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The object here was to get as much +regeneration and +hit points as possible and have a build that works both in and out of granite. It doesn't hit the incarnate defense cap, I know, but I wasn't sure what I wanted to sacrifice to get there.

 

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Spines
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Rock Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3)
Level 1: Barb Swipe -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(46)
Level 2: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(13)
Level 4: Spine Burst -- Erd-Dmg(A), Erd-Acc/Rchg(33), Erd-Dmg/Rchg(34), Erd-Acc/Dmg/Rchg(34), Erd-Acc/Dmg/EndRdx/Rchg(34)
Level 6: Mud Pots -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(7), OvrFrc-Dmg/End/Rech(7), OvrFrc-Acc/Dmg/End/Rech(9), OvrFrc-Dam/KB(9)
Level 8: Rooted -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(15), NmnCnv-Heal/Rchg(15)
Level 10: Taunt -- PrfZng-Taunt/Rchg(A)
Level 12: Stone Skin -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(13)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Ripper -- Erd-Dmg(A), Erd-Acc/Rchg(36), Erd-Dmg/Rchg(37), Erd-Acc/Dmg/Rchg(37), Erd-Acc/Dmg/EndRdx/Rchg(37)
Level 18: Crystal Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19)
Level 20: Kick -- Empty(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(50)
Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), ShlWal-ResDam/Re TP(48), Rct-ResDam%(50)
Level 26: Minerals -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27)
Level 28: Impale -- Apc-Dmg(A), Apc-Dmg/Rchg(29), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(31)
Level 30: Build Up -- GssSynFr--Build%(A)
Level 32: Granite Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40), DefBuff-I(40), DefBuff-I(40)
Level 35: Quills -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Rchg/+Absorb(43)
Level 38: Throw Spines -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(45), Heal-I(45), Heal-I(45)
Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Pnc-Heal(21), NmnCnv-Regen/Rcvry+(21), NmnCnv-Heal(23), RgnTss-Regen+(23), Mrc-Rcvry+(29)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(17)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------

 

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