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Critique a TW/Bio Brute Build (Inf Not An Issue, Needs to be able to handle Exemplaring)

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Been playing Homecoming for about 2 months now, after remembering it actually existed post spring news about it.  Been lurking on the boards since then, just never thought to say much. So hey first post. Please critique?

So far I got my first 50 as a Rad/Fire Brute using the Fire Farm builds (though I slightly modified to take out Mu Mastery for Energy Mastery since I was still doing stuff outside of farming - it can farm 4/8 Comic no issue, just not OMG2MINDONE!).  Since I can easily make about 50-100m in an hour, dependent upon RNG and chat, and kitting alts out isn't too difficult, I decided to finally go for a main or atleast a toon to see more of the game.  While my original CoX character was a Claws/Regen Scrapper (and I've since re-made him as a Claws/WP Scrapper), I kinda saw something interesting with TW/Bio. 

Sure, seems to be all the rage for scrappers, but I really like the Brute AT for some reason.  But man I just just thunking mobs into the ground. My only thing is finding a solid TW/Bio Brute build around here.  Its been hit or miss honestly. I've seen X/Bio, I've seen TW/X, but hardly straight up TW/Bio (and even googling it always seems to hit TW/Bio *scrapper*).  If there are any please link?

But as I'm nearing the finish line with my TW/Bio Brute (currently at 38), I wanted to figure out what he'd look like at 50.  I wanted him to be able to go back and check out the many different story arcs (and I'm glad someone is finally putting together a list of what to do in order to really get into the lore).  I wanted him to be able to handle post 50 stuff.  Not exactly an AV/GM solo (but if he did, perhaps *might* survive).  Inf is not an issue, I usually farm after work on my farmer.

I did have a couple of reasons for some of my power picks:
I like Defensive Sweep. I know some builds for TW don't recommend it, but honestly, I like the added defense it gives, especially if I'm in the thick of mobs. Plus let me put in LotG stuff.  Its not there to really do much damage, its there to help start things, atleast from how I've been doing my attack chain.

 

Single Target - Rend Armor -> Crushing Blow -> Follow Through

Multi-Target - Def Sweep -> Arc of Destruction -> Whirling Smash

I will also say that I haven't quite gone out of AE PL to play around with the later Bio abilities, so I may be wrong in how I enhanced certain things. But I was checking out several X/Bio Brute builds, along with some TW/Bio Scrapper builds and play-style suggestions.  

I also didn't take an Epic/Patron pool. Nothing stood out to me, and the few times I was outside of AE running stuff solo at 1/2-3, I really wasn't gasping for End like I felt I was on my farmer.  So mostly my pics were to shore up what I could defensively by taking Leadership pools.

Anyways, feel free to critique. Just looking for suggestions, though I know once I hit 50 and start fully kitting myself out, that I'll probably play around with things based on suggestions, as well as how things work for my play-style and needs.
 

 

----

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Deathmachina: Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership

Villain Profile:
------------
Level 1:    Defensive Sweep    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (3) Luck of the Gambler - Defense
 (3) Luck of the Gambler - Defense/Endurance
 (5) Luck of the Gambler - Defense/Recharge
 (5) Luck of the Gambler - Defense/Endurance/Recharge


Level 1:    Hardened Carapace    
 (A) Aegis - Resistance
 (7) Aegis - Psionic/Status Resistance
 (7) Aegis - Resistance/Endurance
 (9) Aegis - Resistance/Recharge
 (9) Gladiator's Armor - TP Protection +3% Def (All)
 (11) Steadfast Protection - Resistance/+Def 3%


Level 2:    Inexhaustible    
 (A) Panacea - +Hit Points/Endurance
 (11) Panacea - Heal
 (13) Performance Shifter - Chance for +End


Level 4:    Crushing Blow    
 (A) Superior Brute's Fury - Accuracy/Damage
 (13) Superior Brute's Fury - Damage/Recharge
 (15) Superior Brute's Fury - Accuracy/Damage/Recharge
 (15) Superior Brute's Fury - Recharge/Fury Bonus
 (17) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
 (17) Superior Brute's Fury - Damage/Endurance/RechargeTime


