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Jack Emmert to head Dimensional Ink Sudio, DC Universe Online

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Jack Emmert had an amazing ability of alienating almost all of his player base.
 

He made a lot of mistakes, which were compounded by not listening to ( or caring about) any feedback.

 

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On 1/25/2020 at 12:31 PM, krj12 said:

Jack Emmert had an amazing ability of alienating almost all of his player base.
 

He made a lot of mistakes, which were compounded by not listening to ( or caring about) any feedback.

Jack Emmert:  The players will love what we're doing with the Global Defense Nerf and Enhancement Dysfunction.

 

MORE THAN 90% OF THE FEEDBACK TO THE CHANGES ARE NEGATIVE

THE FORUMS MELTDOWN UNDER THE TSUNAMI OF NEGATIVE FEEDBACK

THE FORUMS HAVE TO BE SHUTDOWN FOR 3 DAYS TO RECOVER FROM THE CRASH BROUGHT ON BY ALL THE NEGATIVE RESPONSES

 

Jack Emmert:  So we'll be pushing those changes LIVE during the next patch.

 

FORUMS COLLECTIVELY LOSE THEIR MINDS ... AGAIN

JACK EMMERT STEADFASTLY REFUSES TO LISTEN

 

 

 

Yeah ... I remember ...

Edited by Redlynne
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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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Yeah, I remember what the double whammy of GDN and ED did to my Inv/SS tanker. 

 

I could no longer fully slot out my primary powers. 

Their response:  "Slot them with different types"

Users:   Resist and Defense powers only take one type.

Them:  .....

 

Couple that with my attacks, which already hit like a wet noodle fully slotted with reds .... now hit like whatever hits less than a wet noodle.

I quit for over a year after that fiasco.  Never did really get back into my tanker, even with IO sets.

 

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On 1/21/2020 at 9:35 PM, NNDeepdish said:

Did anyone ever play Planetside 1? So ahead of it's time IMO. 

 

Planetside 2 just was.... different... i don't know what was missing.

Totally loved Planetside 1, but hated 2. Totally different games.


Vigilantes (Incarnates) on Reunion:

Fire/Time Corruptor, Plant/Dark Controller, Arachnos Soldier Dual Build, Melee Fortunata, WM/Bio Scrapper, Ill/Dark Controller, Stj/SR Stalker, Water/Cold Corruptor, DP/Traps Corruptor, Beam/EA Sentinel, Rad/Fiery Brute (Farmer)

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On 1/22/2020 at 3:43 AM, Haijinx said:

DCUO was a nice, short, free single player game. 

 

I never found a team.  Reached max level.  And then uninstalled it since I was out of content.

 

Not sure there's anything anyone could do to fix it or wreck it at this point.

 

Not a fan of DCUO either but it's the toally opposite of CoH. The game starts when you reached max Level, if you were out of Content upon hitting max Level you did something wrong.


Vigilantes (Incarnates) on Reunion:

Fire/Time Corruptor, Plant/Dark Controller, Arachnos Soldier Dual Build, Melee Fortunata, WM/Bio Scrapper, Ill/Dark Controller, Stj/SR Stalker, Water/Cold Corruptor, DP/Traps Corruptor, Beam/EA Sentinel, Rad/Fiery Brute (Farmer)

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On 1/21/2020 at 8:19 PM, MunkiLord said:

I love these threads. All the bitterness amuses me, thanks for the laugh. 

 

I got no bitterness toward Jack. Sometimes he amused me but I usually found his definitions of "fun" to be well outside my experience.

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ED and GDN were necessary though. For the same reason why people have to keep writing new ways to weaken Superman (Green K, Magic, Mind control, his loved ones). Because, when you have someone SO super powered that they are nearly unstoppable - where's the drama? Where's the challenge? Where's the underdog that we want to see triumph over evil?

 

Sometimes we have to bring our heroes down, because challenge is what makes things... interesting.

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3 minutes ago, The Philotic Knight said:

ED and GDN were necessary though. For the same reason why people have to keep writing new ways to weaken Superman (Green K, Magic, Mind control, his loved ones). Because, when you have someone SO super powered that they are nearly unstoppable - where's the drama? Where's the challenge? Where's the underdog that we want to see triumph over evil?

 

Sometimes we have to bring our heroes down, because challenge is what makes things... interesting.

 

I don't disagree. Not a bit. My question is, thanks to incarnates, ALL of my characters are pretty damn OPAF. Even the ones that absolutely should not be. What do we do about that now? I mean, I can always run TFs with random debuffs and choose to hamstring myself... but why would I do that when I can be an untouchable god?

