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the Widow Files : Widow Builds Issue 27 Page 6


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Contents   

  • the Widow Files Preliminary Intro                          
  • Builds
    • #1 the Confuser'23
      • Ranged Fortunata Build
      • 2 builds /w w/o Aid Self
      • lv 45+
    • #2 the Magenta Scrapper v2 (imo the Best build)
      • Hybrid Fortunata Claws/Psi Build
      • Aid Self
      • Red Inspiration Macro Build
      • lv 45+
    • #3 the Exempt Widow
      • 50+ & Exempt Hybrid Fortunata Build
      • 2 builds /w w/o Aid Self
    • #4 the Accountant (Budget Build)
      • 50+ & Exempt Hybrid Fortunata Build
    • #5 the Eluded 
      • 50+ & Exempt Night Widow Build
      • 2 builds Smoke Grenade / Elude
      • Red Inspiration Macro Build
  • Other Page 6 Builds
  • Skills - Considerations
    • Fortunata (Ranged)
    • Hybrid (Ranged & Melee)
    • Night Widow (Melee)
    • Patron Mastery & Power Pools
    • Incarnate Skills
    • Considerations
      • Mind Link
      • Hasten
      • To Over cap or Not; Incarnate Level Defenses
      • Build Up or Follow Up
      • Useful Proc's & IO Bonuses
  • (OLD) Builds
  • Video Demos
    • Fortunata
    • Fortunata Hybrid
    • Night Widow

 


 

 

the Widow Files Preliminary Intro

 

 

Bright-Eyes

You’re finally standing on all eight legs, so to speak. Welcome to the Web of the Widows where you’re the weaver of your fate. You must choose to grow your psychic potential or your melee prowess. Our prerogative is to share experience gained through grit of battle. As such, you’ll be offered a new unique opportunity to show your skills & creativity by the multitude of build options we here spin-near.

 

"the Widows Bite Brings Bad Fortune"

To that we say “Thy wickedness bring thou misery”, none the less the Widows bite brings no less than paralysis. the Widow Files, the Webs archives, have come to reason Fortunata specialty remains superior due to their ability to control the opposition using a single target (ST) hold, ST confuse, an area of effect (AoE) confuse, an AoE stun (through Psychic Wail), and a less commonly practiced AoE hold. Fortified by extreme defense numbers our Widows graduate with the capabilities to solo the most toughest of assignments, and with the most precise accuracy. the Widows are not selfish by nature and as such extend leadership and defense buffs, like Mind Link to their allies. Should you be interested in wielding thy claws you are welcome to master them here as well.

 

the Widow Unshackled

If tough marks are your calling you’ll want Mind Link permanent or as close as possible. It is upon every initiates arrival that we share the benefits of you staying with us, the Widow means to have:

 

  1. 45% positional defenses minimum & up to 59%+ for incarnate content

  2. Play as a Fortunata to become a dominator-sentinal-stalker mashup, or

  3. Play as a Night Widow to meld as a stalker-scrapper

  4. Offers good AoE & great ST damage

  5. Team buffs +def +to-hit +dmg, can take double leadership toggles

  6. Use up to 3 build slots to instantly change play style

But also inherently:

  1. Low HP pool but Widows have scaling resist – resists that raise as HP lowers to help

  2. Low resist outside of scaling resist - must use controls to offset incoming damage

 

The rest is up to the Widow behind the Web.

 

(with Page 6 weapon redraw is considered mostly instant – creating a seamless skill rotation between, psi, claws, and patron powers)

 

 

 


 

 

Builds

 

 

Note1: enhancement boosters are only needed in Hasten & Mind Link (unless noted otherwise) the only other time I consider them required is if they will tip the build over the 45% defense mark otherwise feel free to leave them out of your build

Note2: All defense numbers shared are what you can expect in-combat:

Spoiler

image.png.cbf02ba3dc6b381ec9b55f7a4dbc0699.png

 

 

 

#1 the Confuser'23

       x lv 45+ Ranged Fortunata Build

       x Code 1 - Incarnate level defenses 2 cones, 2 AoEs, on demand

       x Code 2- Aid Self just shy of incarnate defenses

       x Soul Mastery for quick casting, slight -tohit debuffs, and best DPA single target blast available to widow, Gloom

 

Some of us prefer less messy ways to subdue the enemy using our mind power. This build has zero melee but all the range control and AoE the Fort will want. Easily keep enemies at range with Soul Tentacles. Combine proc holds, and completed procd out epic powers this package will lend well to AoE damage.

 

Code 1 offers 1 extra cone, dart burst (or any other AoE you might rather choose)

Defense:

  • before Mind Link: Melee 53.85%, Ranged 46.35%, AoE 46.35%
  • with Mind Link: Melee 69.68%, Ranged 62.18%, AoE 62.18%

 

Code 2 offers Aid Self at the cost of 1 cone, and leadership: Maneuvers. Truth be told you're not skimping on defenses here either:

  • before Mind Link: Melee 50.53%, Ranged 41.84%, AoE 41.84%
  • with Mind Link: Melee 66.36%, Ranged 57.66%, AoE 57.66%
    • Can max incarnate level 59%+ if using Nerve alpha

 

Code 2 also has 6.25% less recharge slotted in set bonuses from one less AoE/cone. the Widow will be mostly safe if theres a few seconds of downtime in Mind Link. But between +recharge procs in tornado, and if teaming +recharge buffs, and/or if incarnate destiny Ageless the window will by small or gone completely. May also alter epic enhancement slotting for bonuses > procs.

 

Code 1

Spoiler

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(25), SprSpdBit-Rchg/Global Toxic(33), SprSpdBit-Acc/Dmg/EndRdx/Rchg(33)
Level 1: Combat Training: Defensive -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(5)
Level 2: Subdue -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), GldJvl-Dam%(36)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Aim -- GssSynFr--Build%(A)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 12: Dominate -- HO:Endo(A), HO:Perox(13), Apc-Dam%(13), GldJvl-Dam%(17), UnbCns-Dam%(15), GhsWdwEmb-Dam%(15)
Level 14: Dart Burst -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(25), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg(19), Bmbdmt-+FireDmg(23)
Level 16: Psionic Tornado -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(27), SprFrzBls-Rchg/ImmobProc(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg(29), FrcFdb-Rechg%(48)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), DefBuff-I(37)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(34), Rct-Def/Rchg(34), RedFrt-Def/Rchg(34)
Level 26: Confuse -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(11), CrcPrs-Conf%(19), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(36), CrcPrs-Conf/EndRdx(37)
Level 28: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(31), Arm-Dam%(40), Erd-%Dam(40)
Level 30: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 35: Soul Tentacles -- HO:Endo(A), HO:Perox(37), HO:Centri(43), PstBls-Dmg/Rng(46), PstBls-Dam%(48), GrvAnc-Hold%(50)
Level 38: Dark Obliteration -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(42), Bmbdmt-+FireDmg(42), CldSns-%Dam(43), Ann-ResDeb%(43), Rgn-Knock%(46)
Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/EndRdx(42), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), GldJvl-Dam%(46)
Level 44: Kick -- Empty(A)
Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48)
Level 49: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(7)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50), Mrc-Rcvry+(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), PwrTrns-+Heal(39)
Level 6: Speed Phase
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

Code 2 Aid Self

Spoiler

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(25), SprSpdBit-Rchg/Global Toxic(33), SprSpdBit-Acc/Dmg/EndRdx/Rchg(33)
Level 1: Combat Training: Defensive -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(5), LucoftheG-Def/Rchg+(11)
Level 2: Subdue -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), GldJvl-Dam%(36)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def(9)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Aim -- GssSynFr--Build%(A)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 12: Dominate -- HO:Endo(A), HO:Perox(13), Apc-Dam%(13), GldJvl-Dam%(17), UnbCns-Dam%(15), Dvs-Hold%(15)
Level 14: Aid Other -- Prv-Absorb%(A)
Level 16: Psionic Tornado -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(27), SprFrzBls-Rchg/ImmobProc(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg(29), FrcFdb-Rechg%(48)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), DefBuff-I(37)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(34), Rct-Def/Rchg(34), RedFrt-Def/Rchg(34)
Level 26: Confuse -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(11), CrcPrs-Conf%(19), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(36), CrcPrs-Conf/EndRdx(37)
Level 28: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(31), Arm-Dam%(40), Erd-%Dam(40)
Level 30: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A)
Level 32: Aid Self -- IntRdx-I(A), Prv-Heal(17), Prv-Heal/Rchg(19), DctWnd-Heal/Rchg(36)
Level 35: Soul Tentacles -- HO:Endo(A), HO:Perox(37), HO:Centri(43), PstBls-Dmg/Rng(46), PstBls-Dam%(48), GrvAnc-Hold%(50)
Level 38: Dark Obliteration -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(42), Bmbdmt-+FireDmg(42), CldSns-%Dam(43), Ann-ResDeb%(43), Rgn-Knock%(46)
Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/EndRdx(42), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), GldJvl-Dam%(46)
Level 44: Kick -- Empty(A)
Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48)
Level 49: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(7)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(25), Pnc-Heal/+End(50), RgnTss-Regen+(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), PwrTrns-+Heal(39)
Level 6: Speed Phase
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

 

 

#2 the Magenta Scrapper v2 (my personal favorite)

       x lv 45+ Hybrid Fortunata Claws/Psi Build

       x Aid Self

       x Both Aim + Follow-up

       x use of Red Inspiration Macros/keybinds to play like a scrapper

 

This is my first tour feeling truly scrapper-like being able to keep my damage boosted using red inspiration combination macros. With ageless covers end issues, aid self for health bar, stacked defenses and controls to counter damage. I never felt so equipped to smash Reds before.

 

Red Inspiration Combo Macros & Keybinds:

 

Spoiler

(thank you, source: www.reddit.com/r/Cityofheroes/comments/c0dtrc/inspiration_combining_macros_for_farming/ )

 

Macro's:

 

Small insp: /macro red "inspcombine Sturdy Enrage$$inspcombine Insight Enrage$$inspcombine Respite Enrage$$inspcombine Catch_A_Breath Enrage$$inspcombine Break_Free Enrage$$inspcombine Luck Enrage"

 

Medium insp: /macro Red "Inspcombine Keen_Insight Focused_Rage$$inspcombine Dramatic_Improvement Focused_Rage$$inspcombine Take_A_Breather Focused_Rage$$inspcombine Good_Luck Focused_Rage$$inspcombine Emerge Focused_rage$$inspcombine Rugged Focused_Rage"

 

Large insp: /macro RED "Inspcombine Uncanny_Insight Righteous_Rage$$inspcombine Resurgence Righteous_Rage$$inspcombine Second_Wind Righteous_Rage$$inspcombine Phenomenal_Luck Righteous_Rage$$inspcombine Robust Righteous_Rage"

 

Delete wakies: /macro del "inspdelete Awaken$$inspdelete Bounce_Back$$inspdelete"

 

Use reds+: /macro use "Inspexec_Name enrage$$Inspexec_name Focused Rage$$Inspexec_Name Righteous rage$$Inspexec_name Tactical$$inspexec_name Keen$$inspexec_name Rage Imbuement$$inspexec_name Precise$$inspexec_name Tactical imbuement"

 

Keybinds:

 

Small insp: /bind "KEY" "inspcombine Sturdy Enrage$$inspcombine Insight Enrage$$inspcombine Respite Enrage$$inspcombine Catch_A_Breath Enrage$$inspcombine Break_Free Enrage$$inspcombine Luck Enrage"

 

Medium insp: /bind "KEY" "Inspcombine Keen_Insight Focused_Rage$$inspcombine Dramatic_Improvement Focused_Rage$$inspcombine Take_A_Breather Focused_Rage$$inspcombine Good_Luck Focused_Rage$$inspcombine Emerge Focused_rage$$inspcombine Rugged Focused_Rage"

 

Large insp: /bind "KEY" "Inspcombine Uncanny_Insight Righteous_Rage$$inspcombine Resurgence Righteous_Rage$$inspcombine Second_Wind Righteous_Rage$$inspcombine Phenomenal_Luck Righteous_Rage$$inspcombine Robust Righteous_Rage"

 

Delete wakies: /bind "KEY" "inspdelete Awaken$$inspdelete Bounce_Back$$inspdelete"

 

Use reds+: /bind "KEY" "Inspexec_Name enrage$$Inspexec_name Focused Rage$$Inspexec_Name Righteous rage$$Inspexec_name Tactical$$inspexec_name Keen$$inspexec_name Rage Imbuement$$inspexec_name Precise$$inspexec_name Tactical imbuement"

 

 

Fortunata defenses are two tiered, straight out defense on one, and control on the other.  Since we Forts don't have the physical aptitude (small HP pool) to stand still and withstand damage we must employ our abilities to control.

 

v2 leans strongly into these strengths;

 

Defense: using Nerve Alpha

  • before Mind Link: Melee 56.15%, Ranged 47.21%, AoE 45.96%
  • with Mind Link: Melee 73.42%, Ranged 64.48%, AoE 63.23%
    • enough defense to withstand some -Def debuffs

 

Controls: using Nerve Alpha

  • Dominate - single target hold 33.42 sec with chance for hold proc
  • Follow-up - hold proc
  • Electrifying Fences - AoE immobilize 38.2 sec (easily imo AVs) with chance for hold and chance for +HP
  • Ball Lightning - AoE knockdown proc and chance for +HP
  • Psionic Tornado - AoE chance for knockdown -30% recharge debuff, chance for immobilize, and chance for +recharge proc
  • Aura of Confusion - AoE confuse duration 61.5 sec pseudo-nuke
  • Psychic Wail - AoE disorient, -70% recharge debuff, nuke
  • Strike/Lunge - ST - 20%/30% recharge debuff, -20%/30% movement debuff
  • if counting: Judgement Void: -50% damage debuff, nuke

 

Equipping yourself with this arsenal tips the scales of incoming and outgoing damage favorably to the Widows side. Solo, nerve alpha is recommended to push defensive play, and muscular for +dmg and teams. My personal locker has both stocked but primarily running Nerve Alpha to compliment both defense numbers and control duration; the better position of our HP bar the more we keep slicing damage.

 

Round out the edges using Void Judgement for the -50% dmg debuff. To be extra use Hybrid Melee +res, between it and void you've got a layer of on demand resistance. I'll mostly run Assault unless I want to dare-to-not-care in hard hitting mobs like arachnos crabs and banes, but we v2s fair superior without it.

 

v2 swapped out Mace Master for Mu Mastery, and picked up aid self. To fit everything this arsenal could hope for a travel power was dropped. Aim could be replaced but the extra on demand damage boost is as good as freshly baked bread (loaf in the oven now, i know)

 

Code

Spoiler

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg(3), SprSpdBit-Acc/Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/Rchg(7)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(3), ShlWal-ResDam/Re TP(9)
Level 2: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(50)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(9)
Level 6: Aim -- GssSynFr--Build%(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 12: Dominate -- HO:Perox(A), HO:Perox(13), Apc-Dam%(13), GldJvl-Dam%(17), UnbCns-Dam%(15), Dvs-Hold%(15)
Level 14: Psionic Tornado -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/Rchg(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg(29), FrcFdb-Rechg%(48)
Level 16: Lunge -- Hct-Dam%(A), Hct-Dmg/EndRdx(36), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), TchofDth-Dam%(31)
Level 18: Follow Up -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(37)
Level 20: Tactical Training: Leadership -- GssSynFr--ToHit(A)
Level 22: Foresight -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(33), DefBuff-I(50)
Level 24: Mind Link -- LucoftheG-Def/EndRdx(A), RedFrt-Def/Rchg(5), LucoftheG-Def/Rchg(34), Rct-Def/Rchg(34)
Level 26: Mask Presence -- LucoftheG-Def/EndRdx(A)
Level 28: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Erd-%Dam(40)
Level 30: Aid Other -- Prv-Absorb%(A)
Level 32: Aid Self -- Prv-Heal/Rchg(A), DctWnd-Heal/Rchg(17), Prv-Heal(25), IntRdx-I(31)
Level 35: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(25), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(11)
Level 38: Electrifying Fences -- GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(42), GrvAnc-Immob/Rchg(42), GrvAnc-Acc/Immob/Rchg(46), GrvAnc-Acc/Rchg(48), PwrTrns-+Heal(50)
Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg(42), Rgn-Dmg/EndRdx(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), PwrTrns-+Heal(46)
Level 44: Kick -- Empty(A)
Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48)
Level 49: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(7)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(33), Pnc-Heal/+End(34)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), PwrTrns-+Heal(39)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Nerve Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

      

 

 

#3 the Exempt Widow

       x lv 50+ & Exempt Hybrid Fortunata Build

       x 1 build to play all content

       x Perma Hasten level 30 allow maximum uptime of Mind Link and output of damage of Pyshic Wail, and Aura of Confusion

       x 3 slot Hasten & over slot Mind Link for low level play (lower enhancement values)

       x Claws/Psi Build - has Dominate, Confuse, and Aura of Confusion to soften the mobs

       (Can change out Swipe and/or Strike for Ranged/Psi damage alternatives using same core enhancements)

 

Some Widows "want it all" if thats your case you'll want to check out the Exempt Widow training package. This build affords flexibility throughout all level of content. You'll see we recommend more slots earlier in the power choices to prop up the wide range of early level game play, but with minor slot changes the build can offer more end game damage/slotting of epics or power pools.

Both assault toggles are for pleasure more than function. Feel free to trade them out for fun tools, or even Aid Self (code 2).

 

Code 1

Spoiler

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Telekinetic Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(25), Apc-Dmg/EndRdx(33), FrcFdb-Rechg%(33)
Level 1: Combat Training: Defensive -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(5), ShlWal-ResDam/Re TP(9)
Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), SprSpdBit-Rchg/Global Toxic(36)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Follow Up -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(17), CrsImp-Dmg/Rchg(23), CrsImp-Acc/Dmg/Rchg(43), CrsImp-Acc/Dmg/EndRdx(46)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21), UnbGrd-Max HP%(39)
Level 12: Spin -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(13), Obl-%Dam(11), Obl-Dmg(19), Obl-Dmg/Rchg(46)
Level 14: Lunge -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(15), TchofDth-Dam%(15)
Level 16: Dominate -- HO:Perox(A), HO:Perox(25), Apc-Dam%(27), GldJvl-Dam%(17), UnbCns-Dam%(29), GhsWdwEmb-Dam%(46)
Level 18: Psionic Tornado -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), FrcFdb-Rechg%(48)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(45)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(34), Rct-Def/Rchg(34), RedFrt-Def/Rchg(34), ShlWal-Def/Rchg(42)
Level 26: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(37), MlsIll-Acc/EndRdx(19), MlsIll-Conf/Rng(40), MlsIll-Acc/Conf/Rchg(36)
Level 28: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(31), Arm-Dam%(40), Erd-%Dam(40)
Level 30: Aura of Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf/Rchg(11), CrcPrs-Conf(43), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf%(50)
Level 32: Aim -- RechRdx-I(A), GssSynFr--Build%(37)
Level 35: Mask Presence -- LucoftheG-Def/Rchg+(A)
Level 38: Electrifying Fences -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(42), HO:Perox(42)
Level 41: Ball Lightning -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(37)
Level 44: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A)
Level 47: Tactical Training: Assault -- EndRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(43), Pnc-Heal/+End(50), NmnCnv-Regen/Rcvry+(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21)
Level 6: Speed Phase
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

Code 2 Aid Self

Spoiler

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Telekinetic Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(25), Apc-Dmg/EndRdx(33), FrcFdb-Rechg%(33)
Level 1: Combat Training: Defensive -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(5), ShlWal-ResDam/Re TP(9)
Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), SprSpdBit-Rchg/Global Toxic(36)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Follow Up -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(17), CrsImp-Dmg/Rchg(23), CrsImp-Acc/Dmg/Rchg(43), CrsImp-Acc/Dmg/EndRdx(46)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21), UnbGrd-Max HP%(39)
Level 12: Spin -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(13), Obl-%Dam(11), Obl-Dmg(19), Obl-Dmg/Rchg(46)
Level 14: Lunge -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(15), TchofDth-Dam%(15)
Level 16: Dominate -- HO:Perox(A), HO:Perox(25), Apc-Dam%(27), GldJvl-Dam%(17), UnbCns-Dam%(29), GhsWdwEmb-Dam%(46)
Level 18: Psionic Tornado -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), FrcFdb-Rechg%(48)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(45)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(34), Rct-Def/Rchg(34), RedFrt-Def/Rchg(34), ShlWal-Def/Rchg(42)
Level 26: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(37), MlsIll-Acc/EndRdx(19), MlsIll-Conf/Rng(40), MlsIll-Acc/Conf/Rchg(36)
Level 28: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(31), Arm-Dam%(40), Erd-%Dam(40)
Level 30: Aura of Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf/Rchg(11), CrcPrs-Conf(43), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf%(50)
Level 32: Aim -- RechRdx-I(A)
Level 35: Mask Presence -- LucoftheG-Def/Rchg+(A)
Level 38: Electrifying Fences -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(42), HO:Perox(42)
Level 41: Ball Lightning -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(37)
Level 44: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A)
Level 47: Aid Other -- Prv-Absorb%(A)
Level 49: Aid Self -- IntRdx-I(A), DctWnd-Heal/Rchg(37), NmnCnv-Heal/Rchg(50)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(43), Pnc-Heal/+End(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21)
Level 6: Speed Phase
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

 

 

#4 the Accountant (Budget Build)

       x 50+ & Exempt Hybrid Fortunata Build

       x all Orange value or lower execpt 1 ATO set

       x 3 slot Hasten & over slot Mind Link for low level play (lower enhancement values - I did not use any boosters here but feel free to)

       x soft capped 45+ positional defenses

       x Claws/Psi Build - has Dominate, Confuse, and Aura of Confusion to soften tougher groups of mobs

 

So you woke up today and felt like playing with some widow claws. Don't want to spend that multi hundred mill? This package just might be what you're needing.

 

Low cost sets orange and lower quality, except 1 ATO (buy orange quality and upgrade with catalyst) means its friendly on your wallet. But most bonuses wont take effect (exempting) until between levels 17-27. You'll have enough bonus' lv 17+ to support a healthy recharge rate and defensive numbers. Toggles are light early on for endurance support. Pre 17 you will feel like a leveling character on basic IOs with many slot. Both assault toggles can be traded out for whatever else you might want. Epic powers are lightly slotted to support the greater range of lower level content.  Can move slots from the over slotted i.e. 1 hasten, 1 mind link, 1 foresight, 1 health, 1 stamina, 1 TK blast into the epics to tip from pre end game to end game.

