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Frosticus

Savage guide

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4 hours ago, Bopper said:

This is somewhat conditional. They basically set the critical hit to the equivalent of between 3 and 4 blood stacks. At 3 blood stacks, you would do 2.5856 scale damage, and at 4 blood stacks would do 2.6508 scale damage (after the ticks play out). 

 

I'm not sure how they came up with 2.6 scale for its damage, but I have a theory.

At non-max stacks, you do 5 ticks of 0.326 scale damage. Assuming no blood stacks buff, that would do 2.39 scale damage. At max stacks, you do 6 ticks of 0.343 scale damage. Assuming no blood stacks buff (silly, since we already said "at max stacks", but bear with me), the damage would be 2.818 scale damage. If you average those two numbers, it is 2.604 scale damage. Pretty close.

 

Here is a breakdown of the damage in issue 27 compared with the bugged issue 26 version. The cells that are black/white are individual breakdowns of the damage. There is the up-front 0.76 scale damage, then DoTs (5 or 6 ticks). Notice in issue 26 there were two DoTs, now there is only one. This breakdown is for PvE only. If I showed what PvP was doing, it would also show brokenness, but in an unfavorable direction (no DoTs). Finally, not shown, but the Issue 26 non-hide crit is shown below as scaled damage, but it also subtracted 0.76 non-scaled damage from the end result. This is a weird one, as it was a damage offset that used no AT modifier tables and not enhanceable. If your Crit was supposed to do 100 damage, you'd see 99.24, if it was supposed to do 200 damage, you'd see 199.24. Bonkers.

 

Issue 26 attack from hide (Chance = 100%) Stacks Tot Base DMG Crit DMG Std Big DoT Small DoT Crit Std Crit DoT1 Crit DoT2
0 7.528 3.08 4.448 0.76 1.63 0.69 0.76 1.63 2.058
1 7.76832 3.1728 4.59552 0.76 1.6952 0.7176 0.76 1.6952 2.14032
2 8.00864 3.2656 4.74304 0.76 1.7604 0.7452 0.76 1.7604 2.22264
3 8.24896 3.3584 4.89056 0.76 1.8256 0.7728 0.76 1.8256 2.30496
4 8.48928 3.4512 5.03808 0.76 1.8908 0.8004 0.76 1.8908 2.38728
5 9.4592 4.2736 5.1856 0.76 2.4696 1.044 0.76 1.956 2.4696
                       
Issue 26 attack from not-hide (Chance = 100%, yes…a 100% but the damage is equivalent to 1 tick) Stacks Tot Base DMG Crit DMG Std Big DoT Small DoT Crit    
0 3.406 3.08 0.326 0.76 1.63 0.69 0.326    
1 3.51184 3.1728 0.33904 0.76 1.6952 0.7176 0.33904    
2 3.61768 3.2656 0.35208 0.76 1.7604 0.7452 0.35208    
3 3.72352 3.3584 0.36512 0.76 1.8256 0.7728 0.36512    
4 3.82936 3.4512 0.37816 0.76 1.8908 0.8004 0.37816    
5 4.6648 4.2736 0.3912 0.76 2.4696 1.044 0.3912    
                       
Issue 27 crit from either hide or non-hide (Chance = 100% from hide, Chance = 10+% from non-hide Stacks Tot Base DMG Crit DMG Std DoT Crit      
0 4.99 2.39 2.6 0.76 1.63 2.6      
1 5.0552 2.4552 2.6 0.76 1.6952 2.6      
2 5.1204 2.5204 2.6 0.76 1.7604 2.6      
3 5.1856 2.5856 2.6 0.76 1.8256 2.6      
4 5.2508 2.6508 2.6 0.76 1.8908 2.6      
5 5.8296 3.2296 2.6 0.76 2.4696 2.6      

sure wish i knew how to read the table 😉 looks impressive though. 

 

idk, i never really felt like hemo was making/breaking my Savage/Invuln stalker ... the AOE was good, I used Hemo when I had 5 stacks, that's about it.  I suppose hemo is weaker now but it wasn't ever my defining power.

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9 minutes ago, Frosticus said:

14 sec recharge attack should be 2.6 scale should it not?

Ha, I should've known to check the design formula. For what it's worth, I wish they bring back the DoT crit and honor the blood stacks for scaling the crit damage. I put a feeler out there half a year ago to see if folks would be willing to take a crit dot as opposed to up front crit damage, and up front won. Oh well.

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11 minutes ago, Bopper said:

Ha, I should've known to check the design formula. For what it's worth, I wish they bring back the DoT crit and honor the blood stacks for scaling the crit damage. I put a feeler out there half a year ago to see if folks would be willing to take a crit dot as opposed to up front crit damage, and up front won. Oh well.

Yah I recall that poll.

Oh well, savage is still fun albeit probably with more downsides than upsides these days.

 

I'd like the set to be a bit more unique in exchange for all the dot. Maybe the bleed could do a small maxhp debuff or something.

The set has good to great aoe, depending how you slot it and savage leap gets you around the battle field in style.

 

With old hemo I'd give the set an 8.5/10.

With New hemo... 7/10 (6.99 of those points are for savage leap haha).

 

But that is just my opinion

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1 hour ago, Frosticus said:

Proc'd savage leap is reason enough to enjoy the set (imo).

Maybe.  I greatly value AoE but I also need my Stalkers to be able to take out hard targets effectively.  Comparing the numbers on Savage Melee single-target attacks to those of other sets with good AoE, it doesn't come out looking terrible on paper.  However...

 

1 hour ago, Frosticus said:

dot damage, no mitigation and all lethal.

Yeah there's that.  I guess I should look at the numbers on those attacks to see why the set doesn't have secondary effects.  Is the DoT a bonus, which makes it the secondary effect?  Doesn't Spines get DoT plus slows/-fly/immob?  Does the Blood Frenzy mechanic take the place of a secondary effect?  If so I'm not sure how the lower than expected damage on hemo can be justified.  Other sets don't get a damage penalty for having a secondary effect.

 

Anyway, time will tell.  I might come back to that Stalker at some point.  I just got Hemo and was shockingly underwhelmed by it.  Maybe I should get it fully slotted and give it another shot.

 

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Just an update for the build in the OP. I haven't changed any of my slotting. 

 

You can still do good st damage as long as you follow AS with a snipe. Generally enough for taking out bosses. Upfront hemo crit might actually be beneficial for killing off luts. To a point anyway. +2 (+3 with alpha) feels good, but higher settings you are left with a lot of partial kills that the old heavy dot would finish.

 

Finally, my sustained dps has tanked considerably. Down about 100dps vs pylons. I'm out of practice so you might be able to recover some of that deficit.

 

Overall it is still a great AoE stalker (only with proc tho) and it is still probably a bit better off than elec for single target. That said, I'd probably play this combo as a scrap or tank . You'd have essentially the same aoe capability, scrap would still do similar st dps (less burst tho), but gain the taunt aura and toughness. Everyone can stealth missions if they choose to. 

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