Blackfeather Posted February 15, 2020 Posted February 15, 2020 As the title suggests, Rune of Protection from the Sorcery pool isn't displaying itself properly, in that the glyphs surrounding the character do not disappear once the power expires. They vanish if a player logs out of the game, or switches to a different map. In fact, said power can 'stack' itself graphically, leading to overlapping Runes of Protection on a character. However, logging out/switching maps also comes with its issues; while it clears any lingering Rune graphics, it does so regardless of whether or not the buff is still on the character. Ideally, switching maps/logging out should not do this (along with having Rune's graphical effects last only as long as the buff does).
siolfir Posted February 19, 2020 Posted February 19, 2020 As of the patch today, this is now occurring on live. Here's a screenshot, showing the effect still present with the combat attributes shown to indicate that the power has worn off (this way I could crop to a smaller image size): As reported by @Blackfeather the effect goes away when zoning, even when it should be present: I don't know if you want to move this to the Bug Reports section or not since it's on live now, but just wanted to post some corroboration.
Zed Posted February 19, 2020 Posted February 19, 2020 If you activate Rune of Protection, the visual FX never goes away until you change zone, even if the buff has expired. Also, but maybe working as intended, the ring doesn't dissappear anymore as soon as you draw your weapon or perform (or try to) an attack.
Crysis Posted February 20, 2020 Posted February 20, 2020 Confirmed here also, I thought it was something going wrong with my graphics card, but runes persist.
BruceD0620 Posted February 21, 2020 Posted February 21, 2020 Having the same experience. The rune graphic persists once activated and will not go away until I've zoned. There have been some instances when the graphic would stop once the mission is completed and exited, but once the power is activated again you're stuck with it until the next zone change or mission completion.
KC4800 Posted February 22, 2020 Posted February 22, 2020 I can also confirm this is happening to me. The only thing I didn't do was ask someone else if they too see the graphic after the power expires. Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty
gypsyav Posted February 22, 2020 Posted February 22, 2020 4 hours ago, KC4800 said: I can also confirm this is happening to me. The only thing I didn't do was ask someone else if they too see the graphic after the power expires. I can confirm others can see the graphic as well. I asked a teammate about it before knowing there was a glitch in the power.
Myriad Posted February 23, 2020 Posted February 23, 2020 I am also getting this bug. Magic ring effect persists despite expiry, but vanishes no matter what when zoning. Glad I'm not the only one!
Neiska Posted February 23, 2020 Posted February 23, 2020 Happening to me too, if you are on the map long enough you actually accumulate multiple copies of the graphic, or at least i did. It just wont fade unless you move maps or die.
Blackfeather Posted February 26, 2020 Author Posted February 26, 2020 Can report that this is currently still an issue on the beta shard.
Blackfeather Posted February 29, 2020 Author Posted February 29, 2020 New beta patch came up in an effort to fix this - while the effects definitely don't persist, they disappear almost instantly on casting now.
City Council Number Six Posted February 29, 2020 City Council Posted February 29, 2020 Did they previously last for the duration of the effect? This was a quick fix to prevent it from lasting forever, it needs to be redone as a proper ContinuingFX on the power effect (it was originally an ActivationFX like Kheldian eyes which is all sorts of wrong and caused it to show up even if the power couldn’t be cast).
Tuft Posted February 29, 2020 Posted February 29, 2020 Would it be possible to add a Minimal FX option?
Blackfeather Posted March 1, 2020 Author Posted March 1, 2020 (edited) 21 hours ago, Number Six said: Did they previously last for the duration of the effect? This was a quick fix to prevent it from lasting forever, it needs to be redone as a proper ContinuingFX on the power effect (it was originally an ActivationFX like Kheldian eyes which is all sorts of wrong and caused it to show up even if the power couldn’t be cast). As in before the bug? I'm not sure, admittedly - I only began using the power recently. It does work as a quick fix though (in fact, it'd work nicely as a Minimal FX option as @Tuft mentioned above). Glad to hear a more permanent fix might be in the works eventually! It sounds like there's a lot of technical details at play. Edited March 1, 2020 by Blackfeather
evilrat Posted March 2, 2020 Posted March 2, 2020 On 2/29/2020 at 11:38 AM, Tuft said: Would it be possible to add a Minimal FX option? RoP has a minFX option and even with that set, this happens.
Blackfeather Posted March 2, 2020 Author Posted March 2, 2020 Just now, evilrat said: RoP has a minFX option and even with that set, this happens. I didn't see an option for that - could you take a screenshot to demonstrate what it looks like?
evilrat Posted March 2, 2020 Posted March 2, 2020 3 minutes ago, Blackfeather said: I didn't see an option for that - could you take a screenshot to demonstrate what it looks like? 🤦♂️ sorry . for some reason confused RoP & Translocation. too much studying & not enough coffee of late.
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