Jump to content

Defense capped perma-hasten Demons/Time build


Recommended Posts

Hey guys, I've put a demons/time build together, and I'm wondering if I'm on the right track since I've never done this before. The build has positional defenses soft-capped and s/l just under the incarnate soft-cap, 20+% resistances to all but psionic before the ember demon's resist buff, and enough recharge for perma hasten and chrono shift. Only downside is it doesn't have a travel power. Let me know what you think!


Villain Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/Rchg(3), SlbAll-Build%(3), SprCmmoft-Dmg/EndRdx/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), SprCmmoft-Rchg/PetAoEDef(7)
Level 1: Time Crawl -- CrtSpd-Acc/EndRdx(A)
Level 2: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(13)
Level 4: Time's Juncture -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(15), DmpSpr-ToHitDeb/EndRdx(17), DmpSpr-ToHitDeb/Rchg/EndRdx(17), DmpSpr-Rchg/EndRdx(19)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)
Level 10: Kick -- Empty(A)
Level 12: Summon Demons -- BldMnd-Acc(A), BldMnd-Acc/Dmg/EndRdx(19), BldMnd-Acc/EndRdx(21), BldMnd-Dmg/EndRdx(21), BldMnd-Acc/Dmg(23), BldMnd-Dmg(23)
Level 14: Assault -- EndRdx-I(A)
Level 16: Distortion Field -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(25), GldNet-Dam%(25), ImpSwf-Dam%(27), NrnSht-Acc/Hold/Rchg(27), UnbCns-Dam%(29)
Level 18: Hell on Earth -- ExpRnf-Acc/Rchg(A), SvrRgh-PetResDam(29), ExpRnf-+Res(Pets)(31), CaltoArm-+Def(Pets)(31), ExpRnf-Acc/Dmg/Rchg(31), EdcoftheM-PetDef(33)
Level 20: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33)
Level 22: Tactics -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(34), AdjTrg-ToHit(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 26: Summon Demon Prince -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(36), SprMarofS-Acc/Dmg(37), SprMarofS-Acc/EndRdx(37), SprMarofS-Acc/Dmg/EndRdx(37), SprMarofS-EndRdx/+Resist/+Regen(39)
Level 28: Farsight -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(40), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(40)
Level 30: Hover -- LucoftheG-Def/Rchg+(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(50)
Level 38: Chrono Shift -- EffAdp-EndMod/Rchg(A), Pnc-Heal/EndRedux(43), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(45), Pnc-Heal(45)
Level 41: Slowed Response -- AchHee-ResDeb%(A), TchofLadG-%Dam(45), ShlBrk-Acc/Rchg(46), ShlBrk-Acc/DefDeb(46), ShlBrk-Acc/EndRdx/Rchg(46), ShlBrk-%Dam(48)
Level 44: Temporal Selection -- Pnc-EndRdx/Rchg(A), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal/EndRedux(50), Pnc-Heal(50)
Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A)
Level 49: Power Boost -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(7)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)


Edited by nzer
Link to comment
Share on other sites

Defenses are not quite softcap except for S/L/E. Power Boost will enhance all your defense powers for only 15s, except for Farsight which will be enhanced for it's full 120s. Turn off Power Boost on your Mids' build and add +6.14% to all your type/positional defense totals. This will be your actual defense most of the time. 


Build needs some KB resistance.


I like integrating the whip attacks. The -resist debuffs will help pets/teammates do more damage.


Maybe add Accurate Defense Debuff IOs in Slowed Response to help ensure it hits the target.


I'm a fan of frankenslotting pets to increase their damage output. But it's a catch-22 where changing their slotting would decrease your MM's survivability by losing IO set bonuses.


Regardless, it's a great build. Nice job!

Link to comment
Share on other sites

Ah, yeah that makes sense about Power Boost, didn't think of that. Don't think I can really spare any slots for the whip powers. Accurate defense debuff IOs in slowed response is a great idea, the set bonuses I'm getting there aren't great anyway. And the damage on the pets is basically at the ED cap, as well as accuracy for the T2 and T3, so I don't think frankenslotting them really improves anything. And with hover I shouldn't really need any KB resistance, right? Since it prevents actually getting knocked back, and the animation is half as long as a ground KB.


But yeah, good feedback, thanks!


Edit: Updated the build, should have positionals just under soft-cap and s/l just barely under the incarnate soft-cap, and slowed response has a good chunk of accuracy.

Edited by nzer
Link to comment
Share on other sites


  • Create New...