Level 6:    Environmental Modification    
 (A) Kismet - Accuracy +6%
 (19) Shield Wall - +Res (Teleportation), +5% Res (All)
 (19) Shield Wall - Defense
 (21) Shield Wall - Defense/Endurance
 (21) Shield Wall - Defense/Recharge


Level 8:    Build Momentum    
 (A) Gaussian's Synchronized Fire-Control - To Hit Buff
 (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
 (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (27) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 10:    Adaptation    
Level 12:    Boxing    
 (A) Accuracy IO


Level 14:    Tough    
 (A) Aegis - Resistance
 (27) Aegis - Resistance/Endurance
 (29) Aegis - Resistance/Recharge
 (29) Aegis - Resistance/Endurance/Recharge


Level 16:    Ablative Carapace    
 (A) Numina's Convalesence - Heal/Endurance
 (31) Numina's Convalesence - Endurance/Recharge
 (31) Numina's Convalesence - Heal/Recharge
 (31) Numina's Convalesence - Heal/Endurance/Recharge
 (33) Numina's Convalesence - Heal
 (33) Numina's Convalesence - +Regeneration/+Recovery


Level 18:    Follow Through    
 (A) Superior Blistering Cold - Accuracy/Damage
 (33) Superior Blistering Cold - Damage/Endurance
 (34) Superior Blistering Cold - Accuracy/Damage/Endurance
 (34) Superior Blistering Cold - Accuracy/Damage/Recharge
 (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (36) Superior Blistering Cold - Recharge/Chance for Hold


Level 20:    Evolving Armor    
 (A) Unbreakable Guard - +Max HP
 (36) Unbreakable Guard - Resistance
 (50) Impervium Armor - Psionic Resistance


Level 22:    Rend Armor    
 (A) Hecatomb - Damage
 (36) Hecatomb - Damage/Recharge
 (37) Hecatomb - Accuracy/Damage/Recharge
 (37) Hecatomb - Accuracy/Recharge
 (37) Hecatomb - Damage/Endurance


Level 24:    Weave    
 (A) Shield Wall - Defense
 (39) Shield Wall - Defense/Endurance
 (39) Shield Wall - Defense/Recharge
 (39) Shield Wall - Defense/Endurance/Recharge
 (40) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 26:    Whirling Smash    
 (A) Armageddon - Damage
 (40) Armageddon - Damage/Recharge
 (40) Armageddon - Accuracy/Damage/Recharge
 (42) Armageddon - Accuracy/Recharge
 (42) Armageddon - Damage/Endurance
 (42) Force Feedback - Chance for +Recharge


Level 28:    DNA Siphon    
 (A) Perfect Zinger - Accuracy/Recharge
 (43) Perfect Zinger - Taunt/Recharge


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 32:    Arc of Destruction    
 (A) Superior Unrelenting Fury - Accuracy/Damage
 (43) Superior Unrelenting Fury - Damage/RechargeTime
 (43) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
 (45) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
 (45) Superior Unrelenting Fury - RechargeTime/+Regen/+End
 (45) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime


Level 35:    Genetic Contamination    
 (A) Superior Avalanche - Accuracy/Damage
 (46) Superior Avalanche - Damage/Endurance
 (46) Superior Avalanche - Accuracy/Damage/Endurance
 (46) Superior Avalanche - Accuracy/Damage/Recharge
 (48) Superior Avalanche - Recharge/Chance for Knockdown
 (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge


Level 38:    Parasitic Aura    
 (A) Recharge Reduction IO
 (48) Recharge Reduction IO


Level 41:    Hasten    
 (A) Recharge Reduction IO
 (50) Recharge Reduction IO


Level 44:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 47:    Tactics    
 (A) Endurance Reduction IO


Level 49:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Brawl    
 (A) Empty


Level 1:    Fury    
Level 1:    Sprint    
 (A) Celerity - +Stealth


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (50) Performance Shifter - EndMod


