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Storm/Water is the most fun I've had in a while


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Back on Live I mained a kin/psi defender and I enjoyed it, although as I get older I realise I just want to blow things up dramatically. I've been avoiding defenders because I am a vain and flashy beast who likes loud, obnoxious powersets that give me the impression of being glorious while actually being, like, just pretty decent and none of the support sets felt right because they weren't suitably theatrical.

 

And then I rolled storm/water. 

 

I'd had storm on a controller before and it was fine. I enjoyed the chaos of it, in a way, but it didn't really fit with the rest of my powers and it's a very late blooming set to take as a secondary. I'd tried water before on a sentinel, and it was fun and felt satisfying (sploosh) to use but I didn't get on with  /bio and just gave up after a while.

 

When you combine the two, you get Knockdown Deathzone Boogaloo with Super Recharge Action and Sustain-a-palooza.

 

Storm gets you all the aggro but that doesn't matter because water (sploosh) has a heal. Storm uses all the endurance but that doesn't matter because you can slot a +end proc in water's heal. Storm powers have a recharge time of approximated ten million years but that doesn't matter because you can slot water blast (sploosh) with +recharge procs.

 

Freezing rain, whirlpool and tornado have the most perfect power synergy of any three powers I've ever seen. You've got a debuff patch that does minor damage and knockdown, a debuff patch that does high damage and a knockdown pet that also does a bit of damage. Water blast can take two Force Feedback procs very early on in decent (sploosh) powers and the above-mentioned endurance refund proc, meaning your powers recharge very quickly and you actually have the endurance to use them in addition to being alive to do so

 

It's glorious. 

 

I skipped O2 Boost because I'm not a defender because I want to help people. I'm a defender because I get better debuffs.

I skipped Snow Storm because I am not convinced it's actually very useful. 

I skipped Hurricane because, while its debuff is ridonks, I'm not in melee range long enough to make it worthwhile. I might, maybe take this one later. 

 

I've also leaned into Leadership hard because it's the Defender's Friend power pool and also I like Vengeance because it turns downed teammates into something useful, as well as being a one-slot wonder. 

 

Yesterday, I got Lightning Storm. Today I got my recharge good enough that I can bring out two happy little clouds and pchaow pchew pchwoar. I've rearranged my build to fit Hasten in so hopefully I'll be able to get triple cloud action soon. It can also take a +end proc, meaning I can heavily mitigate the endurance cost. 

 

So, if you're thinking "maybe I'll try a defender" but you're also a massive attention-seeker in game like me, try storm/water. It's the perfect set for horrible people. 

Edited by Gulbasaur
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6 hours ago, Nether said:

Do you have a build?

Yeah I...

6 hours ago, Nether said:

