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Mind/Poison Build


Clave Dark 5

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I've been trying to think of a decent Mind/Poison build that makes use of the Proc Research that's been posted here, and so far here's what I got.  I have a feeling there may not an ideal build for this, but this seems to work.  The toon is currently at 40 I think but I haven't put this build in yet.  On the other hand, she seems to play well enough, although maybe not the uber monster one might want. 

 

Grade my work!

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
Click this DataLink to open the build!

Snake C: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Poison
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Levitate

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Accuracy/Damage/Endurance

Level 1: Alkaloid

  • (A) Preventive Medicine - Heal
  • (3) Preventive Medicine - Heal/Endurance
  • (5) Preventive Medicine - Heal/RechargeTime

Level 2: Envenom

  • (A) Shield Breaker - Accuracy/Recharge
  • (5) Shield Breaker - Accuracy/Defense Debuff
  • (11) Achilles' Heel - Chance for Res Debuff
  • (17) Touch of Lady Grey - Chance for Negative Damage
  • (23) Shield Breaker - Chance for Lethal Damage

Level 4: Mystic Flight

  • (A) Endurance Reduction IO

Level 6: Dominate

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (9) Basilisk's Gaze - Accuracy/Recharge
  • (11) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (15) Basilisk's Gaze - Chance for Recharge Slow
  • (15) Ghost Widow's Embrace - Accuracy/Recharge
  • (19) Ghost Widow's Embrace - Chance of Damage(Psionic)

Level 8: Weaken

  • (A) Accuracy IO
  • (19) Deflated Ego - Chance for Recovery Debuff
  • (13) Dark Watcher's Despair - Chance for Recharge Slow
  • (17) Cloud Senses - Chance for Negative Energy Damage
  • (40) Accuracy IO

Level 10: Confuse

  • (A) Malaise's Illusions - Accuracy/Endurance
  • (21) Malaise's Illusions - Accuracy/Recharge
  • (21) Malaise's Illusions - Accuracy/Confused/Recharge

Level 12: Maneuvers

  • (A) Endurance Reduction IO

Level 14: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (50) Endurance Reduction IO

Level 16: Elixir of Life

  • (A) Recharge Reduction IO

Level 18: Total Domination

  • (A) Lockdown - Accuracy/Hold
  • (23) Lockdown - Accuracy/Recharge
  • (25) Lockdown - Recharge/Hold
  • (25) Lockdown - Endurance/Recharge/Hold
  • (29) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (37) Lockdown - Chance for +2 Mag Hold

Level 20: Kick

  • (A) Accuracy IO

Level 22: Tough

  • (A) Endurance Reduction IO

Level 24: Mass Hypnosis

  • (A) Lethargic Repose - Accuracy/Sleep
  • (27) Lethargic Repose - Accuracy/Recharge
  • (27) Lethargic Repose - Accuracy/Endurance
  • (50) Lethargic Repose - Accuracy/Sleep/Recharge

Level 26: Terrify

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (29) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Accuracy/Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Damage/Endurance
  • (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Weave

  • (A) Endurance Reduction IO

Level 30: Paralytic Poison

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (33) Basilisk's Gaze - Chance for Recharge Slow
  • (33) Lockdown - Chance for +2 Mag Hold
  • (34) Neuronic Shutdown - Chance of Damage(Psionic)
  • (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (34) Gladiator's Net - Chance of Damage(Lethal)

Level 32: Mass Confusion

  • (A) Perplex - Accuracy/Recharge
  • (40) Perplex - Accuracy/Endurance
  • (40) Perplex - Accuracy/Confused/Recharge
  • (43) Perplex - Endurance/Confused
  • (46) Perplex - Recharge/Confused
  • (46) Perplex - Confused/Range

Level 35: Poison Trap

  • (A) Accuracy IO
  • (36) Lockdown - Chance for +2 Mag Hold
  • (36) Fury of the Gladiator - Chance for Res Debuff
  • (36) Scirocco's Dervish - Chance of Damage(Lethal)
  • (37) Empty
  • (37) Empty

Level 38: Venomous Gas

  • (A) Achilles' Heel - Chance for Res Debuff
  • (39) Touch of Lady Grey - Chance for Negative Damage
  • (39) Dark Watcher's Despair - Chance for Recharge Slow
  • (39) Deflated Ego - Chance for Recovery Debuff

Level 41: Fissure

  • (A) Frozen Blast - Accuracy/Damage
  • (42) Frozen Blast - Recharge/Chance for Immobilize
  • (42) Force Feedback - Chance for +Recharge
  • (42) Explosive Strike - Chance for Smashing Damage
  • (43) Accuracy IO
  • (43) Positron's Blast - Chance of Damage(Energy)

Level 44: Seismic Smash

  • (A) Accuracy IO
  • (45) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (45) Touch of Death - Chance of Damage(Negative)
  • (45) Gladiator's Strike - Chance for Smashing Damage
  • (46) Mako's Bite - Chance of Damage(Lethal)
  • (50) Mako's Bite - Accuracy/Damage

Level 47: Rock Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Karma - Knockback Protection
  • (48) Kismet - Accuracy +6%
  • (48) Defense Buff IO

Level 49: Recall Friend

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 1: Brawl

  • (A) Empty

Level 1: Containment


Level 1: Prestige Power Dash

 

 

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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A few things.