Level 1:    Momentum    
Level 10:    Defensive Adaptation    
Level 10:    Efficient Adaptation    
Level 10:    Offensive Adaptation    
Level 50:    Resilient Core Paragon    
Level 50:    Ageless Radial Epiphany    
Level 50:    Ion Radial Final Judgement    
Level 50:    Melee Core Embodiment    
Level 50:    Diamagnetic Core Flawless Interface    
Level 50:    Banished Pantheon Radial Superior Ally    
Level 0:    Born In Battle    
Level 0:    High Pain Threshold    
Level 0:    Invader    
Level 0:    Marshal    
------------
------------
Set Bonus Totals:
10.5% DamageBuff(Smashing)
10.5% DamageBuff(Lethal)
10.5% DamageBuff(Fire)
10.5% DamageBuff(Cold)
10.5% DamageBuff(Energy)
10.5% DamageBuff(Negative)
10.5% DamageBuff(Toxic)
10.5% DamageBuff(Psionic)
23.5% Defense(Melee)
22.25% Defense(Smashing)
22.25% Defense(Lethal)
23.5% Defense(Fire)
23.5% Defense(Cold)
9.13% Defense(Energy)
9.13% Defense(Negative)
6% Defense(Psionic)
12.25% Defense(Ranged)
16.63% Defense(AoE)
6% Enhancement(Heal)
2.5% Enhancement(Max EnduranceDiscount)
39% Enhancement(Accuracy)
67.5% Enhancement(RechargeTime)
30% SpeedFlying
298 HP (19.88%) HitPoints
30% JumpHeight
30% SpeedJumping
MezResist(Confused) 121.3%
MezResist(Held) 121.3%
MezResist(Immobilized) 121.3%
MezResist(Sleep) 121.3%
MezResist(Stunned) 121.3%
MezResist(Terrorized) 121.3%
MezResist(Teleport) 100% (20 % chance)
25% (0.42 End/sec) Recovery
58% (3.62 HP/sec) Regeneration
30% ResEffect(SpeedFlying)
30% ResEffect(RechargeTime)
30% ResEffect(SpeedRunning)
30.5% Resistance(Smashing)
30.5% Resistance(Lethal)
35% Resistance(Fire)
35% Resistance(Cold)
20% Resistance(Energy)
20% Resistance(Negative)
7.25% Resistance(Toxic)
18.25% Resistance(Psionic)
30% SpeedRunning
1 Null

------------
Set Bonuses:
Luck of the Gambler
(Defensive Sweep)
  10% (0.62 HP/sec) Regeneration
  16.87 HP (1.13%) HitPoints
  9% Enhancement(Accuracy)
  3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  7.5% Enhancement(RechargeTime)


Aegis
(Hardened Carapace)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  5% Resistance(Psionic)


Gladiator's Armor
(Hardened Carapace)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20 % chance)


Steadfast Protection
(Hardened Carapace)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Panacea
(Inexhaustible)
  2.5% (0.04 End/sec) Recovery


Superior Brute's Fury
(Crushing Blow)
  44.98 HP (3%) HitPoints
  5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  4% DamageBuff(All)
  10% Enhancement(RechargeTime)
  6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  1 Null


Shield Wall
(Environmental Modification)
  10% (0.62 HP/sec) Regeneration
  2.5% (0.04 End/sec) Recovery
  33.73 HP (2.25%) HitPoints
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Gaussian's Synchronized Fire-Control
(Build Momentum)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  28.11 HP (1.88%) HitPoints
  2.5% (0.04 End/sec) Recovery
  2.5% DamageBuff(All)
  2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Aegis
(Tough)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%


Numina's Convalesence
(Ablative Carapace)
  12% (0.75 HP/sec) Regeneration
  28.11 HP (1.88%) HitPoints
  6% Enhancement(Heal)
  3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Superior Blistering Cold
(Follow Through)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Unbreakable Guard
(Evolving Armor)
  2.5% Enhancement(EnduranceDiscount)
  112.4 HP (7.5%) HitPoints


Impervium Armor
(Evolving Armor)
  6% Resistance(Psionic)


Hecatomb
(Rend Armor)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Shield Wall
(Weave)
  10% (0.62 HP/sec) Regeneration
  2.5% (0.04 End/sec) Recovery
  33.73 HP (2.25%) HitPoints


Luck of the Gambler
(Weave)
  7.5% Enhancement(RechargeTime)


Armageddon
(Whirling Smash)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Perfect Zinger
(DNA Siphon)
  2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%