a good build

Oh.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Water Blast
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Gale -- FrcFdb-Rechg%:50(A)
Level 1: Aqua Bolt -- SprVglAss-Acc/Dmg:50(A), SprVglAss-Dmg/EndRdx/Rchg:50(3), SprVglAss-Acc/Dmg/EndRdx:50(3), Dcm-Build%:40(43), ShlBrk-%Dam:30(46), TchofLadG-%Dam:40(48)
Level 2: Hydro Blast -- Thn-Acc/Dmg:50(A), ImpSwf-Dam%:30(5), Thn-Dmg/EndRdx:50(15), Thn-Acc/Dmg/EndRdx:50(15), FrcFdb-Rechg%:50(46), ExpStr-Dam%:20(48)
Level 4: Water Burst -- Ann-ResDeb%:50(A), Ann-Acc/Dmg:50(5), Ann-Acc/Dmg/EndRdx:50(13), ExpStr-Dam%:20(37), FrcFdb-Rechg%:50(43), ImpSwf-Dam%:30(46)
Level 6: Steamy Mist -- Rct-ResDam%:50(A), Rct-Def:50(7), Rct-Def/EndRdx:50(7), Rct-EndRdx/Rchg:50(11), Rct-Def/Rchg:50(17), Rct-Def/EndRdx/Rchg:50(17)
Level 8: Freezing Rain -- ShlBrk-Acc/EndRdx/Rchg:30(A), ShlBrk-Acc/Rchg:30(9), ShlBrk-DefDeb/EndRdx/Rchg:30(9)
Level 10: Whirlpool -- SprVglAss-Rchg/+Absorb:50(A), SprVglAss-Acc/Dmg/EndRdx/Rchg:50(11), SprVglAss-Dmg/Rchg:50(13)
Level 12: Hover -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(19), BlsoftheZ-ResKB:50(19), BlsoftheZ-Travel/EndRdx:50(43), LucoftheG-Def/EndRdx:50(50)
Level 14: Fly -- BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:50(45)
Level 16: Tidal Forces -- GssSynFr--Build%:50(A)
Level 18: Afterburner -- LucoftheG-Def/Rchg+:50(A)
Level 20: Dehydrate -- ThfofEss-+End%:30(A), Thn-Acc/Dmg:50(21), Thn-Dmg/EndRdx:50(21), Thn-Acc/Dmg/EndRdx:50(23), TchofLadG-%Dam:50(31), TchoftheN-%Dam:50(33)
Level 22: Maneuvers -- RedFrt-EndRdx:50(A), RedFrt-Def:50(23), RedFrt-Def/EndRdx:50(25), RedFrt-Def/Rchg:50(25), RedFrt-EndRdx/Rchg:50(27), RedFrt-Def/EndRdx/Rchg:50(27)
Level 24: Tactics -- AdjTrg-ToHit/EndRdx:50(A), AdjTrg-ToHit/EndRdx/Rchg:50(37), AdjTrg-EndRdx/Rchg:50(37)
Level 26: Tornado -- SuddAcc--KB/+KD:50(A), ExpStr-Dam%:20(29), ExpStr-Dmg/KB:20(29), ExpStr-Acc/KB:20(31), FrcFdb-Rechg%:50(31)
Level 28: Water Jet -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(36), Thn-Acc/Dmg/EndRdx:50(36), ImpSwf-Dam%:30(36), Apc-Dam%:50(50)
Level 30: Vengeance -- LucoftheG-Def/Rchg+:50(A)
Level 32: Lightning Storm -- Thn-Acc/Dmg/EndRdx:50(A), Thn-Dmg/EndRdx/Rchg:50(33), Thn-Dmg/EndRdx:50(33), SuddAcc--KB/+KD:50(34), ExpStr-Dam%:20(34), PrfShf-End%:50(34)
Level 35: Power Sink -- AdrAdj-EndMod:20(A), AdrAdj-EndMod/Rchg:20(39), AdrAdj-EndMod/Acc/Rchg:20(45)
Level 38: Geyser -- SprDfnBst-Dmg/Rchg:50(A), SprDfnBst-Acc/Dmg:50(39), SprDfnBst-Acc/Dmg/EndRdx/Rchg:50(39), SprDfnBst-Rchg/Heal%:50(40), SprDfnBst-Dmg/EndRdx/Rchg:50(40), SprDfnBst-Acc/Dmg/EndRdx:50(40)
Level 41: Charged Armor -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(42), UnbGrd-Max HP%:50(42), UnbGrd-ResDam/EndRdx:50(42)
Level 44: Hasten -- RechRdx(A), RechRdx-I:50(50)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Victory Rush -- PrfShf-End%:50(A)
 

This is the bones of it. It's not optimised for solo play at all and I have never been a "softcap or gtfo" player because I think it's enormously overrated.

 

I'm sure it could be improved, but it's fun and it does the job. Freezing Rain and Whirlpool are in almost perfect sync. Hasten isn't feasible without some fairly extreme measures to deal with endurance management, which is why 40-50 is bacially all endurance-focussed, but when it's up and running it's fabulous.

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This is mine. I used Cardiac to solve all the end drain issues, but even before that it has some decent end management with dark consumption and end procs. It is softcapped to range and almost softcapped to melee (I could get there, but it would cost some end management and I wasn't willing to give it up). Resists are good, hasten and soul drain are perma or near perma with all the FF procs, and you'll be able to keep things double debuffed from freezing rain as well. Oh, and 156% global recharge. You could go musculature if you plan to use Ageless destiny.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Water Blast
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: O2 Boost -- Prv-Absorb%(A)
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 2: Snow Storm -- EndRdx-I(A)
Level 4: Water Burst -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(9), SprVglAss-Rchg/+Absorb(11), Ann-Dmg/Rchg(46), FrcFdb-Rechg%(50)
Level 6: Steamy Mist -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(11), LucoftheG-Def/Rchg+(15)
Level 8: Freezing Rain -- RechRdx-I(A), RechRdx-I(13)
Level 10: Whirlpool -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(15), SprDfnBst-Dmg/Rchg(17), SprDfnBst-Dmg/EndRdx/Rchg(19), SprDfnBst-Acc/Dmg/EndRdx(19), SprDfnBst-Rchg/Heal%(21)
Level 12: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def/Rchg+(17)
Level 14: Assault -- EndRdx-I(A)
Level 16: Tidal Forces -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(46)
Level 18: Boxing -- Empty(A)
Level 20: Dehydrate -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(31), Apc-Dam%(31)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx/Rchg(25), GldArm-3defTpProc(27)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(27)
Level 26: Tornado -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), OvrFrc-Dam/KB(42), FrcFdb-Rechg%(42)
Level 28: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37)
Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(31)
Level 32: Lightning Storm -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(33), SprVglAss-Acc/Dmg/EndRdx/Rchg(33), PrfShf-End%(33), FrcFdb-Rechg%(34), SuddAcc--KB/+KD(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 38: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40), FrcFdb-Rechg%(40)
Level 41: Dark Consumption -- PrfShf-EndMod/Rchg(A)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Super Speed -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 0: Freedom Phalanx Reserve 
Level 50: Cardiac Core Paragon 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  • 4 months later

