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How and Where to Hunt - Defeat Badge Guide


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  • 2 weeks later

Maybe not the best way, but it might help.

 

Running on Empty – Defeat 200 Malta sappers

Get from Ouroboros’ crystal the Crimson Hunt story arc (level range 50, rogue or villain alignment) with a notoriety/difficulty team size set on 8, and run through the entire map of the first mission, targetting the sappers with a keyboard shortcut or a macro ; once the map is clear of sappers, summon an Ouroboros portal, use it, quit the strike force (button in the Team window), take again the same story arc and repeat.

I counted between 6 and 19 sappers per mission. Each run took me around 4 minutes. If you’re good, a little hour should net you the badge. Solo. Shadowy power useful, not mandatory with a -1×8 setting.

 

I believe I read nothing about it here, though it is useful for this kind of sport, and especially for sappers, as they can’t seem to be found isolated and can be hard to spot among their uniformed colleagues until they shoot you : you can use something like

/bind "O" "target_custom_near enemy living sapper"

to avoid a long and laborious targeting work. (Obviously, after typing and entering this command, striking the O key will target you the nearest sapper in sight.)

 

 

Could someone give similar advice for brutes, natterlings or jägers for the new badges ? :o

Edited by Jactari
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In the Storm Palace zone, Brutes spawn in groups of 6-10, usually with 2-4 bosses. There's some variation (I had a group that was like 24 dudes, no bosses. One cast of Ion Judgement wiped them out!). Remember that Bosses count at 5 points, so really you can treat this as a "defeat 100 bosses" badge, but it'll be quicker if you're also taking down the nearby minions and LTs. Just look out for Storm Elementals while traversing this zone!

 

Natterlings are a little harder. Their spawn sizes are smaller, and tend to spawn alongside Watchers. This was in Firebas Zulu, I dont know if they spawn in greater numbers elsewhere. Took me a while.

 

For the 2 new Nemesis badges, the old "fake nem" farm is still good for these guys (Christopher Maxwell: Nemesis Rex), but the last two missions of SSA2-5 (Heldenjeager I think?) work a bit better!

 

You can also try your luck patrolling Eden and Crey's Folly, but I dont believe you're gonna save any time that way.

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For me, a lot depends on where your badge character is in their badge journey. For my badgers that just needed the new stuff: 

Gave the Crimson arc a try - first mission set to 0/8, I got 4 sappers. Took me 3 minutes. Pretty sad result, so I went to RWZ, and between the Little Big Top Neighborhood marker along the west side of ...a depression, presumably where the mother ship was sliding in, I was able to use my target macro and find 7-10 sappers along that west side, ranging from badge 8, moving North towards Pt. Du Hoc. A lot faster, easier in my opinion. 

For the warhulks, got 49 in one single run of the SSA out of Steel, along with about 225 Jaegers. I knew the 2nd part would have more of the same, so I just killed all for the whole arc. Got the hulks at the end of mission 2. And at the completion of the arc, I needed another 200 Jaegers, so I just hunted them in PI; took another 5-10 minutes patrolling the docks. 

The Super Stunners took all of 5 minutes in Crey's Folley using a target macro. Killed them in melee, they rez'd, killed 'em again. 25 X 2, ez pz. 

Brutes - Found a ton of them in mobs of 8-10 finding a boss or two in the mix in the Chantry. Found more Natterlings in the Cascades. Maybe 45 minutes. Did a Faathim with a friend on another character to see how many we'd get - and it wan't many. Maybe 250 natterlings, 40 brutes. 

The immature PPs from the new villain arc:  Set mission diff to 0/8 when you're in the council mission, the next one is the crey mission. This way, when you're done with the council mission, the next mission is already adjusted. You'll get 11 immature PPs when you take Hopkins down to about 20%.  Five waves of 11. After the 5th wave, log off, back on, repeat. Then proceed to completion. 

If your badger needs fakes as well - The SSA is still the way to go, imo. But, you could just as easily do the nemesis story arcs and missions that give badges. 
The Super Stunners can be earned during a Yin, a Market Crash or a level 34-43 blue side respec trial. 

If you need those long shard tfs - may as well do those before you hunt the Natterlings or Brutes. 

As for Sappers, if you are inclined to do so - tons of them in the LRSF - the mission with Kronos in it - plenty of Zeus Titans in there, too. Most teams I'm on zip through this part though - so you may only get 2-4 sappers. 

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On 11/30/2020 at 7:00 AM, EmperorSteele said:

In the Storm Palace zone, Brutes spawn in groups of 6-10, usually with 2-4 bosses. There's some variation (I had a group that was like 24 dudes, no bosses. One cast of Ion Judgement wiped them out!). Remember that Bosses count at 5 points, so really you can treat this as a "defeat 100 bosses" badge, but it'll be quicker if you're also taking down the nearby minions and LTs. Just look out for Storm Elementals while traversing this zone!

Also, if you go to The Chantry (the actual structure in that zone) and just fly around the perimeter, you'll find a ton of brutes that are all gray and green (if you're level 50) and they go down fast.  Just keep flying around the building until you get the badge.

