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Posted (edited)

Disclaimer: this is only the 2nd build I've ever attempted to make by myself, from scratch, so I'm sure there are tons of glaring holes I'm missing,  hence the request for criticism and help. 😄

 

It's supposed to be a "money is no object" build, so feel free to suggest changes that would make it humongously more expensive to attain.

 

I'm not focusing much on global recharge (LotG, Hasten, etc.) assuming that as a kin, my recharge will be high often enough, but please feel free to correct me if that assumption is wrong.

 

I had initially picked Maneuvers, Tactics, and Assault for better team buffing, but switched to Tough and Weave for more survivability (I'd rather buff the party than myself, but I do want to be able to do so, so I need to survive... plus I like to solo often, so I can't always rely on teammates for my survival anyway).  If there's a way to make it work, I'd rather take the Leadership pool powers, instead.

 

I don't have much experience with Dark Blast, so I'm not sure I'm picking powers there properly.  No experience with Kinetics, either, so ditto.

 

Thanks in advance!

 

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Baron Arkane: Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Dark Blast
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Siphon Power -- Acc-I(A), RechRdx-I(3), RechRdx-I(3)
Level 1: Dark Blast -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(34), SphIns-Acc/Rchg(34), SphIns-ToHitDeb/EndRdx/Rchg(34), SphIns-Acc/EndRdx/Rchg(36), SphIns-%ToHit(36)
Level 2: Transfusion -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(21), Pnc-Heal(21), Pnc-Heal/+End(23)
Level 4: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(5), BlsoftheZ-ResKB(5)
Level 6: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(7), StnoftheM-Acc/ActRdx/Rng(7), StnoftheM-Dmg/ActRdx/Rchg(9), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Dam%(17)
Level 8: Siphon Speed -- ImpSwf-Dam%(A), ImpSwf-EndRdx/Rchg/Slow(9)
Level 10: Dark Pit -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(11), AbsAmz-Acc/Stun/Rchg(11), AbsAmz-Acc/Rchg(13), AbsAmz-EndRdx/Stun(13), AbsAmz-ToHitDeb%(15)
Level 12: Speed Boost -- RechRdx-I(A)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Tenebrous Tentacles -- CldSns-%Dam(A), TraoftheH-Dam%(25), PstBls-Dam%(25), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rng(31), JvlVll-Dam%(33)
Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(50)
Level 20: Night Fall -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(36), SprDfnBst-Dmg/EndRdx/Rchg(37), SprDfnBst-Acc/Dmg/EndRdx(37), SprDfnBst-Acc/Dmg/EndRdx/Rchg(37), SprDfnBst-Rchg/Heal%(40)
Level 22: Hover -- Ksm-ToHit+(A), Ksm-Def/EndRdx(23)
Level 24: Increase Density -- GldArm-3defTpProc(A)
Level 26: Transference -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(27), PrfShf-EndMod/Acc/Rchg(27), PrfShf-Acc/Rchg(29), PrfShf-EndMod/Acc(29), PrfShf-End%(31)
Level 28: Torrent -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(42), SprVglAss-Dmg/EndRdx/Rchg(42), SprVglAss-Acc/Dmg/EndRdx(42), SprVglAss-Acc/Dmg/EndRdx/Rchg(43), SprVglAss-Rchg/+Absorb(43)
Level 30: Spirit Ward -- NmnCnv-Regen/Rcvry+(A)
Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Power Build Up -- GssSynFr--Build%(A)
Level 38: Blackstar -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 44: Life Drain -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(45), TchoftheN-Acc/Heal(45), TchoftheN-Acc/EndRdx/Heal/HP/Regen(45), TchoftheN-Acc/EndRdx/Rchg(46), TchoftheN-%Dam(46)
Level 47: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)
Level 49: Rune of Protection -- StdPrt-ResDam/Def+(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
------------


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Edited by Tonio
Posted

I thought this was going to be a build designed around the new Experimentation Pool. I was excited for the dart.


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

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Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


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Posted
57 minutes ago, Bopper said:

I thought this was going to be a build designed around the new Experimentation Pool. I was excited for the dart.

Egads, just noticed the typo... sorry to disappoint!!!