 

Since positional defenses are not stacked (meaning passing the goal of 45%+ by a marginal amount of ~59%+) we Widows can crumble under the effects of defense debuffs. Using Confuse and Aura of Confusion pre fight can bolster our survivability beyond the need for healing or using corners for protection by either reducing incoming damage and debuffs by means of redirection. Knowing which mobs can heal you, will provide the best dps support, or which can straight up slaughter your HP will increase the effectiveness of the single target confuse 10 fold.

    

Code

Spoiler

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Telekinetic Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Build%(3), Dcm-Acc/EndRdx/Rchg(25), Dcm-Acc/Dmg/Rchg(33), FrcFdb-Rechg%(33)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(5), ShlWal-ResDam/Re TP(9)
Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def(42)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Follow Up -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(17), CrsImp-Dmg/Rchg(23), CrsImp-Acc/Dmg/EndRdx(36), CrsImp-Acc/Dmg/Rchg(43), SprSpdBit-Rchg/Global Toxic(46)
Level 10: Indomitable Will -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(21), GldArm-3defTpProc(39)
Level 12: Spin -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(13), ScrDrv-Dam%(11), ScrDrv-Acc/Rchg(19), ScrDrv-Acc/Dmg/EndRdx(46)
Level 14: Lunge -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(15)
Level 16: Dominate -- HO:Perox(A), GldNet-Dam%(25), NrnSht-EndRdx/Hold(27), NrnSht-Dam%(17), GhsWdwEmb-Dam%(29), Dvs-Hold%(46)
Level 18: Psionic Tornado -- PstBls-Dam%(A), PstBls-Acc/Dmg(36), PstBls-Dmg/EndRdx(7), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(45), FrcFdb-Rechg%(48)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(45)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), DefBuff-I(50)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(34), RedFrt-Def/Rchg(34), Rct-Def/Rchg(34), GifoftheA-Def/Rchg(42)
Level 26: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(37), MlsIll-Acc/EndRdx(19), MlsIll-Conf/Rng(40), MlsIll-Acc/Conf/Rchg(36)
Level 28: Psychic Wail -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(40), Erd-%Dam(40)
Level 30: Aura of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(11), MlsIll-Acc/EndRdx(43), MlsIll-Conf/Rng(48), MlsIll-Acc/Conf/Rchg(48)
Level 32: Mask Presence -- LucoftheG-Def/Rchg+(A)
Level 35: Aim -- GssSynFr--Build%(A)
Level 38: Electrifying Fences -- Ann-Acc/Dmg/EndRdx(A), PstBls-Dam%(42)
Level 41: Ball Lightning -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(37)
Level 44: Tactical Training: Leadership -- AdjTrg-ToHit/EndRdx(A)
Level 47: Tactical Training: Assault -- EndRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(43), Pnc-Heal/+End(50), Prv-Absorb%(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), PwrTrns-+Heal(37)
Level 6: Speed Phase
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

 

 

#5 the Eluded

       x lv 50+ & Exempt Night Widow Build

       x Aid Self

       x Follow-up

       x Defense, Defense, Defense

 

A Night Widow has joined the ranks. While we've seen some come through using Rune of Power and very successfully. Its a pleasure to witness enough defenses stacked, and the support of Smoke Grenade that the Eluded remains soft capped through some of those defense debuffs flying around out there. the Eluded's positional ranged defense is at 72% (in combat).  Fighting +4/8 arachnos if a Mistress and Crab each apply -def debuff, the Eluded ranged defense drops to 39%, but add the non resistible -6% to-hit from SG and this Widow is essentially back at soft capped. We witnessed this fighter facing the Banished +4/x8, same story was wrote - defenses + smoke bomb held up. Of course with such a small HP reserve a few lucky monsters will send em to the Hospital.

 

(Elude can easily replace Smoke Bomb - I first ran this way and really enjoyed it. The 3 minute duration feels really long, and the ~2 min downtime goes by quickly. The end crash sometimes didn't detoggle, and using Ageless am able to get back in right away. Defenses are so high just retoggle mez protection and keep fighting (if you're not debuffed that is)

 

[Incarnates: Agility Radial, no travel power this stacks nicely with ninja run, sprint, mental training

                  Hybrid 3 great options, 1- Melee Core for extremely tanky moments filling the resist hole + the extra regen goes along way

                                                       2- Melee Radial (for easier dps) further defense to combat debuffs + regen, ++the taunt goes ALONG way to speed up solo

                                                            4/8 content when this

                                                            build can't successfully immobilize bosses & imm resistant mobs

                                                       3- Assault on teams but if I was to invest in just 1 "dps" hybrid I'd use Melee Radial to cover better solo play]

 

Note: Powers and slot selection done in priority of exempt play. I like to over slot Mind Link for the lv20s but didn't here. Could move 1 def slot from Foresight or Mask Presence to Mind Link for this. The extra slot in Foresight is used because it yields more defense than the 2nd slot in Mask Presence.

 

                                              (Will add more details asap)

 

Code 1 Smoke Grenade

for Smoke Grenade to reach 6% 3 basic -tohit were used, 2 being +5

  Hide contents

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Mental Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Combat Training: Defensive -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(7), ShlWal-ResDam/Re TP(9)
Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Rchg/DmgFear%(9), SprDmnofA-Acc/Dmg/Rchg(11), SprDmnofA-Dmg/EndRdx/Rchg(11), SprDmnofA-Acc/Dmg/EndRdx/Rchg(13), SprSpdBit-Rchg/Global Toxic(46)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17)
Level 6: Dart Burst -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40)
Level 8: Follow Up -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 12: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(31)
Level 14: Spin -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg(23), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(25), SprAvl-Rchg/KDProc(27), SprAvl-Acc/Dmg/EndRdx/Rchg(27)
Level 16: Kick -- Empty(A)
Level 18: Slash -- Hct-Dam%(A), Hct-Dmg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), TchofDth-Dam%(34)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), DefBuff-I(36)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(36), RedFrt-Def/Rchg(36), Rct-Def/Rchg(37)
Level 26: Mental Training -- Run-I(A)
Level 28: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(37)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37)
Level 32: Aid Other -- Prv-Absorb%(A)
Level 35: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(39)
Level 38: Electrifying Fences -- HO:Endo(A), HO:Perox(40), GrvAnc-Hold%(42), HO:Perox(42), Bmbdmt-+FireDmg(42), PwrTrns-+Heal(43)
Level 41: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(43), Artl-Dam/Rech(43), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(45), Artl-End/Rech/Rng(45)
Level 44: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(46)
Level 47: Aid Self -- IntRdx-I(A), Prv-Heal/Rchg(48), Prv-Heal(48)
Level 49: Smoke Grenade -- ToHitDeb-I(A), ToHitDeb-I(50), ToHitDeb-I(48)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(15)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15), PwrTrns-+Heal(17)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Agility Radial Paragon
------------
------------

 

Code 2 Elude

can remove 1 slot from aid self to put else where

  Hide contents

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Mental Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Combat Training: Defensive -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(7), ShlWal-ResDam/Re TP(9)
Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Rchg/DmgFear%(9), SprDmnofA-Acc/Dmg/Rchg(11), SprDmnofA-Dmg/EndRdx/Rchg(11), SprDmnofA-Acc/Dmg/EndRdx/Rchg(13), SprSpdBit-Rchg/Global Toxic(46)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17)
Level 6: Dart Burst -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40)
Level 8: Follow Up -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 12: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(31)
Level 14: Spin -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg(23), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(25), SprAvl-Rchg/KDProc(27), SprAvl-Acc/Dmg/EndRdx/Rchg(27)
Level 16: Kick -- Empty(A)
Level 18: Slash -- Hct-Dam%(A), Hct-Dmg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), TchofDth-Dam%(34)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), DefBuff-I(36)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(36), RedFrt-Def/Rchg(36), Rct-Def/Rchg(37)
Level 26: Mental Training -- Run-I(A)
Level 28: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(37)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37)
Level 32: Aid Other -- Prv-Absorb%(A)
Level 35: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(39)
Level 38: Electrifying Fences -- HO:Endo(A), HO:Perox(40), GrvAnc-Hold%(42), HO:Perox(42), Bmbdmt-+FireDmg(42), PwrTrns-+Heal(43)
Level 41: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(43), Artl-Dam/Rech(43), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(45), Artl-End/Rech/Rng(45)
Level 44: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(46)
Level 47: Aid Self -- IntRdx-I(A), Prv-Heal/Rchg(48), Prv-Heal(48), DctWnd-Heal/Rchg(48)
Level 49: Elude -- RechRdx-I(A), RechRdx-I(50)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(15)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15), PwrTrns-+Heal(17)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Agility Radial Paragon
------------
------------

 

 

 

other Page 6 Builds

 

 

Hybrid

 

Spoiler

  the Magenta Scrapper

       x Hybrid Fortunata Claws/Psi Build

       x Has both Aim + Follow-up for maximum damage boost

       x Mace Master for single target focus with Shatter Armor for 20% res dmg debuff

       x Has Confuse for tough situations

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg(5), SprSpdBit-Dmg/Rchg(7), SprSpdBit-Acc/Dmg/Rchg(25)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(3), ShlWal-ResDam/Re TP(9)
Level 2: Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(31), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dmg/EndRdx(46), Mk'Bit-Dmg/Rchg(50)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 12: Dominate -- HO:Perox(A), UnbCns-EndRdx/Hold(13), Apc-Dam%(13), GldJvl-Dam%(17), UnbCns-Dam%(15), Lck-%Hold(15)
Level 14: Spin -- Obl-%Dam(A), Obl-Dmg(25), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(33), FuroftheG-ResDeb%(33)
Level 16: Psionic Tornado -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/Rchg(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg(29), FrcFdb-Rechg%(48)
Level 18: Follow Up -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(3), SprDmnofA-Acc/Dmg/Rchg(11), SprDmnofA-Dmg/EndRdx/Rchg(23), SprDmnofA-Acc/Dmg/EndRdx/Rchg(36), TchofDth-Dam%(37)
Level 20: Lunge -- Hct-Dam%(A), Hct-Dmg/EndRdx(36), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), TchofDth-Dam%(31)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), RedFrt-Def/Rchg(5), LucoftheG-Def/Rchg(34), Rct-Def/Rchg(34)
Level 26: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 28: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Erd-%Dam(40)
Level 30: Aim -- RechRdx-I(A), GssSynFr--Build%(17)
Level 32: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A)
Level 35: Confuse -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(46), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50)
Level 38: Web Envelope -- HO:Endo(A), HO:Endo(42), GrvAnc-Hold%(42)
Level 41: Shatter Armor -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(42), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), GldStr-%Dam(46)
Level 44: Kick -- Empty(A)
Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48)
Level 49: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(7)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(34), Mrc-Rcvry+(36)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), PwrTrns-+Heal(39)
Level 6: Speed Phase
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

---

 

 

 


 

 

Skills - Considerations

 

 

 

 

image.thumb.png.fa61dad5ec018fdde5ebc5275ae7be41.png

 

 

 

 

Fortunata

 

Spoiler

When creating a Ranged Fortunata build here is how I generally weigh each skill.

Not all Highly Recommended skills are taken for each build, but I think hard before ridding the build of any.

 

image.png.9f900302958630d567b7c9a9bb0029f4.png

 

Fortunata Training

 

Subdue: One of the widows highest DPA ranged skills + has a short immobilize.

Aim: Large ToHit Buff, small Damage buff - slot with Gaus +chance for build up, most often procs and applies 5 sec build up.

Dominate: Slotted with damage procs this skill becomes one of the hardest hitting ranged skills + applies a mag 3 hold.

Psychic Wail: AoE 16 targets extreme damage + mag 3 disorient/

Telekinetic Blast: Good ranged filler. Can juggle bosses. I find most useful with Sudden Acceleration Knockback to Knockdown.

Psionic Tornado: Aoe 12 targets - good disrupting powering having chance for knockup, and a recharge debuff. Can slot with extra damage proc or Force Feedback chance for recharge.

Psychic Scream: Great skill for using on exempt builds. Slotting chance for fear ATO is beneficial for soft control here.

Scramble Thoughts: Mag 4 disorient 3 sec cast. Can be useful for locking down bosses w/o have to stack holds or confuses.

Total Dominate: Can be fun & useful, i.e. corner pulls, after Psychic Wail cast TD to lock the remaining mobs down. Short duration & Very Long Recharge.

Mental Blast: Matches damage of TB but has longer casting time = lower DPA

 

Teamwork

 

Tactical Training: Maneuvers: Team defense buff. Can hold LoTG +rch.

Indomitable Will: Mez protection - available level 10. Magnitude of protection scales with level.

Tactical Training Leadership: Team +ToHit & Perception Buff - the prevention of blind effects is most important reason to use this.

Foresight: Self Defense Buff + small Defense Debuff Resist, and Scaling Resists (CT: Defensive Also provides Scaling Resists, Required @ level 1).

Tatical Training Assault: 15% team damage buff - not essential nice to fill extra power slot.

Combat Training Offensive: Not really worth the power pick on a Fortunata build since we take Aim. More useful for Night Widow.

 

Fortunata Teamwork

 

Mask Presence: Defense buff and stealth. Can hold LoTG +rch.

Mind Link: Team buff ~15-16% all defenses, 30% psionic resists, and 5% ToHit. Needs Perma Hasten to Perm w/o losing other useful bonuses such as HP, and extra Proc'd powers.

Confuse: Mag 3 confuse. Stacks well with Aura of Confusion. Not required but helps increase clear speed.

Aura of Confusion: AoE mag 3 confuse. Feels like a second Nuke power. Can be saved for damage mitigation. Great to use when standing in the middle of a pack of Circle of Carnival before using Psychic Wail. Will prevent the -End Drain from effecting you and causing a shield crash.

Tactical Training Vengeance: Only useful for LoTG nowadays. But we have plenty of other more useful options that can also slot LoTG.

 

 

Speed Power Pool

 

Hasten: I find Hasten needs to be ~2:10sec recharge, and Mind Link to be ~88-90sec recharge, before using ageless for Mind Link, with just a little room for pause, to be permanent. Combined with a +chance for recharge proc in Psi Tornado we have a soft mitigation toward recharge debuffs.

 

 

image.thumb.png.cc1973dad10b85aee7dfcfc91b8d5aed.png

 

 

Fortunata Hybrid

 

Spoiler

When creating a Hybrid Fortunata build here is how I generally weigh each skill.

Not all Highly Recommended skills are taken for each build, but I think hard before ridding the build of any.

 

image.png.9f900302958630d567b7c9a9bb0029f4.png

 

Fortunata Training

 

Aim: Large ToHit Buff, small Damage buff - slot with Gaus +chance for build up, most often procs and applies 5 sec build up.

Dominate: Slotted with damage procs this skill becomes one of the hardest hitting ranged skills + applies a mag 3 hold.

Psychic Wail: AoE 16 targets extreme damage + mag 3 disorient.

Psionic Tornado: Aoe 12 targets - good disrupting powering having chance for knockup, and a recharge debuff. Can slot with extra damage proc or Force Feedback chance for recharge.

Telekinetic Blast: Good ranged filler. Can juggle bosses. I find most useful with Sudden Acceleration Knockback to Knockdown. Can take Swipe as another Melee attack instead if you want to lean more melee.

Subdue: One of the widows highest DPA ranged skills + has a short immobilize. I like to use Strike over Subdue favoring melee over ranged in most my hybrid play. Will use an Epic pool attack for another ranged skill.

Psychic Scream: Great skill for using on exempt builds. Slotting chance for fear ATO is beneficial for soft control here. Can be hard to fit in builds if seeking to use both ranged, and melee single target.

Total Domination: Can be fun & useful, i.e. corner pulls, after Psychic Wail cast TD to lock the remaining mobs down. Short duration & Very Long Recharge. Can be hard to fit in builds if seeking to use both ranged, and melee single target.

Mental Blast: Mental Blast: Matches damage of TB but has longer casting time = lower DPA. Can take higher damage melee skill, Swipe, as well.

Scramble Thoughts: Mag 4 disorient 3 sec cast. So many options for a Hybrid build this becomes less appealing. Would take confuse or Aura of Confusion.

 

Fortunata Teamwork


Mask Presence: Defense buff and stealth. Can hold LoTG +rch. Melee single target skill's crit 50% more damage from hide, AoE 50% chance to crit +50% dmg.

Mind Link: Team buff ~15-16% all defenses, 30% psionic resists, and 5% ToHit. Needs Perma Hasten to Perm w/o losing other useful bonuses such as HP, and extra Proc'd powers.

Confuse: Mag 3 confuse. Stacks well with Aura of Confusion. Not required but helps increase clear speed.

Aura of Confusion: AoE mag 3 confuse. Feels like a second Nuke power. Can be saved for damage mitigation. Great to use when standing in the middle of a pack of Circle of Carnival before using Psychic Wail. Will prevent the -End Drain from effecting you and causing a shield crash.

Tactical Training Vengeance: Only useful for LoTG nowadays. But we have plenty of other more useful options that can also slot LoTG.

 

Widow Training

 

Lunge: Highest melee damage skill available to a Fortunata.

Follow Up: Most of my time playing a Hybrid utilized Follow Up. Not required if there is something else you'd rather take. Depends how much time you'll be spending in melee, and considering playstyle/build.

Spin: A great filler AoE although small radius. I typically prefer Psionic Tornado with a +rch or dmg proc, for the larger radius,

8ft vs 20ft, and higher target cap, 10 vs 12.

Poison Dart: Good choice if maining claw skills and you have a complete melee chain - able to attack runners w/o redaw + small 25% regeneration debuff.

Swipe: Good choice if maining claws and want a quick casting and recharging gap filler skill.

Strike: Second highest dps/dpa melee skill. If not already taking this power, is a good replacement for Follow Up if unable to fit it.

Dart Burst: Decent ranged/cone gap filler skill if maining claws. Slightly higher damage, but lower cone radius and target cap, compared to Psionic Scream. Both come up against mob resistance at higher levels. Psionic Scream will do better most often during lower level play.

Confront: Single target Taunt - not really worth the power pick unless you're building for concept. AoE taunt (5 targets) available via Power Pool for 1 power pick as well.

 

Teamwork

 

Tactical Training Maneuvers: Team defense buff. Can hold LoTG +rch.

Indomitable Will: Mez protection - available level 10. Magnitude of protection scales with level.

Tactical Training Leadership: Team +ToHit & Perception Buff - the prevention of blind effects is most important reason to use this.

Foresight: Self Defense Buff + small Defense Debuff Resist, and Scaling Resists (CT: Defensive Also provides Scaling Resists, Required @ level 1).

Combat Training Offensive: This skill is only Highly recommended if you want to build a Hybrid Fort to feel as close to a Night Widow as Possible, and want to get down and weird, Otherwise I'd leave it for the Night Widow.

Tactical Training Assault: 15% team damage buff - not essential nice to fill extra power slot.

 

Speed Power Pool

 

Hasten: I find Hasten needs to be ~2:10sec recharge, and Mind Link to be ~88-90sec recharge, before using ageless for Mind Link, with just a little room for pause, to be permanent. Combined with a +chance for recharge proc in Psi Tornado we have a soft mitigation toward recharge debuffs.

 

image.png.6ff584fc979670e0e98e827928182576.png

 

 

Night Widow

 

Spoiler

When creating a Night Widow build here is how I generally weigh each skill.

Not all Highly Recommended skills are taken for each build, but I think hard before ridding the build of any.

 

image.png.9f900302958630d567b7c9a9bb0029f4.png

 

Night Widow Training

 

Build Up: Can Only Choose Build Up or Follow Up. 80% damage buff for 10sec, ~20-25sec recharge once built. Good for burst damage, especially before AoE chain.

Slash: Highest dps/dpa melee skill offered to Night Widow.

Smoke Grenade: AoE blind and ToHit. Can be useful to avoid aggro, and slight counter to defense debuffs.

Eviscerate: Good dps damage, but long cast time giving it a lower dpa. 90° arc but only 7ft range making it less useful for AoE chains. However, applies a modest run speed debuff useful to slow down bosses.

Psychic Scream: If wanting to venture into a hybrid Night Widow and add range skills, or just another AoE/Cone for exempt builds or concept, psychic scream is viable, applying a recharge debuff and good power to slot ATO +fear proc. Dart Burst is about the same level of effectiveness depending on enemies resists.

Mental Blast: Lower end dps/dpa skill for Night Widow. Wouldn't take unless for concept or creating a ranged-melee NW.

 

Widow Teamwork

 

Mask Presence: Defense buff and stealth. Can hold LoTG +rch. Melee single target skill's crit 50% more damage from hide, AoE 50% chance to crit +50% dmg.

Mental Training:

Mind Link: Team buff ~15-16% all defenses, 30% psionic resists, and 5% ToHit. Easier to Lower recharge than Fortunata version, easier to perma for max effectiveness.

Placate: If you want to play more like a stalker, Placate is a fun addition. Can mitigate damage against a single target placing the widow in Hide, allowing a critical strike.

Tactical Training Vengeance: Only useful for LoTG nowadays. But we have plenty of other more useful options that can also slot LoTG.

Elude: 3min defense/ddr, speed, & recovery buff - 16 minute base recharge. 100% end crash, and 20 sec -recovery debuff. Too extreme.

 

Widow Training

 

Swipe: Needed to fill gaps in the melee attack chain unless taking all other single target melee skills.

Strike: Only required if taking Build Up to complete ST Melee attack chain. Quick recharging, fast cast, and good dps/dpa for melee attack chain. Good filler for Follow Up builds as well.

Follow Up: Can Only Choose Build Up or Follow Up. 30% damage, and 10% ToHit buff upon successfully hitting an enemy. Nice because it part of your ST mlee attack chain, but less on demand burst damage.

Spin: Only (non Patron) AoE (other than cones) offered to Night Widow. 50% chance to crit +50% damage out of hide. Great AoE filler.

Lunge: Second highest dps/dpa ST.

Dart Burst: Good filler if looking for more AoE/Cone damage for exempt builds, playstyle, or ranged skill.

Poison Dart: There are so many good ST melee skills I wouldn't take PD unless going for a ranged concept.

Confront: Single target taunt making giving this very limited use. Provoke is an AoE 5 target taunt availabe in the Presence Power Pool. If a taunt is desired.

 

Teamwork

 

Tactical Training Maneuvers: Team defense buff. Can hold LoTG +rch.

Indomitable Will: Mez protection - available level 10. Magnitude of protection scales with level.

Tactical Training Leadership: Team +ToHit & Perception Buff - the prevention of blind effects is most important reason to use this.

Foresight: Self Defense Buff + small Defense Debuff Resist, and Scaling Resists (CT: Defensive Also provides Scaling Resists, Required @ level 1).

