PeterDutcher Posted February 25, 2020 Posted February 25, 2020 What is the point of making items transparent from the bottom? Very frustrating.
Ulysses Dare Posted February 25, 2020 Posted February 25, 2020 It happens with certain pieces because when they were made being able to see them from below wasn't contemplated. So the artist saved time—and processor cycles—by not drawing a surface on the bottom. In the virtual world, transparent is the default state. 2
Oubliette_Red Posted February 25, 2020 Posted February 25, 2020 1 hour ago, Ulysses Dare said: It happens with certain pieces because when they were made being able to see them from below wasn't contemplated. So the artist saved time—and processor cycles—by not drawing a surface on the bottom. In the virtual world, transparent is the default state. ☝️ This. Rendering textures uses resources, which is why so many items do not have textures on the bottom/top/back. Which is why I was so baffled when I found a hole in Faultline and got to explore around underneath it and found so much of the original Faultline's canyon intact. No wonder Faultline is such a lagfest even when not that many people are present in the zone. 2 Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
Ulysses Dare Posted February 26, 2020 Posted February 26, 2020 3 hours ago, Oubliette_Red said: Which is why I was so baffled when I found a hole in Faultline and got to explore around underneath it and found so much of the original Faultline's canyon intact. No wonder Faultline is such a lagfest even when not that many people are present in the zone. Did it have any mobs?
Oubliette_Red Posted February 26, 2020 Posted February 26, 2020 (edited) 7 minutes ago, Ulysses Dare said: Did it have any mobs? Just the normal mobs in the zone. Nothing below the new water level. If I recall correctly, the old 'floor' was removed and the buildings that had been there, but the canyon wall were huge, going down at least as far as the war wall went up. Most of which you cannot see from above but still get generated none the less. They patched the hole I used to access it, by the way. It was kind of interesting seeing the hospital from the outside. Three identical floors that you rez in that lead to the lobby. Edited February 26, 2020 by Oubliette_Red Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
Retired Community Rep Dacy Posted February 26, 2020 Retired Community Rep Posted February 26, 2020 That's really interesting! Also, if clearing the map is the same amount of work as clearing a base, I understand why they did it that way.... -Dacy -Dacy Retired CR Active Base Advocate My base building tutorials are always available for you! Want to join the Base Builder's Discord? Check out the new Base Directory! Is your base here?
Oubliette_Red Posted February 27, 2020 Posted February 27, 2020 Just to give you an idea of some of the stuff you don't see but is generated anyway. All these objects are like Lego® blocks snapped together, but you may only see a portion of the piece. Many walls and ceilings are textured on only one side, which is why you can see into these rooms. Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
Guardia Posted February 28, 2020 Posted February 28, 2020 Backface and occlusion culling of unseen surface textures should help with the rendering load. Does anyone know if CoH uses this?
Oubliette_Red Posted February 28, 2020 Posted February 28, 2020 3 hours ago, Guardia said: Backface and occlusion culling of unseen surface textures should help with the rendering load. Does anyone know if CoH uses this? That would be a question for one of the Devs. Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
ShardWarrior Posted February 28, 2020 Posted February 28, 2020 What is the point of posting a thread with an incomplete title? 😉
WanderingAries Posted February 28, 2020 Posted February 28, 2020 2 hours ago, ShardWarrior said: What is the point of posting a thread with an incomplete title? 😉 To make you ask questions... OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner)
Oubliette_Red Posted March 2, 2020 Posted March 2, 2020 On 2/28/2020 at 1:33 PM, ShardWarrior said: What is the point of posting a thread with an incomplete title? 😉 This is why I like the popover preview you can get when you hover over a title, saves me from entering a thread I wouldn't be commenting in anyway. Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
PeterDutcher Posted March 15, 2020 Author Posted March 15, 2020 On 2/28/2020 at 2:33 PM, ShardWarrior said: What is the point of posting a thread with an incomplete title? 😉 Because people may have different questions. 1
KC4800 Posted March 17, 2020 Posted March 17, 2020 On 2/28/2020 at 2:33 PM, ShardWarrior said: What is the point of posting a thread with an incomplete title? 😉 Click bait, duh! 1 1 Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty
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