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Eidolor

Custom Powers, Henchmen Appearances and Animation?

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UPDATE: 

 

modified [Combat fly] to [Fly_forward_pose_2]

 

also located Air superiority animation names [2Hsmash] modified [dragons_tail]  successfully

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Would you post a pic of your directory so I can check my path? 
 

Are you extracting folders from the pigg viewer then dragging the replacement .anim into your directory location and renaming them the file to be replaced?

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image.png.2bb88e9e06e1d5d14178181e62b5cc48.png

 

Sure the path for me is C:\ City of heroes \  Data \ Player_Library \ Animations \ Male

The city of heroes folder is where the game is installed

You can see the 5 animations i've changed.

Here's an example: The [Fly.anim] file is really [flyforward_alt4.anim] This changes my default non combat fly into flypose#4

Ideally i'd also like to change [storm_kick] into [gut_punch] but the changes wont take. If you figure out the trick plz let me know.

 

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Sure as shit that’s it, I can reproduce! 
 

Cross punch is brawling_sweep_cross

Provoke is combat_comehere

 

Storm kick wasn’t roundhouse, windmill, launch or any of the leap/jump/spin/kicks I tried. Maybe it’s broken into parts for the jump and an air for the attack but something should’ve shown some kinda change if any of them were right

Edited by Eidolor

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Hey hey!

 

I was testing stuff out again, i managed to change normal running animations to ninja run (i havent touched jumping yet) but there's a problem

 

 

 

As you can see, it looks very very weird

It does get better though if you have higher move speed (i turned on sprint in this one)

 

 

Here's the filenames for the run animations

 

362642a840eb14e4b7c93c4376bae3db.png

 

Currently trying to find a way to change run animation while holding a weapon (it changes back to default run if I have my weap out)

 

if you guys find anything about it lemme know too T.T

 

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UPDATE:

 

These changes are only visible from the players side however all other players/npc's that use the powers that you have adjusted will appear to have the changes as well.

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I did see ninja runs with generic _weapon and specific _dualpistol etc but I don’t know if normal sprints have one

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i also tried adjusting the ninja runs however its a little more complex due to positioning of the animations.

For example 

Ninja run backwards imo looks way better than ninja run forward but when i switch em up i get all kinds of weird hijinks

Also [storm_kick] is listed as itself and oddly enough i can make other powers use the storm kick animation using that file but i cant change the original storm kick to something else. 


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8 hours ago, Troo said:

maybe something could be gleaned from

 

 

Unfortunately that's only for audio (and is lacking quite a number of audio files, audio files are also much easier to figure out since they're mostly named after the skill/emote/stuff they get used on. We are currently investigating animations now.

 

btw I'm the guy from this one xD

 

 

 

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I’m grateful for the list even with gaps, still looking through sounds on and off for provoke, cross punch and 6 shot burst and a couple of them might share names with animations that prove difficult to pin down. Tacked it onto the op in resources for others starting. Was a real slap to the taint to learn I’d tried dozens under my botched pathing, then got all the anims I needed within 10m soon as sai cleared me up. Still kinda butthurt 

 

Trying to crack spawning objects in hand and locate hench models now (afraid they and their appearances are scattered all around in chunks)

Edited by Eidolor
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UPDATE: due to character positioning modifying [fly_up] is doable but looks wrong on every level. 

 

still no luck with [storm_kick]


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UPDATE: found out the locations of the sounds of powers 

 

stage2b > Player >  powers

 

 

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UPDATE: successfully modified [storm_kick] into [Jab]

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some animations are broken up into air and ground counterparts, just trial and error.

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have any of you come across non player character or AV versions of the same powers yet?

 

diving into the back-end could make one appreciate the expanse of CoX and how what seem like small asks/requests can actually be major tasks.

 

 

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Yeah I saw them enemies and since beginning this have a newfound respect for the volunteer devs and mods, the coding in coh is wild so all their recent work is just breathtaking.

 

Either way either we or they will crack these, but making a ui is way beyond me

Edited by Eidolor

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8 minutes ago, Troo said:

have any of you come across non player character or AV versions of the same powers yet?

 

diving into the back-end could make one appreciate the expanse of CoX and how what seem like small asks/requests can actually be major tasks.

 

 

yes i have its what took me so long to figure dragon tail out. the AV version is coded as Vandal low kick.


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50 Sent En/Sr | 50 Brute Ele/Fi | 50 Sent Er/Inv | 50 Troll Elec/St | 50 Corr Ice/Kin | 50 MM Nin/Co | 50 Scrap Km/Rad | 50 Stal Bs/Sh | 50 Def Rad/Pain

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