Combat Training Offensive: Night Widow has few damage mitigation tools, and Aim is not available to counter ToHit debuffs. This skill can keep you hitting targets w/o the use of inspirations.

Tactical Training Assault: 15% team damage buff - not essential nice to fill extra power slot.

 

Speed Power Pool

 

Hasten: A Night Widows Mind Link can be made perma w/o hasten. I take Hasten mainly to reduce the recharge of my AoE chain made from Patron Pool Powers. I do not slot recharge into highly proc'd patron powers for max proc rate/dmg. And Hasten's rechage bonus does not work against the procs.

 

 

image.thumb.png.1df01076e512e7c598b10f266fdad236.png

 

 

 


 

Patron Mastery & Power Pools

 

 

Spoiler

Patron Mastery

 

Spoiler

Wiki: "..available for a Villain at Level 35. The Villain can see Arbiter Rein."

[To Unlock Powers - Progress Until the Story Arc badge is earned. One Patron arc will unlock all Patron Mastery Pools]

 

Soul Mastery

 

Spoiler

 

image.png.9f900302958630d567b7c9a9bb0029f4.png

 

Fortunata

 

Gloom: Loosely Required Highest ST dps Patron skill. Great add to ranged rotation or hybrid filler + Apocalypse set gives great bonuses.

Soul Tentacles: Mag 3 immobilize 10 targets 25° Cone. Can add damage procs. I find Gravitational Anchor: Chance to Hold procs often and offers decent damage mitigation. Work's best with a little Range slotted.

Dark Obliteration: 16 targets 15ft radius AoE 1sec cast time and applies ToHit debuff. Can slot with Ragnarok: Chance for Knockdown for extra soft damage mitigation. Can slot Annihilation: Chance for -Res.

Darkest Night: 16 targets 25ft radius Anchored AoE  -ToHit and Damage debuff, Nice counter against defense debuffs. Slightly supports HP build with -damage. Great for mob pulls.

Summon Widow: Hard to keep alive - melee ranged.

 

 

Night Widow

Night widow can more freely Proc Patron Powers compared to Fortunata due to needing less global recharge.

 

 

Gloom: Highest ST dps Patron skill. Great add if you're going for ranged on a Night Widow or to have as a different damage type + Apocalypse set gives great bonuses.

Soul Tentacles: Mag 3 immobilize 10 targets 25° Cone. Can add damage procs. I find Gravitational Anchor: Chance to Hold procs often and offers decent damage mitigation. Work's best with a little Range slotted.

Dark Obliteration: 16 targets 15ft radius AoE 1sec cast time and applies ToHit debuff. Can slot with Ragnarok: Chance for Knockdown for extra soft damage mitigation. Can slot Annihilation: Chance for -Res and/or Damage procs.

Darkest Night: 16 targets 25ft radius Anchored AoE  -ToHit and Damage debuff, Nice counter against defense debuffs. Slightly supports HP build with -damage. Great for mob pulls.

Summon Widow: Hard to keep alive - melee ranged.

 

 

image.png.02ca90bd5791677c30d19d9cc60e8f71.png

 

 

Mu Mastery

 

Spoiler

 

image.png.9f900302958630d567b7c9a9bb0029f4.png

 

Fortunata

 

Mu Lightning: ST light damage -10% End and -300% rec for 4sec. Also has 30% for 4.29 End to self.

Electrifying Fences: 10 targets 15ft radius ranged AoE immobilize -4% End and -100% rec for 2sec. Can deal decent damage, and help mitigate damage using procs. such as Bombardment: Chane for Fire Damage, Power Transfer: Chance to Heal Self, and Gravitational Anchor: Chance to Hold. Typically slot half bonuses and half procs.

Ball Lightning: 16 targets 15ft radius ranged AoE -7% End and -100% rec for 4sec. Can deal decent damage, and help mitigate damage using procs. such as Bombardment: Chane for Fire Damage, Power Transfer: Chance to Heal Self, and Ragnarok: Chance for Knockdown*. Typically will slot with set bonuses with 1 extra proc.

Static Discharge: 10 targets 45° Cone -7% End and -100% rec for 4sec, and 10% chance for 4.29 end to self. Works even better with a little ranged slotted. Can deal decent damage, and help mitigate damage using procs. such as Bombardment: Chane for Fire Damage, Power Transfer: Chance to Heal Self, and Energy Manipulator: Chance to Stun. Typically will slot with set bonuses with 1 extra proc.

Summon Striker: Hard to keep pets alive, and due to Mask Presence they typically are attacked first, and die. Ranged pet, could work for AV's w/o huge AoE attacks.

 

 

Night Widow

Night widow can more freely Proc Patron Powers compared to Fortunata due to needing less global recharge.

 

Mu Lightning: ST light damage -10% End and -300% rec for 4sec. Also has 30% for 4.29 End to self. Would only take if seeking ranged filler, and/or for set bonuses.

Electrifying Fences: 10 targets 15ft radius ranged AoE immobilize -4% End and -100% rec for 2sec. Can deal decent damage, and help mitigate damage using procs. such as Bombardment: Chane for Fire Damage, Power Transfer: Chance to Heal Self, and Gravitational Anchor: Chance to Hold. Typically slot with x3 Trap of the Hunter +Lethal Proc for HP bonus, Bombardment: Chance for Fire DMG, Power Transfer: Chance to Heal Self, and Gravitation Anchor: Chance to Hold.

Ball Lightning: 16 targets 15ft radius ranged AoE -7% End and -100% rec for 4sec. Can deal decent damage, and help mitigate damage using procs. such as Bombardment: Chane for Fire Damage, Power Transfer: Chance to Heal Self, and Ragnarok: Chance for Knockdown*.  Typically slot with Positron's Blast: DMG/End & +Chance for ENR DMG, Bombardment: Chance for Fire DMG, Javelin Volley: Chance for Lethal DMG, Power Transfer: Chance to Heal Sel, and Ragnarok: Chance for Knockdown*.

Static Discharge: 10 targets 45° Cone -7% End and -100% rec for 4sec, and 10% chance for 4.29 end to self. Works even better with a little ranged slotted. Can deal decent damage, and help mitigate damage using procs. such as Bombardment: Chane for Fire Damage, Power Transfer: Chance to Heal Self, and Energy Manipulator: Chance to Stun. Typically slot with Positron's Blast: DMG/End or DMG/RNG & +Chance for ENR DMG, Bombardment: Chance for Fire DMG, Javelin Volley: Chance for Lethal DMG, Power Transfer: Chance to Heal Self, and Energy Manipulator: Chance for Stun.

Summon Stalker: Hard to keep pets alive, and due to Mask Presence they typically are attacked first, and die. Ranged pet, could work for AV's w/o huge AoE attacks.

 

 

*Electrifying Fences nullifies knockdown effects. Ragnarok +KD can still be useful in slowing down bosses, or using against non immolbilized enemies for damage mitigation if needed.

 

Side Note: If using all three skills, Electrifying Fences, Ball Lightning, and Static Discharge, together the endurance drain effects can mitigate incoming damage by increasing the time between the enemies attacks, if the mobs are alive long enough. Not great for steamrolling but useful in challenging drawn out encounters.

 

 

image.png.41f6f388336831489c3cad3d41465f55.png

 

 

Leviathan Mastery

 

Spoiler

 

image.png.9f900302958630d567b7c9a9bb0029f4.png

 

Fortunata

 

Spirit Shark: 3sec cast time and Moderate damage. Would only take for concept or set mule.

School of Sharks: Mag 3 immobilize 10 targets 30° Cone. Can add damage procs for decent cone attack. I find Gravitational Anchor: Chance to Hold procs often and offers decent damage mitigation. Work's best with a little Range slotted. Use after Arctic Breath to death more damage.

Bile Spray: 16 targets 30° Cone toxic damage. Can add damage procs for a decent cone attack. Works well with a little ranged slotted. Typically would slot Positron's Blast DMG/Acc and/or DMG/RNG & +Chance for ENR DMG, Bombardment: Chance for Fire DMG, Javelin Volley: Chance for Lethal DMG, and Ragnarok: Chance for Knockdown. Only use all listed procs if you can go without set bonuses here, Use after Artic Breath to death more damage.

Arctic Breath: 10 targets 30° Cone light damage -30% movement speed, -15% resists, -11.25% def, and occasional knockdown for 10sec. Can proc for good damage. Typically would slot Positron's Blast DMG/Acc and/or DMG/RNG & +Chance for ENR DMG, Bombardment: Chance for Fire DMG, Javelin Volley: Chance for Lethal DMG, and Annihilation: Chance for Res Debuff. Only use all listed procs if you can go without set bonuses here,

Summon Guardian: Hard to keep pets alive, and due to Mask Presence they typically are attacked first, and die.

 

 

Night Widow

Night widow can more freely Proc Patron Powers compared to Fortunata due to needing less global recharge.

 

Spirit Shark: 3sec cast time and Moderate damage. Would only take for concept or set mule.

School of Sharks: Mag 3 immobilize 10 targets 30° Cone. Can add damage proc for decent cone attack. I find Gravitational Anchor: Chance to Hold procs often and offers decent damage mitigation. Work's best with a little Range slotted. I'd typically slot. Use after Artic Breath to death more damage.

Bile Spray: 16 targets 30° Cone toxic damage. Can add damage procs for a decent cone attack. Works well with a little ranged slotted. Typically would slot Positron's Blast DMG/Acc and/or DMG/RNG & +Chance for ENR DMG, Bombardment: Chance for Fire DMG, Javelin Volley: Chance for Lethal DMG, and Ragnarok: Chance for Knockdown. Use after Arctic Breath to death more damage.

Arctic Breath: 10 targets 30° Cone light damage -30% movement speed, -15% resists, -11.25% def, and occasional kockdown for 10sec. Can proc for good damage. Typically would slot Positron's Blast DMG/Acc and/or DMG/RNG & +Chance for ENR DMG, Bombardment: Chance for Fire DMG, Javelin Volley: Chance for Lethal DMG, and Annihilation: Chance for Res Debuff.

Summon Guardian: Hard to keep pets alive, and due to Mask Presence they typically are attacked first, and die.

 

 

 

image.png.220185f52a076b7cba8281ea8139a293.png

 

 

Mace Mastery

Spoiler

 

image.png.9f900302958630d567b7c9a9bb0029f4.png

 

 

Haven't used Mace Mastery. Not interested in another weapon draw.

 

 

image.png.a21e61b79bebb33e675da0ae24e447f1.png

 

 

 

Power Pools

 

Spoiler

Speed

 

Spoiler

 

image.png.9f900302958630d567b7c9a9bb0029f4.png

 

Fortunata & Night Widow

 

Flurry: Don't need pool filler attack.

Hasten: Required for Fortunata to reach perma Mind Link. Highly Recommended for Night Widow to Support Proc'd Patron AoE attacks.

Super Speed: Stacks with Mask Presence for invisibility level "Stealth". Can stack with Celerity: +Stealth to become undetectable by Arachnos Soldiers. 

Whirlwind: Don't need pool filler knock skill.

Burnout: Instant Primary and Secondary skill recharge. -25% Max End for 60 seconds, and 30 minute recharge. Not worth it - builds have plenty of recharge to support skills.

 

 

image.png.2a878cc53fcb0747b773986c91f6be56.png

 

 

Fighting

 

Spoiler

 

image.png.9f900302958630d567b7c9a9bb0029f4.png

 

Fortunata & Night Widow

 

Boxing: Don't need filler pool attack.

Kick: Prerequisite for tough and weave. (or boxing doesn't matter - kick takes knock sets if ever wanting to utilize it as a mule).

Tough: Really helps towards survive Smash/Lethal damage. Can slot Unbreakable Guard: +Map Hp 7.5%.

Weave: Required if building for Incarnate defenses. Can slot LoTG +RCH. Requires Tough & Kick.

Cross Punch: Don't need filler pool attack.

 

 

image.png.4464cb9661b196b153a1edace2f4dc06.png

 

 

Leadership

 

Spoiler

 

image.png.9f900302958630d567b7c9a9bb0029f4.png

 

Fortunata & Night Widow

 

Maneuvers: Required if building for Incarnate defenses. Can slot LoTG +RCH.

Assault: 15% team damage buff - not essential nice to fill extra power slot. Stack with TT: Assault for 30% dmg buff.

Tactics: Widow's already have TT: Leadership, which costs less endurance and has further range.

Vengeance: Widow's already have TT: Vengeance, which isn't that useful anyway.

Victory Rush: Not worth the 3rd power pick to get here. Can manage endurance with slotting and/or Agility Incarnate buff.

 

 

image.png.a215a312ef35689416597b7b72e6d250.png

 

 

Presence

 

Spoiler

 

image.png.9f900302958630d567b7c9a9bb0029f4.png

 

Fortunata & Night Widow

 

Pacify: ST Placate 1min cooldown. Same as Night Widow Training "Placate" except you can NOT crit out of hide after use. Chose Pacify or Intimdate toward unlocking Unrelenting.

 

Provoke: 5 targets 15ft radius AoE taunt. Can be used to help mitigate runners. Better than Widow "Confront".

 

Intimidate:  ST terrorize 30 sec cooldown. Would only take to mule bonuses or if wanting Unrelenting, and not Pacify.

 

Invoke Panic: 10 targets 20ft radius PBAoE terrorize 1min recharge. Can be useful for Night Widow's lacking in mitigation tools. Short duration at base value of 9.39sec. Would skip for Unrelenting.

 

Unrelenting: A great Holy Sh** button. Coolest feature is the auto rez at 50% health if you fall while under its effects. I've only taken Provoke from the presence pool, however, others lay claim to this powers effectiveness. 2% Healing, and 20% Damage, Recovery, and Recharge buff for 30sec.

 

 

image.png.6d7a1485986a3be872e6b88bc711b9a2.png

 

 

 

 

 


 

Incarnate Skills

 

 

Spoiler

Not listing every Incarnate skill - just those that I've tried, and played well in the builds.

 

Alpha

 

Spoiler

 

image.png.ae4c6323cd1e070c5d239e402619bc2a.png

 

33% Damage buff, Immobilize duration, Endurance Mod, and Run Speed &

20% toward -ToHit debuff.

 

Nice if wanting to Immbolize bosses with Patron powers. Supports Soul Mastery -ToHit debuffs.

 

Can use Musculature Core Paragon for 45% damage boost, but no Run or -ToHit support.

 

 

Interface

 

Spoiler

 

image.png.9982090d8fe33fbea8e266e300de4df7.png

 

75% Chance on attack for small Fire Damage proc &

25% Chance on attack for -2.5% resistance can stack x5.

 

Can really use any Damage proc / X combo toward flavor, i.e. you don't want to see the mobs catch fire from your attacks.

 

 

Destiny

 

Spoiler

 

image.png.fdba24b7ed8240b79faf1bffbc0c8573.png

 

+100% Endurance refill upon use +Recovery & + Recharge;

Fading buff over 2 minutes.

 

Required to support higher level endurance usage.

 

OR

 

image.png.0227c12d37236c71956d064d4bea7a9a.png

 

856HP AoE Heal + Max Health;

Fading buff over 2 minutes.

 

The more HP the Widow has the better IMO.

 

Only use if Endurance Management is under control.

 

 

 

Hybrid

 

Spoiler

 

image.png.4aac3a28fc059568909faa88e3721d4c.png

 

+10% permanat damage buff &

a very high chance to deal additional energy damage

on 2min on 2min off active toggle.

 

However, I was adviced if the ATs damage modifyer is 1 + to use

"Assault Core Embodiment" instead.

 

per wiki Widow has Ranged, and Melee Modifyers of 1

 

I haven't verified this information.

 

 

 

Judgement

 

Spoiler

 

image.png.83e6f8660a5d61de2d66dca6892fc142.png

 

40 targets - has a chance for extra damage. Skipps between enemies making it good for spread mobs.

2min cooldown.

 

Can use any other Judgement skill w/o lose of effectiveness.

 

 

Lore

 

Spoiler

 

image.png.f566a52006c4666107b1c8ce28eab1f6.png

 

Typically used for the Regeneration Debuffs on harder targets.  5min duration and 15min recharge.

 

If wanting to suppl the best debuff options this is the way to go;

 

Otherwise, whatever else to taste - without much notice if you're not using the Lore pet often.

 

 

 

 

 

 


 

Considerations

 

 

Spoiler

 Mind Link

 

Spoiler

In order for a Fortunata or Night Widow to solo +4/x8 Mobs, especially those with defense debuffs, Mind Link is a must.

 

Fortunata requires ~257 global recharge, including Hasten, and ~80% (at listed global level) frankin slotted, to achieve ~89sec recharge.

 

Night Widow requires ~187 global recharge from bonuses, and ~88% recharge frankin slotted, to achieve ~87sec recharge.

Having ~257 global recharge, including Hasten, and no recharge frakin slotted in ML, it will recharge in ~93sec.

 

 Hasten

 

Spoiler

Fortunata requires Hasten in order to reach perma Mind Link.

 

Night Widow does not require Hasten to reach perma Mind Link, however, it greatly supports a proc'd AoE attack chain.

 

To Over cap or Not; Incarnate Level Defenses

 

Spoiler

Incarnate Level Defenses is to mean ~59% to all positionals; Melee, Ranged, & AoE.

 

Over capped / Incarnate level defenses are not required in order for a Fortunata build to be effective. My first year and over 1K badges were earned with builds at soft capped ~45% positional defenses.

 

However, I'm finding with Over capped / Incarnate level defenses, and extra HP, the Widow begins to feel sturdy.

 

Night Widow on the other hand, has very few damage mitigation tools. Without Incarnate level defenses the widow will melt after just 1 defense debuff.

 

Build Up or Follow Up

 

Spoiler

Night Widow has the choice of just one, Build Up or Follow Up.

 

Build Up is a click 10sec 80% dmg boost (and 20% To-Hit) ~25sec recharge after built. BU is great for quick burst damage, and moving quickly between mobs.

 

                           VS

 

Choosing Follow-up means a constant 60% damage boost (and 20% To-Hit), if FU is stacked twice. Requires successful hit on enemy dealing Moderate damage. Good for sustained damage in longer fights. Allows slightly more flexibility with early power choices since its an attack and buff in one.

 

Useful Pro'c & IO Bonuses

 

Spoiler

 

image.png.b7492296d97f168f697a72732570900f.png

 

 

Health & Stamina + Resist & Defensive Skills

 

slot in Health & Stamina

 

Preventive Medicine: Chance for +AbsorbAbsorb proc has a higher activation chance as HP falls. Very useful since the widow spends a lot of time playing the lower end of the HP pool. Slot in Health.

 

Numina's Convalescence: +Regeneration/+Recovery : Endurance heavy character, needs the support.. Slot in Health.

 

Panacea: +Hit Points/Endurance : Endurance heavy character, needs the support. Slot in Health.

 

Miralce + Recovery : Endurance heavy character, use miracle too for supporting exempt play. Slot in Health.

 

Performance Shifter: Chance for +End : Endurance heavy character, needs the support. Slot in Stamina.

 

slot in Indomitable Will, Foresight, or Tough

 

Unbreakable Guard: +Max HP : +7.5% HP, the widow thrives at lower HP levels. Building an HP pool supports a sturdy widow. Slot in Foresight, Indomitable Will, or Tough (from Fighting Power Pool).

 

Steadfast Protection: Resistance/+Def 3% : Easy 3% to all defenses. Slot in Indomitable Will.

 

Gladiator's Armor: TP Protection +3% Def : Easy 3% to all defenses. Slot in Indomitable Will.

 

slot in CT: Defensive, TT: Maneuvers, Mask Presence, Foresight, Mind Link, Maneuvers, or Weave

 

Luck of the Gambler: Defense/Increased Global Recharge Speed, aka LoTG +rch x5 : Required to reach perma Mind Link / Hasten. Slot in defensive powers, max of 5 - 1 per each skill.

 

Reactive Defenses: Scaling Resist Damage : The Widow has scaling resistances built into CT: Defensive, and Foresight. This furthers that protection. Slot in a defensive power.

 

Shield Wall: +Res (Teleportation), +5% Res : The Widow has scaling resistances built into CT: Defensive, and Foresight. This furthers that protection. Slot in a defensive power.

 

ATO's

 

 

other  /ATO Superior Dominion of Arachnos: Chance for -Dmg and Terrorize

 

Fortunata & Night Widow : Works great in Psychic Scream as soft damage mitigation, procs often, same for Spin and Psionic Tornado (Fort), however, the latter have DoT damaging effects interrupting the fear component.

 

other  /ATO Superior Spider's Bite: Global Toxic Proc

 

Fortunata & Night Widow : Must have in build, increases dps. I typically slot  in a tier 1 skill.

 

 

Attacks /Others

Only slot stand alone proc's where you can sacrifice set bonuses

 

slot in Telekinetic Blast

 

Sudden Acceleration: Knockback to Knockdown : allows you to juggle targets in place rather than knock them further away, and out of AoE range.

 

Force Feedback: Chance for +Recharge : if TB is apart of your main rotation I would slot this, otherwise I hardly use TB in long, single target fights. I find Psionic tornado a better contender for this proc.

 

slot in All Melee Single Target Skills part of the builds main attack chain, i.e. Slash, Lunge, Strike, Follow Up if slots

 

Touch of Death: Chance for Negative Damage : Add a little extra dmg to main attack chain.

 

slot in All Ranged Single Target Skills part of the builds main attack chain i.e. Subdue, and Gloom if slots

 

Gladiator's Javelin: Chance for Toxic Damage : Add a little extra dmg to main attack chain.

 

slot in Dominate

 

Apocalypse: Chance for Negative Damage : 4.5ppm adding this and all listed damage proc's to dominate makes it a top tier damaging Widow skill.

 

Gladiator's Javelin: Chance for Toxic Damage : 3.5ppm adding this and all listed damage proc's to dominate makes it a top tier damaging Widow skill.

 

Unbreakable Constraint : Chance for Smashing Damage :  4.5ppm adding this and all listed damage proc's to dominate makes it a top tier damaging Widow skill.

 

Ghost Widows Embrace: Chance for Psionic Damage : 3.5ppm adding this and all listed damage proc's to dominate makes it a top tier damaging Widow skill.

 

Endoplasm Exposure Acc/Mez (HO) : Dominate bypasses positional defenses - doesn't need much accuracy slotted. I like to build up a little mez for the ability to hold bosses.

 

Peroxisome Exposure Dmg/Mez (HO) : Adding another damage proc vs 37.6% dmg from lvl 53 HO isn't much difference. I like to build up a little mez for the ability to hold bosses.

 

slot in Psychic Scream

 

Positron's Blast: Chance for Energy Damage : 3.5ppm small AoE dps increase, can slot as part of x5 set for good bonuses x1 extra proc.