Luck of the Gambler
(Combat Jumping)
  7.5% Enhancement(RechargeTime)


Superior Unrelenting Fury
(Arc of Destruction)
  4% DamageBuff(All)
  16% (1 HP/sec) Regeneration
  4% (0.07 End/sec) Recovery
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
  6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Superior Avalanche
(Genetic Contamination)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  4% (0.07 End/sec) Recovery
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Luck of the Gambler
(Maneuvers)
  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Vengeance)
  7.5% Enhancement(RechargeTime)


Performance Shifter
(Stamina)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning

 

----

http://www.cohplanner.com/mids/download.php?uc=2201&c=760&a=1520&f=HEX&dc=78DAED944B4F534114C7E7D25B915228A5E55540A085B61429AD60E22B312042441A41508C9BE6A65CDB9B408B6D4D74E9C2BDA246173E404171E3C637A25FC5BD0444E3C685B99EDEF3973636F8057492F637F33F73CE99393373239707ADCF87AF1E1552F9B1192593890EA42F65557344896B319310C23AA82AD9C4AC124B6849A5948406634234A2CEA86A7052CB2AC9E894AACCA5929916B60CAA17D464460D0E68A9E8A9745C496AB1687F7A3695161563A9D44C70488B27B25A326E3546A3E44B038B31989853D569DB6F7D5A4D6712DA9CE3F89C160BF6A763590A14513259357DA59E16B242BFCFB5F42749F4A7CBA2861896458913AC62CA76D0C17CE1C9F9889C8F59F4B1B66B3F1862EE0E83FB4C062D75346E96C54B0FD209BD446A83AD9569BD5362709DD664427CD3026C8BCCCA47E032B36A097CCC7C45F1CDEC2B9B7F0A2367F549B6558F309D43E0307383F295225FE912AFA176197CC2AC7F0AAE305DCF98AF295F19FBEA129D6EB930FAA2DC250CBB89B40AB69B2A502B176AD4841A35F5325729960DEBB08DB3B6E73438014E325BCF8067999BB4073BE736DBAFCB6CBBC16C9B076F82B7989EDBCCF794D7813371FCE09A78BE33C39D64F0C9628BE2D7707CB9C6CB7BF7F898ED7EB0130C3065DA7B1DCEA20EB5F7A2F65ED4DE7B82E9C3DDFB4A791A508386031CC777103CC4EC3C0C1E01AF31D7681F8DBC46A9F1226B8114CE91D6D2CC714533727DA35C2DC8D562E55A042AC04AE65E1B6807AB981F28971BBEEE7BAC75DF071F800F993D8BE002F323F976B0AFD4D1C5F7A40774D33AFDB0F9A185413BD9BAB0872EECC1415A105AB08DE739490B410B615E932CD0F4DC55D57511285242454AB848E92D52FA8A942179FBFBA08FE6FBF450F82CC66448A44986475915BD7856F40DCBF6174248DDBCA32F85DA08DFC8CD42CDCFF3B6F29A24E16B129E677EAADB5EA7FE36F76AD17F53F082DF15E8FFDB3FDFAC7465C2D2CED7E1AE236F7739779CBBEACE9BD60A5CD6DBFF1EFE8F366EC95D6B9E3E55D03F57D03F5FD0FF053F154A33

 

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May be quite too late in your journey to point this out, but if ability to exemplar is a major consideration, Titan Weapons may not be your best choice.  Even if you attune all your enhancements there are levels below which they can't follow.  More importantly, sets that rely on buildup-and-release mechanics (like Titan Weapons), like the ones that use various combo systems, take less well to exemplaring than other sets.  The pieces of the puzzle won't be there. 

 

I have level 50 characters that are born to exemplar: a fire/regen scrapper is one of them.   Losing a few powers off the top of your attack chain is not a problem for such a character.  But Titan Weapons may struggle at those levels. 


OMNES COLLATO PEDE SVPERAMVS

Torchbearer ~ Amazon Army: AMAZON-963 | Excelsior ~ The Holy Office: HOLY-1610

Everlasting ~ Firemullet Groupies: FM-5401 | Indomitable ~ Sparta: SPARTA-3759

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