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Fiery/Spines build request


CaptainSalerno

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There's some limitations to the Fire Armor set since it's just raw resistances.

 

In order to softcap everything effectively you will generally be losing out on some other bonuses and stuff of that matter. For purely farming, it's easy to get a ton of Fire Defense specifically with a very high recharge rate(usually up to 101.3% base) but at the cost of not having a very high amount of resistances and defenses elsewhere(they're okay but doesn't make you feel unkillable).

 

For PvE content, you don't necessarily need the stack that you have for farming, as well as compared to purely farming you should take taunt for normal content so you can actually be a Tanker and pull aggro off of people as well as maintain aggro.

 

Here's a build where its softcapped S/L/F/C/M for defenses, as well as hardcap resistances for S/L on top of the obvious Fire.

 

This will be able to tank fairly well in a lot of the incarnate content, but the build gives up endurance because in incarnate content, you'll have ageless and won't need to worry about endurance. 

Agility is necessary to bring the defenses to the softcap minimum, and you will also probably use Melee hybrid for incarnate content to shore up other res for E/N/T/P and the regen for more survivability(but you can just Assault for farming)

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Spines
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Blazing Aura -- SprMghoft-Rchg/Res%(A), SprMghoft-Dmg/Rchg(11), SprMghoft-Acc/Dmg(17), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/Rchg(19), SprMghoft-Dmg/EndRdx/Rchg(19)
Level 1: Barb Swipe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Acc/Dmg(15), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(43)
Level 2: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/Rchg(3)
Level 4: Healing Flames -- Prv-Absorb%(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg/EndRdx(9), Prv-Heal(9), Prv-Heal/Rchg(11)
Level 6: Spine Burst -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Acc/Dmg(21), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31)
Level 8: Super Speed -- BlsoftheZ-ResKB(A)
Level 10: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg/Rng(46), MckBrt-Taunt/Rchg(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt(48), MckBrt-Taunt/Rng(50)
Level 12: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(13), Ags-ResDam/EndRdx/Rchg(13)
Level 14: Kick -- Empty(A)
Level 16: Ripper -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Dmg(34), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40)
Level 18: Burn -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-Dmg(31), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Rchg(34)
Level 20: Build Up -- GssSynFr--Build%(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), ResDam-I(23), StdPrt-ResKB(50)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)
Level 26: Fiery Embrace -- RechRdx-I(A)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 30: Tactics -- EndRdx-I(A)
Level 32: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 35: Quills -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg(36), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37)
Level 38: Throw Spines -- PstBls-Dam%(A), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(39), PstBls-Dmg/EndRdx(39), PstBls-Acc/Dmg/EndRdx(40)
Level 41: Soul Tentacles -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Acc/Dmg(42), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43)
Level 44: Dark Obliteration -- SphIns-Acc/EndRdx/Rchg(A), SphIns-Acc/ToHitDeb(45), SphIns-ToHitDeb(45), SphIns-Acc/Rchg(45), SphIns-ToHitDeb/EndRdx/Rchg(46), SphIns-%ToHit(46)
Level 47: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(27)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon 
Level 50: Melee Core Embodiment 
Level 50: Void Radial Final Judgement 
Level 50: Ageless Core Epiphany 
------------

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