 

Bombardment: Chance for Fire Damage : 3.5ppm small AoE dps increase

 

Annihilation: Chance for Res Debuff* : 3.5ppm shot debuff -12.5% res. *Best to use only one Annihilation per build as the debuff won't stack on it self.

 

slot in Psionic Tornado

 

Force Feedback: Chance for +Recharge : work's well in AoE situations to mitigate were -recharge debuffs are present.  Also, to bring up Psychic Wail, and other long recharging skills that much sooner.

 

slot in Spin

 

NIGHT WIDOW ONLY Armageddon: Chance for Fire Damage : 4.5ppm small AoE dps boost.

 

Eradication: Chance for Energy Damage : 3.5ppm small AoE dps boost.

 

Eradication: 3.5ppm Chance for Res Debuff

 

Obliteration: Chance for Smashing Damage : 3.5ppm - Smashing damage, would choose others.

 

slot in Psychic Wail

 

Armageddon: Chance for Fire Damage : 4.5ppm, nearly guaranteed to proc in PW. Tops off an already extreme damaging skill.

 

Eradication: Chance for Energy Damage : 3.5, nearly guaranteed to proc in PW. Tops off an already extreme damaging skill.

 

slot in Confuse or Aura of Confusion

 

Coercive Persuasion: Contagious Confusion : Allows Confuse to affect an additional target, or Aura of Confusion to either double stack on targets, can apply to targets missed, or technically bypass the target cap of 16 for a short time.

 

slot in Aura of Confusion If able to fit

 

Malaise's Illusions: Chance of Psionic Damage : as its been wisely pointed toward on the forums, by proc'ing damage upon casting AoC flags* the enemy before his demise. *If any enemy is completely killed by another npc the player doesn't earn inf/xp or a loot roll.

 

slot in Aim, or TT: Leadership

 

Gaussian's Synchronized Fire-Control: Chance for Build Up : 5sec Build Up proc. Great to use in Aim before Psychic Wail, or in TT: Leadership during Teaming/TF's for a constant proc.

 

slot in Sprint or other Prestige Run skill

 

Celerity: +Stealth : combined with "Mask Presence" the Widow becomes invisible; combined with both MP and "Super Seed", the Widow becomes invisible to enemies with +Perception i.e Arachnos Soilders.

 

 

 

 

 


 

 

(OLD) Builds

 

 

Spoiler
Spoiler
  • Fortunata
    • Ranged
      • the Scrambler Scramble Thoughts + Soul Mastery
      • the Confuser
        • the Confuser Confuse + Darkest Night
        • the High Confuser Confuse + Aura of Confusion
      • the Prepper Aid Self + Soul Mastery
    • Hybrid
      • the Latecomer Ranged & Melee + Soul Mastery - Highest Single Target Damage
      • the Contender Ranged & Melee + Soul Mastery
      • the Conflicted Ranged & Melee + Mu Mastery
  • Night Widow
    • Build Up iterations
      • the Fortified HP Build + Mu Mastery
      • the Classic Slash Basic BU + Mu Mastery
    • Follow Up iterations
      • the Planner Basic FU + Mu Mastery

Fortunata / Hybrid

Spoiler

Ranged

 

Spoiler

the Scrambler Scramble Thoughts - Soul Mastery Exempt & 50+

 

Spoiler

the Scrambler uses "Scramble Thoughts" to easily lock down most bosses

 

                                Pros              Cons  
All Ranged = Safer No Melee = No Harder Hitting ST Skills
Large # of Mitigation Tools Endurance Heavy @ Higher Levels
Owns Bosses w/Scramble Thoughts Sacrifices +DMG Buffs for Defenses
Level 32 “Nuke” Will Add If I Think Of More
Good AoE Damage  
High HP @ 1634 w/ accolades & slotting  
Incarnate Level Defenses*  
*~0.5% off Compensated W/ Darkest Night

 

 

Defenses built to nearly incarnate levels.

Built with HP [1634] in mind to take advantage of Scaling Resists.

Great AoE damage w/Psychic Wail / Good AoE dmg in between PW casts.

With the use of Darkest Night this build can more easily mitigate defense debuffs, etc.

Mitigation tools baked in every attack skill

Dominate = Hold, Subdue = immobilize, Tele Blast = chance KD, Gloom = -ToHit

Tornado = AoE chance KD & -Recharge, Tentacles = Cone Immb & chance Hold, Obliteration = AoE chance KD & -ToHit

Scramble Thoughts (low dmg)  = 1 application disorient on bosses

Psychic Wail = AoE Disorient

 

Darkest Night, is not a necessary skill, but depending on your play style can be a useful add. Works great as a defense debuff counter, by applying a moderate ToHit debuff. As well as, a damage debuff supporting the ample HP slotted into this build.

 

This skill can of course be switched out to something of your preference. Aura of Confusion is also a great alternative (see "the Confuser" builds).

 

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Dmg/Rchg(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3), SprSpdBit-Rchg/Global Toxic(3), SuddAcc--KB/+KD(23)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Subdue -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), GldJvl-Dam%(36)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(9), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(11)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 12: Dominate -- HO:Endo(A), HO:Perox(13), Apc-Dam%(13), GldJvl-Dam%(17), UnbCns-Dam%(15), GhsWdwEmb-Dam%(15)
Level 14: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(27), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), FrcFdb-Rechg%(48)
Level 16: Maneuvers -- Rct-ResDam%(A), Rct-Def(25), Rct-Def/EndRdx(37)
Level 18: Aim -- RechRdx-I(A), RechRdx-I(25), GssSynFr--Build%(17)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-Def(33), ShlWal-Def/Rchg(33), ShlWal-ResDam/Re TP(33)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), ShlWal-Def(5), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), RedFrt-Def/Rchg(34)
Level 26: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A)
Level 28: Scramble Thoughts -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(36), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Acc/Rchg(19), AbsAmz-EndRdx/Stun(19)
Level 30: Kick -- Empty(A)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Erd-%Dam(40)
Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/EndRdx(37), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), GldJvl-Dam%(46)
Level 38: Soul Tentacles -- TraoftheH-EndRdx/Immob(A), TraoftheH-Dam%(42), TraoftheH-Immob/Acc(43), PstBls-Dmg/Rng(46), PstBls-Dam%(48), GrvAnc-Hold%(50)
Level 41: Dark Obliteration -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(42), Bmbdmt-+FireDmg(42), CldSns-%Dam(43), Ann-ResDeb%(43), Rgn-Knock%(46)
Level 44: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48)
Level 47: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-Def/Rchg(51)
Level 49: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(11)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50), NmnCnv-Regen/Rcvry+(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(21), PrfShf-EndMod(39)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

the Confuser x2 Builds / Exempt & 50+

 

Spoiler

the Confuser - Confuse - Soul Mastery Exempt & 50+

 

Spoiler

the Confuser uses "Confuse" to alter the battle

 

             Pros                  Cons  
All Ranged = Safer No Melee = No Harder Hitting ST Skills
Large # of Mitigation Tools Endurance Heavy @ Higher Levels
Mitigates Spawns w/ST Confuse Sacrifices +DMG Buffs for Defenses
Level 32 “Nuke” Will Add If I Think Of More
Good AoE Damage  
High HP @ 1634 w/ accolades & slotting  
Incarnate Level Defenses*  
*~0.5% off Compensated W/ Darkest Night  

 

Defenses built to nearly incarnate levels.

Built with HP [1634] in mind to take advantage of Scaling Resists.

Great AoE damage w/Psychic Wail / Good AoE dmg in between PW casts.

With the use of Darkest Night this build can more easily mitigate defense debuffs, etc.

Mitigation tools baked in every attack skill

Dominate = Hold, Subdue = immobilize, Tele Blast = chance KD, Gloom = -ToHit

Tornado = AoE chance KD & -Recharge, Tentacles = Cone Immb & chance Hold, Obliteration = AoE chance KD & -ToHit

Psychic Wail = AoE Disorient

 

Darkest Night, is not a necessary skill, but depending on your play style can be a useful add. Works great as a defense debuff counter, by applying a moderate ToHit debuff. As well as, a damage debuff supporting the ample HP slotted into this build.

 

This skill can of course be switched out to something of your preference. Aura of Confusion is also a great alternative (see "the Confuser" builds).

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Dmg/Rchg(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3), SprSpdBit-Rchg/Global Toxic(3), SuddAcc--KB/+KD(23)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Subdue -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), GldJvl-Dam%(36)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(9), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(11)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 12: Dominate -- HO:Endo(A), HO:Perox(13), Apc-Dam%(13), GldJvl-Dam%(17), UnbCns-Dam%(15), GhsWdwEmb-Dam%(15)
Level 14: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(27), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), FrcFdb-Rechg%(48)
Level 16: Maneuvers -- Rct-ResDam%(A), Rct-Def(25), Rct-Def/EndRdx(37)
Level 18: Aim -- RechRdx-I(A), RechRdx-I(25), GssSynFr--Build%(17)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-Def(33), ShlWal-Def/Rchg(33), ShlWal-ResDam/Re TP(33)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), ShlWal-Def(5), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), RedFrt-Def/Rchg(34)
Level 26: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A)
Level 28: Confuse -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(36), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(19)
Level 30: Kick -- Empty(A)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Erd-%Dam(40)
Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/EndRdx(37), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), GldJvl-Dam%(46)
Level 38: Soul Tentacles -- TraoftheH-EndRdx/Immob(A), TraoftheH-Dam%(42), TraoftheH-Immob/Acc(43), PstBls-Dmg/Rng(46), PstBls-Dam%(48), GrvAnc-Hold%(50)
Level 41: Dark Obliteration -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(42), Bmbdmt-+FireDmg(42), CldSns-%Dam(43), Ann-ResDeb%(43), Rgn-Knock%(46)
Level 44: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48)
Level 47: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-Def/Rchg(51)
Level 49: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(11)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50), NmnCnv-Regen/Rcvry+(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(21), PrfShf-EndMod(39)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

the High Confuser -Confuse & Aura of Confusion - Soul Mastery Exempt & 50+

 

Spoiler

the High Confuser uses "Confuse" and "Aura of Confusion" to alter the battle

 

             Pros                  Cons  
All Ranged = Safer No Melee = No Harder Hitting ST Skills
Large # of Mitigation Tools Endurance Heavy @ Higher Levels
Mitigates Spawns w /ST & AoE Confuse Sacrifices +DMG Buffs for Defenses
Level 32 “Nuke” Will Add If I Think Of More
Good AoE Damage  
High HP @ 1618 w/ accolades & slotting  
Incarnate Level Defenses*  
*~0.5% off Compensated W/ Darkest Night  

 

Defenses built to nearly incarnate levels.

Built with HP [1618] in mind to take advantage of Scaling Resists.

Great AoE damage w/Psychic Wail / Good AoE dmg in between PW casts.

With the use of Darkest Night this build can more easily mitigate defense debuffs, etc.

Mitigation tools baked in every attack skill

Dominate = Hold, Subdue = immobilize, Tele Blast = chance KD, Gloom = -ToHit

Tornado = AoE chance KD & -Recharge, Tentacles = Cone Immb & chance Hold, Obliteration = AoE chance KD & -ToHit

Psychic Wail = AoE Disorient

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Dmg/Rchg(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3), SprSpdBit-Rchg/Global Toxic(3), SuddAcc--KB/+KD(23)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Subdue -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), GldJvl-Dam%(36)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(9), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(11)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 12: Dominate -- HO:Endo(A), HO:Perox(13), Apc-Dam%(13), GldJvl-Dam%(17), UnbCns-Dam%(15), GhsWdwEmb-Dam%(15)
Level 14: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(27), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), FrcFdb-Rechg%(48)
Level 16: Maneuvers -- Rct-ResDam%(A), Rct-Def(25), Rct-Def/EndRdx(37)
Level 18: Aim -- RechRdx-I(A), RechRdx-I(25), GssSynFr--Build%(17)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-Def(33), ShlWal-Def/Rchg(33), ShlWal-ResDam/Re TP(33)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), ShlWal-Def(5), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), RedFrt-Def/Rchg(34)
Level 26: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A)
Level 28: Confuse -- HO:Endo(A), HO:Endo(11)
Level 30: Kick -- Empty(A)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Erd-%Dam(40)
Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/EndRdx(37), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), GldJvl-Dam%(46)
Level 38: Soul Tentacles -- TraoftheH-EndRdx/Immob(A), TraoftheH-Dam%(42), TraoftheH-Immob/Acc(43), PstBls-Dmg/Rng(46), PstBls-Dam%(48), GrvAnc-Hold%(50)
Level 41: Dark Obliteration -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(42), Bmbdmt-+FireDmg(42), CldSns-%Dam(43), Ann-ResDeb%(43), Rgn-Knock%(46)
Level 44: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48)
Level 47: Aura of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf(31), CrcPrs-Conf/Rchg(19), CrcPrs-Acc/Conf/Rchg(36), CrcPrs-Acc/Rchg(37)
Level 49: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-Def/Rchg(51)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50), NmnCnv-Regen/Rcvry+(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(21), PrfShf-EndMod(39)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

 

the Prepper Aid Self - Soul Mastery Exempt & 50+

 

Spoiler

the Prepper brings "Aid Self" to stay in the fight

 

           Pros              Cons  
All Ranged = Safer No Melee = No Harder Hitting ST Skills
Large # of Mitigation Tools

Endurance Heavy @ Higher Levels

Mitigates HP W/ Aid Self + Controls Sacrifices +DMG Buffs for Defenses
Level 32 “Nuke” Loses Darkest Night*
Good AoE Damage *DN is very useful against defense debuffs
High HP @ 1634 w/ accolades & slotting One Less Control Skill in order to take Aid Self
Incarnate Level Defenses  

 

Defenses built to incarnate levels.

Built with HP [1634] in mind to take advantage of Scaling Resists.

Great AoE damage w/Psychic Wail / Good AoE dmg in between PW casts.

With the use of Darkest Night this build can more easily mitigate defense debuffs, etc.

Mitigation tools baked in every attack skill

Dominate = Hold, Subdue = immobilize, Tele Blast = chance KD, Gloom = -ToHit

Tornado = AoE chance KD & -Recharge, Tentacles = Cone Immb & chance Hold, Obliteration = AoE chance KD & -ToHit

Psychic Wail = AoE Disorient

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Dmg/Rchg(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3), SprSpdBit-Rchg/Global Toxic(3), SuddAcc--KB/+KD(23)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Subdue -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), GldJvl-Dam%(36)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(9), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(11)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 12: Dominate -- HO:Endo(A), HO:Perox(13), Apc-Dam%(13), GldJvl-Dam%(17), UnbCns-Dam%(15), GhsWdwEmb-Dam%(15)
Level 14: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(27), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), FrcFdb-Rechg%(48)
Level 16: Aid Other -- Heal-I(A)
Level 18: Aid Self -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(19), IntRdx-I(31)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-Def(33), ShlWal-Def/EndRdx(33), ShlWal-ResDam/Re TP(33)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), ShlWal-Def(5), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), RedFrt-Def/Rchg(34)
Level 26: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A)
Level 28: Aim -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(37)
Level 30: Maneuvers -- Rct-ResDam%(A), Rct-Def(23), Rct-Def/EndRdx(37)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Erd-%Dam(40)
Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/EndRdx(37), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), GldJvl-Dam%(46)
Level 38: Soul Tentacles -- TraoftheH-EndRdx/Immob(A), TraoftheH-Dam%(42), TraoftheH-Immob/Acc(43), PstBls-Dmg/Rng(46), PstBls-Dam%(48), GrvAnc-Hold%(50)
Level 41: Dark Obliteration -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(42), Bmbdmt-+FireDmg(42), CldSns-%Dam(43), Ann-ResDeb%(43), Rgn-Knock%(46)
Level 44: Kick -- Empty(A)
Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48)
Level 49: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-Def/Rchg(51)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50), NmnCnv-Regen/Rcvry+(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(21), PrfShf-EndMod(39)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Musculature Core Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

 

 

Hybrid

 

Spoiler

the Latecomer Hybrid Claws/Psi Build utilizing both Aim + Follow-up - Current iteration lv 45+

 

Spoiler

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SuddAcc--KB/+KD(A)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(3)
Level 2: Strike -- SprSpdBit-Dmg/Rchg(A), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(7), GldStr-%Dam(31), Mk'Bit-Dam%(31), TchofDth-Dam%(36)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(9), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(11)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 12: Dominate -- HO:Endo(A), UnbCns-EndRdx/Hold(13), Apc-Dam%(13), GldJvl-Dam%(17), UnbCns-Dam%(15), GhsWdwEmb-Dam%(15)
Level 14: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(27), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), FrcFdb-Rechg%(48)
Level 16: Kick -- Empty(A)
Level 18: Aim -- RechRdx-I(A), GssSynFr--Build%(17)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-Def(33), ShlWal-Def/Rchg(33), ShlWal-ResDam/Re TP(33)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), ShlWal-Def(5), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), RedFrt-Def/Rchg(34)
Level 26: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A)
Level 28: Lunge -- Hct-Dam%(A), Hct-Dmg/EndRdx(36), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), TchofDth-Dam%(31)
Level 30: Follow Up -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Rchg/Global Toxic(11), GldStr-%Dam(23), Mk'Bit-Dam%(36), TchofDth-Dam%(37)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Erd-%Dam(40)
Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/EndRdx(37), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), GldJvl-Dam%(46)
Level 38: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(42), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(46), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50)
Level 41: Dark Obliteration -- PstBls-Acc/Dmg(A), PstBls-Dam%(42), Rgn-Knock%(42), JvlVll-Dam%(43), Ann-ResDeb%(43), Bmbdmt-+FireDmg(46)
Level 44: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48)
Level 47: Confuse -- HO:Perox(A), HO:Perox(25)
Level 49: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-Def/EndRdx/Rchg(50), ShlWal-Def/Rchg(51)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), PwrTrns-+Heal(39)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

 

 

the Contender Ranged & Melee - Soul Mastery Exempt & 50+

 

Spoiler

the Contender is a multifaceted Psychic Slasher possessing high single target damage

 

           
Pros Cons
Ranged & Melee Fewer DMG Mitigation Tools than All Ranged
High Single Target Damage Best Damage Chain involves Melee
Level 32 “Nuke” Endurance Heavy @ Higher Levels
Good AoE Damage Sacrifices +DMG Buffs for Defenses
DMG Mitigation Tools Doesn't Have room for Follow Up
High HP @ 1634 w/ accolades & slotting  
Incarnate Level Defenses

Will Add If I Think Of More

                        

Defenses built to incarnate levels.

Built with HP [1634] in mind to take advantage of Scaling Resists.

Great AoE damage w/Psychic Wail / Good AoE dmg in between PW

With the use of Darkest Night this build can more easily mitigate defense debuffs, etc.

Mitigation tools baked in every attack skill, most useful are,

Dominate = Hold, Gloom = -ToHit, Tornado = AoE chance KD & -Recharge,

Tentacles = Cone Immb & chance Hold, Obliteration = AoE chance KD & -ToHit

Psychic Wail = AoE Disorient

 

Darkest Night, is not a necessary skill, but depending on your play style can be a useful add. Works great as a defense debuff counter, by applying a moderate ToHit debuff. As well as, a damage debuff supporting the ample HP slotted into this build.

 

This skill can of course be switched out to something of your preference. Aura of Confusion is also a great alternative (see "the Confuser" builds).

 

The Melee Claw skills, also apply run speed debuffs. These debuffs do not reach a potent level of real importance w/o Evicerate and Slash from Night Widow Training.

There wasn't room for Follow Up, and its unnoticeably missing, because Strike is enough burst damage for quick fights.

Hybrid Fortunata can be built many ways; Follow Up, Confuse, AoC, Spin, can be worked into the build dpending on your preferences.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Swipe -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3), SprSpdBit-Rchg/Global Toxic(3)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), TchofDth-Dam%(36)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(9), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(11)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 12: Dominate -- HO:Endo(A), HO:Perox(13), Apc-Dam%(13), GldJvl-Dam%(17), UnbCns-Dam%(15), GhsWdwEmb-Dam%(15)
Level 14: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(27), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), FrcFdb-Rechg%(48)
Level 16: Maneuvers -- Rct-ResDam%(A), Rct-Def(25), Rct-Def/EndRdx(37)
Level 18: Aim -- RechRdx-I(A), RechRdx-I(25), GssSynFr--Build%(17)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-Def(33), ShlWal-Def/Rchg(33), ShlWal-ResDam/Re TP(33)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), ShlWal-Def(5), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), RedFrt-Def/Rchg(34)
Level 26: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A)
Level 28: Lunge -- Hct-Dam%(A), Hct-Dmg/EndRdx(36), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), TchofDth-Dam%(31)
Level 30: Kick -- Empty(A)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Erd-%Dam(40)
Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/EndRdx(37), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), GldJvl-Dam%(46)
Level 38: Soul Tentacles -- TraoftheH-EndRdx/Immob(A), TraoftheH-Dam%(42), TraoftheH-Immob/Acc(43), PstBls-Dmg/Rng(46), PstBls-Dam%(48), GrvAnc-Hold%(50)
Level 41: Dark Obliteration -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(42), Bmbdmt-+FireDmg(42), CldSns-%Dam(43), Ann-ResDeb%(43), Rgn-Knock%(46)
Level 44: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48)
Level 47: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-Def/Rchg(51)
Level 49: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(11)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50), NmnCnv-Regen/Rcvry+(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(21), PrfShf-EndMod(39)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

the Conflicted Ranged & Melee - Mu Mastery Exempt & 50+

 

Spoiler

the Conflicted fights as a Psychic Slasher possessing "Follow Up" to boost his damage

 

           
Pros Cons
Ranged & Melee Fewer DMG Mitigation Tools than All Ranged
High Single Target Damage Best Damage Chain involves Melee
Level 32 “Nuke” Endurance Heavy @ Higher Levels
Good AoE Damage Sacrifices +DMG Buffs for Defenses
DMG Mitigation Tools  
Modest HP @ 1610 w/ accolades & slotting  
Incarnate Level Defenses

Will Add If I Think Of More

 

Defenses built to incarnate levels.

Built with HP [1610] in mind to take advantage of Scaling Resists.

Great AoE damage w/Psychic Wail / Good AoE dmg in between PW

Uses Follow Up to boost damage

Mitigation tools baked in every attack skill, most useful are,

Dominate = Hold, Tornado = AoE chance KD & -Recharge,

Electric Fences = AoE Immb & chance Hold & -End, Lightning Ball = AoE chance KD & chance Disorient

Psychic Wail = AoE Disorient

 

This build is inbetween "the Contender" and "the Fortified" (Night Widow build), having psychic attacks, claws, and using Mu Mastery. Survivability isn't as great as "the Contender" using Soul Mastery, nor is Mu Mastery slotted in a way thats as effective for the Widow as in "the Fortified". But offers a different Hybrid play style - may seek future improvements.

