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Peacebringer animation


orochrize
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Hi everyone,

I start COH in 2004 still 2012, the worst think in the game in my opinion was the animation changing of "White Dwarf Flare".

Is it possible for you to create the choice in a tailor (for example) the old animation of this power on day ?

Thanks a lot 🙂

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So the Footstomp animation instead of the Handclap animation?

If memory serves, the reason why that change was made(?) was because the Footstomp animation is coded to only work while on the ground and NOT flying ... while the Handclap animation has no such grounding required limitations buried in the coding of the power animation.  Since Teleporting will force you to fly for 4 seconds, this would mean that you could Dwarf Step into a pile of $Targets and NOT be able to use your Dwarf Flare until the teleport float duration wore off ... so it was decided to change the animation (and the coding underneath it) from a Footstomp concept to a Handclap concept so as to avoid any kind of lockout due to use of Dwarf Step teleportation.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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10 hours ago, Redlynne said:

So the Footstomp animation instead of the Handclap animation?

If memory serves, the reason why that change was made(?) was because the Footstomp animation is coded to only work while on the ground and NOT flying ... while the Handclap animation has no such grounding required limitations buried in the coding of the power animation.  Since Teleporting will force you to fly for 4 seconds, this would mean that you could Dwarf Step into a pile of $Targets and NOT be able to use your Dwarf Flare until the teleport float duration wore off ... so it was decided to change the animation (and the coding underneath it) from a Footstomp concept to a Handclap concept so as to avoid any kind of lockout due to use of Dwarf Step teleportation.

So that's why they did that. I thought they were just trying to be jerks, lol. That makes sense now.

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