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The Curator

Patch Notes for February 17th, 2020 (Release Candidate 2)

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This is a Release Candidate. Changes since the last patch are highlighted in cyan.

 

Bug fixes (not listed below as they aren't bugs from live):

  • Fixed a bug introduced last build that would make some procs like Theft of Essene not trigger.
  • Fixed a bug introduced last build that would make Interface Confuse, Immobilize and -MaxHP procs not trigger.

 

Powers

  • Player Buffing Procs like Chance for Build Up should no longer proc on pseudo-pets, most of the time they did nothing and simply added confusion.
  • Panacea no longer grants +Regen in PvP, instead it has the same Chance for +Heal as in PvE

Bug Fixes

  • Doc Buzzsaw was not aware of the decreased level range for Positron Part 1. She now spawns all the way down to level 8.

Powers Bug Fixes

  • Fixed the Tanker and Brute Global Taunt Proc not triggering on aura powers.
  • Fixed bug with Gauntlet not triggering main-hit taunt messages.
  • Clockwork Reassembly power should again calculate the chance for each individual spawned Gear, instead of only once at death. Average spawn count over time will not change, but it will be rare to get no Gears out of a defeated boss.
  • Fixed many missing PStrings on crafting windows and mail attachments.
  • Proton Volley's Fast-Snipe sphere FX should now tint properly in the Dark Theme.
  • Fixed an issue with many powers displaying duplicate effects in their power info window.
  • Addressed a bug where sometimes, after zoning, Bio Armor would have two both, offensive and defensive Adaptations active simultaneously.
  • Many Lore Pet powers were not subject to PvP Mez suppression, this has been fixed.
  • Players should no longer see a debuff icon when Carnival Master Illusionists summons pets.
  • Players should no longer see a debuff icon when Tuatha Bosses use Animated Stone.
  • Fixed short tool tip for Sirocco's Dervish to clarify it is a chance for damage.
  • Mind Control > Terrify: This power no longer states it accepts Accurate ToHit Debuff sets. This power has never had a ToHit Debuff component.
  • Fiery Melee > Breath of Fire: Fixed an animation bug when the power is used with Shield Defense.
  • Energy Blast > Sniper Blast: Fixed sound sync issues with the tintable fast cast version of the power.
  • Sentinel > Dark Blast > Antumbral Beam: Fixed missing sound FX.
  • Dominator > Martial Assault > Masterful Throw (Quick Version): Adjusted the projectile and hit timing.
  • Blaster > Devices > Caltrops: Enhancements and Procs should now work on this power.
  • Dominator > Assault > Martial Assault > Caltrops: Enhancements and Procs should now work on this power.
  • Dominator > Assault > Thorns > Thorntrops: Enhancements and Procs should now work on this power.
  • Brute > Fury: Fixed a bug where some auras would passively grant the brute small amounts of +Fury.
  • Blaster > Sonic Attack > Fixed PString messages on Power Customization.
  • Fixed a bug where Targeting Drone's Up-Front damage would not always cancel out in combat.
  • Incarnate > Interface (All Damage over Time Procs): Fixed a bug that resulted in lower than expected chance (thanks @Bopper & @Gulbasaur!)
  • Short Tooltip for the following procs for the following procs changed to clarify they provide a chance for damage:
    • Gladiator's Net
    • Javelin Volley
    • Mako's Bite
  • Defender & Corruptor > Epic > Power Mastery > Power Build Up: This power should no longer have it's strength enhanced by other Power Build Up powers.
  • Stalker > Ice Melee: Attacks in this powerset should now properly display CRITICAL float messages when they crit.
  • Stalker > Ice Melee > Frost: This power should now take range enhancements, same as other versions of Ice Melee > Frost
  • Pool > Sorcery > Rune of Protection: Clicking on this power should not trigger the animation if the power has not recharged.
  • Pool > Hasten: Clicking on this power should not trigger the animation if the power has not recharged.
  • Peacebringer > Light Form: Clicking on this power should not trigger the animation if the power has not recharged.
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I'm really interested to see what's on the other side of fixing Interface.  Like, it's clearly going to be better from a numbers standpoint, but I'm legit curious to see if it feels any different.

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21 minutes ago, Lazarillo said:

I'm really interested to see what's on the other side of fixing Interface.  Like, it's clearly going to be better from a numbers standpoint, but I'm legit curious to see if it feels any different.

Quantifiably speaking, the damage from DoTs will quadruple for those with the 25% proc, double for those with the 50% proc, and go up 33% for those with the 75% proc. 

 

But overall, it will add about 2.7-3.3 damage (per target per attack) for 25% proc, 5.2-6.5 damage for 50% proc, and 6.1-7.7 damage for 75% proc.

Edited by Bopper
Instead of averaging Minor and Moderate damage, I gave range for both
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PPM Information Guide                Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Movement Speed: Guide              Recharge Guide                   Base Empowerment: Temp Powers


RubyRed's API Tool                       Mids' Reborn                       Beta Server Information

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I really hope the Homecoming team is not sacrificing their personal lives, family lives, to get so much work done so quickly on CoH.

But thank you!

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2 hours ago, The Curator said:
  • Dominator > Martial Assault > Masterful Throw (Quick Version): Adjusted the projectile and hit timing.

Finally! 🥰

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The interface procs and debuffs are looking promising. I only am able to test the T3 Spectral Interface (50% DoT, 10% Immobilize), but with 4,288 samples I got the following results.

 

X: Expected | Test Results
0: 50.00% | 49.16% (2,108)
1: 25.00% | 25.93% (1,112)
2: 12.50% | 12.10% (519)
3: 6.250% | 6.30% (270)
4: 3.125% | 3.08% (132)
5: 3.125% | 3.43% (147)

Total: 0.9688 Ticks/Hit | 0.9848 Ticks/Hit

 

Also, the Immobilization Proc triggered 10.49% of the time.

 

I cross-verified the results by doing 100,000 simulations of 4,288 samples to make sure these results fall within the bounds of expected performance. The probability density plot below shows the performance is "Dead-On Balls Accurate" (to quote My Cousin Vinny). All in all, it looks like it's working as intended. Great job!

 

image.png.83c1cf9998da5d6302b89dbc4ac6bf18.png

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PPM Information Guide                Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Movement Speed: Guide              Recharge Guide                   Base Empowerment: Temp Powers


RubyRed's API Tool                       Mids' Reborn                       Beta Server Information

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