 

The Melee Claw skills, also apply run speed debuffs. These debuffs do not reach a potent level of real importance w/o Evicerate and Slash from Night Widow Training.

There wasn't room for Follow Up, and its unnoticeably missing, because Strike is enough burst damage for quick fights.

Hybrid Fortunata can be built many ways; Follow Up, Confuse, AoC, Spin, can be worked into the build dpending on your preferences.

 

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Swipe -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3)
Level 1: Combat Training: Defensive -- Rct-ResDam%(A)
Level 2: Subdue -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), GldJvl-Dam%(36)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(9), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(11)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Follow Up -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(11), SprSpdBit-Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19), TchofDth-Dam%(19), GldStr-%Dam(31)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 12: Dominate -- HO:Endo(A), HO:Perox(13), Apc-Dam%(13), GldJvl-Dam%(17), UnbCns-Dam%(15), GhsWdwEmb-Dam%(15)
Level 14: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(27), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), FrcFdb-Rechg%(48)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 18: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dam%(25), TchofDth-Dam%(37)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-Def(33), ShlWal-Def/EndRdx(33), ShlWal-ResDam/Re TP(33)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), ShlWal-Def(5), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), RedFrt-Def/Rchg(34)
Level 26: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A)
Level 28: Aim -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Erd-%Dam(40)
Level 35: Electrifying Fences -- TraoftheH-Dam%(A), TraoftheH-Immob/Acc(45), TraoftheH-EndRdx/Immob(45), PstBls-Dam%(45), GrvAnc-Hold%(46)
Level 38: Mu Lightning -- Apc-Dmg/EndRdx(A), Apc-Dmg(42), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(48)
Level 41: Ball Lightning -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(42), JvlVll-Dam%(42), Rgn-Knock%(43), EnrMnp-Stun%(43), Bmbdmt-+FireDmg(46)
Level 44: Kick -- Empty(A)
Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48)
Level 49: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-Def/Rchg(51)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50), NmnCnv-Regen/Rcvry+(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Musculature Core Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

 

 

Night Widow

Spoiler

Build Up iterations 50+ & Exempt

 

Spoiler

the Fortified - Mu Mastery 1678 Health Exempt & 50+

 

Spoiler

the Fortified has grown abundant in Health increasing his vitality through battle

 

           
Pros Cons
Fast Strong ST DMG* *Highly Resisted Lethal Damage
Good AoE Damage w/ Patrons All Melee ST DMG
Uses Build Up for Burst AoE Endurance Heavy @ Higher Levels
Highest HP @ 1678 w/ accolades & slotting Sacrifices +DMG Buffs for Defenses

33% ToHit Debuff Resist

No AoE Nuke
60% Recharge Debuff Resist Very Few Damage Mitigation Options**
Incarnate Defense

Will Add If I Think Of More

 

Defenses built to incarnate levels.

Built with HP [1678] in mind to take advantage of Scaling Resists.

Good AoE damage w/ Mu Mastery + Build Up

 

**Mitigation comes from slotting the most HP reasonable, incarnate level defenses, Combat Training: Offensive, Mental Training, and the slotting of Mu Mastery,

Electric Fences = AoE Immb chance Hold -End & chance Heal, Lightning Ball = AoE chance KD & chance Heal

Static Dischage = Cone chance Disorient & chance Heal

 

The Melee Claw skills, also apply run speed debuffs. These debuffs do not reach a potent level of real importance w/o Evicerate and Slash. This build does NOT have evicerate.

 

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Swipe -- SprSpdBit-Dmg/Rchg(A), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Rchg/Global Toxic(3)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Strike -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(5), SprSpdBit-Dmg/EndRdx/Rchg(15), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx(17), TchofDth-Dam%(17)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(11), ShlWal-Def/EndRdx(13), ShlWal-Def/EndRdx/Rchg(13)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Combat Training: Offensive -- Acc-I(A)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(19)
Level 12: Lunge -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(34), SprDmnofA-Acc/Dmg/Rchg(34), SprDmnofA-Dmg/EndRdx/Rchg(37), SprDmnofA-Acc/Dmg/EndRdx/Rchg(46), TchofDth-Dam%(48)
Level 14: Spin -- Arm-Dam%(A), Arm-Dmg/EndRdx(21), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Erd-%Dam(45)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 18: Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(25), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), TchofDth-Dam%(46)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), Rct-Def(39), Rct-Def/EndRdx(40)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-Def(5), ShlWal-Def/EndRdx(39), ShlWal-ResDam/Re TP(40)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), ShlWal-Def(40), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(45)
Level 26: Mental Training -- Run-I(A)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(46)
Level 30: Tactical Training: Leadership -- GssSynFr--Build%(A), GssSynFr--ToHit(33), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(50)
Level 32: Kick -- Empty(A)
Level 35: Electrifying Fences -- TraoftheH-EndRdx/Immob(A), TraoftheH-Immob/Acc(36), TraoftheH-Dam%(36), Bmbdmt-+FireDmg(36), PwrTrns-+Heal(37), GrvAnc-Hold%(50)
Level 38: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(39)
Level 41: Ball Lightning -- PstBls-Dmg/EndRdx(A), PstBls-Dam%(42), Bmbdmt-+FireDmg(42), JvlVll-Dam%(42), PwrTrns-+Heal(43), Rgn-Knock%(48)
Level 44: Static Discharge -- PstBls-Dmg/EndRdx(A), PstBls-Dam%(7), Bmbdmt-+FireDmg(9), JvlVll-Dam%(9), PwrTrns-+Heal(11), EnrMnp-Stun%(43)
Level 47: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def/EndRdx(7)
Level 49: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(50)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(29), Pnc-Heal/+End(29), Mrc-Rcvry+(31)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31), PrfShf-EndMod/Acc(31)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Ageless Core Epiphany
Level 50: Reactive Radial Flawless Interface
Level 50: Musculature Core Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

the Classic Slash - Mu Mastery 1546 Health Exempt & 50+

 

Spoiler

the Classic Slash "Evicerates" its target slowing their run speed preventing escape
almost identical build to "the Planner" Build Up vs Follow Up

 

           
Pros Cons
Fast Strong ST DMG* *Highly Resisted Lethal Damage
Good AoE Damage w/ Patrons All Melee ST DMG
Uses Build Up for Burst AoE Sacrifices +DMG Buffs for Defenses
33% ToHit Debuff Resist No AoE Nuke
60% Recharge Debuff Resist Very Few Damage Mitigation Options***
Incarnate Defense

**Lowest HP @ 1546 for cost

Slightly Cheaper than "the Fortified"**

Will Add If I Think Of More

 

Defenses built to incarnate levels.

Built with HP [1546] in mind to take advantage of Scaling Resists.

Good AoE damage w/ Mu Mastery + Build Up

 

***Mitigation comes from incarnate level defenses, Combat Training: Offensive, Mental Training, and the slotting of Mu Mastery. However, this build has 1 less AoE from Mu Mastery lossing the provided damage mitigation.

Electric Fences = AoE Immb chance Hold -End & chance Heal, Lightning Ball = AoE chance KD & chance Heal

 

The Melee Claw skills, also apply run speed debuffs. These debuffs do not reach a potent level of real importance without the use of Evicerate and Slash:

 

Evicerate, and Slash both apply a 40% slow for 10 seconds

Lunge a 30% slow for 8s

Spin a 20% slow for 6s

Strike 20% slow for 4s

Swipe 20% slow for 4s

I will chain:

 Evicerate > Slash > Lunge > Strike > Swipe/Spin

 

and then work in Slash and Lunge as much as possible, without switching targets keeping the slows stacked

 

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Swipe -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(5), SprSpdBit-Rchg/Global Toxic(50)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Strike -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), TchofDth-Dam%(17), Mk'Bit-Dam%(17)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(11), ShlWal-Def/EndRdx(13), ShlWal-ResDam/Re TP(13)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Combat Training: Offensive -- Acc-I(A)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(19)
Level 12: Lunge -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(34), SprDmnofA-Acc/Dmg/Rchg(34), SprDmnofA-Dmg/EndRdx/Rchg(37), SprDmnofA-Acc/Dmg/EndRdx/Rchg(46), TchofDth-Dam%(48)
Level 14: Spin -- Arm-Dam%(A), Arm-Dmg/EndRdx(21), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Erd-%Dam(45)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 18: Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(25), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), TchofDth-Dam%(46)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(39), Rct-ResDam%(40)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-Def/EndRdx(39), Rct-Def/Rchg(40)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(40), LucoftheG-Def(43), RedFrt-Def/Rchg(45)
Level 26: Mental Training -- Run-I(A)
Level 28: Eviscerate -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(7), ScrDrv-Dmg/EndRdx(9), ScrDrv-Dmg/Rchg(9), ScrDrv-Acc/Dmg/EndRdx(11), Erd-%Dam(43)
Level 30: Tactical Training: Leadership -- GssSynFr--Build%(A), GssSynFr--ToHit(33), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(50)
Level 32: Build Up -- RechRdx-I(A), RechRdx-I(46)
Level 35: Electrifying Fences -- GrvAnc-Hold%(A), GrvAnc-Immob/EndRdx(36), PstBls-Dam%(36), Bmbdmt-+FireDmg(36), JvlVll-Dam%(37), PwrTrns-+Heal(50)
Level 38: Kick -- Empty(A)
Level 41: Ball Lightning -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(42), JvlVll-Dam%(42), EnrMnp-Stun%(42), Rgn-Knock%(43), Bmbdmt-+FireDmg(48)
Level 44: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(39)
Level 47: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(45)
Level 49: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(48)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(29), Pnc-Heal/+End(29), Mrc-Rcvry+(31)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31), PrfShf-EndMod/Acc(31)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Ageless Core Epiphany
Level 50: Reactive Radial Flawless Interface
Level 50: Musculature Core Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

 

 

Follow Up iterations 50+ & Exempt

 

Spoiler

the Planner - Mu Mastery 1546 Health Exempt & 50+

 

Spoiler

the Planner knows his best damage comes from building momentum
almost identical build to "the Classic Slash" Build Up vs Follow Up

 

           
Pros Cons
Fast Strong ST DMG* *Highly Resisted Lethal Damage
Good AoE Damage w/ Patrons All Melee ST DMG
Uses Follow Up allotting 1 avail power pick Sacrifices +DMG Buffs for Defenses
33% ToHit Debuff Resist No AoE Nuke
60% Recharge Debuff Resist Very Few Damage Mitigation Options***
Incarnate Defense

**Lowest HP @ 1546 for cost

Slightly Cheaper than "the Fortified"**

Will Add If I Think Of More

 

Defenses built to incarnate levels.

Built with HP [1546] in mind to take advantage of Scaling Resists.

Good AoE damage w/ Mu Mastery  + Follow Up, will have 60% damage buff stacking follow up twice.

 

***Mitigation comes from incarnate level defenses, Combat Training: Offensive, Mental Training, and the slotting of Mu Mastery. However, this build has 1 less AoE from Mu Mastery lossing the provided damage mitigation.

Electric Fences = AoE Immb chance Hold -End & chance Heal, Lightning Ball = AoE chance KD & chance Heal

 

The Melee Claw skills, also apply run speed debuffs. These debuffs do not reach a potent level of real importance without the use of Evicerate and Slash:

 

Evicerate, and Slash both apply a 40% slow for 10 seconds

Lunge a 30% slow for 8s

Spin a 20% slow for 6s

Strike 20% slow for 4s

Swipe 20% slow for 4s

 

I will chain:

 Follow up > Evicerate > Slash > Lunge > Strike > Swipe/Spin

 

and then work in Slash and Lunge as much as possible, without switching targets keeping the slows stacked.

Skip Follow Up until after Lunge if you need to quickly stack the run speed debuff

 

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Swipe -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(5), SprSpdBit-Rchg/Global Toxic(46)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Combat Training: Offensive -- Acc-I(A)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(11), ShlWal-Def/EndRdx(13), ShlWal-ResDam/Re TP(13)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Follow Up -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), TchofDth-Dam%(17), GldStr-%Dam(17), Mk'Bit-Dam%(50)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(19)
Level 12: Lunge -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(34), SprDmnofA-Acc/Dmg/Rchg(34), SprDmnofA-Dmg/EndRdx/Rchg(37), SprDmnofA-Acc/Dmg/EndRdx/Rchg(46), TchofDth-Dam%(48)
Level 14: Spin -- Arm-Dam%(A), Arm-Dmg/EndRdx(21), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Erd-%Dam(45)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 18: Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(25), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), TchofDth-Dam%(46)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(39), Rct-ResDam%(40)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-Def/EndRdx(39), Rct-Def/Rchg(40)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(40), LucoftheG-Def(43), RedFrt-Def/Rchg(45)
Level 26: Mental Training -- Run-I(A)
Level 28: Eviscerate -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(7), ScrDrv-Dmg/EndRdx(9), ScrDrv-Dmg/Rchg(9), ScrDrv-Acc/Dmg/EndRdx(11), Erd-%Dam(43)
Level 30: Tactical Training: Leadership -- GssSynFr--Build%(A), GssSynFr--ToHit(33), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(50)
Level 32: [Empty] -- Empty(A)
Level 35: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dam%(36), PstBls-Dmg/Rng(36), PstBls-Acc/Dmg/EndRdx(37), GrvAnc-Hold%(50)
Level 38: Kick -- Empty(A)
Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dam%(42), JvlVll-Dam%(42), EnrMnp-Stun%(42), Rgn-Knock%(43), Bmbdmt-+FireDmg(48)
Level 44: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(39)
Level 47: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(45)
Level 49: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(48)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(29), Pnc-Heal/+End(29), Mrc-Rcvry+(31)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31), PrfShf-EndMod/Acc(31)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Born In Battle
Level 50: Musculature Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Assault Radial Embodiment
------------
------------

 

 

 

 


 

 

Video Demos

 

 

 

________________________________________________________________________________________________________________

 

Fortunata

 

the High Confuser

6/6/2021

 

 

Carnies    @ 3sec
Arachnos @ 1:03
Malta       @ 3:30
Knives of Vengeance @ 4:37
Banished @ 6:15

 

________________________________________________________________________________________________________________

 

Fortunata Hybrid

 

the Contender

6/6/2021

 

 

Carnies    @ 3sec
Arachnos @ 3:22
Knives of Vengeance   @ 4:33
Banished @ 6:32

 

 

more Hybrid

 

Spoiler

the Conflicted iteration

 

Spoiler

#1 Fort Solo Demo Mostly Pre-Incarnate Mobs - Incarnate Build (not current build as of 5/19 - Updating)

 

Slapped together a demo, some lag within the recordings. Need to straighten that problem out.

Didn't use smooth attack chains, really all over the place. Played methodically, will produce better results.

 

5/14/2021

 

Council       @ 6  sec
Carnies      @ 50 sec
Arachnos     @ 2:29
PPD          @ 4:57
Fire Farm    @ 8:05
Incarnate Lv @ 9:14

 

________________________________________________________________________________________________________________

 

#2 Fort Solo Demo Incarnate Mobs - Incarnate Build (not current as of 5/19)

 

Spoiler

5/15/2021

 

Knives of Vengeance @ 7 sec
Tsoo                @ 1:07
Banished            @ 2:25

 

 

________________________________________________________________________________________________________________

 

#3 Fortunata "Close Call" Testing Clips - 1642 Health & 1610 Health - Incarnate Build (not current as of 5/19)

 

 

Spoiler

 

1642 Health
#1 @ 10 sec
#2 @ 55 sec

 

1610 Health
#1 @ 1:48
#2 @ 2:03
#3 @ 2:29

 

________________________________________________________________________________________________________________

 

Night Widow

 

the Fortified

6/6/2021

 

 

Carnies    @ 3sec
Arachnos @ 1:11
Tsoo         @ 4:12
Talons of Vengeance   @ 6:11
Banished  @ 8:23

 

 

 

 


 

Edited by Harakh
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  image.png.04ed478057818a73ab719505f04b29ea.png                    image.png.42c80ce1c325baca8986b52f21ef6e81.png

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Here was the one I came up with the other night (it mixes melee with ranged, yours is all ranged) yours takes the healing, mine doesn't, I just rely mostly on the inspiration tray. You have higher defenses, I have 45% S/L res, we have the exact same recharge... LOL!

 

(I have a slot blank in my build for the Bombardment proc in Dark Oblit)

 

This is mainly intended to squeeze the absolute highest amount of damage in the ST attack chain for a Fort with the melee attacks + dominate with lots of AoE procs. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Rchg/Global Toxic(A)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Strike -- Mk'Bit-Dam%(A), GldStr-%Dam(3), HO:Nucle(3), TchofDth-Dam%(7)
Level 4: Lunge -- Hct-Dam%(A), Hct-Dmg/EndRdx(5), Hct-Dmg/Rchg(5), Hct-Dmg(48), Hct-Acc/Dmg/Rchg(48), TchofDth-Dam%(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(50)
Level 8: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def/Rchg(11), LucoftheG-Def(11)
Level 10: Indomitable Will -- GldArm-3defTpProc(A)
Level 12: Spin -- Arm-Dam%(A), Arm-Dmg/EndRdx(13), Arm-Dmg(13), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(21), FuroftheG-ResDeb%(21)
Level 14: Dominate -- GldJvl-Dam%(A), UnbCns-Dam%(15), GldNet-Dam%(15), NrnSht-Dam%(17), GhsWdwEmb-Dam%(17), HO:Nucle(19)
Level 16: Tough -- Ags-Psi/Status(A), Ags-ResDam(23), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(25), StdPrt-ResDam/Def+(27), UnbGrd-Max HP%(27)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36), LucoftheG-Def(43), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(50)
Level 20: Follow Up -- Mk'Bit-Dam%(A), TchofDth-Dam%(23), GldStr-%Dam(37), HO:Nucle(37)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(34), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(36)
Level 26: Aim -- GssSynFr--Build%(A)
Level 28: Confuse -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(29), CrcPrs-Conf(29), CrcPrs-Conf/Rchg(31), CrcPrs-Acc/Conf/Rchg(31), CrcPrs-Acc/Rchg(31)
Level 30: Assault -- EndRdx-I(A)
Level 32: Psychic Wail -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(33), SprDmnofA-Acc/Dmg/Rchg(33), SprDmnofA-Dmg/EndRdx/Rchg(33), SprDmnofA-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Tactical Training: Assault -- EndRdx-I(A)
Level 38: Psionic Tornado -- FrcFdb-Rechg%(A), PstBls-Dam%(39), JvlVll-Dam%(39), ExpStr-Dam%(39), HO:Nucle(40)
Level 41: Gloom -- CldSns-%Dam(A), Apc-Dam%(42), Apc-Dmg/EndRdx(42), Apc-Dmg(42), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43)
Level 44: Dark Obliteration -- CldSns-%Dam(A), PstBls-Dam%(45), JvlVll-Dam%(45), HO:Nucle(46), Empty(50)
Level 47: Boxing -- Empty(A)
Level 49: Super Speed -- Clr-Stlth(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), PrfShf-EndMod/Acc(48)
Level 50: Musculature Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Ion Core Final Judgement 
------------
------------

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See Top Post

 

Original Post 5/9/2020

 

Spoiler
On 3/9/2020 at 1:39 PM, 33053222 said:

Here was the one I came up with the other night (it mixes melee with ranged, yours is all ranged) yours takes the healing, mine doesn't, I just rely mostly on the inspiration tray. You have higher defenses, I have 45% S/L res, we have the exact same recharge... LOL!

 

(I have a slot blank in my build for the Bombardment proc in Dark Oblit)

 

This is mainly intended to squeeze the absolute highest amount of damage in the ST attack chain for a Fort with the melee attacks + dominate with lots of AoE procs. 

 

I really like your build of ST attacks and the proc'd AoE attacks. I would be playing closer to this if it weren't for the claws redraw, I want to chain FU - Strike - Lunge - Dom, but I caaaaaan't. Just this past weekend I shortly played a build with claws/psi in hopes I was imagining how brutal the wolverine-claw-release motion feels, and its not smooth. I forgot to even pay attention to if Aim caused claws retraction; slowing the overall feel of the fort. I shall however try and squeeze more AoE proc into my build at some point; not "needed" just your AoE numbers are sexier.

 

Thanks for the share. 

 

Add: After submitting reply, I realized I've since upped the difficultly of challenges from when I wished to play a claws/psi build, and I don't think a melee dps focused build would sustain nearly as well as ranged for the obvious reason. Last night I picked on Ms Liberty lv 54, in testing out interface options. If I were in melee range she would have most certainly kicked my face into the lab floor... I also solo'd 54 citadel last night (unintentionally) and even though he's all(?) ranged his attacks did not threaten me to the same degree of 2 quick kicks followed by a thunder blast. If claws redraw is removed I'm going to be all over these words ^ to prove myself otherwise... 

 

Edited by Harakh
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  image.png.04ed478057818a73ab719505f04b29ea.png                    image.png.42c80ce1c325baca8986b52f21ef6e81.png

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Gulbaraur's thread is the place to go for lots of ideas.  LINK

 

Here is my build from later in that thread.

