers dev confirmed it

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image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

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I want to know this also. I don't think anyone's been specific as to what, exactly, is considered to be overperforming about tac arrow. Or if they have, I've not been able to find it. Also, energy melee is being worked on, but what exactly about it?

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14 hours ago, Zer0 Hour said:

@seresibyl3 What do your attack chains look like?

Upshot + Overcharge, Nuke a spawn for 1k

Rotate Disintegrate, Penetrating Ray, Charged Shot prioritizing PR fill with ENA

AoE Rotate PB, Cutting Beam, EF, Glue

Open with flash, Aim ESD on non overcharge

 

Use others in between/as needed

You might get more out of moving Artillery to Glue Arrow from EF, which would make EF a preference (replace with Tactics etc). Either way won't change much. 

 

 

Edited by seresibyl3
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  • 4 months later

this is the one i put together as i prefer to have fly,hover, and afterburner. gonna use him as a range hover toon so it fits. the ranged,energy def is near the cap and the res is a little higher than i have seen on others on this post. enjoy as always comments or suggestions are appreciated.

Blaster - Beam Rifle - Tactical Arrow.mxd

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  • 1 month later
7 hours ago, Crystal87 said:

is it possible to have an update build as the new patch came out? ; ;

yeah i can have one up shortly. so the mides has not dropped an update as of now. i can do one still but i will leave that one power blank

 

 

 

Edited by terrasmash
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Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Science Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Tactical Arrow
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Single Shot -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Rchg/+Status Protect(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9)
Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-End/Rech/Rng(13), Artl-Acc/Rech/Rng(13)
Level 4: Glue Arrow -- RechRdx-I(A)
Level 6: Disintegrate -- Apc-Dam%(A), Apc-Dmg(15), Apc-Dmg/Rchg(15), Apc-Acc/Rchg(17), Apc-Acc/Dmg/Rchg(17)
Level 8: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(19)
Level 10: Upshot -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(21), GssSynFr--Build%(23), GssSynFr--ToHit/EndRdx(23)
Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg(25), SprBlsWrt-Acc/Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(29)
Level 14: Kick -- RechRdx-I(A)
Level 16: Flash Arrow -- DmpSpr-Rchg(A), DmpSpr-ToHitDeb/Rchg(29)
Level 18: Penetrating Ray -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/Dmg(31), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dam%(31), StnoftheM-Acc/ActRdx/Rng(33), FrcFdb-Rechg%(33)
Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/EndRdx(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(36)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), ShlWal-ResDam/Re TP(37)
Level 26: Piercing Beam -- PstBls-Dam%(A), PstBls-Acc/Dmg(37), PstBls-Dmg/EndRdx(37), PstBls-Dmg/Rchg(39), PstBls-Acc/Dmg/EndRdx(46)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), Rct-ResDam%(39)
Level 30: Agility -- Empty(A), Empty(46)
Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(40), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(40), AchHee-ResDeb%(42)
Level 35: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43)
Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A)
Level 41: ESD Arrow -- BslGaz-Slow%(A), BslGaz-Acc/Hold(43), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(45)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Electrifying Fences -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(48), Artl-Acc/Dam(48), Artl-Dam/End(48), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(50)
Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)
------------

 

 

 

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  • 2 weeks later

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