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Building a Melee Fender


Pbuckley818

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I feel it has to be said but …. you could roll a Fortunata/Night Widow for this playstyle VERY easily. You would basically be a Claws/Leadership Arachno-defender. Layer your SoA leadership by double dipping into the regular leadership pool, focus your build on keeping Mind Link up at a high level... 

 

If the current attempt at an actual defender/corruptor build doesn't work out, try a widow.

See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!

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Totally forgot to post this. This is the Rad/Time/Power build I had mentioned. I opted to make the build more viable by utilizing a 'play in melee' approach like you mentioned and not a 'gimped focus on melee attacks only' build. With this build you shouldn't have many issues being right in melee. I went Power Mastery to give you a decent melee attack in Total Focus, which pairs wonderfully with the stun from Cosmic Burst.
 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: X-Ray Beam -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Acc/Dmg/Rchg(25), GldJvl-Dam%(33), TchofLadG-%Dam(33), ShlBrk-%Dam(33)
Level 1: Time Crawl -- Acc-I(A), ImpSwf-Dam%(42)
Level 2: Irradiate -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(3), Arm-Acc/Rchg(3), Arm-Dmg/EndRdx(5), Arm-Dam%(5), SprAvl-Rchg/KDProc(7)
Level 4: Temporal Mending -- Prv-Heal(A), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(42)
Level 6: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(7), DarWtcDsp-Rchg/EndRdx(9), DarWtcDsp-ToHitDeb/EndRdx(9)
Level 8: Proton Volley -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), Apc-Dam%(36)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)
Level 14: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(15)
Level 16: Distortion Field -- SprEnt-Rchg/AbsorbProc(A), Lck-%Hold(46)
Level 18: Cosmic Burst -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(21), SprMlcoft-Rchg/Dmg%(25)
Level 20: Super Speed -- BlsoftheZ-ResKB(A)
Level 22: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(23)
Level 24: Boxing -- Empty(A)
Level 26: Neutron Bomb -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(31), Rgn-Knock%(31)
Level 28: Farsight -- LucoftheG-Rchg+(A), HO:Cyto(29), HO:Cyto(29)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), HO:Ribo(46)
Level 32: Atomic Blast -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(46)
Level 35: Slowed Response -- AchHee-ResDeb%(A)
Level 38: Chrono Shift -- Prv-Heal(A), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), EffAdp-EndMod/Rchg(39), EffAdp-EndMod/Acc/Rchg(40)
Level 41: Power Build Up -- RechRdx-I(A)
Level 44: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45)
Level 47: Total Focus -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(48), Hct-Dam%(50)
Level 49: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clr-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(11), PrfShf-End%(13)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Vigor Core Paragon 
Level 50: Ion Radial Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Clarion Radial Epiphany 
Level 50: Melee Core Embodiment 
------------

 

 

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On 2/5/2020 at 10:28 AM, Erydanus said:

I feel it has to be said but …. you could roll a Fortunata/Night Widow for this playstyle VERY easily. You would basically be a Claws/Leadership Arachno-defender. Layer your SoA leadership by double dipping into the regular leadership pool, focus your build on keeping Mind Link up at a high level... 

 

If the current attempt at an actual defender/corruptor build doesn't work out, try a widow.

I actually have a Bane I enjoy. But I have played both VEAT's but I really don't like how passive their support feels. 

 

Anways So I ended up going Time/Duel Pistols Defender (I know I had dismissed Duel Pistols as an option, but like I said I wanted this to be a character first and I had an Idea) So I am Playing M1nut3 Man a Gun Toting Patriotic Superhero with Time Manipulation powers. Been using the Fighting Pool attacks and it's actually been doing some solid damage consitstanly dealing more Damage than my Duel Pistol powers even, and Time really seems to make for a scrappy defender. I will keep you appraised of my progress.

Edited by Pbuckley818
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