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Flight

Hero Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Rchg/Global Toxic:50(A), SprSpdBit-Acc/Dmg:50(3)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+:30(A)
Level 2: Strike -- CrsImp-Acc/Dmg:30(A), CrsImp-Acc/Dmg/EndRdx:30(3), CrsImp-Dmg/EndRdx:30(7), CrsImp-Dmg/EndRdx/Rchg:30(11), CrsImp-Acc/Dmg/Rchg:30(36), Mk'Bit-Dmg/EndRdx:50(42)
Level 4: Tactical Training: Maneuvers -- Rct-Def:30(A), Rct-Def/EndRdx:30(21), Rct-EndRdx/Rchg:30(37), Rct-Def/Rchg:30(37), Rct-Def/EndRdx/Rchg:30(37), Rct-ResDam%:20(39)
Level 6: Mystic Flight -- WntGif-ResSlow:10(A)
Level 8: Follow Up -- CrsImp-Acc/Dmg:30(A), CrsImp-Dmg/EndRdx:30(9), CrsImp-Dmg/Rchg:30(9), CrsImp-Dmg/EndRdx/Rchg:30(31), CrsImp-Acc/Dmg/EndRdx:30(36), Mk'Bit-Dmg/EndRdx:50(42)
Level 10: Indomitable Will -- GldArm-3defTpProc:10(A), StdPrt-ResDam/Def+:30(11)
Level 12: Dominate -- Apc-Dmg/EndRdx:50(A), Apc-Dam%:50(13), UnbCns-Dam%:50(13), Thn-Dmg/EndRdx:50(23), NrnSht-Dam%:10(31), GhsWdwEmb-Dam%:20(42)
Level 14: Psionic Tornado -- SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Dmg/Rchg:50(15), SprDmnofA-Acc/Dmg/Rchg:50(15), SprDmnofA-Dmg/EndRdx/Rchg:50(27), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(34), SprDmnofA-Rchg/DmgFear%:50(40)
Level 16: Lunge -- Hct-Dam%:50(A), Hct-Dmg:50(17), Hct-Acc/Dmg/Rchg:50(17), Hct-Acc/Rchg:50(25), Hct-Dmg/EndRdx:50(31), EndRdx-I:50(40)
Level 18: Spin -- Erd-Dmg:30(A), Erd-Acc/Rchg:30(19), Erd-Dmg/Rchg:30(19), Erd-Acc/Dmg/EndRdx/Rchg:30(21), Erd-Acc/Dmg/Rchg:30(27), Erd-%Dam:10(34)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+:30(A)
Level 22: Foresight -- LucoftheG-Def/Rchg+:30(A), ShlWal-Def:30(23), ShlWal-Def/EndRdx:30(36), ShlWal-Def/Rchg:30(39), ShlWal-ResDam/Re TP:10(39)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 26: Tactical Training: Leadership -- AdjTrg-ToHit/EndRdx/Rchg:30(A), AdjTrg-EndRdx/Rchg:30(43), AdjTrg-ToHit/EndRdx:30(43)
Level 28: Mind Link -- LucoftheG-Def/Rchg+:30(A), RedFrt-Def/Rchg:30(29), ShlWal-Def/Rchg:50(29), RedFrt-Def/EndRdx/Rchg:30(40)
Level 30: Aim -- GssSynFr--Build%:21(A)
Level 32: Psychic Wail -- Arm-Dam%:50(A), Arm-Dmg/Rchg:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Acc/Rchg:50(33), Arm-Dmg/EndRdx:50(34)
Level 35: Total Domination -- UnbCns-Hold:50(A), UnbCns-Hold/Rchg:50(43), UnbCns-Acc/Hold/Rchg:50(45), UnbCns-Acc/Rchg:50(48), UnbCns-EndRdx/Hold:50(50)
Level 38: Aura of Confusion -- CrcPrs-Conf:50(A), CrcPrs-Conf/Rchg:50(45), CrcPrs-Acc/Conf/Rchg:50(45), CrcPrs-Acc/Rchg:50(46), CrcPrs-Conf/EndRdx:50(46), CrcPrs-Conf%:50(46)
Level 41: Spirit Ward -- Prv-Absorb%:20(A)
Level 44: Rune of Protection -- Ags-ResDam/EndRdx:30(A), Ags-ResDam/Rchg:30(48), Ags-EndRdx/Rchg:30(48), Ags-ResDam/EndRdx/Rchg:30(50), Ags-ResDam:30(50)
Level 47: Hover -- LucoftheG-Def/Rchg+:25(A)
Level 49: Tactical Training: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd:50(A)
Level 1: Conditioning
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:10(A), Mrc-Rcvry+:20(5), NmnCnv-Regen/Rcvry+:30(5)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:21(7)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Radial Embodiment
------------
------------

 

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I'm curious if the extra Def/Recharge in Mind Link is doing that much for your builds? I don't play against 54 AVs, but for most (incarnate) content I don't even use Mind Link when I am solo. I don't use it to hold Shield Wall, so I am just 3-slotting it: Adjusted Targeting: Recharge and 2x LotG; Def/Global Recharge and Def/Recharge. After those 3 I don't see significant improvements in Recharge time. My slotting has Defense bonus at 31.9%, which translates to +13.19 Defenses. On my build the positionals are the highest with 64.8% Melee, 61.1% Ranged and 54.8% AoE (no Winter Sets used, so AoE could be boosted by 7.5 if desired). I'll also note that I don't use Hasten in this build, and the recharge time for Mind Link is 106 seconds.

 

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Orignal Post 5/9/2020

 

Spoiler
On 3/9/2020 at 5:59 PM, tidge said:

I'm curious if the extra Def/Recharge in Mind Link is doing that much for your builds? I don't play against 54 AVs, but for most (incarnate) content I don't even use Mind Link when I am solo. I don't use it to hold Shield Wall, so I am just 3-slotting it: Adjusted Targeting: Recharge and 2x LotG; Def/Global Recharge and Def/Recharge. After those 3 I don't see significant improvements in Recharge time. My slotting has Defense bonus at 31.9%, which translates to +13.19 Defenses. On my build the positionals are the highest with 64.8% Melee, 61.1% Ranged and 54.8% AoE (no Winter Sets used, so AoE could be boosted by 7.5 if desired). I'll also note that I don't use Hasten in this build, and the recharge time for Mind Link is 106 seconds.

 

 

Just tested Mind Link with 1 less def/rch and I shall do without it.

 

Ranged & AoE Def are 45.86 before, and 45.56 after; recharge 83 sec before, and 93 sec after; using ageless makes it perm.

 

If my defenses were higher I'd attempt only 3 slotting the skill I just don't have the wiggle room within my def #'s. 

 

None the less, you've found me 1 slot to play with.

 

Thank you Much!

 

Edited by Harakh

 

  image.png.04ed478057818a73ab719505f04b29ea.png                    image.png.42c80ce1c325baca8986b52f21ef6e81.png

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Nice to see Rune of Protection get some use. I really like the Sorcery power pool. Mystic Ward is a better power than most people realise, so I'd at least put a proc in it to get some benefit from it. It's a real "save the squishy" power. Likewise Aid Other - at least shove a proc in it as teammates do appreciate when you use it. 

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Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern Shadow Self Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Warshade Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
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Original Post 5/11/2020

 

Spoiler
On 3/11/2020 at 1:16 AM, Gulbasaur said:

Nice to see Rune of Protection get some use. I really like the Sorcery power pool. Mystic Ward is a better power than most people realise, so I'd at least put a proc in it to get some benefit from it. It's a real "save the squishy" power. Likewise Aid Other - at least shove a proc in it as teammates do appreciate when you use it. 

 

Yes MW & AO come in handy. I have them both slotted with a single health IO. Since I solo a lot I use them on incarnate pets or NPC escorts. They're not to be forgotten power choices ❤️

 

 

Edited by Harakh

 

  image.png.04ed478057818a73ab719505f04b29ea.png                    image.png.42c80ce1c325baca8986b52f21ef6e81.png

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Orignal 5/22/2020 Post:

 

Spoiler

Posting current build, minor tweaks from original above,

+rch proc in psi tornado,

removed 1 slot from mind link,

corrected IO slotting in dominate (can use apocalypse proc in gloom as part of 5-set bonus, replace from dominate with glad net or dmg IO either way will give slightly more damage between the two attacks). 

Dark tentacles is 6 slotted again, been swapping IO's in/out, going to try the bombardment proc once live (may try bomb proc in dark obliterate - haven't looked at numbers).

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(7), SprSpdBit-Acc/Dmg/EndRdx/Rchg(9), SprSpdBit-Rchg/Global Toxic(19), SprSpdBit-Dmg/EndRdx/Rchg(39)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Subdue -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/EndRdx/Rchg(3), SprDmnofA-Acc/Dmg/Rchg(3), SprDmnofA-Acc/Dmg/EndRdx/Rchg(5), SprDmnofA-Dmg/Rchg(5), GldJvl-Dam%(15)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(11), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(17)
Level 6: Aim -- RechRdx-I(A), RechRdx-I(7), GssSynFr--Build%(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 10: Indomitable Will -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50)
Level 12: Dominate -- HO:Endo(A), NrnSht-Dam%(13), UnbCns-Dam%(13), GldJvl-Dam%(15), Apc-Dam%(46), GhsWdwEmb-Dam%(48)
Level 14: Psionic Tornado -- Rgn-Dmg(A), Rgn-Acc/Rchg(25), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(46), FrcFdb-Rechg%(50)
Level 16: Mystic Flight -- WntGif-ResSlow(A)
Level 18: Spirit Ward -- Heal-I(A)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-ResDam%(43)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(27), ShlWal-Def/EndRdx(31)
Level 24: Mind Link -- Rct-Def/Rchg(A), LucoftheG-Def/Rchg(33), LucoftheG-Def/Rchg+(34), LucoftheG-Def(34)
Level 26: Tactical Training: Leadership -- AdjTrg-ToHit/EndRdx(A)
Level 28: Aid Other -- Heal-I(A)
Level 30: Confuse -- CrcPrs-Conf%(A), CrcPrs-Conf(39), CrcPrs-Conf/Rchg(40), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Conf/EndRdx(48)
Level 32: Psychic Wail -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(37), Arm-Dam%(39), Arm-Dmg/EndRdx(42), ScrDrv-Dam%(50)
Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Dmg/EndRdx(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(37), GldJvl-Dam%(43)
Level 38: Soul Tentacles -- PstBls-Dam%(A), TraoftheH-Dam%(31), HO:Endo(40), HO:Centri(29), Empty(46), HO:Centri(31)
Level 41: Dark Obliteration -- Dtn-Acc/Dmg(A), PstBls-Acc/Dmg(45), PstBls-Dam%(42), CldSns-%Dam(42), Ann-ResDeb%(43), Rgn-Knock%(48)
Level 44: Aid Self -- Pnc-Heal/EndRedux/Rchg(A), Pnc-Heal/Rchg(17), IntRdx-I(19)
Level 47: Rune of Protection -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), UnbGrd-Rchg/ResDam(21), GldArm-RechRes(23), Ags-ResDam/Rchg(33)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Conditioning 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(9), Pnc-Heal/+End(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36)
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Radial Embodiment 
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
Level 50: Musculature Radial Paragon 
Level 50: Ageless Core Epiphany 
------------
------------

 

 

 

Edited by Harakh

 

  image.png.04ed478057818a73ab719505f04b29ea.png                    image.png.42c80ce1c325baca8986b52f21ef6e81.png

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Build Progress Archive

many respecs done in game in w/o logged 🤪

 

Fortified Mu 5/29/21 & Night Widow Build Considerations

Spoiler

Fortified Mu Build Code

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Swipe -- SprSpdBit-Dmg/Rchg(A), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Rchg/Global Toxic(3)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Strike -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(5), SprSpdBit-Dmg/EndRdx/Rchg(15), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx(17), TchofDth-Dam%(17)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(11), ShlWal-Def/EndRdx(13), ShlWal-Def/EndRdx/Rchg(13)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Combat Training: Offensive -- Acc-I(A)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(19)
Level 12: Lunge -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(34), SprDmnofA-Acc/Dmg/Rchg(34), SprDmnofA-Dmg/EndRdx/Rchg(37), SprDmnofA-Acc/Dmg/EndRdx/Rchg(46), TchofDth-Dam%(48)
Level 14: Spin -- Arm-Dam%(A), Arm-Dmg/EndRdx(21), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Erd-%Dam(45)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 18: Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(25), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), TchofDth-Dam%(46)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), Rct-Def(39), Rct-Def/EndRdx(40)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-Def(5), ShlWal-Def/EndRdx(39), ShlWal-ResDam/Re TP(40)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), ShlWal-Def(40), ShlWal-EndRdx/Rchg(43), ShlWal-Def/EndRdx/Rchg(45)
Level 26: Mental Training -- Run-I(A)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(46)
Level 30: Tactical Training: Leadership -- GssSynFr--Build%(A), GssSynFr--ToHit(33), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(50)
Level 32: Kick -- Empty(A)
Level 35: Electrifying Fences -- TraoftheH-EndRdx/Immob(A), TraoftheH-Immob/Acc(36), TraoftheH-Dam%(36), Bmbdmt-+FireDmg(36), PwrTrns-+Heal(37), GrvAnc-Hold%(50)
Level 38: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(39)
Level 41: Ball Lightning -- PstBls-Dmg/EndRdx(A), PstBls-Dam%(42), Bmbdmt-+FireDmg(42), JvlVll-Dam%(42), PwrTrns-+Heal(43), Rgn-Knock%(48)
Level 44: Static Discharge -- PstBls-Dmg/EndRdx(A), PstBls-Dam%(7), Bmbdmt-+FireDmg(9), JvlVll-Dam%(9), PwrTrns-+Heal(11), EnrMnp-Stun%(43)
Level 47: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def/EndRdx(7)
Level 49: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(50)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(29), Pnc-Heal/+End(29), Mrc-Rcvry+(31)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31), PrfShf-EndMod/Acc(31)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Ageless Core Epiphany
Level 50: Reactive Radial Flawless Interface
Level 50: Musculature Core Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

Build Considerations

Spoiler

very rough - more of Note to Self section atm

 

 

Follow Up or Build Up?

*Night Widows can only choose One

 

Choosing Follow-up Means you'll have a constant 60% damage boost (and 20% To-Hit), if FU is stacked twice. Vs a 10sec 80% dmg boost (and 20% To-Hit) ~25seconds. Follow-up will be apart of your attack chain. Feels flexible not having to use Build Up, but you must consistently use Follow Up to retain the buff. Build Up brings you closer to a stalker/scrapper feel, a Critical Hit from Hide, or before Spin etc.

 

I have two build options, One for each skill, Follow Up, and Build Up

 

BUILD DIFFERENCES

 

Follow Up: requires that you hit the target for the buff to apply 30% Dmg 10% ToHit per stack - can stack x2

  • Has 1 extra power pick vs the Build Up iteration since Follow Up is also part of the attack chain
    • Good Options, Smoke Grenade, TT: Assault, or Placate, depending how you want to play / preference

Build Up: 10 sec click buff & 25sec recharge = 15sec downtime 80% Dmg 20% ToHit

  • Build Up Picked as the "extra skill" available in the "Follow Up" version
  • Strike added in place of Follow Up, , using the same enhancements
    • Removed x1 slot from strike (very small dps loss)
    • Added x1 slot to build up, total of x2 +5 recharge enhancements

 

Going From Fortunata to Night Widow

 

  • Fewer tools to Offensively mitigate incoming damage, and debuffs
  • No Psychic Wail. Must be able to mitigate enough damage without this "panic" option
  • Mind Link recharges faster making it easier to Perm
    • Mental Training available at Level 22 give +20% global recharge helping even more

 

 

Night Widow Build Considerations

 

  • Wanted this build to exempt, as well as handle 50+ content
  • Must mitigate defense debuffs, To-Hit debuffs, and Recharge debuffs as a bonus +rch/recharge resist
    • Overcapped defenses - over capped for 50+ content and defense debuffs [X]
    • Combate Training Offensive - supplying To-Hit debuff resist [X]
    • Mental Training - extra recharge and recharge debuff resist [X]
  • Power Transfer Chance to Heal can be used in both Mu powers & can be surprisingly useful
  • Endurance management - priority after defenses and recharge
  • Can change Positron's Blast in Electric Fences to Damage Procs etc

 

image.png.ebcbfb623442b2642cdf4f11f4ff56e1.png

x2 Gravitation Anchor, Posi Proc, Bombd Proc, Jav Vol Proc, Trap of Hunt Proc

 

Damage Mitigation Procs

  • Using proc'd Lightning Fences, and Lightning Ball in this build to mitigate damage - works wonders
    • Electric Fences - x1 - Gravitation Anchor, chance to Hold
    • Lightning Ball - x2 - Energy Manipulator, chance to stun, & Ragnorak, chance for knockdown
      • Lightning cages nullifies knockdown effects, and will counteract the knockdown proc slotted in Lightning Ball. I kept the proc because LB has a larger radius and target cap, helping to mitigate damage outside of LC range.
  • Strike, or Follow Up (depending on build version) used winter set chance to Hold, procs well enough to use. Feels good with lack of single target hold. Cast strike immediately before or after Lightning Fences on a boss for a chance to proc a hold. Helps slow them down/detoggle

 

Mu Max Build - Mu Mastery

 

The slotting of Mu Mastery made the "Mu Max" build feel more durable, providing procs listed above + heal procs. Keeping the mobs as close together is key to surviving tough encounters, and dealing good AoE damage. Can also hit harder than Widow claw skills depending on mob resistances.

 

image.png.88c48de124bb9884d98a8c808a3fb95e.png

 

 

Boss - Running Mitigation

 

Some bosses can't be immobolized with this build or at all. And we dont have a reliable mechanism to hold them in place. The next best option is to slow their run speed to a crawl.

 

Evicerate, and Slash both apply a 40% slow for 10 seconds

Lunge a 30% slow for 8s

Spin a 20% slow for 6s

Strike 20% slow for 4s

Swipe 20% slow for 4s

 

On a boss target I know will run

I will chain:

 aoe start Evicerate or Spin > Slash > Lunge > Strike (or swipe)

or

 single target start Slash > Lunge > Strike > Swipe

 

and then work in Slash and Lunge as much as possible, without switching targets keeping the slows stacked

 

 

Fort Hybrid Builds, Build Considerations & Enhancement Guide - the Conflicted

Spoiler

the Conflicted Code

 

Spoiler

the Conflicted fights as a Psychic Slasher possessing "Follow Up" to boost his damage

 

           
Pros Cons
Ranged & Melee Fewer DMG Mitigation Tools than All Ranged
High Single Target Damage Best Damage Chain involves Melee
Level 32 “Nuke” Endurance Heavy @ Higher Levels
Good AoE Damage Sacrifices +DMG Buffs for Defenses
DMG Mitigation Tools  
Modest HP @ 1610 w/ accolades & slotting  
Incarnate Level Defenses

Will Add If I Think Of More

 

Defenses built to incarnate levels.

Built with HP [1610] in mind to take advantage of Scaling Resists.

Great AoE damage w/Psychic Wail / Good AoE dmg in between PW

Uses Follow Up to boost damage

Mitigation tools baked in every attack skill, most useful are,

Dominate = Hold, Tornado = AoE chance KD & -Recharge,

Electric Fences = AoE Immb & chance Hold & -End, Lightning Ball = AoE chance KD & chance Disorient

Psychic Wail = AoE Disorient

 

This build is inbetween "the Contender" and "the Fortified" (Night Widow build), having psychic attacks, claws, and using Mu Mastery. Survivability isn't as great as "the Contender" using Soul Mastery, nor is Mu Mastery slotted in a way thats as effective for the Widow as in "the Fortified". But offers a different Hybrid play style - may seek future improvements.

 

The Melee Claw skills, also apply run speed debuffs. These debuffs do not reach a potent level of real importance w/o Evicerate and Slash from Night Widow Training.

There wasn't room for Follow Up, and its unnoticeably missing, because Strike is enough burst damage for quick fights.

Hybrid Fortunata can be built many ways; Follow Up, Confuse, AoC, Spin, can be worked into the build dpending on your preferences.

 

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Swipe -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3)
Level 1: Combat Training: Defensive -- Rct-ResDam%(A)
Level 2: Subdue -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), GldJvl-Dam%(36)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(9), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(11)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Follow Up -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(11), SprSpdBit-Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19), TchofDth-Dam%(19), GldStr-%Dam(31)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 12: Dominate -- HO:Endo(A), HO:Perox(13), Apc-Dam%(13), GldJvl-Dam%(17), UnbCns-Dam%(15), GhsWdwEmb-Dam%(15)
Level 14: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(27), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), FrcFdb-Rechg%(48)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 18: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dam%(25), TchofDth-Dam%(37)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-Def(33), ShlWal-Def/EndRdx(33), ShlWal-ResDam/Re TP(33)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), ShlWal-Def(5), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), RedFrt-Def/Rchg(34)
Level 26: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A)
Level 28: Aim -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Erd-%Dam(40)
Level 35: Electrifying Fences -- TraoftheH-Dam%(A), TraoftheH-Immob/Acc(45), TraoftheH-EndRdx/Immob(45), PstBls-Dam%(45), GrvAnc-Hold%(46)
Level 38: Mu Lightning -- Apc-Dmg/EndRdx(A), Apc-Dmg(42), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(48)
Level 41: Ball Lightning -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(42), JvlVll-Dam%(42), Rgn-Knock%(43), EnrMnp-Stun%(43), Bmbdmt-+FireDmg(46)
Level 44: Kick -- Empty(A)
Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48)
Level 49: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-Def/Rchg(51)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50), NmnCnv-Regen/Rcvry+(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Musculature Core Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

Build Considerations & Enhancement Guide

 

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Considerations

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very rough - more of Note to Self section atm

 

5/26/2021

Wanted to increase single target dps to better compete with my Night Widow build.

 

Removed

  • x1 slot Maneuvers*
  • x1 slot Mask Presence*

Added

  • x1 slot Subdue, dmg proc
  • x1 slot Lunge, dmg proc

 

*Removing these slots created endurance management issues when I tried to go as much defense as possible.

This was fixed by:

  • Maneuvers, use 1lotg global recharge, and Def/End. Maneuvers cost more end than Mask Presence.
  • TT Leadership, changed to To-Hit/End,
  • Mask Presence, using +global recharge, and Def. Chose tiny bit more defense over To-Hit buff, and TT:L and MP have the same endurance cost.

 

 

5/19/2021

Some slotting was done for the HP bonuses, the defensive skills slotting can be changed if you're not going for HP, and don't mind not being right at 59% positional defenses. Mind link is especially over the top, and maybe the one shield I change running this build.

 

  • If desiring to run +4/x8 content Solo, and provide a great team buff, Perma Mind Link is a must, helps mitigate defense debuffs, needed to reach incarnate defense levels solo, offers a +5% To-Hit buff stacking with TT:Leadership, better hit chance = more damage done, and lastly it offers 30% psionic resistance-not applicable to all mobs, see above.
    If you do not care about running higher difficulties solo - mind link is a great panic button.
  • Preferred having a Melee, and ranged combo during testing.
  • Psionic Tornado w/+recharge was preferred over Spin, effectively replacing it.
  • Moved slots, and enhancements around - some set changes.
  • Kept incarnate defense values, slightly lower HP at 1634.
  • Chose Swipe over TK Blast. Nice melee finisher if claws already drawn; Has a higher DPA than my subdue 3 to 5 slots:

 

image.png.ef3fdcd2fdcc3a8c9dc41e12e094e6a5.png

 

  • Added damage procs to follow Up - boost single target dps chain.
  • Lightning cages nullifies knockdown effects, and will counteract the knockdown proc slotted in Lightning Ball. I kept the proc because LB has a larger radius and target cap, helping to mitigate damage outside of LC range.
  • Dominate, doesn't need the dmg/mez Hami, can be changed to another damage proc. I would avoid any +recharge enhancements they will lower the proc rate and damage.
  • Avoid recharge enhancements in Electrifying Fences, and Ball Lightning, they will lower proc rate and damage.

