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Posted

Hey, just very recently got back into the game since it's closed so I'm very rusty to the game. I've mostly played scrappers when it was live often just button mashed but I'm looking into getting into tanks. I re-purposed someone's Shield Defense/ War Mace tank that was floating around online. It looks promising but honestly I was never really a buildy guy.

Are there any glaring holes if I were to build my tank into this? What incarnates do you suggest I pick-up?

I'd appreciate the help!

Thanks!

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(3), LucoftheG-EndRdx/Rchg(3), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(5), LucoftheG-Def/Rchg+(7)
Level 1: Initial Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(13), LucoftheG-EndRdx/Rchg(13), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def(15), LucoftheG-Def/Rchg+(17)
Level 4: True Grit -- ImpArm-ResPsi(A), StdPrt-ResDam/Def+(17), GldArm-3defTpProc(19)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Super Jump -- EndRdx-I(A)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 16: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(19), MckBrt-Taunt/Rchg/Rng(21), MckBrt-Acc/Rchg(21), MckBrt-Taunt/Rng(31), MckBrt-Rchg(31)
Level 18: Combat Readiness -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(27), AdjTrg-ToHit/EndRdx/Rchg(29), AdjTrg-EndRdx/Rchg(31), AdjTrg-ToHit/EndRdx(46), AdjTrg-Rchg(46)
Level 20: Rib Cracker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(25), TchofDth-Dmg/Rchg(25), TchofDth-Acc/Dmg/EndRdx(27), TchofDth-Dmg/EndRdx/Rchg(29)
Level 22: Boxing -- RechRdx-I(A)
Level 24: Tough -- ImpArm-ResPsi(A), TtnCtn-ResDam/EndRdx(33), TtnCtn-ResDam/Rchg(33), TtnCtn-ResDam(34), TtnCtn-ResDam/EndRdx/Rchg(34)
Level 26: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 28: Spinning Strike -- AirBrs-Acc/Dmg(A), AirBrs-Dmg/EndRdx(37), AirBrs-Dmg/Rchg(39), AirBrs-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40)
Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(34), RedFrt-Def/Rchg(45)
Level 32: Combat Jumping -- LucoftheG-Def(A), ShlWal-ResDam/Re TP(48)
Level 35: Shin Breaker -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(40), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(42)
Level 38: Crushing Uppercut -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(45), SprGntFis-Rchg/+Absorb(45)
Level 41: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)
Level 44: Physical Perfection -- Pnc-Heal/+End(A), EndMod-I(46), EndMod-I(48), PrfShf-End%(50)
Level 47: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 49: Super Speed -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(48), PrfShf-EndMod(50)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Reactive Core Flawless Interface 
------------

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Posted

This build has served me well and is one of the most unkillable, while still damaging - nearing brute levels even before the tanker changes.

 

I run a mission loadout specific incarnate setup also with multiple incarnate abilities in alpha and hybrid as depicted by the assault stance for more damage.

 

Captain Infinitum - Tanker (Shield Defense - Street Justice).mxd

 

Captain Infinitum - Tanker (Shield Defense - Street Justice) Assault Stance.mxd

  • Like 1
  • 1 month later
Posted
On 1/25/2020 at 4:15 PM, Infinitum said:

This build has served me well and is one of the most unkillable, while still damaging - nearing brute levels even before the tanker changes.

 

I run a mission loadout specific incarnate setup also with multiple incarnate abilities in alpha and hybrid as depicted by the assault stance for more damage.

 

Captain Infinitum - Tanker (Shield Defense - Street Justice).mxd 5.79 kB · 67 downloads

 

Captain Infinitum - Tanker (Shield Defense - Street Justice) Assault Stance.mxd 5.8 kB · 32 downloads

Phalanx Fighting description says the buff is not able to be enhanced,  are you just using the 5 slots of Shield Wall to get the set bonus?

  • Like 1
Posted
4 hours ago, frierfly said:

Phalanx Fighting description says the buff is not able to be enhanced,  are you just using the 5 slots of Shield Wall to get the set bonus?

yeah, exactly, with shield you are chasing res and vectored defense, Thats just one spot i chose to chase energy and negative energy resistance.

  • Like 1

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