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Posted (edited)

Specifically..soul mastery vs dark mastery

 

DM: -21% dam, _10% to hit, 0.65 end per sec.

SM: -15% dam, -7% to hot, 0.66 end per sec.

 

Uh...what now? The powers have the exact same name. Sure, teh other powers in the pools are different, but at the very least, the SM version should be costing LESS end.

Edited by Razor Cure
Posted

A lot of the hero epic pools were not properly balanced for being epic pool powers, compared to their patron pool counterparts. For another totally asinine example of this, check out Defender/Corruptor Dark Mastery and Soul Mastery - they both get Soul Drain with identical buff values but the Soul Mastery version has twice the base recharge.

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Posted
12 minutes ago, macskull said:

A lot of the hero epic pools were not properly balanced for being epic pool powers, compared to their patron pool counterparts. For another totally asinine example of this, check out Defender/Corruptor Dark Mastery and Soul Mastery - they both get Soul Drain with identical buff values but the Soul Mastery version has twice the base recharge.

Twice the base recharge with 2/3rds the radius...smh.


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Posted
5 minutes ago, Bopper said:

Twice the base recharge with 2/3rds the radius...smh.

I don't know the exact design formula changes for making the jump from normal to epic/patron power, but there are plenty of inconsistencies even between similar powers (some holds have 16s base recharge, some have 32s, and so on). Soul Drain is just the most egregious one.

"If you can read this, I've failed as a developer." -- Caretaker

 

Proc information and chance calculator spreadsheet (last updated 15APR24)

Player numbers graph (updated every 15 minutes) Graph readme

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