  • Haha 1
Posted
5 hours ago, Tonio said:

Disclaimer: this is only the 2nd build I've ever attempted to make by myself, from scratch, so I'm sure there are tons of glaring holes I'm missing,  hence the request for criticism and help. 😄

Ok, so in general on a defender you want to focus on getting to the softcap to make yourself very survivable (everyone really). What this means is that you should shoot for either 45% s/l/e def or 45% ranged def (if you plan on never going into melee or 45% melee and ranged def (if you plan to be in melee range). Then you try to fit in as much recharge and damage as possible. Finally, you try to get as much resist as you can, normally focusing on s/l res more than the others because it is the most common type. Now luckily defenders get very high defense, resist, and buff/debuff modifiers making these things easier to attain. Also, in general to make all of these things possible to get, you take maneuvers, weave, combat jumping or rune of protection, and hasten.

 

In your build you have taken all of the dark blast attacks, but many of them aren't useful or you'll have enough recharge to use only 3 ST attacks in a chain. In my opinion dark pit is only useful if you can stack it with another stun because it is only mag two meaning its not going to stun bosses and everything else will die too quickly to matter (you are kinetics afterall). Don't take assault as a kin, fulcrum shift alone is enough to cap you. Also, you have 6-slotted many attacks when only slotting them with 3 or 5 is enough to get the bonuses you want. You also really want tactics as it allows you to get mor base damage on your snipe. Power build up is only useful for using it with Blackstar to completely floor everything's tohit, which....yeah that's pretty protective for your team, even an AV is gonna feel that -tohit sting, but then you should take temp invul for more res. You don't need life drain slotted as a heal because you have transfusion. I also really love repel with an FF proc and a kb to kd IO in it, as it gives you some mitigation and a lot of recharge when you are in the middle of a group. Finally, it isn't really necessary to slot transference, no one needs or can use +200 endurance.

 

So, with all this in mind, how about something like one of these?

 

This one tries to keep ranged/melee softcap, power boost, and rune of protection. The results are kinda mediocre in my opinion. I ended up not taking life drain because your other attacks are better and you have an excellent heal in transfusion to use when you need it. The build is .8% from softcap to melee, but I think with your dark powers giving -tohit you will be just fine.
 

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Dark Blast
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Sorcery
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(23)
Level 1: Dark Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(17)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(13)
Level 6: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(7), StnoftheM-Dmg/ActRdx/Rchg(7), StnoftheM-Dmg/EndRdx/Rchg(9), StnoftheM-Dam%(9)
Level 8: Siphon Speed -- Acc-I(A)
Level 10: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27), GldArm-3defTpProc(40)
Level 12: Speed Boost -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(34)
Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg+(15), Ksm-ToHit+(50)
Level 16: Tenebrous Tentacles -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(31), SprDfnBst-Dmg/EndRdx/Rchg(31), SprDfnBst-Acc/Dmg/EndRdx(33), SprDfnBst-Acc/Dmg/EndRdx/Rchg(33), SprDfnBst-Rchg/Heal%(33)
Level 18: Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(37), TchofDth-Dmg/Rchg(43), TchofDth-Acc/Dmg/EndRdx(45), TchofDth-Dmg/EndRdx/Rchg(45), TchofDth-Dam%(46)
Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(45)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(25)
Level 26: Transference -- Empty(A)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 30: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(34)
Level 32: Fulcrum Shift -- Acc-I(A)
Level 35: Power Build Up -- RechRdx-I(A)
Level 38: Blackstar -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40), FuroftheG-ResDeb%(40)
Level 41: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx/Rchg(42), StdPrt-ResDam/Def+(43)
Level 44: Arcane Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(46)
Level 47: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-EndRdx/Rchg(48)
Level 49: Repel -- EndRdx-I(A), FrcFdb-Rechg%(50), SuddAcc--KB/+KD(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(34)
Level 50: Agility Core Paragon 
------------

 

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This one drops rune of protection for more recharge and combat jumping. So you will lose status protection for 90 seconds but be softcapped and have more recharge.


 

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Dark Blast
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(23)
Level 1: Dark Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(17)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(13)
Level 6: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(7), StnoftheM-Dmg/ActRdx/Rchg(7), StnoftheM-Dmg/EndRdx/Rchg(9), StnoftheM-Dam%(9)
Level 8: Siphon Speed -- Acc-I(A)
Level 10: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27), GldArm-3defTpProc(40)
Level 12: Speed Boost -- BlsoftheZ-ResKB(A)
Level 14: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(15), RedFrt-Def(46), RedFrt-EndRdx(46), LucoftheG-Def/Rchg+(50)
Level 16: Tenebrous Tentacles -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(31), SprDfnBst-Dmg/EndRdx/Rchg(31), SprDfnBst-Acc/Dmg/EndRdx(33), SprDfnBst-Acc/Dmg/EndRdx/Rchg(33), SprDfnBst-Rchg/Heal%(33)
Level 18: Kick -- Empty(A)
Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(45)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(43), RedFrt-EndRdx(45), LucoftheG-Def/Rchg+(45)
Level 26: Transference -- PrfShf-EndMod/Acc/Rchg(A)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 30: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34), ShlWal-ResDam/Re TP(34), Ksm-ToHit+(37)
Level 32: Fulcrum Shift -- Acc-I(A)
Level 35: Power Build Up -- RechRdx-I(A)
Level 38: Blackstar -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40), FuroftheG-ResDeb%(40)
Level 41: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-EndRdx/Rchg(42), StdPrt-ResDam/Def+(43)
Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Force of Nature -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48)
Level 49: Repel -- EndRdx-I(A), FrcFdb-Rechg%(50), SuddAcc--KB/+KD(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), Prv-Absorb%(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(34)
Level 50: Agility Core Paragon 
------------