I was about to post my own topic with the exact same sentiment. I have over 20 level 50s and Oceania, my newest 50 storm / water defender is sooo much fun. I put KB to KD in a couple powers to keep things from scattering. Freezing Rain, Whirlpool and Geyser with a Lightning Storm overhead just melts everything. I find I don't use Tornado as much and still use Snowstorm now and then, although it is very hard to tell if it is doing anything. Hurricane is used when stuff starts to hit me, which is rare because my defenses are quite high (soft capped ranged, but not melee or AoE) and my S/L resists are capped. If you do not have one of these characters, I highly recommend it! My last defender was poison/archery which is underwhelming but this absolutely rocks the boat!

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On 2/11/2020 at 8:53 AM, Gulbasaur said:

I skipped O2 Boost because I'm not a defender because I want to help people. I'm a defender because I get better debuffs.

I skipped Snow Storm because I am not convinced it's actually very useful. 

I skipped Hurricane because, while its debuff is ridonks, I'm not in melee range long enough to make it worthwhile. I might, maybe take this one later. 

O2 Boost can be useful for slotting opportunities and it does help in team settings.

Snow Storm is actually very important for grounding fliers since almost everything you do is ground-based.

Hurricane is a great power early on, but diminishes in importance later.

 

I will make some additional notes:

  • Dehydrate. I find this power fairly useless. While you can slot it for Theft of Essence and other useful procs, it doesn't really fit in the single target rotation and the self-heal is unnecessary with proper defenses.
  • Water Blast vs. Whirlpool. Ultimately, I find that you're only going to need one of the two of these because everything is recharging so quickly. I tend to take Whirlpool because the additional Force Feedback opportunity is superfluous.
  • Water Jet. Due to the 'double tap' mechanic, this is one of the most proc-friendly powers around. It can take 3 possible procs (Javelin, Apocalypse, Impeded Swiftness) and it should normally have all three.
  • Tornado/Lightning Storm. People often forget that Force Feedback also has a Recharge/Endurance IO that fits perfectly and gives you a bit of extra movement speed for the 2-set.
  • Mu Mastery. This tends to be my go-to these days because it gets me two useful powers: the resist toggle and Conserve Power. The rotation is already dense enough that additional offensive powers tend to be superfluous.
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29 minutes ago, Hjarki said:

O2 Boost can be useful for slotting opportunities and it does help in team settings.

 

I know it can be, I just choose not to be. Beside the heal, it grants endurance drain resistance, which is quite a rare buff and one that can save an encounter if a tank is getting sapped. It is a power people often undervalue. I get a lot of value out of dehydrate, though, for the endurance proc and as a filler attack. The rotation is, as you say, fairly dense and after the fairly long set-up if you're going all-in, but for single-target damage with some sustain I think Dehydrate is good value. 

 

I love water blast, partly for the visuals (it's just pretty) but also it is a near-guaranteed proc for +recharge. My whole idea for this character was "let's see how much I can abuse recharge procs to break Storm" and the answer is "quite a lot". There's no right or wrong way to play it and I'm not pretending my way is the best way at all - that's one of the reasons why we all like this game, after all. 

 

I've semi-retired the character for now... got it to 50 and the novelty wore off as I'd achieved my goals. It was a fun ride.

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7 hours ago, Hjarki said:

Dehydrate. I find this power fairly useless. While you can slot it for Theft of Essence and other useful procs, it doesn't really fit in the single target rotation and the self-heal is unnecessary with proper defenses.

 

I would certainly take Dehydrate on a Water/Storm, for the following reason:

Most of your DPS in single-target is coming from Tornado/Lightning Storm. So having a slightly higher-DPS rotation on your blasts isn't as important as...

