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Katana/Bio aid?


Bartucian

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So I honestly have not played a melee class beyond a tank/brute since before i8. It's been a damn minute. What I wanted to put up here is - does anyone have a good guide or build to a katana/bio build? Anything anyone would suggest reading to better understand either or? I'm still getting caught up in everything that's changed so I've got so much reading to do still as far as this class goes vs home comings changes.

I appreciate the time anyone will spend and has spent on this. Thank you!

 

(Re-directs are welcome if there's already a post that helps w/any information related.)

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This was all that I've come up with in my time reading and browsing through scrapper/brute builds.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Wrazath: Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Villain Profile:
Level 1: Gambler's Cut
*  (A) Superior Stalker's Guile - Recharge/Chance to Hide
*  (3) Superior Stalker's Guile - Accuracy/Damage
*  (3) Superior Stalker's Guile - Accuracy/Damage/Recharge
*  (5) Superior Stalker's Guile - Damage/Endurance/Recharge
*  (5) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
*  (7) Achilles' Heel - Chance for Res Debuff


Level 1: Hide
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
*  (50) Shield Wall - +Res (Teleportation), +5% Res (All)
*  (50) Reactive Defenses - Scaling Resist Damage


Level 2: Hardened Carapace
*  (A) Reactive Armor - Resistance/Endurance
*  (7) Reactive Armor - Endurance/Recharge
*  (9) Reactive Armor - Resistance/Endurance/Recharge
*  (9) Reactive Armor - Endurance
*  (11) Steadfast Protection - Knockback Protection
*  (11) Impervium Armor - Psionic Resistance


Level 4: Boundless Energy
*  (A) Performance Shifter - Chance for +End


Level 6: Assassin's Blade
*  (A) Kinetic Combat - Accuracy/Damage
*  (23) Kinetic Combat - Damage/Endurance
*  (33) Touch of Death - Damage/Endurance/Recharge
*  (33) Touch of Death - Accuracy/Damage/Endurance
*  (33) Kinetic Combat - Damage/Endurance/Recharge
*  (34) Kinetic Combat - Damage/Recharge


Level 8: Build Up
*  (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
*  (17) Recharge Reduction IO


Level 10: Environmental Modification
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
*  (13) Reactive Defenses - Defense/Endurance
*  (15) Reactive Defenses - Endurance/RechargeTime
*  (15) Reactive Defenses - Defense/Endurance/RechargeTime
*  (17) Reactive Defenses - Defense/RechargeTime


Level 12: Hasten
*  (A) Recharge Reduction IO
*  (13) Recharge Reduction IO


Level 14: Boxing
*  (A) Empty


Level 16: Adaptation
Level 18: Divine Avalanche
*  (A) Superior Assassin's Mark - RechargeTime/Rchg Build Up
*  (19) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
*  (19) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
*  (21) Superior Assassin's Mark - Damage/Endurance/RechargeTime
*  (21) Superior Assassin's Mark - Accuracy/Damage
*  (23) Superior Assassin's Mark - Damage/RechargeTime


Level 20: Ablative Carapace
*  (A) Preventive Medicine - Heal/RechargeTime/Endurance
*  (34) Preventive Medicine - Chance for +Absorb
*  (34) Preventive Medicine - Endurance/RechargeTime
*  (36) Preventive Medicine - Heal/RechargeTime


Level 22: Tough
*  (A) Aegis - Resistance
*  (25) Aegis - Resistance/Endurance/Recharge
*  (25) Aegis - Resistance/Endurance


Level 24: Weave
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
*  (29) Luck of the Gambler - Defense
*  (29) Luck of the Gambler - Defense/Endurance


Level 26: Soaring Dragon
*  (A) Superior Blistering Cold - Recharge/Chance for Hold
*  (27) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
*  (27) Superior Blistering Cold - Accuracy/Damage
*  (31) Superior Blistering Cold - Damage/Endurance
*  (31) Superior Blistering Cold - Accuracy/Damage/Endurance
*  (31) Superior Blistering Cold - Accuracy/Damage/Recharge


Level 28: DNA Siphon
*  (A) Eradication - Accuracy/Damage/Endurance/Recharge
*  (45) Eradication - Accuracy/Damage/Recharge
*  (45) Eradication - Accuracy/Recharge
*  (45) Harmonized Healing - Heal
*  (46) Harmonized Healing - Heal/Recharge


Level 30: Arcane Bolt
*  (A) Decimation - Accuracy/Damage
*  (36) Decimation - Damage/Endurance
*  (36) Tempest - Accuracy/Damage
*  (37) Tempest - Damage/Endurance


Level 32: Golden Dragonfly
*  (A) Eradication - Accuracy/Damage/Endurance/Recharge
*  (37) Eradication - Accuracy/Damage/Recharge
*  (37) Cleaving Blow - Accuracy/Recharge
*  (39) Eradication - Accuracy/Recharge
*  (39) Cleaving Blow - Damage/Recharge
*  (39) Cleaving Blow - Accuracy/Damage


Level 35: Genetic Corruption
*  (A) Lethargic Repose - Accuracy/Sleep
*  (40) Lethargic Repose - Accuracy/Endurance
*  (40) Lethargic Repose - Accuracy/Sleep/Recharge
*  (40) Fortunata Hypnosis - Chance for Placate


Level 38: Parasitic Aura
*  (A) Preventive Medicine - Heal
*  (42) Preventive Medicine - Heal/RechargeTime/Endurance
*  (42) Preventive Medicine - Heal/Endurance
*  (42) Preventive Medicine - Endurance/RechargeTime


Level 41: Maneuvers
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
*  (43) Luck of the Gambler - Defense/Endurance
*  (43) Luck of the Gambler - Defense


Level 44: Mystic Flight
*  (A) Flight Speed IO


Level 47: Rune of Protection
*  (A) Steadfast Protection - Resistance/+Def 3%
*  (48) Unbreakable Guard - +Max HP
*  (48) Unbreakable Guard - Resistance/Endurance
*  (50) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 49: Physical Perfection
*  (A) Performance Shifter - Chance for +End


Level 1: Assassination
Level 1: Brawl
*  (A) Empty


Level 1: Prestige Power Dash
*  (A) Empty


Level 1: Prestige Power Slide
*  (A) Empty


Level 1: Prestige Power Quick
*  (A) Empty


Level 1: Prestige Power Rush
*  (A) Empty


Level 1: Prestige Power Surge
*  (A) Empty


Level 1: Sprint
*  (A) Celerity - +Stealth


Level 2: Rest
*  (A) Empty


Level 4: Ninja Run
Level 2: Swift
*  (A) Run Speed IO


Level 2: Health
*  (A) Panacea - +Hit Points/Endurance
*  (46) Numina's Convalesence - +Regeneration/+Recovery
*  (46) Regenerative Tissue - +Regeneration


Level 2: Hurdle
*  (A) Jumping IO


Level 2: Stamina
*  (A) Performance Shifter - Chance for +End
*  (48) Performance Shifter - EndMod


Level 16: Defensive Adaptation
Level 16: Efficient Adaptation
Level 16: Offensive Adaptation
------------

 

 

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