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Regarding the Running on Empty (200 Sappers) badge:

 

I just soloed (couldn't get any interest on LFG) Operation: World Wide Red from Crimson at -1, x4 and breezed through it without breaking a sweat.  Treated every Malta mish as a kill all, and blew through the Knives as fast as possible.  Started the arc with 112 out of 200, and the badge dinged in the mish right after the Kronos Titan shows up.  I imagine a full team of 8 could knock out most of this badge in one thorough sweep through this arc.  Plus if you don't have the badges for the Kronos Titan and/or the Zeus Titans, it's good for those as well.

Edited by sumapriapus
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On 1/25/2020 at 6:02 PM, Jaack said:

Mu Guardian – Defeat 100 Mu Guardian bosses

 

This is probably the worst of the Arachnos badges and one of the worst badges overall. Mu Guardians seem to be the rarest spawning Arachnos bosses in missions and there isn’t a great zone to hunt them in. You can get a couple in Grandville and Cap au Diable, and Recluse’s Victory isn’t a bad option either for Heroes and Vigilantes, but the best choice is Scirocco’s second arc. The last two missions of that arc are guaranteed Mu spawns, so with large enough team sizes you can actually kill these guys in real numbers. If you want to reset a mission, I would do the second to last mission, as the last one has enemies that can aggro from across the map.

 

Venomous – Defeat 50 Toxic Tarantulas

 

If you are running level 50 Arachnos content at a level high enough to procure bosses, you’ll get some. The Miss Liberty Task Force is the best Task Force for this, but if you are doing it for speed or mastery, you likely won’t be killing a lot. Street sweeping isn’t a good option for these at all, but the best option is the rafters in Grandville, where they occasionally appear out of metal doors. Now you may think Warburg is a great option as they are fairily common there, but since those are technically not Arachnos but Rogue Arachnos instead, they don’t count towards this badge. Luckily, it’s only fifty, unlike those Mu Guardians.

I found something interesting.

 

The First mission of the Second story arc from Mr. G has a ton of Arachnos. I think I got 6-7 Toxics and maybe 5 Mu Guardians from this set at 0x8.

 

https://hcwiki.cityofheroes.dev/wiki/Mr._G_(Primal_Earth)#Part_One:_The_News_Team_You_Can_Trust

 

I wish I hadn't spent all that time floating around Grandville now because I already had the Venomous badge when I walked in the door.

 

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  • 4 weeks later

Untouchable - 100 Family Bosses

 

I tried a bunch of different suggestions to hunt for these guys, but Striga ended up working the best for me.  Find a path through the docks in Port Noble (the area with the smugglers ship) all the way around, weaving up and down the docks.  I feel like I found more of them at night, but I didn't really test that thoroughly.  I put together a macro to help.  You can use this as either a macro or bind, but here's the command I was using:

 

target_custom_next enemy alive Under$$target_custom_next enemy alive Consig$$target_custom_next enemy alive "Marcone Capo"$$target_custom_next enemy alive One-Eye$$target_custom_next enemy alive Tommy

 

It's kind of a mess, but there isn't really consistent naming for these guys that doesn't give you a bunch of false positives.  If you're in a different zone, ditch the One-Eye and Tommy parts, and you may have to change around some of the other names, but that may help somebody out.

 

As a bonus, you can also get Warrior bosses here and just North in the Bonny Morass as well.  Their macro is somewhat easier as you can just look for "Elite", although that gives you some false positives from some of the Council around.

 

Also, as a last note for something I didn't figure out until right at the end.  Sometimes you find the bosses (Family and Warrior) setting up explosives.  Beware of AOE in these groups.  The explosives are really squishy and go off fast, and if they kill the boss before you hurt them, it may not count.  Stick to single target.

Edited by Perculator
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  • 4 weeks later
On 11/30/2020 at 8:10 AM, Jactari said:

Maybe not the best way, but it might help.

 

Running on Empty – Defeat 200 Malta sappers

Get from Ouroboros’ crystal the Crimson Hunt story arc (level range 50, rogue or villain alignment) with a notoriety/difficulty team size set on 8, and run through the entire map of the first mission, targetting the sappers with a keyboard shortcut or a macro ; once the map is clear of sappers, summon an Ouroboros portal, use it, quit the strike force (button in the Team window), take again the same story arc and repeat.

I counted between 6 and 19 sappers per mission. Each run took me around 4 minutes. If you’re good, a little hour should net you the badge. Solo. Shadowy power useful, not mandatory with a -1×8 setting.

 

I believe I read nothing about it here, though it is useful for this kind of sport, and especially for sappers, as they can’t seem to be found isolated and can be hard to spot among their uniformed colleagues until they shoot you : you can use something like

/bind "O" "target_custom_near enemy living sapper"

to avoid a long and laborious targeting work. (Obviously, after typing and entering this command, striking the O key will target you the nearest sapper in sight.)

 

 

Could someone give similar advice for brutes, natterlings or jägers for the new badges ? 😮

I tried out the Crimson arc, but had the best luck using the Peregrine Island bank mission (if you have the Safeguard Mission contact unlocked). Even soloing, x8 team size gave me 12+ sappers just from street sweeping and it only takes 2 minutes per run. Then leave mission, abandon it, and talk to Agent Hassell again to restart mission. The keybind definitely makes it easier!

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