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Posted (edited)

I'm having trouble finding end game builds similar to Archery / EM that hit from afar and really do not apply any Blapper-isms. Primarily, I would like to be able to solo incarnate bosses or if that is not possible as a glass cannon, melt things while kiting (since I'll most likely out-aggro). Secondly, I would also like to have great aoe dps to become a highly desired team member on any kind of end game run. I am looking for something like Psi/, Fire/, and /EM, but am open to any viable suggestions. When posting builds I prefer "spare no expense" examples, but budget builds are welcome along with the prior if you're up for it (I don't like my Fire/Fire so I'm starting from scratch here). Any help is most appreciated! 

Edited by Bahn
Posted

The PVP builds forum is your first stop.

 

Read this thread first:

 

 

Then this thread for builds.

 

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

Apex/Tin and speed ITFs (especially nictus crystal mission) are good measuring sticks for how useful you are in the endgame. Those TFs are frantic and you need to be able to hold your own. No one is going to hold your hand, you'd be lucky if someone chases you down and heals/buffs you because most of the time everyone is all over the map chasing objectives. Dead blasters don't contribute and being permanent veng bait isn't that good of a reason to have a blaster on the team. I'm exaggerating about desirablity of course because most teams are tolerant and they probably don't care but you probably don't want to spend all your time not having fun either.

 

The term glass cannon is a fallacy that uninformed players apply to blasters as is aversion to melee but that's a discussion for another time. The AT has evolved and if properly built and piloted, can do just as much damage and be magnitudes more survivable than the "glass cannon" builds those people envision.

 

Take for example this build that focuses on recharge and epitomizes traditional glass cannon ideology:

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Water Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Hydro Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Power Thrust -- Empty(A)
Level 2: Water Burst -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(9), Rgn-Knock%(11)
Level 4: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(37), AdjTrg-ToHit/EndRdx/Rchg(39), AdjTrg-ToHit/EndRdx(39), AdjTrg-Rchg(40)
Level 6: Whirlpool -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rchg(13), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dam%(15)
Level 8: Tidal Forces -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit/EndRdx/Rchg(40), AdjTrg-ToHit/EndRdx(43), AdjTrg-Rchg(43)
Level 10: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(45)
Level 12: Dehydrate -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/EndRdx/Rchg(15), Dvs-Acc/Dmg/Rchg(31), Dvs-Dmg/EndRdx(31), TchoftheN-Heal(34), TchoftheN-Heal/HP/Regen/Rchg(50)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(46), BlsoftheZ-Travel(46)
Level 16: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(25)
Level 18: Water Jet -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(23)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 22: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(25), BlsoftheZ-Travel(31)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(36), RedFrt-Def(36), RedFrt-Def/EndRdx/Rchg(37), RedFrt-EndRdx(37)
Level 26: Steam Spray -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dam%(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Geyser -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Bonfire -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(39), RechRdx-I(50)
Level 41: Char -- UnbCns-Hold(A), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-EndRdx/Hold(42), UnbCns-Dam%(43)
Level 44: Fire Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), TtnCtn-ResDam/EndRdx(45), TtnCtn-ResDam(46), TtnCtn-ResDam/EndRdx/Rchg(48)
Level 47: Afterburner -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(48), BlsoftheZ-ResKB(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------

 


Perma-hasten with 122% global recharge bonus without hasten. 21% damage bonus, very little defenses but no melee so I can stay at range with very little ranged defense and kite for all of half a second before I'm mezzed and die... but Wow perma-hasten! My powers recharge SOOO fast!

 

Compare it to this build:

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Water Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Hydro Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11)
Level 1: Power Thrust -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(17), Hct-Dmg/EndRdx(17), Hct-Dam%(37)
Level 2: Water Burst -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(3), Rgn-Acc/Rchg(3), Rgn-Dmg/EndRdx(5), Rgn-Knock%(5)
Level 4: Build Up -- HO:Membr(A)
Level 6: Whirlpool -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(48)
Level 8: Tidal Forces -- GssSynFr--Build%(A)
Level 10: Super Speed -- BlsoftheZ-ResKB(A), WntGif-ResSlow(50)
Level 12: Dehydrate -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(15)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39), LucoftheG-Def(39)
Level 16: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(43)
Level 18: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(29)
Level 20: Boxing -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(50), PndSlg-Dmg/Rchg(50)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), Ags-ResDam/EndRdx(23), Ags-ResDam(27), Ags-Psi/Status(29)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(25), Rct-ResDam%(27)
Level 26: Steam Spray -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(37)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31)
Level 32: Geyser -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43)
Level 44: Water Jet -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

