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?/sonic for Team Offender

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I know there are several similar threads about this, but wanted to see if I could get some more specific advice by giving more background.

A little background. I’ve been branching out lately in my altitis. I began just playing brutes and scrappers. Then added in stalkers and tankers. Branches over to blasters. Just in the last two weeks added in a corruptor.

In each of these I have always focused on offense. In the case of the corruptor, I still focus on offense, but like the fact that I can  do so while helping out the team. For my corruptor I rolled fire/kin as it seemed the no brained for both personal and team offense. 

Now my sights are set on Defenders.  Again I like to be an offensive powerhouse, whether personally or more importantly as a team. I’ve been reading through the defender forums and there seems to be a consensus that sonic is the best secondary to amplify personal and team offense. So I figure I will go sonic secondary. 

I’m having trouble deciding on a primary though. A natural choice seems to be to choose kinetics. I’m not opposed to this, but I don’t want to run into a situation where I always play the fire/kin corr over the kin/sonic fender, or visa versa. Is kin/sonic just too fun to not do?


Other primary contenders for offensive support seem to consistently mention rad and cold. I am somewhat leaning toward rad based on what I’ve read, but wanted to consult all you defenders. 

Basically, I want my defender to make the team an offensive powerhouse, and hopefully contribute decently personally as well. Will I regret not taking kin as the primary? Will rad fulfill my goals? Should I choose a different primary based on the background I provided?  

Also, I’m interested in leaning into the support role a bit more on the defender, but still my primary wish is to be boost the teams offense. 

Lastly, builds are always appreciated. Even if I don’t use them exactly I often use them as a base to tweak. Usually to make them cheaper at the cost of some optimization. 

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1 hour ago, Saikochoro said:

Also, I’m interested in leaning into the support role a bit more on the defender, but still my primary wish is to be boost the teams offense. 

Cold/Rad/Dark/Kinetics are the best at this. Kin/Sonic will boost the teams damage the most by themselves and everyone will notice when you join or enter a team. However, you already played a corruptor kin. So, I would go dark because it has a heal and sonic blast does not add any kind of healing or mitigation. 


Hero Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Level 50 Natural Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Sonic Attack
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(27), NmnCnv-Regen/Rcvry+(46)
Level 1: Shriek -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(3), SprVglAss-Dmg/EndRdx/Rchg(5)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(3)
Level 4: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(5), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(42), RedFrt-EndRdx(43), LucoftheG-Def/Rchg+(43)
Level 6: Howl -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(7), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(9), SprDfnBst-Rchg/Heal%(11)
Level 8: Assault -- EndRdx-I(A)
Level 10: Shadow Fall -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(37), RedFrt-EndRdx(40), LucoftheG-Def/Rchg+(40)
Level 12: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(13), CldSns-Acc/Rchg(13), CldSns-ToHitDeb/EndRdx/Rchg(33), CldSns-Acc/EndRdx/Rchg(33), CldSns-%Dam(33)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(17), GssSynFr--Build%(19)
Level 16: Shout -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(31), Apc-Dam%(31)
Level 18: Boxing -- Empty(A)
Level 20: Howling Twilight -- RechRdx-I(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx/Rchg(25), GldArm-3defTpProc(25)
Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(42), ShlWal-ResDam/Re TP(42)
Level 26: Spirit Ward -- Prv-Absorb%(A)
Level 28: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 30: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 32: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(34), BslGaz-Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(34)
Level 35: Screech -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(37), SprVglAss-Rchg/+Absorb(37)
Level 38: Dreadful Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40)
Level 41: Dark Consumption -- PrfShf-EndMod/Acc/Rchg(A)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46)
Level 50: Agility Core Paragon 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |

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Posted (edited)

I planned a Dark/Sonic. Great offensive help, but also all of the -Res boosts the -Damage to ridonkulous levels. I think well over -150% Damage. And well over -100% To Hit. And just for the real use to most teams, about -90 or so -Res single target, or -50 AoE. And with solid -Regen and great controls for a Defender.

Edited by Coyote
"solid -Res" --> "solid -Regen"

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Sounds like dark/sonic is the winner!  I’ll probably start making the toon sometime next week. Still working on my corruptor at the moment. 


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My choices to pair with /Sonic would be either Kin/Sonic or Rad/Sonic personally; both of them are highly capable.  The choice is if you want a buff set or a debuff set.  Dark/Sonic would also work well; I know my Dark/Dark back on Live was capable of maintaining something around -50% to hit to an entire spawn and -100% to a single mob.


There was a fairly large population of D3's (Dark/Dark Defenders) back then; it was a very popular combination for good reason.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense





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