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Best Soldier build for good team play and aoe damage/


Xoseph

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Constant and consistent AoE damage, Defense capped, 50%+ resists across the board, provides 20-30% defense to the whole team and solid -res to help team offense.  Also 6 pets as icing on the cake.  

 

Can "tank" essentially anything in the game (aka take the alpha and survive, not really aggro manage though), leading teams from the front, or run off solo or can sit back and just lob grenades on loop, while your pets shoot off wave after wave of Lightning Balls.

 

I'll be honest, I've taken a break from the game for a bit just because I haven't been able to build anything that functions as well as that Crab build for general content at any level.  It feels like "beating the game". 

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I made this one if you want to look at it, it has all the pet buffs, the pets are permanent, you have 50% to all across the board except toxic and psi, you have softcapped defenses permanently with barrier (5%) and the barrier also helps keep your pets at 35% defense universally, and the support core makes them softcapped, you have good AOE, etc. Also, hasten is perma. You also get 2k health, etc.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Slice -- SprSpdBit-Rchg/Global Toxic(A)
Level 1: Crab Spider Armor Upgrade -- GldArm-3defTpProc(A), UnbGrd-Max HP%(37)
Level 2: Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Rchg/SlowProc(40)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5)
Level 6: Boxing -- Empty(A)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(9), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(15), ShlWal-Def/EndRdx/Rchg(15)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(11), ShlWal-Def/Rchg(11), ShlWal-Def/EndRdx(13), ShlWal-Def(13)
Level 12: Bayonet -- Hct-Dam%(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(19)
Level 14: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(43)
Level 16: Venom Grenade -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg(21), SprDmnofA-Dmg/Rchg(21), SprDmnofA-Acc/Dmg/Rchg(23), SprDmnofA-Dmg/EndRdx/Rchg(23)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(27), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/EndRdx(43)
Level 20: Super Speed -- BlsoftheZ-ResKB(A)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27)
Level 26: Aim -- GssSynFr--Build%(A)
Level 28: Serum -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal(29), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31)
Level 30: Frenzy -- FuroftheG-ResDeb%(A), Arm-Dam%(33), Arm-Dmg/EndRdx(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34)
Level 32: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 35: Summon Spiderlings -- HO:Nucle(A), HO:Nucle(36), ExpRnf-+Res(Pets)(36), SvrRgh-PetResDam(36), CaltoArm-+Def(Pets)(37), EdcoftheM-PetDef(37)
Level 38: Call Reinforcements -- SlbAll-Build%(A), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), RechRdx-I(39), ExpRnf-Acc/Rchg(40), ExpRnf-Acc/Dmg(40)
Level 41: Web Envelope -- GrvAnc-Acc/Immob/Rchg(A), GrvAnc-Immob(42), GrvAnc-Immob/Rchg(43), GrvAnc-Immob/EndRdx(46), GrvAnc-Acc/Rchg(48)
Level 44: Shatter Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)
Level 47: Summon Blaster -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-Acc/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50), RechRdx-I(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34), PrfShf-EndMod/Rchg(50)
Level 0: Invader 
Level 0: Born In Battle 
Level 0: Marshal 
Level 0: High Pain Threshold 
Level 50: Musculature Radial Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Barrier Core Epiphany 
Level 50: Support Core Embodiment 
------------
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