 


Assuming +5 Recharge IOs hasten is 2 seconds from perma and with the agility core alpha hasten is perma. Power boost is close to perma which also means you are softcapped against S/L/E/F/C most of the time and even when not powerboosted you still have 42% defense to those damage types. Geyser recharges a WHOPPING 2 seconds slower in the second build. The second build also offers 80% slow resistance so you can still get a decent attack chain going even if you do get hit with some -recharge debuffs. The melee attacks are necessary to achieve the set bonuses, even if you don't plan on using them. Even in taking the melee attacks the second build doesn't give up any of the ranged attacks that the first build picked.

 

Water blast excels at AoE and has good mitigation in those AoEs to boot and that's why I picked it as the build template. PVP is a different matter. If you read the build philosophy post you'll understand the priorities are much different and these builds here are no-bueno in the PVP world.

 

TL:DR Don't build glass cannons, build tank mages.

 

 

  • Like 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

Here's my (very expensive) actual in real life build its focused on dmg/acc and perma haste with a respectable amount of def & resist. I +5ed almost everything that I didn't use a catalyst on (very very expensive)

 

You will die from time to time, but not often I breeze through most content, although Lord Recluse really hates my character and chases me every time for some reason, killing me on several occasions.

 

Its main strength is a nuke that never misses and has a 30sec cooldown combined with capped hit points using hoarfrost +accolades.

 

If you want a sniper don't go with this Duel Pistols build, although It might give you some ideas you can mix with other builds dotted around.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Rooster Gold: Level 50 Science Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Pistols -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg(3), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Time Wall -- GrvAnc-Hold%(A), GrvAnc-Immob(7), GrvAnc-Immob/Rchg(9), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Immob/EndRdx(11)
Level 2: Dual Wield -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg(13), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), WntGif-ResSlow(21), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(23), Rct-ResDam%(23)
Level 6: Swap Ammo
Level 8: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(25)
Level 10: Chronos -- GssSynFr--Build%(A), AdjTrg-ToHit(25), AdjTrg-Rchg(27)
Level 12: Time Stop -- Lck-%Hold(A), Lck-Acc/Hold(27), UnbCns-Hold(29), UnbCns-Hold/Rchg(29), UnbCns-Acc/Hold/Rchg(31), UnbCns-Acc/Rchg(31)
Level 14: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 18: Executioner's Shot -- Dcm-Build%(A), Apc-Dam%(33), Apc-Dmg(33), Apc-Dmg/Rchg(33), Apc-Acc/Dmg/Rchg(34), Apc-Dmg/EndRdx(34)
Level 20: Temporal Healing -- Prv-Absorb%(A), Prv-Heal(34), Prv-Heal/EndRdx(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(37)
Level 24: Kick -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(37), OvrFrc-Acc/Dmg/End(39)
Level 26: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42)
Level 30: Assault -- EndRdx-I(A)
Level 32: Hail of Bullets -- Arm-Dam%(A), Arm-Dmg(43), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/EndRdx(45)
Level 35: Flash Freeze -- FrtHyp-Plct%(A), FrtHyp-Sleep(45), FrtHyp-Acc/Sleep/Rchg(45), FrtHyp-Sleep/EndRdx(46)
Level 38: Time Lord -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-Rchg/ResDam(46)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50)
Level 44: Hoarfrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50), ImpArm-ResPsi(50)
Level 47: Hibernate -- PrfShf-EndMod/Rchg(A)
Level 49: Tactics -- RctRtc-Pcptn(A)
Level 1: Brawl -- SprBlsCol-Acc/Dmg(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- Run-I(A)
Level 1: Prestige Power Rush -- Run-I(A)
Level 1: Prestige Power Surge -- Run-I(A)
Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(11)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(19), NmnCnv-Regen/Rcvry+(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Total Core Revamp
Level 50: Assault Radial Embodiment
Level 50: Void Total Core Judgement
Level 50: Polar Lights Radial Superior Ally
Level 50: Clarion Radial Epiphany
Level 50: Degenerative Radial Flawless Interface
------------

 

 

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