 

First, the slotting on Dominate: if you're going to put a damage proc in a power, slot as LITTLE recharge in the power as you can, in order to make the proc more likely to fire. So, either commit to proccing it out for damage with like 4 damage procs and the other two slots for a mix of Accuracy, Hold, and Damage... or don't put any in. You could also go with a 4 damage procs, 1 Devastation Hold proc, and depending on your global accuracy, either a 5th damage proc (the Apocalypse, saving the purple Hold proc for Poison Gas Trap) or an Accuracy/Hold.

 

Second, the Kismet: it costs 1 slot, and it gives no defensive bonuses. So it actually doesn't matter which defensive power you put it into, so put it into your earliest power that you'll be running all the time.... Maneuvers or Weave. That way you get its bonus earlier.

 

Third, you're not using that much Endurance just flying around. Either put in a Flight Speed IO, or my preference would be to put a Breath of the Zephyr KB Protection IO, and free up the Karma KB IO so you get a slot.

 

Fourth, Seismic Smash has an inherent Accuracy bonus... I didn't download the build to check the bonuses, but you may be able to get to 140% base chance to hit, which is good enough, by using an Acc/Dam IO, and it has high enough base damage that it's worth trying to get some enhancing into it.

 

Fifth, procs in toggle powers don't really help much, except for the kind of procs that check on multiple targets and fire once. Something like Force Feedback, or Siphon Insight. So I wouldn't put damage procs in Venomous Gas... maybe the Achilles is worth it, but since you're already using one in Envenom and they don't stack, I'd rather just put 4x Dark Watcher's Despair in Venomous Gas.

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Hi,

 

Thanks for sharing your build. I think you have some good ideas RE: proccing, but overall this build could use tightening up. 

 

  • You generally want to build Controllers for Recharge and/or Defense. I didn't see much of either in the original build, with several chances for easy +Recharge overlooked (e.g. in Defense powers)
  • Be clear about what Alpha slot you will be using. For this build, you have a lot of options. I personally think Nerve Core Paragon would work well here. That power will provide you global Accuracy, which therefor allows you to shortchange Accuracy slotting in many of your powers and slot procs instead.
  • You skipped Hasten. This is missing out on +70% global recharge. Never skip Hasten. If someone tells you to skip Hasten, send them to the forums so we can correct them and tell them to always take Hasten.
  • Overall endurance use with the original build is brutal. I would make cuts wherever possible because Poison is expensive. 
  • I'm unsure the Stone APP is the most ideal for your build, but I kept it for theme since you posted it in your original. I'd add more procs to take advantage of your new huge Accuracy bonuses and also take Earth's Embrace for a much needed heal and +max HP buff.
    • An expert may need to look at this build to ensure we haven't exceeded global + MaX HP buffs.

 

This version of the build caps to S/L defense, is one purple away from capping Ranged defense, and has +85% global recharge. Key powers are procced. Don't freak about lack of Accuracy slotting and dropping Tactics. Assuming you go to T4 with Nerve Core Paragon Alpha slot, you're getting 45% Accuracy in every power, which with the +64% Global Accuracy you're slotted for lets you hit enemies up to +4 with 95% chance to hit.

 

To make this build work, I had to drop Mystic Flight for Hover. You can take it back if you want, but you'd lose some defense and recharge speed.

 

Endurance usage is still not perfect with this build. You'll want to think about that with your Destiny slot. However taking an Endurance recharger for your Dest means you're skipping mezz protection in Clarion, so think carefully on this.

 

image.png.bfea977ed3b47e8dffa336070c438a99.png

 

image.png.f4773b95776b70f04458d35675ae3ebf.png

 