 

Enhancement Guide

 

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Attuning Considerations:

  • Purple sets, PvP sets, and Superior class sets do not need attuned.
    • Superior class sets are "attuned" in the process of boosting this type of enhancement.
    • Purple, and Superior Class sets apply at any exempt-level after equipped at level 50 (non-superior class sets available
      level 10)
    • PvP sets apply within 3 levels of the minimum level requirement to use.
      • i.e, Shield Wall: required level 10 to equipped, with a level 50/+ enhancement slotted, bonuses apply starting
        exempt level 7.

 

  • All other Proc's, and Global bonuses, i.e. ghost widows: +psionic dmg proc, and LotG +global recharge buff, must be attuned if exempt outside 3 levels of the enhancement level equipped for the bonuses to apply.
    • If a stat bonus is coupled with a global bonus, the attuned version will be max level available of that enhancement (non boosted), meaning more stats, compared to slotting the lowest level possible.
      • i.e. LoTG +global recharge.

 

Boosting Considerations:

  • Must boost Aim and Haste IO Recharge enhancements for max up time.
  • Superior class sets are only available attuned, after you "boost" a non-superior version with a catalyst.
  • Purple sets with procs slotted in quick recharging powers, proc rate and/or damage slightly decreases as recharge directly from enhancements increases.
  • Can either boost LotG non global recharge enhancements for slightly more defense, or attune for exempt bonuses

 

Attuned Enhancements

*Buying Attuned Enhancements: the easiest way I've found is to type the name of the enhancement in the search, and change the levels, 1 to 1, this will bring up only the attuned version, which will be the same price as non-attuned.

*Requires "Enhancement Catalyst", can be bought from auction house. other methods to obtain i.e merit exchange

 

 

 

# Skill - Enhancement - Attuned or Min Level available to Purchase // Enhancement - Attuned or Min Level available to Purchase

 

Attack Skills

  1. Follow Up - Mako's Bite lethal proc - A or Lvl 30 // Touch of Death negative proc - A or Lvl 25
  2. Dominate - Ghost Widow's Embrace psionic proc A or Lvl 20 // (Other option) Neuronic Shutdown psionic proc - A or Lvl 10
  3. Psionic Tornado - Force Feedback +recharge proc - A or Lvl 21
  4. Psychic Wail - Eradication energy proc - A or Lvl 10
  5. Electrifying Fences - Trap of the Hunter x3, including lethal proc - Attuned // Positron's Blast energy Proc - A or Lvl 20
  6. Ball Lightning - Positron's Blast x2, including energy proc Attuned // Bombardment fire proc - A or Lvl 30
    // Energy Manipulator - A or Lvl 10

 

Defensive Skills

  1. CT: Defensive - Reactive Defenses scaling resist - A or Lvl 20
  2. TT: Maneuvers, Foresight, Mind Link, Mask Presence, and Maneuvers - LotG +global recharge - Attuned
  3. Indomitable Will - Steadfast Protection +def - A or Lvl
  4. Tough - Unbreakable Guard +hp A or Lvl 20 // Gladiator's Armor +def - A or Lvl 10
  5. (Optional) There are 2 LotG sets (2 piece). You can choose to Attune the non +global recharge enhancements for slight regeneration buff, or boost, to push defenses slightly.

 

Other

  1. Sprint/Prestige Run - Celerity stealth - A or Lvl 15
  2. Super Speed - Winter's Gift slow resist - A or Lvl 10
  3. Health - Preventive Medicine absorb - A or Lvl 20 // Numina's +regen/+recov - A or Lvl 30
  4. Stamina - Performance Shifter x2 - Attuned (or boost +endmod and lose +7.5 movement speed)
  5. Aim - Gaussian's Synchronized Fire-Control Build up proc - A or Lvl 21

 

 

 

Boosted Enhancements

*Buying Class enhancements: the cheapest route is to buy the non-superior version, and then boost it using a

 "enhancement catalyst"

*Requires "Enhancement Booster", can be bought from auction house. other methods to obtain i.e merit exchange

 

# Skill - Enhancement (boosted) // Enhancement (boosted)

 

Attack Skills

Optional Unless Noted

 

  1. Swipe, Subdue, Follow Up - if using/purchased Non-Superior Class sets - use catalyst (REQUIRED)
  2. Lunge - Hecatomb - Dmg/End
  3. Domination - Endoplasm Exposure // Peroxisome Exposure (if slotted)
  4. Psionic Tornado - Ragnarok x3 (do not boost dmg/rch and dmg)
  5. Psychic Wail - Armageddon x4 (push every last %)
  6. Mu Lightning - Apocalypse x5 (push every last %)

 

Defensive Skills

Optional Unless Noted

 

  1. TT: Maneuvers, Foresight, and Mind Link - Shield Wall - All except +res
  2. Mind Link - Red Fortune Def/Rch // Shield Wall Def/Rch (HIGHLY RECOMMENDED)
  3. Tough - Unbreakable Guard Res/End (I'd rather have the slight increase in resistance than 2.5 end discount)
  4. (optional) Master Presence, and Maneuvers - LoTG's non global recharge enhancements to push defense slightly level 50+, or attune for exempt bonuses

 

 

Other - REQUIRED

/ Unless Noted

 

  1. Aim - IO Recharge x2
  2. Haste - IO Recharge x2
  3. TT: Leadership Tactical Training (optional)
  4. (Optional) Sprint/Prestige Run, Swift, Hurdle - Movement Increase enhancements

 

Fort Incarnate Defense Build 5/19/21

Spoiler

Using old builder if there is a better damage type proc available in game, slot it, some listed below maybe place holders.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Swipe -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3)
Level 1: Combat Training: Defensive -- Rct-ResDam%(A)
Level 2: Subdue -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(9), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(11)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Follow Up -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(11), SprSpdBit-Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19), TchofDth-Dam%(19), GldStr-%Dam(31)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 12: Dominate -- HO:Endo(A), HO:Perox(13), Apc-Dam%(13), GldJvl-Dam%(17), UnbCns-Dam%(15), GhsWdwEmb-Dam%(15)
Level 14: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dam%(25)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 18: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(27), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), FrcFdb-Rechg%(48)
Level 20: Tactical Training: Leadership -- GssSynFr--ToHit(A)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-Def(33), ShlWal-EndRdx/Rchg(33), ShlWal-ResDam/Re TP(33)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), ShlWal-Def(5), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(34), RedFrt-Def/Rchg(34)
Level 26: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 28: Aim -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Erd-%Dam(40)
Level 35: Electrifying Fences -- TraoftheH-Dam%(A), TraoftheH-Immob/Acc(45), TraoftheH-EndRdx/Immob(45), PstBls-Dam%(45), GrvAnc-Hold%(46)
Level 38: Mu Lightning -- Apc-Dmg/EndRdx(A), Apc-Dmg(42), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(48)
Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dam%(42), JvlVll-Dam%(42), Rgn-Knock%(43), EnrMnp-Stun%(43), Empty(46)
Level 44: Kick -- Empty(A)
Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48)
Level 49: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-EndRdx/Rchg(51)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39)
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Radial Paragon
------------
------------

 

Some slotting was done for the HP bonuses, the defensive skills slotting can be changed if you're not going for HP, and don't mind not being right at 59% positional defenses. Mind link is especially over the top, and maybe the one shield I change running this build.

 

  • If desiring to run +4/x8 content Solo, and provide a great team buff, Perma Mind Link is a must, helps mitigate defense debuffs, needed to reach incarnate defense levels solo, offers a +5% To-Hit buff stacking with TT:Leadership, better hit chance = more damage done, and lastly it offers 30% psionic resistance-not applicable to all mobs, see above.
    If you do not care about running higher difficulties solo - mind link is a great panic button.
  • Preferred having a Melee, and ranged combo during testing.
  • Psionic Tornado w/+recharge was preferred over Spin, effectively replacing it.
  • Moved slots, and enhancements around - some set changes.
  • Kept incarnate defense values, slightly lower HP at 1634.
  • Chose Swipe over TK Blast. Nice melee finisher if claws already drawn; Has a higher DPA than my subdue 3 to 5 slots:

 

image.png.ef3fdcd2fdcc3a8c9dc41e12e094e6a5.png

 

  • Added damage procs to follow-up - boost single target dps chain.
  • Lightning cages nullifies knockdown effects, and will counteract the knockdown proc slotted in Lightning Ball. I kept the proc because LB has a larger radius and target cap, helping to mitigate damage outside of LC range.
  • Domination, doesn't need the dmg/mez Hami, can be changed to another damage proc. I would avoid any +recharge enhancements they will lower the proc rate and damage.
  • Avoid recharge enhancements in Electrifying Fences, and Ball Lightning, they will lower proc rate and damage.

 

BUILD ATTUNING AND BOOSTING GUIDE

 

Spoiler

Attuning Considerations:

  • Purple sets, PvP sets, and Superior class sets do not need attuned.
    • Superior class sets are "attuned" in the process of boosting this type of enhancement.
    • Purple, and Superior Class sets apply at any exempt-level after equipped at level 50 (non-superior class sets available
      level 10)
    • PvP sets apply within 3 levels of the minimum level requirement to use.
      • i.e, Shield Wall: required level 10 to equipped, with a level 50/+ enhancement slotted, bonuses apply starting
        exempt level 7.

 

  • All other Proc's, and Global bonuses, i.e. ghost widows: +psionic dmg proc, and LotG +global recharge buff, must be attuned if exempt outside 3 levels of the enhancement level equipped for the bonuses to apply.
    • If a stat bonus is coupled with a global bonus, the attuned version will be max level available of that enhancement (non boosted), meaning more stats, compared to slotting the lowest level possible.
      • i.e. LoTG +global recharge.

 

Boosting Considerations:

  • Must boost Aim and Haste IO Recharge enhancements for max up time.
  • Superior class sets are only available attuned, after you "boost" a non-superior version with a catalyst.
  • Purple sets with procs slotted in quick recharging powers, proc rate and/or damage slightly decreases as recharge directly from enhancements increases.
  • Can either boost LotG non global recharge enhancements for slightly more defense, or attune for exempt bonuses

 

Attuned Enhancements

*Buying Attuned Enhancements: the easiest way I've found is to type the name of the enhancement in the search, and change the levels, 1 to 1, this will bring up only the attuned version, which will be the same price as non-attuned.

*Requires "Enhancement Catalyst", can be bought from auction house. other methods to obtain i.e merit exchange

 

 

 

# Skill - Enhancement - Attuned or Min Level available to Purchase // Enhancement - Attuned or Min Level available to Purchase

 

Attack Skills

  1. Follow Up - Mako's Bite lethal proc - A or Lvl 30 // Touch of Death negative proc - A or Lvl 25
  2. Dominate - Ghost Widow's Embrace psionic proc A or Lvl 20 // (Other option) Neuronic Shutdown psionic proc - A or Lvl 10
  3. Psionic Tornado - Force Feedback +recharge proc - A or Lvl 21
  4. Psychic Wail - Eradication energy proc - A or Lvl 10
  5. Electrifying Fences - Trap of the Hunter x3, including lethal proc - Attuned // Positron's Blast energy Proc - A or Lvl 20
  6. Ball Lightning - Positron's Blast x2, including energy proc Attuned // Bombardment fire proc - A or Lvl 30
    // Energy Manipulator - A or Lvl 10

 

Defensive Skills

  1. CT: Defensive - Reactive Defenses scaling resist - A or Lvl 20
  2. TT: Maneuvers, Foresight, Mind Link, Mask Presence, and Maneuvers - LotG +global recharge - Attuned
  3. Indomitable Will - Steadfast Protection +def - A or Lvl
  4. Tough - Unbreakable Guard +hp A or Lvl 20 // Gladiator's Armor +def - A or Lvl 10
  5. (Optional) There are 2 LotG sets (3 piece) slotted for +HP set bonuses. You can choose to boost the non +global recharge enhancements to push defenses slightly, or, both sets to retain the bonuses while exempt.

 

Other

  1. Sprint/Prestige Run - Celerity stealth - A or Lvl 15
  2. Super Speed - Winter's Gift slow resist - A or Lvl 10
  3. Health - Preventive Medicine absorb - A or Lvl 20 // Numina's +regen/+recov - A or Lvl 30
  4. Stamina - Performance Shifter x2 - Attuned (or boost +endmod and lose +7.5 movement speed)
  5. Aim - Gaussian's Synchronized Fire-Control Build up proc - A or Lvl 21

 

 

 

Boosted Enhancements

*Buying Class enhancements: the cheapest route is to buy the non-superior version, and then boost it using a

 "enhancement catalyst"

*Requires "Enhancement Booster", can be bought from auction house. other methods to obtain i.e merit exchange

 

# Skill - Enhancement (boosted) // Enhancement (boosted)

 

Attack Skills

Optional Unless Noted

 

  1. Swipe, Subdue, Follow Up - if using/purchased Non-Superior Class sets - use catalyst (REQUIRED)
  2. Lunge - Hecatomb - Dmg/End
  3. Domination - Endoplasm Exposure // Peroxisome Exposure (if slotted)
  4. Psionic Tornado - Ragnarok x3 (do not boost dmg/rch and dmg)
  5. Psychic Wail - Armageddon x4 (push every last %)
  6. Mu Lightning - Apocalypse x5 (push every last %)

 

Defensive Skills

Optional Unless Noted

 

  1. TT: Maneuvers, Foresight, and Mind Link - Shield Wall - All except +res
  2. Mind Link - Red Fortune Def/Rch // Shield Wall Def/Rch (HIGHLY RECOMMENDED)
  3. Tough - Unbreakable Guard Res/End (I'd rather have the slight increase in resistance than 2.5 end discount)
  4. (optional) Master Presence, and Maneuvers - LoTG's non global recharge enhancements to push defense slightly level 50+, or attune for exempt bonuses

 

 

Other - REQUIRED

/ Unless Noted

 

  1. Aim - IO Recharge x2
  2. Haste - IO Recharge x2
  3. TT: Leadership Tactical Training (optional)
  4. (Optional) Sprint/Prestige Run, Swift, Hurdle - Movement Increase enhancements

 

 

 

Fortunata Incarnate Defense/1642 HP Build Lvl 45+ 5/16/2021

 

  Hide contents

Nearly all of my past Fortunata builds have revolved around ~45% positional defenses, ranged attacks, and single target confuse for tough crowds.

 

I took this build in a new direction, over capping defenses ~59% all positional defense, and ~49% to all except psionic, and toxic. Very useful against defense debuffs, and incarnate content.

 

Where I would have usually slotted for more damage, I chose for more health. With accolades, and set bonuses this build has 1610 1642 health.

 

I took CT: Offensive due to no slots left for another single target attack, strike. The To-Hit debuff resistance, and extra accuracy are useful since this build has no confuse powers to help mitigate against debuffs, such as with carnies.

 

Electric Fences and Ball Lightning, are both slotted with soft control procs a hold, stun, and knockdown between the two skills, alongside a few damage procs. These can be changed with whatever else, but I have found the soft controls very useful in keeping mobs tighter, as well as, slowing incoming damage. ... spin also has a chance for knockdown proc.

 

This build requires ageless for endurance management, and last bit of recharge for mind link.

 

*After exempt play at lvl 45, it was true, had to attune the LoTG +global recharge, as advised by others. Thank you forum posters for spreading that fact.

 

Build Changes 5/16/2021

1642 Health Build

Removed CT: Offensive

Removed 2 Slots, Follow Up

Removed 2 slot, Telekinetic Blast

Added Strike, +4 slots

 

*Broke Spider's Bite set bonuses, +4% damage, and +3% health x2 , between FU and TB,

*Chose to 5 slot Strike instead of TB, as it benefited more due to higher base damage

*Changed Acc/Dmg HO - Domination to Dmg/Mez

*After watching play back I wanted the extra time between domination use on bosses before they broke free

 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/EndRdx/Rchg(3), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3), SuddAcc--KB/+KD(5)
Level 1: Combat Training: Defensive -- Rct-ResDam%(A)
Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(19), SprDmnofA-Acc/Dmg/EndRdx/Rchg(19)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(9), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(11)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Follow Up -- SprSpdBit-Dmg/Rchg(A), SprSpdBit-Acc/Dmg/Rchg(11), SprSpdBit-Rchg/Global Toxic(17)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 12: Dominate -- HO:Endo(A), HO:Perox(13), Apc-Dam%(13), GldJvl-Dam%(17), UnbCns-Dam%(15), GhsWdwEmb-Dam%(15)
Level 14: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dam%(25)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 18: Spin -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(29), OvrFrc-Dam/KB(31)
Level 20: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(31), GssSynFr--ToHit/Rchg(31)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-Def(33), ShlWal-EndRdx/Rchg(33), ShlWal-ResDam/Re TP(33)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(34), LucoftheG-Def(34), RedFrt-Def/Rchg(34)
Level 26: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 28: Aim -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Erd-%Dam(40)
Level 35: Mu Lightning -- Apc-Dmg(A), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48)
Level 38: Electrifying Fences -- TraoftheH-EndRdx/Immob(A), TraoftheH-Immob/Acc(45), TraoftheH-Dam%(45), PstBls-Dam%(45), JvlVll-Dam%(46), GrvAnc-Hold%(46)
Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dam%(42), Dtn-Acc/Dmg(42), Rgn-Knock%(42), JvlVll-Dam%(43), EnrMnp-Stun%(43)
Level 44: Kick -- Empty(A)
Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48)
Level 49: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-EndRdx/Rchg(51)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39)
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Musculature Radial Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
------------

 

Incarnate Defense/1610 HP Build 5/14/2021

Spoiler

Nearly all of my past Fortunata builds have revolved around ~45% positional defenses, ranged attacks, and single target confuse for tough crowds.

 

I took this build in a new direction, over capping defenses ~59% all positional defense, and ~49% to all except psionic, and toxic.  Very useful against defense debuffs, and incarnate content.

 

Where I would have usually slotted for more damage, I chose for more health. With accolades, and set bonuses this build has 1610 health.

 

I took CT: Offensive due to no slots left for another single target attack, strike. The To-Hit debuff resistance, and extra accuracy are useful since this build has no confuse powers to help mitigate against debuffs, such as with carnies.

 

Electric Fences and Ball Lightning, are both slotted with soft control procs a hold, stun, and knockdown between the two skills, alongside a few damage procs. These can be changed with whatever else, but I have found the soft controls very useful in keeping mobs tighter, as well as, slowing incoming damage. ... spin also has a chance for knockdown proc.

 

This build requires ageless for endurance management, and last bit of recharge for mind link.

 

*After exempt play at lvl 45, it was true, had to attune the LoTG +global recharge, as advised by others. Thank you forum posters for spreading that fact.

 

*currently considering, removing CT: Offensive, for strike, and adding 2 slots from follow-up (and could switch strikes and telekinetic blasts slots, If I want slightly stronger strike than TB). splitting the Spider's Bite set bonuses to have an extra 4% dmg & 3% health, taking the build to 1642 health + fun having strike to combo in as a finisher.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(3), SprDmnofA-Acc/Dmg/Rchg(3), SprDmnofA-Dmg/EndRdx/Rchg(5), SprDmnofA-Acc/Dmg/EndRdx/Rchg(5), SuddAcc--KB/+KD(7)
Level 1: Combat Training: Defensive -- Rct-ResDam%(A)
Level 2: Combat Training: Offensive -- Acc-I(A)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(9), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(11)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Follow Up -- SprSpdBit-Dmg/Rchg(A), SprSpdBit-Acc/Dmg/Rchg(11), SprSpdBit-Dmg/EndRdx/Rchg(17), SprSpdBit-Acc/Dmg/EndRdx/Rchg(19), SprSpdBit-Rchg/Global Toxic(19)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 12: Dominate -- HO:Endo(A), HO:Nucle(13), Apc-Dam%(13), GldJvl-Dam%(17), UnbCns-Dam%(15), GhsWdwEmb-Dam%(15)
Level 14: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dam%(25)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 18: Spin -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(29), OvrFrc-Dam/KB(31)
Level 20: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(31), GssSynFr--ToHit/Rchg(31)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-Def(33), ShlWal-EndRdx/Rchg(33), ShlWal-ResDam/Re TP(33)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(34), LucoftheG-Def(34), RedFrt-Def/Rchg(34)
Level 26: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 28: Aim -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Erd-%Dam(40)
Level 35: Mu Lightning -- Apc-Dmg(A), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48)
Level 38: Electrifying Fences -- TraoftheH-EndRdx/Immob(A), TraoftheH-Immob/Acc(45), TraoftheH-Dam%(45), PstBls-Dam%(45), JvlVll-Dam%(46), GrvAnc-Hold%(46)
Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dam%(42), Dtn-Acc/Dmg(42), Rgn-Knock%(42), JvlVll-Dam%(43), EnrMnp-Stun%(43)
Level 44: Kick -- Empty(A)
Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48)
Level 49: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-EndRdx/Rchg(51)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39)
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Musculature Radial Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
------------

 

Slight Build Changes 3/22/2020

Spoiler

Posting current build, minor tweaks from original above,

+rch proc in psi tornado,

removed 1 slot from mind link,

corrected IO slotting in dominate (can use apocalypse proc in gloom as part of 5-set bonus, replace from dominate with glad net or dmg IO either way will give slightly more damage between the two attacks). 

Dark tentacles is 6 slotted again, been swapping IO's in/out, going to try the bombardment proc once live (may try bomb proc in dark obliterate - haven't looked at numbers).

