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*/SR I been doing it wrong, need some build advice for soft cap


Mansome

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So recently it was brought to my attention on how Master Brawler power works. The power description is pretty bad on what this power actually does and the real numbers do not work on this as well as hundreds of other powers and changes that happened since the game died and was revived. I had no clue that the mez protection does not come from the actual click itself but from the fact that you choose the power from the level up screen and are running the first to */SR toggles. You never actually have to click the power to get that benefit. I kept wondering why would they make a click power for mez protection with such a short duration on an AT that needs it? This was killing my blue bar at early levels due to me having it on auto-fire thinking it was keeping me from getting mezzed. The other issue is I thought the absorb shield was refreshing like */Regen's Instant Regeneration when it does not do that. This drastically changes how I need to slot Archery/SR.

 

What I am needing is a soft cap build for Archery/SR that gets the most benefit out of the */SR powers without having to take so much useless crap I won't ever put on my power tray. Money is no object with this build if anyone can help. My biggest issue is getting IOs for melee defense aside from the 2 Unique defense to all IOs. My character is a homage to Linkle from Hyrule Warriors if you need to know the concept.

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1 hour ago, Mansome said:

without having to take so much useless crap I won't ever put on my power tray. 

Not sure what you find useless.

 

General notes: 

 

Enhance Focused Fighting, Focused Senses, and Evasion to at least 54%.  You can do that on just 3 slots.

 

Dodge and Agile can run the default slot to 3 slots.  Depends on just how "useless" you find something like Weave and/or Maneuvers. 

 

Tough with both 3% globals. 

 

Combat Jumping or Hover.

 

Weave with 54% enhancement. 

 

Gaussian's set in Aim.  

 

The outline above gets you 43.1% Melee and Ranged and 46.7% AoE.  Just turning Maneuvers on without any slots puts Melee/Range at 45.4% and AoE oat 49%.  

 

You could completely skip Maneuvers from the build if you wanted.  

Other notes: 

 

Both of the Sentinel ATO sets include 5% to melee and ranged defense.  

 

If you use the ideas here on slots (3x total in Focused Fighting, Focused Senses, Weave, Evasion, 2x in Agile and Dodge) then you're in spitting distance of softcap.  Both of the 3% uniques in Tough and both ATOs complete the defense cap if you have Combat Jumping/Hover.  If you don't want CJ/Hover, then some of the other powers can be enhanced to close that 1.75 to 2.03%+ gap.  You still have 51 slots to allocate elsewhere.  

 

Edit: Example build below. 

 

This gets you just over 45% to the M/R/A without too much trouble.  Global recharge 196.3% for spamming Stunning Arrow -> Blazing Arrow -> Perfect Shot without too much issue.  You could take or leave Aimed Shot for Snap Shot.  The Ward set in your level 1 pick is just fluff and it may or may not trigger when you use it.  Don't really need it anyway but the bonuses are nice.  You could shift around what sets are where to your own preferences.  Both sword powers from the Epic pool are there for having a sword.  Linkle uses dual crossbows but Link does use a sword/shield as well as a bow.  So the sword powers are there purely for the homage to Legend of Zelda if one wished to use them.  They aren't mandatory.  The powers could be dropped completely for travel powers and the slots could shift elsewhere.  That will drop recharge down some, but the slotting in either Rain of Arrows or Fistful could be changed to the purple set to recoup a portion of the loss.  The attack chain would likely need a filler like Aimed Shot or Snap Shot to compensate.   

 

Incarnates could be whatever you want.  Agility isn't needed so much for softcapping but the recharge would be welcome.  The benefit for Agility is if you find the sword powers offensive to the Linkle concept then the recharge boost drops the need for a low level filler attack. The build isn't heavily reliant on procs so this choice isn't detrimental.  Musculature is also an option for more damage. 

 

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|-------------------------------------------------------------------|

 

 

Edited by oldskool
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That is what is known as "Muling", to mule a set in a power you won't actually use.

 

It isn't needed in every build, but it can often be a good way to go.  Once you have enough recharge to hit your target attack chain, set bonuses can often be better than other effects you could get with your powers/slots.

 

ps.  Your thread from 3 weeks ago about AR/SR has some decent build suggestions, too, in addition to the one above.

 

 

edit:  This would be my quick attempt at a take on AR/SR.  Note, muled Boxing and Stealth to give you examples.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Sentinel
Primary Power Set: Archery
Secondary Power Set: Super Reflexes
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Ninja Tool Mastery