 

1) getting the +Endurance to sustain the burn from the Storm powers (unless using Ageless... but I like Clarion for squishies without mez resistance)

2) getting an Achilles Heel proc into the single-target rotation. The damage boost to Tornado and LS will more than make up for introducing a less-efficient blast into the rotation. You could slot AH into Aqua Bolt, but since it has about half the chance to proc as Dehydrate, you'd have to use it twice as often... which eats up as much activation time as Dehydrate. So, 2x Aqua Bolt or 1x Dehydrate... since I'm getting back HPs and Endurance from using Dehydrate and I'm not from Aqua Bolt, I'd rather slot and use Dehydrate.

 

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5 hours ago, Coyote said:

Most of your DPS in single-target is coming from Tornado/Lightning Storm. So having a slightly higher-DPS rotation on your blasts isn't as important as...

In my experience, this is not the case. On a build without a mass Immobilize, enemies mainly just run away from the Tornado and out-range the Lightning Storm so you're not getting the damage benefits. On a build without a strong single target Immobilize, AV tend to flee as well. So most of the time, you're left with your normal single target rotation. More importantly, Tornado/Lightning Storm deal their damage against random targets rather than the targets you need to focus on. So even when they deal a lot of generalized damage, you can't really use them for what 'single target damage' is good for.

5 hours ago, Coyote said:

1) getting the +Endurance to sustain the burn from the Storm powers (unless using Ageless... but I like Clarion for squishies without mez resistance)

Theft of Essence tends to just make Dehydrate endurance-neutral rather than restore endurance. While this does mean you won't run out of endurance as quickly, it's not really going to keep your build going in the absence of more comprehensive end-management schemes.

5 hours ago, Coyote said:

2) getting an Achilles Heel proc into the single-target rotation. The damage boost to Tornado and LS will more than make up for introducing a less-efficient blast into the rotation. You could slot AH into Aqua Bolt, but since it has about half the chance to proc as Dehydrate, you'd have to use it twice as often... which eats up as much activation time as Dehydrate. So, 2x Aqua Bolt or 1x Dehydrate... since I'm getting back HPs and Endurance from using Dehydrate and I'm not from Aqua Bolt, I'd rather slot and use Dehydrate.

Achilles Heel is another thing I've tossed by the wayside. As I mentioned above, you're not really getting pylon performance against anything that isn't either a pylon or made into one by Immobilize. I'm far more concerned with the various strays/runners in the remainder of an AE spawn than I am trying to slightly tweak an AV/GM fight - especially given that those fights tend to involve full teams where the non-stackability of Achilles' procs comes into play.

 

What I don't like about Dehydrate is that it screws up your rotation. It's just far too common for your rotation to stutter to a halt because you can't use Dehydrate without losing the stacks you need for Water Jet. Since I find the healing unnecessary, it just ends up being a power that I never use.

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This interests me very much😁.

My main is Lady Leprechaun, an Illusion / Storm Controller I recreated from back in the day.

I know Storm gets it's bad press but, it can be managed to play very effectively when needed or......you can just let your hair down now and again😂.

That paring with Water sounds like it could be another fun rollercoaster to ride on.

I "may" have My first "new" character😁.

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21 hours ago, Dafydd Hywel said:

I "may" have My first "new" character😁.

Welcome to the wet side!

 

A word of warning: don't start slotting for mega recharge until you've also got the endurance procs to keep it up. Storm/water, ironically, is a thirsty beast.

 

I took Storm Lantern our for a spin the other day with a storm corruptor and we had a lot of fun. We were either incredibly safe or face down.  Silver Mantis, as tradition dictates, did us dirty.

Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern Shadow Self Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Warshade Dark/Dark Tanker
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On 7/14/2020 at 3:05 PM, Dafydd Hywel said:

This interests me very much😁.

My main is Lady Leprechaun, an Illusion / Storm Controller I recreated from back in the day.

I know Storm gets it's bad press but, it can be managed to play very effectively when needed or......you can just let your hair down now and again😂.

That paring with Water sounds like it could be another fun rollercoaster to ride on.

I "may" have My first "new" character😁.

 

Absolutely do it. I have Oceania all slotted up now and she is a beast. I have no fear on that character. Leap into groups alongside the tank, drop my whirlpool, freezing rain and geyser and walk away. IMO the KB to KD is the key, but mileage may vary. I have 25 level 50 characters now, all slotted, and she is the first where i really feel overpowered.

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On 7/14/2020 at 3:05 PM, Dafydd Hywel said:

This interests me very much😁.

My main is Lady Leprechaun, an Illusion / Storm Controller I recreated from back in the day.

I know Storm gets it's bad press but, it can be managed to play very effectively when needed or......you can just let your hair down now and again😂.

