Razor Cure Posted February 29, 2020 Posted February 29, 2020 (edited) Specifically..soul mastery vs dark mastery DM: -21% dam, _10% to hit, 0.65 end per sec. SM: -15% dam, -7% to hot, 0.66 end per sec. Uh...what now? The powers have the exact same name. Sure, teh other powers in the pools are different, but at the very least, the SM version should be costing LESS end. Edited February 29, 2020 by Razor Cure
Wavicle Posted February 29, 2020 Posted February 29, 2020 DM can't get it until later with more investment, and SM gets a pet. I think that's the explanation. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
macskull Posted February 29, 2020 Posted February 29, 2020 A lot of the hero epic pools were not properly balanced for being epic pool powers, compared to their patron pool counterparts. For another totally asinine example of this, check out Defender/Corruptor Dark Mastery and Soul Mastery - they both get Soul Drain with identical buff values but the Soul Mastery version has twice the base recharge. 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube
Bopper Posted February 29, 2020 Posted February 29, 2020 12 minutes ago, macskull said: A lot of the hero epic pools were not properly balanced for being epic pool powers, compared to their patron pool counterparts. For another totally asinine example of this, check out Defender/Corruptor Dark Mastery and Soul Mastery - they both get Soul Drain with identical buff values but the Soul Mastery version has twice the base recharge. Twice the base recharge with 2/3rds the radius...smh. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
macskull Posted February 29, 2020 Posted February 29, 2020 5 minutes ago, Bopper said: Twice the base recharge with 2/3rds the radius...smh. I don't know the exact design formula changes for making the jump from normal to epic/patron power, but there are plenty of inconsistencies even between similar powers (some holds have 16s base recharge, some have 32s, and so on). Soul Drain is just the most egregious one. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube
Razor Cure Posted February 29, 2020 Author Posted February 29, 2020 Kinda seems like a case of redside getting shat on..again. especially since you have to unlock the Patrons, but blue epics are just free.
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