RikOz Posted January 31, 2020 Posted January 31, 2020 (I started this in Bug Reports, but moved it here after considering that this might have been a deliberate change) I've recently been running into what appears to be a new "issue" where, while doing a mission with clickable objectives, if I defeat the last enemy on the map while there are still clickable objectives that have not been clicked, the mission will go ahead and complete anyway. In one way, I can see how this makes sense: There is nobody left to try to stop me from clicking those last objectives, so it saves time to just say "checkmate", assume I've clicked the last glowies, and declare the win. However, this creates a problem in at least one scenario: the "Intern" day job bonus. This day job awards a large inspiration upon mission completion ... unless, of course, you don't have an empty inspiration slot. So, when I have this day job bonus active, I make a point of deleting a small insp before completing the last objective, to make room. There are problems with that too, of course - if the last objective requires defeating enemies, say, to rescue the last hostage, or even just the last mob in a "defeat all" mission, there's always the chance that that last mob will drop an insp, thereby refilling that empty slot and again blocking the day job reward. The last mission I ran had two objectives: rescue # hostages and defuse # bombs. So I made a point of leaving the final bomb until after I rescued the last hostage. My idea was that, after rescuing the hostage, I would delete a small insp, defuse the last bomb, and get my large insp reward when the mission completed. Alas, I defeated the final mob, he turned out to also be the last mob on the map (i.e. I hadn't missed anybody), and boom, the mission completed and I didn't get my large insp. As I said at the beginning, this seems to be new behavior - I only started noticing it 2-3 weeks ago (on multiple characters, not just the one with Intern active), and the nature of the change makes it appear deliberate. If it's always worked this way, I simply never noticed before, for some reason, and so "my bad". In any case, rather than "fix" this mission behavior (because it's still a good idea), perhaps you could modify the Intern day job mechanic so that it gives the reward upon completing and exiting the mission. Clicking the "Exit" button would serve as confirmation that, yes, I'm done here.
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