Hero Profile:
Level 1: Aimed Shot -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(3), Thn-Dmg/Rchg:50(3), Thn-Acc/Dmg/Rchg:50(5), Thn-Acc/Dmg/EndRdx:50(5), Thn-Dmg/EndRdx/Rchg:50(7)
Level 1: Focused Fighting -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(31), ShlWal-Def:50(34), ShlWal-Def/EndRdx/Rchg:50(36)
Level 2: Focused Senses -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(36), ShlWal-Def:50(36), ShlWal-Def/EndRdx/Rchg:50(37)
Level 4: Agile -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45)
Level 6: Stunning Shot -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(7), SprOppStr-Acc/Dmg/Rchg:50(9), SprOppStr-Acc/Dmg/EndRdx:50(9), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(11), SprOppStr-Rchg/+Opportunity:50(11)
Level 8: Mystic Flight -- WntGif-ResSlow:50(A)
Level 10: Master Brawler -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(17), Prv-EndRdx/Rchg:50(23), Prv-Heal/Rchg:50(25), Prv-Heal/Rchg/EndRdx:50(25), Prv-Absorb%:50(27)
Level 12: Explosive Arrow -- Rgn-Knock%:50(A), Rgn-Dmg/Rchg:50(13), Rgn-Acc/Dmg/Rchg:50(13), Rgn-Acc/Rchg:50(15), Rgn-Dmg/EndRdx:50(15), SuddAcc--KB/+KD:50(17)
Level 14: Boxing -- AbsAmz-Stun:50(A), AbsAmz-Stun/Rchg:50(48), AbsAmz-Acc/Stun/Rchg:50(48), AbsAmz-Acc/Rchg:50(50), AbsAmz-EndRdx/Stun:50(50)
Level 16: Enduring -- LucoftheG-Def/Rchg+:50(A), PrfShf-EndMod:50(31), PrfShf-End%:50(31)
Level 18: Blazing Arrow -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(19), Apc-Acc/Dmg/Rchg:50(19), Apc-Acc/Rchg:50(21), Apc-Dmg/EndRdx:50(21), Apc-Dam%:50(23)
Level 20: Dodge -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(50)
Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(37), UnbGrd-ResDam/EndRdx:50(43), UnbGrd-ResDam:50(43), UnbGrd-ResDam/EndRdx/Rchg:50(43), UnbGrd-Max HP%:50(45)
Level 24: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(37), Rct-EndRdx/Rchg:50(39), Rct-Def/Rchg:50(39), Rct-Def/EndRdx/Rchg:50(42), Rct-ResDam%:50(42)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 28: Quickness -- Empty(A)
Level 30: Aim -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(40), AdjTrg-Rchg:50(42)
Level 32: Rain of Arrows -- SprSntWar-Rchg/+Absorb:50(A), SprSntWar-Acc/Dmg:50(33), SprSntWar-Dmg/Rchg:50(33), SprSntWar-Acc/Dmg/Rchg:50(33), SprSntWar-Acc/Dmg/EndRdx:50(34), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(34)
Level 35: Evasion -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(39), ShlWal-Def:50(40), ShlWal-Def/EndRdx/Rchg:50(40)
Level 38: Tashibishi -- Ann-ResDeb%:50(A)
Level 41: Spirit Ward -- Empty(A)
Level 44: Rune of Protection -- Ags-ResDam/Rchg:50(A), Ags-EndRdx/Rchg:50(45), Ags-ResDam/EndRdx/Rchg:50(46), Ags-ResDam:50(46), Ags-Psi/Status:50(46), RechRdx-I:50(48)
Level 47: Stealth -- ShlWal-ResDam/Re TP:50(A)
Level 49: Invisibility -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(27), Mrc-Rcvry+:40(29)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(29)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

 

 

 

Edited by Caulderone
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  • 2 weeks later

The only really not needed power in SR is elude.

 

Shoot for 49% to all positionals.

 

Choose set bonuses to complement what is already there.

 

Taking tough and weave not only is a tremendous help, but the set bonuses are fabulous. 49% resist to S/L is a highly recommended build tactic to complement any leak through., 20-30% others.

 

My Water/SR is at 52%+ to all positionals without incarnates, no waste powers for mailing.

 

Choose sets carefully and it's a cinch, no need to get any unwanted pools to close the gap, that's how good SR is.

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You can literally get to soft capped defense to all positions with lvl 50 regular IOs with all SR powers (skipping elude), Combat Jumping and Weave + the 2 unique 3% defense IOs + ATOs.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 49 Magic Sentinel
Primary Power Set: Archery
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: Snap Shot -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(11), SprOppStr-Acc/Dmg/Rchg(11), SprOppStr-Acc/Dmg/EndRdx(13), SprOppStr-Acc/Dmg/EndRdx/Rchg(15), SprOppStr-Rchg/+Opportunity(15)
Level 1: Focused Fighting -- EndRdx-I(A), DefBuff-I(3), DefBuff-I(3), DefBuff-I(5)
Level 2: Focused Senses -- EndRdx-I(A), DefBuff-I(5), DefBuff-I(7), DefBuff-I(7)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(9)
Level 6: Aimed Shot -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(17), SprSntWar-Acc/Dmg/Rchg(17), SprSntWar-Acc/Dmg/EndRdx(29), SprSntWar-Acc/Dmg/EndRdx/Rchg(29), SprSntWar-Rchg/+Absorb(31)
Level 8: [Empty] 
Level 10: Master Brawler -- Empty(A)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Boxing -- Empty(A)
Level 16: Enduring -- EndMod-I(A)
Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(19)
Level 20: Dodge -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(21)
Level 22: Weave -- EndRdx-I(A), DefBuff-I(23), DefBuff-I(23), DefBuff-I(25)
Level 24: [Empty] 
Level 26: [Empty] 
Level 28: Quickness -- Run-I(A)
Level 30: [Empty] 
Level 32: [Empty] 
Level 35: Evasion -- EndRdx-I(A), DefBuff-I(36), DefBuff-I(36), DefBuff-I(36)
Level 38: [Empty] 
Level 41: [Empty] 
Level 44: [Empty] 
Level 47: [Empty] 
Level 49: [Empty] 
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------

 

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