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1 minute ago, Bill Z Bubba said:

 

I don't disagree. Not a bit. My question is, thanks to incarnates, ALL of my characters are pretty damn OPAF. Even the ones that absolutely should not be. What do we do about that now? I mean, I can always run TFs with random debuffs and choose to hamstring myself... but why would I do that when I can be an untouchable god?

Honestly? I think the solution is EXACTLY what they did to Superman. Incarnates need a Kryptonite. Just as Kheldians have the Nictus and Quantum dudes that can do massive damage and show up randomly, I think each Incarnate power chosen above a certain Tier should cause some sort of weakness to appear in missions, or on the map if the user is out in the world. We need an army of anti-Incarnate enemies and effects to keep things interesting and challenging. At least, that's what I would do.

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That was supposed to be the point of incarnates. There's a whole mission where you are an untouchable god to show you what you will one day become once you go down the path. If you still want to be weak to things, then why go down the path at all? 

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On 1/21/2020 at 2:15 PM, Call Me Awesome said:

I'm not sure if he's a plus or minus for an MMO.  From the opinions and attitudes he posted on the old forums I think COH was successful in spite of him, not because of him.

He was awful.

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23 hours ago, The Philotic Knight said:

Honestly? I think the solution is EXACTLY what they did to Superman. Incarnates need a Kryptonite. Just as Kheldians have the Nictus and Quantum dudes that can do massive damage and show up randomly, I think each Incarnate power chosen above a certain Tier should cause some sort of weakness to appear in missions, or on the map if the user is out in the world. We need an army of anti-Incarnate enemies and effects to keep things interesting and challenging. At least, that's what I would do.

They were already beginning to introduce stronger enemies via incarnate content anyway, so I'm sure this is the direction they would have gone had the game not been shut down.

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I don't agree with a lot of the things he said/did regarding the game, but make no mistake - Jack is bright, and industrious - the man gets things done. They don't hand out those CEO titles to people unless they're generally the smartest people in the room - that also work harder than anyone around them. You may not like him, but you should still respect him. 

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7 minutes ago, Ukase said:

I don't agree with a lot of the things he said/did regarding the game, but make no mistake - Jack is bright, and industrious - the man gets things done. They don't hand out those CEO titles to people unless they're generally the smartest people in the room - that also work harder than anyone around them. You may not like him, but you should still respect him. 

This is not always true. I know plenty of people who managed to "fail up" for a large part of their careers. This guy probably the most obvious case of that. And I am not saying he does not work very hard and have a deep and lasting impact in the companies where he works. I am saying that his doing that, to my knowledge, has never been a good thing.

 

I don't know of any innovation or positive effect he has had on anything I enjoyed. I think CoH would have been a vastly different and far better game if he had never been involved in it.

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"Never interrupt an enemy while he's making a mistake" N. Bonaparte

 

Count me in the holding a grudge group.

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7 hours ago, quixoteprog said:

This is not always true. I know plenty of people who managed to "fail up" for a large part of their careers. This guy probably the most obvious case of that. And I am not saying he does not work very hard and have a deep and lasting impact in the companies where he works. I am saying that his doing that, to my knowledge, has never been a good thing.

 

I don't know of any innovation or positive effect he has had on anything I enjoyed. I think CoH would have been a vastly different and far better game if he had never been involved in it.

He may have been effective in actually getting things done.  Unfortunately I think he should have stuck to running the company instead of sticking his oar into the development.  Ultimately I think COH was at it's best after he'd been shown the door.

 

He had his vision and whenever players didn't follow along with his vision he took it as a personal insult.  Remember when he thought everyone would use multiple different enhancements in a power and was astonished that they'd maximize it's effectiveness instead?  He tended to swing the nerf bat HARD.  And then swing it again.  And again.  Then promise no more nerfs.  Then the very next issue hit us with ED, the biggest nerf in the game's history.  Then he made a snarky comment that it wasn't nerfing powers, it simply nerfed enhancements.  Frankly I don't know of any player who wasn't thrilled when he left and Positron took over the top job.


Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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On 1/25/2020 at 5:11 PM, krj12 said:

Couple that with my attacks, which already hit like a wet noodle fully slotted with reds .... now hit like whatever hits less than a wet noodle.


A wet noodle that's actually too short to reach your target, so the worst it can do is flick moisture on it...

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Jack probably should have stayed at head writer or world builder, whatever title that may be. ED and the Global Defense Nerf were necessary, though they ideally should have happened in early beta so people wouldn't miss what they never had.  I always thought the levels we got enhancements was odd. Like SO's shouldn't have been available till like 35. It probably should have been TO's till 20ish, Do's till 40ish, SO's after that. That would probably have made the game more in line with what they originally intended.

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