 

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And finally this one takes scorpion shield to have s/l/e softcapped defense with rune of protection and chases recharge as much as possible. This one is probably the most fun in my opinion.


 

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Dark Blast
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Sorcery
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Transfusion -- Pnc-EndRdx/Rchg(A), Pnc-Heal/EndRedux(34), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(42)
Level 1: Dark Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(3)
Level 2: Siphon Power -- RechRdx-I(A)
Level 4: Repel -- EndRdx-I(A), FrcFdb-Rechg%(5), SuddAcc--KB/+KD(5)
Level 6: Gloom -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(13), Apc-Dam%(13)
Level 8: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(9), StnoftheM-Dmg/ActRdx/Rchg(9), StnoftheM-Dmg/EndRdx/Rchg(11), StnoftheM-Dam%(11)
Level 10: Siphon Speed -- RechRdx-I(A)
Level 12: Speed Boost -- BlsoftheZ-ResKB(A)
Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(27), Rct-ResDam%(33), Ksm-ToHit+(33)
Level 16: Tenebrous Tentacles -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(17), SprDfnBst-Dmg/EndRdx/Rchg(17), SprDfnBst-Acc/Dmg/EndRdx(19), SprDfnBst-Acc/Dmg/EndRdx/Rchg(19), SprDfnBst-Rchg/Heal%(21)
Level 18: Tactics -- HO:Cyto(A), HO:Cyto(21)
Level 20: Boxing -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43)
Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam(23), RctArm-EndRdx(25), GldArm-3defTpProc(25), StdPrt-ResDam/Def+(27)
Level 24: Hasten -- RechRdx-I(A)
Level 26: Transference -- EndMod-I(A)
Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(31), RedFrt-EndRdx(31), LucoftheG-Def/Rchg+(31)
Level 30: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 32: Fulcrum Shift -- RechRdx-I(A)
Level 35: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-EndRdx(37), LucoftheG-Def/Rchg+(37)
Level 38: Blackstar -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), FuroftheG-ResDeb%(40)
Level 41: Spirit Ward -- Prv-Absorb%(A)
Level 44: Rune of Protection -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(45), ImpSki-EndRdx/Rchg(45), ImpSki-ResDam/EndRdx/Rchg(45), ImpSki-Status(46)
Level 47: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(48), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(48)
Level 49: Summon Disruptor -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(50), ExpRnf-Dmg/EndRdx(50), ExpRnf-Acc/Dmg/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/EndRedux(A), Pnc-Heal(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal/+End(46), Mrc-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(33)
Level 50: Agility Core Paragon 
------------

 

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  • 2 weeks later
Posted

Sorry I sorta dropped out of the conversation... RL has been brutal lately!

 

I like the last build, except for Mace Mastery, which really doesn't fit the character concept at all.  I don't think I've ever seen those powers in use, so if the visual effects are "generic" enough, and don't involve using a highly technological device to produce tech-style effects, I could make it work.  Web Cocoon and the pet (Summon Disruptor), are they expected to be used, or just there as set mules?

Posted
1 hour ago, Tonio said:

Sorry I sorta dropped out of the conversation... RL has been brutal lately!

 

I like the last build, except for Mace Mastery, which really doesn't fit the character concept at all.  I don't think I've ever seen those powers in use, so if the visual effects are "generic" enough, and don't involve using a highly technological device to produce tech-style effects, I could make it work.  Web Cocoon and the pet (Summon Disruptor), are they expected to be used, or just there as set mules?

They are only set mules. You really only use scorpion shield and those effects are minimal to non-existent.

Posted
43 minutes ago, Darkir said:

They are only set mules. You really only use scorpion shield and those effects are minimal to non-existent.

Ooh, nice, then.  I'll give that one a try, then... thanks!!!

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