aethereal Posted March 2, 2020 Posted March 2, 2020 (edited) I recently got Savage Leap on a character. In terms of UI/playstyle, it's a lot nicer than other teleport-type powers, since it pops you to a target instead of a ground reticle. Obviously, there are things that are nice about the ground reticle, but it's just fussier. And powexeclocation doesn't fully solve its problems, since that's still a line of sight reticle under the hood. For example, I often, in buildings, jump up a bit to see some mobs on a different floor and then savage leap into the middle of them. I'd never try that with powexeclocation, even if there theoretically was a line of sight at some point, my experience is I'd almost certainly teleport nowhere. So it'd be nice if we had an option to get at least other short-range target-focused teleports (Lightning Rod, Shield Charge, Burst of Speed) to behave the same, and honestly I wouldn't say no to having the OPTION to have all teleports, even plain old vanilla travel power teleport, work the same. Some ideas for how this could work: A Null the Gull flag changes the behavior of the power. (most preferred) When you take these powers, you get two powers (a la switch ammo), which share a cooldown, one of which is a ground-target and the other of which is a target target. (least preferred) if you use them while targeting someone they pop you to target, otherwise they bring up the ground reticle. A new powexec command, or modifier for powexeclocation (like /powexeclocation target:force lightning rod) that worked for these powers only that let you create macros and binds that give the full Savage Leap-style experience. Mutually exclusive chosen-at-power selection versions of the powers that work differently, a la how Sentinel mez protection works in Super Reflexes Edited March 2, 2020 by aethereal Added option 5
Sura Posted March 2, 2020 Posted March 2, 2020 (edited) 11 minutes ago, aethereal said: I recently got Savage Leap on a character. In terms of UI/playstyle, it's a lot nicer than other teleport-type powers, since it pops you to a target instead of a ground reticle. Obviously, there are things that are nice about the ground reticle, but it's just fussier. And powexeclocation doesn't fully solve its problems, since that's still a line of sight reticle under the hood. For example, I often, in buildings, jump up a bit to see some mobs on a different floor and then savage leap into the middle of them. I'd never try that with powexeclocation, even if there theoretically was a line of sight at some point, my experience is I'd almost certainly teleport nowhere. So it'd be nice if we had an option to get at least other short-range target-focused teleports (Lightning Rod, Shield Charge, Burst of Speed) to behave the same, and honestly I wouldn't say no to having the OPTION to have all teleports, even plain old vanilla travel power teleport, work the same. Some ideas for how this could work: A Null the Gull flag changes the behavior of the power. (most preferred) When you take these powers, you get two powers (a la switch ammo), which share a cooldown, one of which is a ground-target and the other of which is a target target. (least preferred) if you use them while targeting someone they pop you to target, otherwise they bring up the ground reticle. A new powexec command, or modifier for powexeclocation (like /powexeclocation target:force lightning rod) that worked for these powers only that let you create macros and binds that give the full Savage Leap-style experience. Mutually exclusive chosen-at-power selection versions of the powers that work differently, a la how Sentinel mez protection works in Super Reflexes I use power_exec location to do this with Lightning Rod and Savage Leap. Target a bad guy and then hit the button or key with the macro. powexec_location target Lightning Rod Edited March 2, 2020 by Sura
aethereal Posted March 2, 2020 Author Posted March 2, 2020 Dude. It was the fourth sentence of the post.
Sura Posted March 2, 2020 Posted March 2, 2020 1 minute ago, aethereal said: Dude. It was the fourth sentence of the post. Sorry, it sounded to me like you were using powerexec_location but still winding up with a targeting reticule, which you don't when using the target option. I didn't get the "under the hood" part until now. Just trying to help. 1
WindDemon21 Posted August 1, 2020 Posted August 1, 2020 On 3/2/2020 at 3:05 PM, aethereal said: I recently got Savage Leap on a character. In terms of UI/playstyle, it's a lot nicer than other teleport-type powers, since it pops you to a target instead of a ground reticle. Obviously, there are things that are nice about the ground reticle, but it's just fussier. And powexeclocation doesn't fully solve its problems, since that's still a line of sight reticle under the hood. For example, I often, in buildings, jump up a bit to see some mobs on a different floor and then savage leap into the middle of them. I'd never try that with powexeclocation, even if there theoretically was a line of sight at some point, my experience is I'd almost certainly teleport nowhere. So it'd be nice if we had an option to get at least other short-range target-focused teleports (Lightning Rod, Shield Charge, Burst of Speed) to behave the same, and honestly I wouldn't say no to having the OPTION to have all teleports, even plain old vanilla travel power teleport, work the same. Some ideas for how this could work: A Null the Gull flag changes the behavior of the power. (most preferred) When you take these powers, you get two powers (a la switch ammo), which share a cooldown, one of which is a ground-target and the other of which is a target target. (least preferred) if you use them while targeting someone they pop you to target, otherwise they bring up the ground reticle. A new powexec command, or modifier for powexeclocation (like /powexeclocation target:force lightning rod) that worked for these powers only that let you create macros and binds that give the full Savage Leap-style experience. Mutually exclusive chosen-at-power selection versions of the powers that work differently, a la how Sentinel mez protection works in Super Reflexes I was actually going to request the opposite, since it's very easy to macro/bind to a target, but powers that cast on the enemy i've noticed have a lot of chances to not hit them cause it somehow makes the power go under the floor or something.
WindDemon21 Posted August 1, 2020 Posted August 1, 2020 It's ESPECIALLY bad for haunt since it notifies the mobs and they attack you before the haunts, or if the target dies, the haunts fail to cast.
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