image.thumb.png.d1cae7a0ec462ebe9c0dbec993331bf4.png

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Snake C: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Poison
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Levitate -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Alkaloid -- Heal-I(A)
Level 2: Envenom -- ShlBrk-%Dam(A), AchHee-ResDeb%(7), TchofLadG-%Dam(9)
Level 4: Weaken -- CldSns-%Dam(A)
Level 6: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(13), BslGaz-Acc/EndRdx/Rchg/Hold(13), BslGaz-Slow%(15), NrnSht-Dam%(15), GhsWdwEmb-Dam%(17)
Level 8: Mass Hypnosis -- CaloftheS-Heal%(A)
Level 10: Confuse -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(21), CrcPrs-Conf%(21)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(23), BlsoftheZ-ResKB(50)
Level 16: Elixir of Life -- GldArm-3defTpProc(A)
Level 18: Total Domination -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprWiloft-EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprWiloft-Rchg/Dmg%(29)
Level 20: Kick -- Acc-I(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(29)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Terrify -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(31), Rgn-Knock%(33)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(50)
Level 30: Paralytic Poison -- UnbCns-Dam%(A), Lck-%Hold(34), NrnSht-Dam%(34), GhsWdwEmb-Dam%(34), GldNet-Dam%(36)
Level 32: Mass Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(36), MlsIll-Acc/EndRdx(36), MlsIll-Conf/Rng(37), MlsIll-Acc/Conf/Rchg(37), RechRdx-I(37)
Level 35: Poison Trap -- GldNet-Dam%(A), NrnSht-Dam%(39), FuroftheG-ResDeb%(39), ScrDrv-Dam%(39), GhsWdwEmb-Dam%(40), Arm-Dam%(40)
Level 38: Venomous Gas -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(40), DarWtcDsp-ToHitDeb/EndRdx(42), DarWtcDsp-Rchg/EndRdx(42)
Level 41: Fissure -- FrcFdb-Rechg%(A), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rng(43), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(45)
Level 44: Seismic Smash -- GldNet-Dam%(A), GhsWdwEmb-Dam%(45), TchofDth-Dam%(45), GldStr-%Dam(46), Mk'Bit-Dam%(46), NrnSht-Dam%(46)
Level 47: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48)
Level 49: Earth's Embrace -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11), PrfShf-End%(11)
Level 50: Nerve Core Paragon 
------------
------------
Set Bonus Totals:

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 17.25% Defense(Energy)
  • 17.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 21% Defense(Ranged)
  • 6% Defense(AoE)
  • 4% Enhancement(Stunned)
  • 4% Enhancement(Held)
  • 4.4% Enhancement(Terrorized)
  • 8% Enhancement(Immobilized)
  • 64% Enhancement(Accuracy)
  • 8% Enhancement(Sleep)
  • 10.5% Enhancement(Confused)
  • 85% Enhancement(RechargeTime)
  • 6% SpeedFlying
  • 114.5 HP (11.25%) HitPoints
  • 6% JumpHeight
  • 6% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 13.75%
  • MezResist(Held) 13.75%
  • MezResist(Immobilized) 13.75%
  • MezResist(Sleep) 13.75%
  • MezResist(Stunned) 13.75%
  • MezResist(Terrorized) 13.75%
  • MezResist(Teleport) 100% (20% chance)
  • 19.5% (0.33 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 8.25% Resistance(Fire)
  • 8.25% Resistance(Cold)
  • 6% SpeedRunning

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|AD317993A270B4FE03E89AF046|
|-------------------------------------------------------------------|

 

 

 

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Thanks for responding!  I learned a lot and have been given some solid suggestions.

 

To address a few points, when I was starting this build, I had a few a design guidelines that I should have mentioned in the OP.  First, what with Venomous Gas, Poison Trap and Seismic Smash, I expect this toon to live in melee a fair amount of the time, so I was trying (not terribly wel) to focus more on any +Def or +Resists I could get rather than the usual Troller focus on Recharge.  That's why I didn't have Earth's Embrace or Hasten in here, although I did find that hard to drop, yeah.  But obviously, both can be had; I really still have a lot to learn about building.  🙂

 

Secondly, by design I was trying to avoid going ATO and purple crazy (to be fair, this build didn't go nuts either), as I exemp a fair amount and my style of Inf earning tends to be slowish and I get distracted by the new shiny toon sooner than I should; I often just never get around to finishing builds that are that expensive.  Still of course, that build Tex posted looks very solid and gives me food for thought, so maybe I'll try and stick with it anyway. (Looking at it again, I'm liking it more, so I may, yeah)

 

Coyote is 100% right about that recharge affecting proc activation, I had forgotten that.  Even at low levels this toon is End-hungry so putting Kismet in Maneuvers would sort of make that worse.... but that's a solid suggestion.  All of the proc suggestions have been taken from threads on this board discussing the proc-monstering of these sets and I assume would be based on experience, although I do know no one's perfect of course.  I really haven't spent enough time with the power to see if the procs are firing a lot or not yet.

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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On 1/28/2020 at 10:58 PM, oedipus_tex said:
  1. I'm unsure the Stone APP is the most ideal for your build, but I kept it for theme since you posted it in your original. I'd add more procs to take advantage of your new huge Accuracy bonuses and also take Earth's Embrace for a much needed heal and +max HP buff.
  2. An expert may need to look at this build to ensure we haven't exceeded global + MaX HP buffs.

Two more questions, if I may.  First, what would you suggest if not Stone?  I can't recall now, but, again, I read on the forums that it's a good all round set for Trollers generally and looking over the other options, nothing super leapt out at me as "now I can also get some real attacks!" like Stone did.  Secondly, doesn't the Pines thingy warn you when you violate the various rules, or is it really not that trustworthy?

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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