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Posted

Obviously not a priority but Time Bomb has a extremely long "charge time" longer than most mobs take to die. Unlike Trip Mine which explodes on enemy contact Time Bomb only explodes after a set amount of time which is 15+ seconds. I've played Traps on every Class its available on and Time Bomb is one of the least useful tier 9 powers in the game.

 

Blasters get Time Bomb as a tier 8 power in Devices secondary.

 

Defenders get Time Bomb as a tier 9 power in Traps primary.

 

Controllers get Time Bomb as a tier 9 power in Traps secondary.

 

Corruptors get Time Bomb as a tier 9 power in Traps secondary.

 

Unique to Masterminds Time Bomb is replaced by Detonator in MM /Traps which is a Henchmen sacrifice much more useful and interesting.

 

 

I honestly would like to see Time Bomb replaced with something totally different (like a targetted aoe bomb that can be tossed like dynamite/grenade) since there is a lot of overlap with Trip Mine but if Time Bomb must remain in Traps then I would suggest adding the ability for the player to detonate Time Bomb early.

Posted

What if we made it targetable like Tar Patch and we could set it off on purpose?

 

Yeah setting it off on purpose is kinda what my compromise is, I'm willing to live with that.

Posted
Maybe it could be a toggle, and when you untoggle it goes off?

 

This is pretty much the only reasonable way to rework Time Bomb into being something useful.  Being able to detonate it on demand is the key to being able to ensure it goes off AT THE RIGHT TIME.

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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