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Posted (edited)

Hi all.

 

My second Dark/Staff tanker is nearing 50. I decided to do him again because I had a better concept and I wanted to level all the way through with the combo because I just wasn't happy with the first one that I had powerleveled up to 50. 

 

I'm struggling to land on a build that I'm really happy with. Here's where I'm up to, so far - I think with Ageless T4, I'll have hasten perma, even without the FF procs (which are mostly incidental - I'm not exactly optimising Staff for procs here). I'm not worried about not having a travel power. I think I should hit the melee defense 'cap' without Guarded Spin with the change to Maneuvres (but not yet reflected in Mids). I've patched up the energy hole pretty well, I think; my resists are pretty high all around, and I have what I think is a sound attack chain.


Nonetheless, any advice / comments appreciated! Very keen to tweak it - thankfully, influence is no barrier 🙂
 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Staff Fighting
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46)
Level 1: Mercurial Blow -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(11), Mk'Bit-Dam%(21), Mk'Bit-Acc/Dmg(23), Mk'Bit-Dmg/EndRdx(50)
Level 2: Precise Strike -- GntFis-Acc/Dmg/EndRdx/Rchg(A), GntFis-Acc/Dmg(11), GntFis-Dmg/Rchg(13), GntFis-Acc/Dmg/Rchg(13), GntFis-Rchg/+Absorb(15)
Level 4: Guarded Spin -- LucoftheG-Def/Rchg+(A), SprMghoft-Rchg/Res%(5), SprMghoft-Acc/Dmg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/Rchg(9)
Level 6: Obsidian Shield -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(37)
Level 8: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/Heal(15)
Level 10: Taunt -- PrfZng-Acc/Rchg(A), PrfZng-Taunt/Rchg/Rng(46)
Level 12: Kick -- Empty(A)
Level 14: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(46), GldArm-End/Res(48), GldArm-Res/Rech/End(48)
Level 16: Eye of the Storm -- FrcFdb-Rechg%(A), Arm-Dam%(17), Arm-Dmg/EndRdx(17), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(19), Arm-Dmg(21)
Level 18: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(43)
Level 20: Staff Mastery 
Level 22: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(23), ShlWal-Def(34), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def/Rchg(36)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), ShlWal-Def(25), ShlWal-Def/EndRdx(27), ShlWal-Def/EndRdx/Rchg(27), Rct-ResDam%(33)
Level 26: Oppressive Gloom -- AbsAmz-Stun(A), AbsAmz-Acc/Stun/Rchg(43), AbsAmz-ToHitDeb%(45)
Level 28: Serpent's Reach -- FrcFdb-Rechg%(A), Apc-Dam%(29), Apc-Dmg/EndRdx(29), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dmg(31)
Level 30: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(33), AdjTrg-ToHit/EndRdx/Rchg(33)
Level 32: Murky Cloud -- UnbGrd-Max HP%(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-ResDam/EndRdx(40)
Level 35: Death Shroud -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg(50)
Level 38: Sky Splitter -- FrcFdb-Rechg%(A), Hct-Dam%(39), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(39), Hct-Acc/Dmg/Rchg(40), Hct-Dmg(40)
Level 41: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), ShlWal-Def(42), ShlWal-Def/EndRdx(42), ShlWal-Def/EndRdx/Rchg(42), ShlWal-Def/Rchg(43)
Level 44: Assault -- EndRdx-I(A)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 20: Form of the Body 
Level 20: Form of the Mind 
Level 20: Form of the Soul 
Level 50: Resilient Core Paragon 
Level 50: Ageless Core Epiphany 
------------

 

Edited by MrMajesty
Posted

I would personaly pick innoucuous strikes instead of precise strike, the aoe buff on tanks makes its a nice added aoe power (with decent damage), with that much recharge you wont be doing that big rotations anyway (you can pretty much juggle around blow, storm and splitter), and it syncs up with your alpha core (immobilize). You filled up the energy gap quite well 🙂

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