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Posted (edited)

Hello,

 

I'm asking for some help, I tried myself at a plant/thorn build. I love the thorn for the defense debuff heavy set which makes confused ennemy attack more their allies. My main question is about the slot of dominator's archetype IO, if there is a better place to put them, and about my Carrion Creeper, if it is proc heavy? I'm open to any suggestion/ help.

 

Thank you!

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Strangler

  • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (3) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (3) Superior Ascendency of the Dominator - Endurance/Recharge
  • (5) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (5) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
  • (7) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge

Level 1: Thorny Darts

  • (A) Devastation - Accuracy/Damage
  • (7) Devastation - Damage/Endurance
  • (9) Devastation - Accuracy/Damage/Recharge

Level 2: Roots

  • (A) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
  • (9) Superior Dominating Grasp - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
  • (11) Superior Dominating Grasp - Endurance/RechargeTime
  • (11) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
  • (21) Superior Dominating Grasp - RechargeTime/Fiery Orb
  • (21) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime

Level 4: Fling Thorns

  • (A) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (40) Annihilation - Accuracy/Damage/RechargeTime
  • (43) Annihilation - Accuracy/Damage

Level 6: Boxing

  • (A) Empty

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance

Level 10: Super Jump

  • (A) Unbounded Leap - +Stealth

Level 12: Seeds of Confusion

  • (A) Coercive Persuasion  - Contagious Confusion
  • (13) Coercive Persuasion  - Confused
  • (13) Coercive Persuasion  - Confused/Recharge
  • (15) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (15) Coercive Persuasion  - Accuracy/Recharge
  • (17) Coercive Persuasion  - Confused/Endurance

Level 14: Impale

  • (A) Decimation - Chance of Build Up
  • (17) Decimation - Accuracy/Damage/Recharge
  • (19) Decimation - Damage/Endurance
  • (46) Decimation - Damage/Recharge
  • (48) Decimation - Accuracy/Endurance/Recharge

Level 16: Build Up

  • (A) To Hit Buff IO

Level 18: Hasten

  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO

Level 20: Thorn Burst

  • (A) Fury of the Gladiator - Accuracy/Damage
  • (45) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (45) Fury of the Gladiator - Chance for Res Debuff
  • (46) Fury of the Gladiator - Damage/Recharge
  • (46) Fury of the Gladiator - Accuracy/Endurance/Recharge

Level 22: Tough

  • (A) Impervium Armor - Psionic Resistance
  • (23) Impervium Armor - Resistance
  • (23) Impervium Armor - Resistance/Endurance

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance

Level 26: Carrion Creepers

  • (A) Annihilation - Chance for Res Debuff
  • (27) Javelin Volley - Chance of Damage(Lethal)
  • (27) Positron's Blast - Chance of Damage(Energy)
  • (29) Javelin Volley - Accuracy/Damage
  • (29) Javelin Volley - Damage/Recharge
  • (31) Javelin Volley - Damage/Endurance/Recharge

Level 28: Thorntrops

  • (A) Ragnarok - Damage/Endurance
  • (33) Ragnarok - Accuracy/Recharge
  • (33) Ragnarok - Chance for Knockdown
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (34) Ragnarok - Damage/Recharge
  • (34) Ragnarok - Damage

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance

Level 32: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 35: Fly Trap

  • (A) Edict of the Master - Defense Bonus
  • (36) Edict of the Master - Damage
  • (36) Edict of the Master - Accuracy/Damage/Endurance
  • (36) Edict of the Master - Damage/Endurance
  • (37) Edict of the Master - Accuracy/Endurance
  • (37) Edict of the Master - Accuracy/Damage

Level 38: Thorn Barrage

  • (A) Apocalypse - Chance of Damage(Negative)
  • (39) Apocalypse - Damage/Endurance
  • (39) Apocalypse - Damage
  • (39) Apocalypse - Damage/Recharge
  • (40) Apocalypse - Accuracy/Damage/Recharge
  • (40) Apocalypse - Accuracy/Recharge

Level 41: Water Spout

  • (A) Overwhelming Force - Accuracy/Damage
  • (42) Overwhelming Force - Endurance/Recharge
  • (42) Overwhelming Force - Accuracy/Damage/Endurance
  • (42) Overwhelming Force - Damage/Endurance/Recharge
  • (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (43) Overwhelming Force - Accuracy/Damage/Endurance/Recharge

Level 44: Hibernate

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 47: Shark Skin

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Gladiator's Armor - End/Resist
  • (48) Gladiator's Armor - Resistance

Level 49: Spirit Tree

  • (A) Panacea - +Hit Points/Endurance
  • (50) Panacea - Heal
  • (50) Panacea - Hea/Recharge
  • (50) Panacea - Heal/Endurance/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Domination 


Level 1: Quick Form 
Level 1: Prestige Power Dash

 

 

Edited by FlufflyBall
Posted

I wouldn't slot that set into Roots... Roots is more of a damage power, so it should be slotted for damage. The set's bonuses aren't good enough, IMO, to slot it up for Immob.

I wouldn't slot up Combat Jumping for Defense, its base D is too low. I put in the uniques in there... the resist IOs and Kismet.

Especially for Plant, AoE attacks from the secondary are major, so I would 6-slot Fling Thorns.

The 6th slot bonus from the Purple sets is usually not that good, I like to 5-slot them and then put in a useful proc IO. For example, in Thorn Barrage, the Force Feedback proc would be a great choice.

My personal choice for pet powers on a Dominator is 6-slot Expedient Reinforcement. While you lose some desired Acc/Dam enhancing, the set bonuses are great.

Unless I missed it, you have only one of the 3% defense IOs... put the other one in Tough.

Put the Gaussian proc in Build Up rather than a ToHit Buff. 90% chance for an additional huge boost to damage is better than the ToHit increase (if you're having problems hitting, put the Kismet in Combat Jumping instead, and try to 4-slot Weave for the Accuracy bonus from Luck of the Gambler... those bonuses will give you a little better than 15% to hit chance improvement all the time, and that's actually a lot more than the enhancing will boost Build Up.

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