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(7), SprSpdBit-Acc/Dmg/EndRdx/Rchg(9), SprSpdBit-Rchg/Global Toxic(19), SprSpdBit-Dmg/EndRdx/Rchg(39)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Subdue -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/EndRdx/Rchg(3), SprDmnofA-Acc/Dmg/Rchg(3), SprDmnofA-Acc/Dmg/EndRdx/Rchg(5), SprDmnofA-Dmg/Rchg(5), GldJvl-Dam%(15)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(11), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(17)
Level 6: Aim -- RechRdx-I(A), RechRdx-I(7), GssSynFr--Build%(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 10: Indomitable Will -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50)
Level 12: Dominate -- HO:Endo(A), NrnSht-Dam%(13), UnbCns-Dam%(13), GldJvl-Dam%(15), Apc-Dam%(46), GhsWdwEmb-Dam%(48)
Level 14: Psionic Tornado -- Rgn-Dmg(A), Rgn-Acc/Rchg(25), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(46), FrcFdb-Rechg%(50)
Level 16: Mystic Flight -- WntGif-ResSlow(A)
Level 18: Spirit Ward -- Heal-I(A)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-ResDam%(43)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(27), ShlWal-Def/EndRdx(31)
Level 24: Mind Link -- Rct-Def/Rchg(A), LucoftheG-Def/Rchg(33), LucoftheG-Def/Rchg+(34), LucoftheG-Def(34)
Level 26: Tactical Training: Leadership -- AdjTrg-ToHit/EndRdx(A)
Level 28: Aid Other -- Heal-I(A)
Level 30: Confuse -- CrcPrs-Conf%(A), CrcPrs-Conf(39), CrcPrs-Conf/Rchg(40), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Conf/EndRdx(48)
Level 32: Psychic Wail -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(37), Arm-Dam%(39), Arm-Dmg/EndRdx(42), ScrDrv-Dam%(50)
Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Dmg/EndRdx(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(37), GldJvl-Dam%(43)
Level 38: Soul Tentacles -- PstBls-Dam%(A), TraoftheH-Dam%(31), HO:Endo(40), HO:Centri(29), Empty(46), HO:Centri(31)
Level 41: Dark Obliteration -- Dtn-Acc/Dmg(A), PstBls-Acc/Dmg(45), PstBls-Dam%(42), CldSns-%Dam(42), Ann-ResDeb%(43), Rgn-Knock%(48)
Level 44: Aid Self -- Pnc-Heal/EndRedux/Rchg(A), Pnc-Heal/Rchg(17), IntRdx-I(19)
Level 47: Rune of Protection -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), UnbGrd-Rchg/ResDam(21), GldArm-RechRes(23), Ags-ResDam/Rchg(33)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Conditioning 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(9), Pnc-Heal/+End(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36)
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Radial Embodiment 
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
Level 50: Musculature Radial Paragon 
Level 50: Ageless Core Epiphany 
------------
------------

 

First Build - No Longer Used

Spoiler

ORIGINAL 1ST POST

USING FIRST FORUM POST FOR UPDATED BUILD

After respecing handfuls, trying both fortunata and night widow trees I've come to see the truth of how powerful a fort can be, and how much nw falls behind (some real DDR  is needed to even the two specs I think). Before trying both specs I thought fort was manageable and powerful to an extent - not actually pushing my play past a few epic moments, and after some hard-taken defeats. Now, soloing 54 av's with ease (mostly - haven't fought all av just run-ins); and +4/x8 mobs & ambushes I'd ignorantly argue the build  must be a top contender for situational adaptation. I've shared my current build below in hopes a special someone, or two, can identify any oversights to which I'm standing to near. 

 

Note: Mind Link in Mids shows +~25% def; actuality +~15% (disappointed cause DDR but at 45.xx% ranged and AoE + higher melee; crowd control takes care of the rest)

 

...thoughts into build: I've played from cookie cutter classic tough and weave builds, aid self, no aid self, dif PPP's, more and less crowd control... for starters having the O'Shight button in RoP is no doubt priceless. Aid self, I actually preferred to build w/o it but in AV soloing moments I can't argue against its effectiveness. When I was soloing 51/52 av's I passed it up, but pushing my skill level I had to bring it back. I'm not opposed to inspirations in the slightest, but I want to know my build can make it through w/o them. 

Single target confuse is the german chocolate icing on an already scrumptious chocolate cake: solo I pick the strongest lieutenant as my pet to help take out bosses (or a boss if they're not highly resisted to my dmg so Im not left solo attacking the strongest target type). 54 av's become a much easier task when you confuse a boss in the spawn; the av's attacks ignore them, and my AoE isn't boss shredding meaning the boss will live throughout the battle. … beyond the importance of single target confuse, the play style of this build is obvious enough viewing the rest below. 

 

To night widow builds, I didn't take the time to build in mids. NW can rock but soo many disappointments... jump into anything with -def and the entire build goes to crap with no way around it. CC gone. which is the only element allowing fortanta's to over come such challenges. (PLEASE ADD DDR to NW!!)

 

Any thoughts, suggestions, feedback?

 

(Ill post my exemp build later - has near seconds perma mind link @lv24)

 






















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Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(7), SprSpdBit-Acc/Dmg/EndRdx/Rchg(9), SprSpdBit-Rchg/Global Toxic(19), SprSpdBit-Dmg/EndRdx/Rchg(39)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Subdue -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/EndRdx/Rchg(3), SprDmnofA-Acc/Dmg/Rchg(3), SprDmnofA-Acc/Dmg/EndRdx/Rchg(5), SprDmnofA-Dmg/Rchg(5), GldJvl-Dam%(15)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(11), ShlWal-Def/EndRdx(11), ShlWal-Def/EndRdx/Rchg(17)
Level 6: Aim -- RechRdx-I(A), RechRdx-I(7), GssSynFr--Build%(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 10: Indomitable Will -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50)
Level 12: Dominate -- HO:Endo(A), Dvs-Acc/Dmg(13), UnbCns-Dam%(13), GldNet-Dam%(15), Apc-Dam%(46), GhsWdwEmb-Dam%(48)
Level 14: Psionic Tornado -- Rgn-Dmg(A), Rgn-Acc/Rchg(25), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(46), SprDmnofA-Rchg/DmgFear%(50)
Level 16: Mystic Flight -- WntGif-ResSlow(A)
Level 18: Spirit Ward -- Empty(A)
Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-ResDam%(43)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(27), ShlWal-Def/EndRdx(31)
Level 24: Mind Link -- Rct-Def/Rchg(A), ShlWal-Def/Rchg(31), LucoftheG-Def/Rchg(33), LucoftheG-Def/Rchg+(34), LucoftheG-Def(34)
Level 26: Tactical Training: Leadership -- AdjTrg-ToHit/EndRdx(A)
Level 28: Aid Other -- Empty(A)
Level 30: Confuse -- CrcPrs-Conf%(A), CrcPrs-Conf(39), CrcPrs-Conf/Rchg(40), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Conf/EndRdx(48)
Level 32: Psychic Wail -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(37), Arm-Dam%(39), Arm-Dmg/EndRdx(42), ScrDrv-Dam%(50)
Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Dmg/EndRdx(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(37), GldJvl-Dam%(43)
Level 38: Soul Tentacles -- PstBls-Dam%(A), TraoftheH-Dam%(31), HO:Endo(40), HO:Centri(29), HO:Centri(46)
Level 41: Dark Obliteration -- Dtn-Acc/Dmg(A), PstBls-Acc/Dmg(45), PstBls-Dam%(42), CldSns-%Dam(42), Ann-ResDeb%(43), Rgn-Knock%(48)
Level 44: Aid Self -- Pnc-Heal/EndRedux/Rchg(A), Pnc-Heal/Rchg(17), IntRdx-I(19)
Level 47: Rune of Protection -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), UnbGrd-Rchg/ResDam(21), GldArm-RechRes(23), Ags-ResDam/Rchg(33)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Conditioning 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(9), Pnc-Heal/+End(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36)
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Radial Embodiment 
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
Level 50: Musculature Radial Paragon 
Level 50: Ageless Core Epiphany 
------------
------------
------------
Set Bonus Totals:

  • 53.54 Toxic Damage (12% chance, CancelOnMiss)
  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 8.5% Defense(Smashing)
  • 8.5% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 11% Defense(Melee)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 4% Enhancement(Confused)
  • 45% Enhancement(Accuracy)
  • 87.5% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 236.9 HP (22.12%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 26.25%
  • MezResist(Held) 26.25%
  • MezResist(Immobilized) 26.25%
  • MezResist(Sleep) 26.25%
  • MezResist(Stunned) 26.25%
  • MezResist(Terrorized) 26.25%
  • MezResist(Teleport) 100% (20% chance)
  • 17% (0.3 End/sec) Recovery
  • 62% (3.32 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 9.5% Resistance(Smashing)
  • 9.5% Resistance(Lethal)
  • 20% Resistance(Fire)
  • 20% Resistance(Cold)
  • 10.25% Resistance(Energy)
  • 10.25% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 7.5% SpeedRunning

 

 

Edited March 9, 2020 by Harakh
(which mids code??)...(got it!)

 

Edited by Harakh
  • Like 1
  • Thanks 1

 

  image.png.04ed478057818a73ab719505f04b29ea.png                    image.png.42c80ce1c325baca8986b52f21ef6e81.png

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  • Harakh changed the title to Fortunata Builds // 50+ Incarnate Build // Exempt Build - video demo
  • Harakh changed the title to Fortunata Builds // Lvl 45+ Incarnate Build //&// Exempt Build - video demo
On 5/15/2021 at 12:45 AM, Harakh said:

fortunata

 

A few basic observations upon first review:

 

You can save a slot by dropping the PM proc in Aid other or Spirit Ward. It works 100% of the time regardless of whether a power is in use.

 

I love Rune myself, but is it a worthy investment in the Sorcery pool overall here? The mez protection doesn't help, and you have heavily slotted it for very marginal return. New Rune doesn't benefit from recharge enhancement, and the set bonuses you achieve are marginal. Overall, I'm not sure what you are really gaining here versus doubling down on fighting pool, thus buffing your other positionals and giving you more a constant S/L resist boost.

 

I get that you have played around with more traditional builds, so probably have your reasons for taking the power in the first place.

If you do keep it, I would just leave it as a one-slot wonder. You could drop the steadfast +def in it to save a slot, leaving only the glad +def in Indom will.

 

I like your general attack slotting and prociness. 

 

It would be very worthwhile to put one of these saved slots into confuse for the 5% ranged bonus. As you mentioned, Fortunatas are lacking in DDR. This helps pad for defense cascades, and gives you more baseline for incarnate content.

 

The other extra slots from leaving Rune as a one slot wonder could easily go to Mystic flight with a zephyr set for extra positionals, more love for tactical training, leadership, extra procs in tentacles, more aid self healing, and rounding out TK blast with a proc. 

 

 

 

Edited by Onlyasandwich
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50 minutes ago, Onlyasandwich said:

 

A few basic observations upon first review:

 

You can save a slot by dropping the PM proc in Aid other or Spirit Ward. It works 100% of the time regardless of whether a power is in use.

 

I love Rune myself, but is it a worthy investment in the Sorcery pool overall here? The mez protection doesn't help, and you have heavily slotted it for very marginal return. New Rune doesn't benefit from recharge enhancement, and the set bonuses you achieve are marginal. Overall, I'm not sure what you are really gaining here versus doubling down on fighting pool, thus buffing your other positionals and giving you more a constant S/L resist boost.

 

I get that you have played around with more traditional builds, so probably have your reasons for taking the power in the first place.

If you do keep it, I would just leave it as a one-slot wonder. You could drop the steadfast +def in it to save a slot, leaving only the glad +def in Indom will.

 

I like your general attack slotting and prociness. 

 

It would be very worthwhile to put one of these saved slots into confuse for the 5% ranged bonus. As you mentioned, Fortunatas are lacking in DDR. This helps pad for defense cascades, and gives you more baseline for incarnate content.

 

The other extra slots from leaving Rune as a one slot wonder could easily go to Mystic flight with a zephyr set for extra positionals, more love for tactical training, leadership, extra procs in tentacles, more aid self healing, and rounding out TK blast with a proc. 

 

 

 

 

I think you must be looking at an old build? My newest build is posted at the top. And I actually just did a slight respec. About to update.

 

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Just now, Onlyasandwich said:

Apologies, @Harakh. I was looking at the latest thread entry, rather than the OP.

 

No worries, in the processes of cleaning it up now to help prevent that from happening again.

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13 minutes ago, Harakh said:

No worries

I like the new build much more, and the same criticisms don't really apply.

 

I think the OF KD proc is a neat idea in spin, though I would personally prefer to slot the Fear ATO proc here instead. 

  • I would consider switching the Dominion set to Spin as a five slot including the fear proc, with a sixth as damage proc or whatever.
  • If you want to preserve your recharge from the lost oblit bonus, you could swap decimation into TK blast instead. This also gives you the build-up proc in your ST chain.

The fifth ATO in follow-up is marginal in utility. I would rather see more proccing here, and even an extra from a slot elsewhere. Follow-up is used so much it's worth giving it extra attention even if it is not a totally optimal PPM power.

 

Personally I find it really nice to have at least one of the aoe controls as a fallback "reset" in case I get overwhelmed with debuffs. This is certainly a personal playstyle thing.

 

Overall looks strong!

Edited by Onlyasandwich
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25 minutes ago, Onlyasandwich said:

I like the new build much more, and the same criticisms don't really apply.

 

I think the OF KD proc is a neat idea in spin, though I would personally prefer to slot the Fear ATO proc here instead. 

  • I would consider switching the Dominion set to Spin as a five slot including the fear proc, with a sixth as damage proc or whatever.
  • If you want to preserve your recharge from the lost oblit bonus, you could swap decimation into TK blast instead. This also gives you the build-up proc in your ST chain.

The fifth ATO in follow-up is marginal in utility. I would rather see more proccing here, and even an extra from a slot elsewhere. Follow-up is used so much its worth giving it extra attention even if it is not a totally optimal PPM power.

 

Personally I find it really nice to have at least one of the aoe controls as a fallback "reset" in case I get overwhelmed with debuffs. This is certainly a personal playstyle thing.

 

Overall looks strong!

 

You're looking at the old build again 🙂 as I had mentioned a few minutes ago, was updating. And the Proc is in Follow Up because it is supposed to be a Global proc, IDK if its working properly tho. Secondly, cause it has recharge attached, bringing follow-up quicker, where as I don't care about its damage so much, and wanted that set to be split for the bonuses this felt like my best outcome.

 

Going to try the fear proc in spin, and looking further into the spin slotting suggestions, thanks!

 

Spoiler

Build Changes 5/16/2021

1642 Health Build

Removed CT: Offensive

Removed 2 Slots, Follow Up

Removed 2 slot, Telekinetic Blast

Added Strike, +4 slots

 

*Broke Spider's Bite set bonuses, +4% damage, and +3% health x2 , between FU and TB,

*Chose to 5 slot Strike instead of TB, as it benefited more due to higher base damage

*Changed Acc/Dmg HO - Domination to Dmg/Mez

*After watching play back I wanted the extra time between domination use on bosses before they broke free

 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Telekinetic Blast -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/EndRdx/Rchg(3), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3), SuddAcc--KB/+KD(5)
Level 1: Combat Training: Defensive -- Rct-ResDam%(A)
Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(5), SprDmnofA-Acc/Dmg/Rchg(7), SprDmnofA-Dmg/EndRdx/Rchg(19), SprDmnofA-Acc/Dmg/EndRdx/Rchg(19)
Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(9), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(11)
Level 6: Super Speed -- WntGif-ResSlow(A)
Level 8: Follow Up -- SprSpdBit-Dmg/Rchg(A), SprSpdBit-Acc/Dmg/Rchg(11), SprSpdBit-Rchg/Global Toxic(17)
Level 10: Indomitable Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 12: Dominate -- HO:Endo(A), HO:Perox(13), Apc-Dam%(13), GldJvl-Dam%(17), UnbCns-Dam%(15), GhsWdwEmb-Dam%(15)
Level 14: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dam%(25)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 18: Spin -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(29), OvrFrc-Dam/KB(31)
Level 20: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(31), GssSynFr--ToHit/Rchg(31)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), ShlWal-Def(33), ShlWal-EndRdx/Rchg(33), ShlWal-ResDam/Re TP(33)
Level 24: Mind Link -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(34), LucoftheG-Def(34), RedFrt-Def/Rchg(34)
Level 26: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 28: Aim -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Erd-%Dam(40)
Level 35: Mu Lightning -- Apc-Dmg(A), Apc-Dmg/Rchg(43), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48)
Level 38: Electrifying Fences -- TraoftheH-EndRdx/Immob(A), TraoftheH-Immob/Acc(45), TraoftheH-Dam%(45), PstBls-Dam%(45), JvlVll-Dam%(46), GrvAnc-Hold%(46)
Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dam%(42), Dtn-Acc/Dmg(42), Rgn-Knock%(42), JvlVll-Dam%(43), EnrMnp-Stun%(43)
Level 44: Kick -- Empty(A)
Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48)
Level 49: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-EndRdx/Rchg(51)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(50), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39)
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Musculature Radial Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
------------

 

 

Edited by Harakh

 

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42 minutes ago, Harakh said:

You're looking at the old build again

I suppose you were still working on further iteration as I typed! I opened the latest version listed in OP at the time.

 

I'm just not super impressed by the 3 slot bonus from Spider's bite, so am not certain that splitting to double dip on it is all that impactful. The global toxic proc is of course amazing, and you want it living somewhere for sure.

 

Follow Up can be slotted to maintain nice recharge and actually be one of your best DPA powers overall, all the while buffing your chain! 

 

Here is my F/U slotting in my own more melee focused Fortunata for comparison - it does 332 damage with musculature radial and no other buffs active, without ignoring other aspects as well. Bear in mind that if you want to hit F/U as much as possible, you are dedicating valuable animation time in your cycle for it, and it will benefit you even more to maximize its damage with procs:

 

  • Superior Blistering Cold Acc/Dam
  • Superior Blistering Cold Acc/Dam/Rech - Note that the recharge resist is also very nice!
  • Gladiator, ToD, and Mako Bite procs.
  • Mako Dam/End - this could be dropped or switched for whatever. I just liked it to round out damage enhancement and end usage.

 

 

 

 

 

 

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9 minutes ago, Onlyasandwich said:

I suppose you were still working on further iteration as I typed! I opened the latest version listed in OP at the time.

 

I'm just not super impressed by the 3 slot bonus from Spider's bite, so am not certain that splitting to double dip on it is all that impactful. The global toxic proc is of course amazing, and you want it living somewhere for sure.

 

Follow Up can be slotted to maintain nice recharge and actually be one of your best DPA powers overall, all the while buffing your chain! 

 

Here is my F/U slotting in my own more melee focused Fortunata for comparison - it does 332 damage with musculature radial and no other buffs active, without ignoring other aspects as well. Bear in mind that if you want to hit F/U as much as possible, you are dedicating valuable animation time in your cycle for it, and it will benefit you even more to maximize its damage with procs:

 

  • Superior Blistering Cold Acc/Dam
  • Superior Blistering Cold Acc/Dam/Rech - Note that the recharge resist is also very nice!
  • Gladiator, ToD, and Mako Bite procs.
  • Mako Dam/End - this could be dropped or switched for whatever. I just liked it to round out damage enhancement and end usage.

 

 

 

 

 

 

 

 

Great insights, thank you. I'll have to give that a try. Will take slot from TB for 4th slot, and move toxic proc into 3rd slot, as tb is becoming less frequently used.

 

Edited by Harakh
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I'm not a VEAT player so my experience is small, but you have so much +5 stuff in the build at the OP that will just murder all your bonuses if you exemp. I'm not sure i'm looking at the correct build since you say you attuned the LotG but they aren't.

 

Why not add three more slots to Aim and finish 6 slotting Gaussian? You'd push your AoE and Range to 45% without Mind Link leaving Mind Link as a Barrier style panic button (use it if your HP/defenses are going down, not on CD). ML is way way waaaay too long to be using on CD. Ick, near 4 seconds.

 

You have so much damage on Spin that you could change the damage IO for a damage recharge and still be overcapped and finish EDing your recharge.

 

There are a lot of choices I would not go for personally. 3% HP is nothing to write home about in my book and instead 5% melee defense would free some slots. The last slot in Maneuvers barely adds 0.5% as well

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On 5/19/2021 at 1:05 PM, Sovera said:

I'm not a VEAT player so my experience is small, but you have so much +5 stuff in the build at the OP that will just murder all your bonuses if you exemp. I'm not sure i'm looking at the correct build since you say you attuned the LotG but they aren't.

 

Why not add three more slots to Aim and finish 6 slotting Gaussian? You'd push your AoE and Range to 45% without Mind Link leaving Mind Link as a Barrier style panic button (use it if your HP/defenses are going down, not on CD). ML is way way waaaay too long to be using on CD. Ick, near 4 seconds.

 

You have so much damage on Spin that you could change the damage IO for a damage recharge and still be overcapped and finish EDing your recharge.

 

There are a lot of choices I would not go for personally. 3% HP is nothing to write home about in my book and instead 5% melee defense would free some slots. The last slot in Maneuvers barely adds 0.5% as well

 

There are two builds posted. You are commenting on the lvl 45+ build, as if its the "exempt build", it is not. If you're referring to exempting down to level 45, you would lose just a few set bonuses, build remains 100% viable (I do actually have some attuned - no whole sets - will update in OP):

 

At level 45 with what I'm currently running the bonuses lost are:

 

  • Large Regen x1 (16.74 lv45 vs 18.47 lv50)
  • Small Hp x2         (1549 lv45 vs 1634 lv50)
  • Large Hp x1
  • Large Immo duration x1
  • Large Movement x1
  • Improved Recovery x1
  • Moderate End discount x1

 

I'm mostly seeking Hp for level 50+ content, but am not against attuning the enhancements.  And are the only bonuses listed above I miss.

 

The reason you use mind link even if you have 45%+ positional defenses, is for all other defenses. ...under the impression that not all attacks are "coded" aoe, ranged, or melee, and may just simply be Fire, Ice, Energy, etc. So having higher defenses besides positionals, which would be the only defenses 45+ w/o mind link, helps for that reason.

 

Spin, I have been running through new builds since making that post, and have traded out spin. Some skills were slotted for set bonuses. If I had your same mind frame regarding the usage of mind link, I'd agree to lessen the slots (if I was still running with spin).

 

Health points on widows are more useful than on many other builds. The lower HP a widow has, the higher their resistances becomes. In video clips above, you will see a few hits, where due to having some what of an HP pool + resistances, boss hits barely phased me. VS. if i run on my exemplar build, which currently isn't running tough, and with 1526 health, one hit from a smash/lethal lieutenant mob can knock me out. at lower HP (which is where widows will often play due to this resistance mechanic).

 

If HP points weren't the 2nd/3rd bonus of choice for my current build, my shields would definitely get an overhaul. HP never has been a focus of mine before, but has made my widow feel so much more durable.

 

Touching on Melee defense, first secondary, required, skill:

 

image.png.ca79e39fc1ebe88ec880866c244140a3.png

 

Widows don't need extra melee, will be your highest defense naturally.

 

My experience may change as I spend more time on each of my two builds, the level 45+ build, and the exempt build, as RNG gods may strike heavy one way or another.

 

Will update OP build tonight.

 

Edited by Harakh
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14 hours ago, Harakh said:

The reason you use mind link even if you have 45%+ positional defenses, is for all other defenses. ...under the impression that not all attacks are "coded" aoe, ranged, or melee,

Pretty sure that Mind Control (and copies based on it, including Fortunata and APP Dominate) has the only attacks that aren't positional (or autohit).

Edited by siolfir
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