That paring with Water sounds like it could be another fun rollercoaster to ride on.

I "may" have My first "new" character😁.


WHERE do you hear that storm gets a bad press? It hasn't gotten bad press since the invention(hehe) of the KB>KD IO. FF just adds to it.

 

Widely WIDELY considered to be one of the best DPS secondaries/primaries for controller/defender, good with Cor (but typically considered better on def), and Good for DPS-focused MM (though lacking pet-survivability).

 

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17 minutes ago, kiramon said:

WHERE do you hear that storm gets a bad press? It hasn't gotten bad press since the invention(hehe) of the KB>KD IO. FF just adds to it.

I think the 'bad press' is less an appraisal of the set's effectiveness than a reaction by other players grouping with a Storm Summoner.

 

If I look at a player's power sets and I see 'Empathy', my initial thought is "well, they're probably useless but they won't hinder me". With KB-intensive sets like Storm, Energy and Warshades, there's almost always a bit of hesitation because, poorly played, they can be actual hindrance to the group rather than a help.

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  • 2 months later
On 7/18/2020 at 11:54 PM, Hjarki said:

If I look at a player's power sets and I see 'Empathy', my initial thought is "well, they're probably useless but they won't hinder me". With KB-intensive sets like Storm, Energy and Warshades, there's almost always a bit of hesitation because, poorly played, they can be actual hindrance to the group rather than a help.

Sorry, thread resurrecting a bit here. 

 

My experience is that poor tanking is just as bad as poor knockback. The number of times I've laid out a load of debuff or DPS patches and the tank has decided to lead all the enemies out of them is too much to count! Storm is mostly knockdown due to the low mags, anyway. That said, I've even annoyed myself with my peacebringer. 

Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern Shadow Self Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Warshade Dark/Dark Tanker
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  • 7 months later
On 7/14/2020 at 2:05 PM, Dafydd Hywel said:

This interests me very much😁.

My main is Lady Leprechaun, an Illusion / Storm Controller I recreated from back in the day.

I know Storm gets it's bad press but, it can be managed to play very effectively when needed or......you can just let your hair down now and again😂.

That paring with Water sounds like it could be another fun rollercoaster to ride on.

I "may" have My first "new" character😁.

Only people who don't know how to play it give Storm bad press.

 

Knock is a fantastic control, and you have two sets that do it well with Storm and Water Blast.  The trick is to put a KB>KD proc in Tornado and either hover up to use LS (or position it so that foes are KB'd into a wall) and then drop your patches (FR,  Sleet, etc) where you've re-positioned the mobs.

 

As for skipping Herdicane, no way would I do that.  Yes, it's a situational power, but the situations for it's use are very frequent.  It's great for brushing mobs attempting to flee a debuff patch back into the patch, pinning a spawn into a corner, or herding a bunch of mobs into a corner pull.

 

And yes, I do have a sub-50 Storm/Water, and she's a blast to play.

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Hmmm... I've been thinking about this for a long time. I keep trying to make a water blast character, but haven't found one I like. I already loooooooove Storm and am kind of salivating about having the Defender version of it. I am also vainglorious and like to do splashy stuff, as well as control the entire battlefield. I think I will have to give this a go.

 

As a veteran Storm user, one note to the OP

On 2/11/2020 at 8:53 AM, Gulbasaur said:

I skipped Hurricane because, while its debuff is ridonks, I'm not in melee range long enough to make it worthwhile. I might, maybe take this one later. 

If you do not want to get into melee then Hurricane is definitely your friend. Stand/Fly at the back of the group with Hurricane on and ain't nobody running up on you.  It is great for cover for other ranged squishies. 

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19 hours ago, VV said:

If you do not want to get into melee then Hurricane is definitely your friend. Stand/Fly at the back of the group with Hurricane on and ain't nobody running up on you.  It is great for cover for other ranged squishies. 

Oh, it definitely has its uses, but I just don't like it. Storm/water, if you're abusing recharge, haemorrhages endurance so it's another toggle I can live without. There's also the visual noise issue that storm and water are already guilty of.

 

My brother actually plays a /storm corruptor and I do hang out in his hurricane often enough.

Edited by Gulbasaur
Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern Shadow Self Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Warshade Dark/Dark Tanker
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The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
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1 hour ago, star_fury_lives said:

Thanks for this idea! Been looking for a way to reinvent my storm/energy defender from live. Really miss herdicaning mobs abd abusing knockback!

 

you might find some interest in @Sir Myshkin and his Mad Kind Special build. 

 

 

there are Storm/Energy builds in there among many others

@Black Assassin - Torchbearer

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